Ohhh, cool! I love the Flakpanzer IV "Möbelwagen"!
#351
Ohhh, cool! I love the Flakpanzer IV "Möbelwagen"!
this is coolim bored with all those "standart" conventional tanks and vehicles like panther and panzer 4
I'm back, I could take a look at the flakpanzer, doesnt look too hard, also you need the Late Tiger done?
#354
Will the vehicle have the armored plates down all the time? Or will you implement a lockdown phase like the hummel, which will make the armoured plates go done, and make it act much more accurately?- armoured panels in the "down" position
#355
i have been thinking of making a Möbelwagen for quite some time now, unfortunately, modeling is only in very early state... and honestly, I had some issues with this AA tank...
Just with the armoured plates lowered, it would be boring, and of course should be very vulnerable to infantry... so in fact, the AA gunners should be killed easier if the plates are lowered... and if they arent, it cant shoot correctly, maybe only at planes.
Solution could be a "switch" button, plates up/down, which also switches the weapon
from AA to AInf but also exposes the crew to Infantry fire... otherwise it would only be a funny looking Ostwind...
wouldn't it just...have to lock down and deploy shields down to fire?....Sort of like a redeployable static defence?
R.I.P MrScruff-A very talented and valued friend who is sorely missed
@Aidas
If you're able to get the Tiger I (Late) stuff done, that'd be cool.
@Darkblade
It depends on the circumstances of the model. I was hoping someone might offer to help with it. Ideally, I would like to have all three stages present: closed (not able to fire), partially open (able to fire only at air) and fully open (able to fire at all targets). These would be toggled by states, which could in turn be toggled by abilities.
We had planned to make use of the armoured panels in both ways, where closed would have the most protection, partially open only moderate and fully open with none. It would essentially be like a Flakvierling mounted on a vehicle, in terms of crew survivability. Being able to target ground targets was not it's intended role, but as with most German vehicles it was used in this capacity.
@Halftrack
If you're willing to model the panels, and someone could help with animating them (although this would be optional), then we could realize everything you mentioned. It sounds like we had the same idea for this vehicle.
@Widowmaker
To engage ground targets, the shields would have to be lowered completely. Depending on the mod that uses it, the crew vulnerability may not be a terrible thing, as the 37mm had a very long range and good rate of fire.
#358
Well I'd just use an unkillable crew, just like on the Ostwind. I love the idea of a lockdown, with the white circle of the Panzer Elite vehicles, where the shields go down, and when it's mobile they go up.
Well, we plan to have a killable crew, but it's up to the modder how it's used, anyways.
#360
Well how would you reinforce such a thing? making an animation that they climb on the vehicle? I think using the exact same flak 43 as on the Ostwind will make things a lot easier. Then you only have to model the shields.
Well, in Fortress Europe the rest of the crew would bail if the gun crew dies. In terms of other mods, I would guess you could have them reinforced when you repair the vehicle, just like MG gunners on other vehicles.
Also, where did I say I was using a different FlaK43? I already have it working, just minus the details I mentioned.
Moebelwagen RGO
![]()
#362
I see, could you also make a seperate version with a crew like the Ost?![]()
I'm not sure if this response was after I edited and added the picture, but that IS the Ostwind.
#364
Posted it before the pictures, but what I meant is a totally unkillable crew. One problem with the Loader is that he leans on the shields of the Ost, and the Möbelwagen won't have those when deployed.
I'm not uploading RGDs, you'll have to use the provided art files and work on them yourself. As for the loader, a minor detail that shouldn't be an issue.
#366
modeling will take a while, got some others on my prio list before...
this "vulerable crew stuff" would be of course quite nice for
other open vehices, like Marder, Hummel or M10
how do you realize that bailing , btw ? via scar ?
Of course, I am in no rush. I can put it on the backburner for now, just wanted to announce that I am working on one.
We have vulnerable crews for all open topped vehicles in Fortress Europe, it's not too hard to do. All on the RGD side, of course.
Bailing is done with SCAR, yes.![]()
On a side note... crew bail-out is a very cool sight and feature to behold in FE - trust me on this
@ eli - if you want good visual refs on the Möbelwagen, you know how to get in touch with me![]()
@ eliw00d, how exactly do you get both the gunner and commander on the king tiger. I've downloaded your latest fix for the king tiger, and the coaxial mg is working fine. I've tried toggling the state on/off.
Thanks for fixing the coaxial mg for the King Tiger.
You need to make sure you have the commander or gunner in your crew_ext.
#371
eli, what happened to the 3 Hakftrack and the cuppola I made ?! vanished ?
