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Defunct Community Model Project

  1. #301
    Member Aidas2's Avatar
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    I have skirts like that for Sherman, with all skin files to.

  2. #302
    Member eliw00d's Avatar
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    Go ahead and send me the Max files and I'll get them in game. Are they UV-mapped, also? You wouldn't happen to have similar skirts for the Stuart, would you?

  3. #303
    Which marker in the projectile ebps do I have to use in order to avoid the "displaced" projectile.

    Using the m36 jackson marker didn´t work out.
    So something has to be changed.

    When the "slugger" explodes, there are three pink particles flying around...
    The wrecked m36 turret is actually floating above the sherman chassis wreck.

    Any hint what to do?

  4. #304
    Member eliw00d's Avatar
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    Nothing is changed.

    In other news, here are the skirts Aidas made:

    M4A3 with mud guards / skirts


    He lost the skin, but it is UV mapped if anyone wants to skin them. These are more likely to appear on the British Sherman I-III variants, I believe. I don't think Sherman V or American M4 variants used mud guards / skirts.
    Last edited by eliw00d; 2nd Jul 10 at 5:39 AM.

  5. #305
    Member TigerTanker's Avatar
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    I fell in love with those when Aidas first showed it to me. I'm glad it's ingame now, it looks awesome. I haven't checked this topic for a while but as I can see, you've made several great things, keep it up!

  6. #306
    Member eliw00d's Avatar
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    There's always the Stuart VI / M5A1, they also had similar mud guards / skirts. I don't know if many units used them, though.

    M5A1 skirts example


  7. #307
    Member TigerTanker's Avatar
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    The link is broken
    Edit: No longer

    That seems to be interesting

  8. #308
    Member eliw00d's Avatar
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    Hmm, I had to host it myself. Look now.

  9. #309
    http://botb.fiffa.net Halftrack's Avatar
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    the M4A1 had lots of those skirts, if I am right... would be even nicer to see this variant someday.

  10. #310
    Member eliw00d's Avatar
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    Is that a hint!?

  11. #311
    Member Aidas2's Avatar
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    I can make the Stuart mud guards now to

  12. #312
    Member eliw00d's Avatar
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    What else would you be willing to make? I have some ideas...

  13. #313
    Member Aidas2's Avatar
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    Well, I have a fully complete command jeep ( the one with soft roof ) but the roof part is not uvvmaped or skinned, but its easy to do both using skins from coh. Also have the German halftrack with those fancy metal bars from Pe halftracks, ( the bars are streched out to fit the lenght of German Halftrack ). Have a T72 with Era, with uvvmap and bad skin and a Couple modern day Brit Apcs, weapons with skins. I can do the Stuart skirts now, send you the command jeep and halftrack with those fancy bars.

    Stuart Covers, gonna uvvmap now and send to Eli


    Commander Jeep



    Both are uvvmapped, scaled, placed properly, I would skin them myself, but I'm leaving tommorow for 2 weeks so if anybody wants to skin em ask Eli.
    Also if anybode is gonna skin em I suggest for Sherman and Stuart use the original tank skins so that any custom skins would fit and for the jeep use the skins from Usa trucks.
    Last edited by Aidas2; 2nd Jul 10 at 9:00 AM.

  14. Modding Senior Member Company of Heroes Senior Member  #314
    Celéstial by heart Celution's Avatar
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    I always found those "skirts" damn ugly.

  15. #315
    Member eliw00d's Avatar
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    Quote Originally Posted by aurelius
    Which marker in the projectile ebps do I have to use in order to avoid the "displaced" projectile.

    Using the m36 jackson marker didn´t work out.
    So something has to be changed.

    When the "slugger" explodes, there are three pink particles flying around...
    The wrecked m36 turret is actually floating above the sherman chassis wreck.

    Any hint what to do?
    The marker works just fine, not sure what you did wrong there. However, the other things you mentioned I overlooked, so I'll try to fix them soon. Not sure what I can do about the M36 turret, though, since the Sherman wreck is different from the M10 wreck.

