need RGB plate of the right dunkelgelb and deutschgrau
need RGB plate of the right dunkelgelb and deutschgrau
Wow, looks strange. But why not releasing it, so everybody can decide it for himself. This vehicle is a nice idea, does it really exist and was used?
Its a little project for me to learn states etc, it will be released in my thread after i dig it up from the grave along with some of my older stuff.
#4454
It looks good, but it could use a wash
Of course i'll download it and take a look at it (i always do). While i'm not opposed to any bits of sillyness, i can't imagine any balanced way to include it in my mod (although the Allies in general could use some love).
Plus, this won't be the first, or the last, of rare field mods made by various members of CMP. Wasn't the Armoured Jeep a while back a pretty rare field mod? And then there's the M1919a6 Stinger that was previewed on the previous page. I personally don't see why it wouldn't be OK to release it here as an official CMP project, but i suppose Eli has the final say on it. Either way, it looks good, you have every intention of releasing it, and i'm sure your going to do a stand-up job on animating and importing it.![]()
That's the reason for me too, why I'm thinking about it could be useful.(although the Allies in general could use some love)
But again the question, is there any documentation available, if it was used and if yes, where and when it was used? I'm really interested in.
The stinger is accurate, the field mod version is so it can be used for hero unit or the likes, the default version has a belt feed, but if you want the box its there. As for the callie jeep its a bit of fun, there were a few but to fire they had to deploy a set of racks out back to stabilise it, and i seriously doubt they were used in any number worth mentioning. Im finishing odd stuff i had lying around and that was one of them so i thought id texture it. As for accuracy, it doesnt bother me, nhctov isnt exactly accurate, yet its one of my favourite mods to play, as its just harmless fun.
Other things im finishing are the 251/22 the 234/4, both of which i only need to add the skinned pak 40 to & colour match. The m31 recovery tank and the grant, and ive made a start on the dukw skin which has the ring hmg mount on it from the engineer upgrade Eli and me did, Ill also be skinning the 1897 75mm field gun & my pak 43 on the standard carriage, plus finishing a british utility car and bofors truck plus short version of the chevy ct truck plus a cut down airborn jeep. Im not starting anything new now till all the old stuffs finished.
As far as i know Eli has the stinger, the new KT henshell with the new all round KT hull, plus an opel Muletier with option for flak and a default opel with full cab plus flak, along with the m2 white scout car and the 251/21, but I seriously doubt any of those will be seen for quite some time as he is busy with Uni, and besides seems to be infatuated with small arms atm.
A little something for you skinners out there to help keep things consistent. Panzer colours based on RAL swatch cards dated between 1943 and 1945![]()
There is one special thing that needs mentioning: The same numbers are still in use today but the colours they are associated with are different, so sampling modern RAL swatches won't give you accurate results. For you model enthusiasts out there, this is the primary reason why the same named colour of model paint tends to vary in hue between paint manufacturers...some companies sampled RAL colours from the wrong time period, not knowing, for example, that the RAL 1001 used during WW2 is not the same as the RAL 1001 that's used today.
Dunkelgrau RAL 7021
RGB # 70, 73, 75
Dunkelgelb RAL 7028
RGB # 218, 197, 154
Olivgrün RAL 6003
RGB # 61, 69, 45
Rotbraun RAL 8017
RGB # 95, 56, 39
Interior only:
Elfenbein RAL 1001 on basecoat of RAL 1002
RGB# 224, 210, 184
Note: RAL1001 was applied in a single coat and was very light. Naturally the darker RAL 1002 would show through so the colour value I've given would be the visual mix of the two. The sample was taken from a photograph I found of a recovered Panther taken under near-perfect lighting. Most of the Panther's interior was well-protected from exposure to sunlight and airborne pollutants (factors that can and will affect paint colour), so I'd say this is very close to post-factory values.
Hope that helps![]()
Last edited by Mirage Knight; 27th Feb 12 at 11:44 AM. Reason: Added in Dunkelgrau 7021 :)
now it's time for skinners to scrub in. I've already done the basic textures (diffuse and normal). PM me to ask for working PSD
Spoiler
1024 texs
wonderful compliments ....![]()
May I ask for some help with this beauty cause after 3 days of trying and trying again it starts to drive me nuts...
This is what I ended with for now (there are still some probs with the skin) and I never get this rear gunner to work...
Could I? How?
In the second pic I tried again with some fresh files and finally manged it to make the rear mg hover around... grrrr...
Has someone forced the gunner to make use of his front mg (my gunner ignores it - instead it fires fully automatic (without any gunner, hehe)
Well, with the Sd.Kfz. 234/4 nearing release, I was planning on updating the /3 at the same time. That was one of the first models I animated, so I don't really remember how I set it up. I would assume it would work like any other rear gunner, so try copying the Sd.Kfz. 251 or 250 in that regard. You would also have to add the rear gunner model to the ABP of the 234/3.
The textures have been fixed by DMz and will be included in the v2.0 update.
Why on earth are you using the old broken 234/3 ........