No, it's done, but I can't get the shader that the halftrack has to work, so it doesn't look right. There's a picture a few pages back. Nobody has been able to help me figure it out, so I put it on the backburner for now. Other than that it's mostly done.
#373
I really wonder why you dont pm me ? its easy to assign a shader to it.
I'm working on a new version of it that fixes the bone to the Sherman body (among other things), but in the meantime you can open "m36b1_crew.rgm" in Mod Studio and apply the textures from the M10 Wolverine there, that should fix it. I just forgot to add that.
By the way, what skin are you using for the Sherman chassis/hull?
You can already put a gunner on the Jumbo, it just doesn't have an animated hatch or pintle mount.
'nother question =3
I'm trying my own OE mixes, disabling meshes and whatnot. thats fine, but the problem i'm having is aligning the 2 models - is there a way todo this with OE or in the ABP by changing values or something?
thanks
You'll have to do that in 3D Studio Max 7 or 8, as that deals with bones.
It's a very difficult process, I haven't really mastered it yet. That's why the M36B1's turret isn't attached to the Sherman's chassis.
Hi, maybe you could make the lend lease Bren carrier for the Russians? http://www.o5m6.de/universal_mkI.html With a PDTR or Boys At in the front and a Dp28 in the back, asking cuz Eastern front just got the Dp28 and there already are the at rifles, would be quite a nice little addon for the Russian forces :P since they lack any light transport or scout car. I'm pretty sure some of the skinners in the community could make a reskin for it to. Also, any news on the other stuff?
#384
Aidas, that is a fantastic idea actually. You should suggest it to the EF team.
I'll ask for permission (as I helped with the PTRD and DP .rgo files), but should be easy enough to do.
Ok, would be nice to have it atleast as a downloadable little addon here or even in a patch for EF :P
N44 could use it too as they are having Russians as well![]()
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Not really, no. I've beeen busy with school and Fortress Europe.
The back ends totally differantOriginally Posted by Aidas2
its a T16 crrier the american made version, produced by ford after 42, more powerful engine, reliability & speed, they took the British bren and basically removed all the bugs.) Canadians,Russians,Free French,Newzeelanders, all used it, Funnily enough only us stubourn Brits wouldent, and stuck to our much worse and less reliable Bren MKII. I made one but could never get relics stupid uv to decompile for the bren, only differance appearance wise really was, mine was armed with a 50cal and a piat plus had a couple of lee enfields and some other stowage in the back and on the side
. I may decide to unwrap relics uv and rewrap the whole model when i get time.
Well done on the rest of the work Eli. Your breaking through some very hard ground. Im Impressed, Keep it up.
@Khorney
As mentioned above, I've been busy with school and Fortress Europe, so no news on anything.
@Khorney
Most of Halftrack's new models in BotB have animated hatches and pintles. The only exceptions being the Jagdpanther, M4A3(76)W and M4A3E8.
@Everyone
I finished the first version of the M3A1 Half-track, with canopy toggle, M1919A4 and passengers. There are still some issues to be fixed, but that should get you started. Also, I didn't have time to change the textures in the RGM back to their Relic counterparts, so you'll have to do that manually. The cupola model that Halftrack made for me uses the same DIFFUSE as the rest of the Half-track.
With the states included, you can have the following variants using the same model:
M3A1 (M2HB)
M3A1 (M1919A4)
MGMC M13 (Maxson Dual M2HB)
MGMC M16 (Maxson Quad M2HB)
Thanks to Halftrack for making a Cupola model for this project!
Let me know if there are any issues that I have not mentioned in this post. Again, I assume that you have modding experience, so if you are not familiar with modding, please ask your questions in The Armoury. All other questions or concerns can be posted here.
the only problem i have found with the halftrack is getting the m1919a4 mg to appear. ive put in the state, but its till shows the 50.cal. do we need to put something in the weapon files .rgd in the anim_table to make it appear?
A jagdpanther has a litter of 33 hetzers. 17 hetzers are eaten by at guns. What percentage of hetzers were blown to bits by at guns?
Ah, forgive me, I forgot to add the modified gunners. Standby...
Okay, uploaded a new version, please download it from the first page. Sorry about that!
That Halftrack looks sweet. Impressive work keep it up.
good job on the halftrack, any pics of it?
No new pictures, but there are a few scattered over the last few pages of this thread. Model-wise, only the cupola and M1919A4 mount are new. It has combat slots for 6. I might be able to fit the Sd.Kfz. In this week, too.
#400
If you could release the Sd.Kfz. this week that would be so awesome eliw00d!
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