  16. #316
    Member sweeten2213's Avatar
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    Just want to note that you are doing a great job, Eli, and really making strides.
    RIP Loran Korn - a dear friend and as amazing a person as he was talented
    RIP MrScruff - you were a true friend and a true talent
    Normandy 44 : European Theater - Project Leader
    N44 ModDB Site
    N44 : ET Website - N44 XFire Community - N44 Guide
    CoH Mods - Waffen Mod
    Eastern Front - AI Coder/Asst Coder

  17. Company of Heroes Senior Member  #317
    Moderator Lethal Dosage's Avatar
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    I agree, your doing a great job so far Eli, and skirts would be great additions, although i hope they can have some states added to them so they can be toggled on and off, and with the vehicle death.

    I personally really like the look of the skirts on American designed tanks from the war, and i always think of early model Shermans and Grants in North Africa.

    Speaking of Grants, does anyone know what happened to the Grant that was modelled and being animated some time ago?

    Aidas, your Command jeep looks alright, however you forgot the folding frame that was used to hold the canvas canopy up, and it'd be great if you could add a simple radio model and some antennas in the back to make it look more like a proper command jeep. If you keep the Radio to a simple rectangular prism and keep the canopy frame and antenna to simple 3 sided models, it shouldn't put the poly count up too high.

    Can you post a screen of what the Sdkfz 251 looks like with the Vampire's frame antenna streched to fit it?

  18. #318
    o.k. some details...so maybe anyone can tell me what I did wrong...I´ve put the m36b1 files into the HT/LD´s m36 file.
    I´ve copied the m36 ebps and sbps.
    Then I just changed the entity blueprint as described by you, Eli.

    So the "slugger"´s using the jacksons maingun.
    Thus it´s throwing out the m7_3in_gun shell which means it´s using the Marker_M10_Barrel_End.

    Ingame the shell´s thrown out somewhere beneath the barrel gun.

    I haven´t done it in my first post, Eli...so I thank you in this one for this long missed ally "punchmachine".

  19. #319
    Member eliw00d's Avatar
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    @sweeten, Lethal Dosage
    Thanks, guys.

    @aurelius
    You're using the wrong marker, it needs to be 90mm_barrel_end. That is default in the M36 files I downloaded. Also, the M36 is the true Allied punch machine, I only "made" the M36B1.

  20. #320
    Yey mud guards. Yey variety.
    Good job guys, good job!

    Sorry, i forgot.

    I have a question, why not try modelling?
    Last edited by uuziel; 3rd Jul 10 at 7:38 AM.

  21. #321
    Member eliw00d's Avatar
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    That requires modeling, which I don't do, unfortunately.

  22. #322
    user`s fault...as usual...now that´s annoying...
    thx for any patience!

    man...

  23. #323
    any thoughts on the M4A1 sherman?

  24. #324
    Member eliw00d's Avatar
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    Again, requires modeling. But, it seemed like Halftrack was hinting at it...

  25. Company of Heroes Senior Member  #325
    Moderator Lethal Dosage's Avatar
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    Quote Originally Posted by eliwood
    @sweeten, Lethal Dosage
    Thanks, guys.
    Wait, huh? What did i do to be thanked here?
    Quote Originally Posted by aurelius
    I´ve put the m36b1 files into the HT/LD´s m36 file.
    I think Aurelius did a typo is all, unless i'm now sleep-modding for Halftrack. :P

  26. #326
    Member eliw00d's Avatar
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    For your kind words.

  27. #327
    Requires HT's and TD's M36...

    yupp -
    TD that is... not LD.

    sorry

  28. Company of Heroes Senior Member  #328
    Moderator Lethal Dosage's Avatar
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    Thanks Eli. I don't think thanks are in order just for being kind, these forums taught me to mod the basics, i picked it up and ran with it, now i'm happy to give something back and help where i can. When people show off their work for opinions, i try to give fair and constructive criticism, although i don't know how valid it is since i mostly stick to .rgd editing and have little to no experience in modelling or skinning.

    Aurelius, i'm glad it was a typo, i don't know how i'd take it if i found out i'd started sleep modding... i figured they were just dreams.

  29. #329
    @ LD

    would have given you somethin´ metaphysical, wouldn´t it?

  30. Company of Heroes Senior Member  #330
    Moderator Lethal Dosage's Avatar
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    Don't know. As it is i often dream of modding (quite vivid dreams too) when i go to bed with an idea or an unresolved problem, and i often wake up with my solution, or very clear instructions on how to add my idea.

    I figured it was pretty normal for us modders to dream about modding and such and never thought about it much, but we're straying off-topic.

  31. #331
    Member eliw00d's Avatar
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    Added the FlaK36 with a new state that toggles the gun shield on or off. Very simple to use, shouldn't need installation instructions.

  32. #332
    your whole links dont work. "mediafiles.."
    "right foot, left foot you idiot ... we try shooting next ..."

  33. #333
    Member eliw00d's Avatar
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    Works for me, don't know what to tell you.

  34. #334
    Member Ninja117's Avatar
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    georider made a thing for this already i think.

  35. #335
    Member eliw00d's Avatar
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    Which is a skin, not a state, IIRC.

  36. #336
    "http://files.medpackstudios.com/FE/tiger_ii_v1.rar"

    this link and others dont work..

  37. #337
    Member eliw00d's Avatar
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    Must be your internet.

    Confirmed. I had several other people download it without issue. Contact your Internet Service Provider (ISP). Either that or you live in a country where it is blocked.
    Last edited by eliw00d; 10th Jul 10 at 9:39 AM.

  38. #338
    Member Ninja117's Avatar
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    no it wasn't a skin it was a model file (i think) because i remember using MrScruff's skin on it, anyways yours is better because it is a on/off state (meaning you could put an upgrade to add the shield).

  39. #339
    np than, i dont need them at all..

  40. Modding Senior Member Company of Heroes Senior Member  #340
    Celéstial by heart Celution's Avatar
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    No, georider simply alpha'ed out the shield. However, TD made a version which completely removes the shield. Though, a state is much better eli!

  41. #341
    I know you said it was easy, but I'm new to this. How do I install the Flak 36 and set it up in corsix?
    A Real Mexican Hero!

  42. #342
    Member eliw00d's Avatar
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    It doesn't matter whose is "better" or anything like that, this is just an alternate version that I made.

    @blandcatastrofe
    Paste the included folder (and files) in the Axis models folder and link to it in your EBP. The Grand How-To should help more.

  43. #343
    I'm sorry, that didn't really help me haha. I have the flak36 folder in the axis>vehicles folder in art, but what do I do to get it to apply to the flak?

  44. #344

  45. #345
    Ohh, I thought you meant the Grand How-To Celestial wrote. Sorry haha

  46. #346
    Member Xalibur's Avatar
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    Added the FlaK36 with a new state that toggles the gun shield on or off. Very simple to use, shouldn't need installation instructions.
    Thank you eliw00d for this nice addition! No more translucence borders from skins with alpha chanel tricks.


  47. #347

  48. #348
    so do I just make the animator 'Flak36?'?

  49. #349
    Member SlipSon's Avatar
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    Very simple to use, shouldn't need installation instructions
    i m sure it is simple,but for guy like me who have no experience with vehicle states
    it's not simple at all i just dont know what to do,i go to upgrade_actions in EBPS
    and then what am i supposed to do?

  50. #350
    Member eliw00d's Avatar
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    Currently working on a Flakpanzer IV "Möbelwagen". However, to finish it I will need a few things:

    - armoured panels in the "down" position (see here)
    - gun shield and mount for the FlaK43 (see here)

    If anyone is interested in modeling these static (unanimated) objects, we'd be one step closer to an authentic Flakpanzer, which was made in greater numbers than either of the ones Relic made. Uglier, sure, but only missing the above details. The rest is already built into Relic's Ostwind, so no need for animating.

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