Broken? What's broken with? I use it in my mod without any problem, except the additional concrete circle at spawning near a building.Why on earth are you using the old broken 234/3 ........
Last edited by Jagdpanther; 28th Feb 12 at 3:48 AM.
@eliwood
have you upload 234/3 so that i can start with 233
Last edited by Adiya; 28th Feb 12 at 4:02 AM.
Hey folks, I'm pretty sure most of you don't know me, but I decided that since the community has given so much to me, I might as well try to give back. On the other hand, there is little that is more embarrassing than receiving a gift you didn't want. Therefore, I am here to test the waters with this WIP image of the M41 Johnson Rifle that was produced in tandem with the Johnson LMG. The image of it is right here, along with some notes:
M41 Johnson Rifle
reference
Notes:The weapon currently does not have a trigger, I'll be adding that in soon. Its appearance is also not finalized, especially in regard to the weapon sights, which will be altered further (mostly through texturing). Other minor details might be added, but by and large, this is what I think it will look like when I'm done. Also, I should note that I have seen several different designs for this weapon floating around with minor variations (mostly having to do with the gun sights). I chose to use the weapon carried by the Senator on the right because he has the greasiest hair and because he is getting a weird look from the guy sitting next to him. Actually, I chose it because the view of the top of his weapon was the best.
Well, that's all I have, so I thought I would ask what the community thinks about the weapon itself, the likeness I made of it, and whether they even want it to be distributed for free (or by the CMP, for that matter).
@Lord Wiffleby, It looks good mate, will you make it jam like in real life or is it eyecandy ^^ (just kidding mate, looks nice, give me a shout if you need it uv mapped or smoothed)
@LW
You should try to scale it to the LMG version, that way they are similar.
Oh mine is ok so far, but I know, the same texture isn't work for you, so maybe for others too.
The Johnson rifle looks awesome, I hope it makes it to CoH. Does anybody know which units used it? I only know about Para-marines and Devil's Brigade.
Ill use it on you if you dont sort my pending friends accept in coh lol .
First of all, I'm very happy about the positive response by the forum to this weapon. I actually started work on it for 1949, and decided it would be a good idea to post it here in the CMP so everyone could use. That said, the paramarines and a couple of other groups were all that used it really. The rifle did apparently turn up among the armaments of the Anti-Castro Brigade that fought in the Bay of Pigs. That said, I'm mostly presenting it for the same reason Johnson did: to provide an alternative to the M1 Garand if anyone wants one.
@Adiya, Progress continues at a steady pace. My learning to model and animate will drastically increase the pace, though. Most of the updates are on moddb rather than here.
@Beefy I think individual modders that use it can decide how they want the Johnson to function, but ideally it should work as it did in real life (unless they're doing alternate history).As for uv mapping, I'd like to try to do that by myself before asking anyone else to do it. That way I'll have experience in all the aspects of modeling.
#4481
Adiya, the 231 is looks great! Good work with the skin, skinning on a lot of those details like hatches and stuff still makes them look great (dunno how visible they will be after someone gives it a camo job). I feel i must ask, are the poly count really within acceptable CoH limits? Cus if they are, that model looks damn awesome! Much respect man.![]()
@LD
The pictures he has shown are of the high poly version. The low poly version is well within acceptable limits.
@LD @eli
the last pictures in yellow paint is already real-time renderings (not in coh though) of low-poly version with 1024x1024 textures. with my very limited experience in OE, the final look will be very similar in the COH.
(but yea, the last pictures i posted in CMP forum are high-poly)
I realize Burton has already released one of these, but I promised an MP41 and it was already in the works so i finished it. Since the MP38 and MP40 was not designed by Hugo Schmeisser but the MP41 was, the dimensions differ from those of the MP40. Luckily it was only a re-desing with a wooden stock so I could still use most of my MP40 as a base. The wooden stock is 3D because I could afford extra polies. This baby is 388 altogether! Having looked at the screenies i have just noticed that the wood texture could use a little cleanup at the edges, I will do that, lol.
I started on an MP18 Bergman (simply because that is my favorite German Machinenpistole) but with that I think I can wrap up German weapons and move to other ones (if I forgot something pls let me know). I will start on Finnish weapons, I have already done the Suomi with two different muzzles and planning on the Mosin Nagant M39, maybe a Lahti LMG. Then Russian weapons: Mosin Nagant M38 and 44 (with a bayonet state), DT28 MG for both the Finns and Russians. The SVT will be an upgrade from the bolt action Mosin. Then PPSh 41 with drum and curved magazine, PPs43 for a later upgrade. This is so far what i could think of, I will not touch the DP28 and the Maxim (for now).
This MP41 is the last weapon that comes of the assembly line for three weeks but I will re-open the shop after my vacation.
So long fellas.
#4487
The M39 Mosin Nagant is the ones built/rebuilt by the Finns for their use, right? Are there any differences visually to distinguish it from the Russian M1981/30 Mosin Nagant? I remember that Russian (and then Soviet) forces didn't issue a bayonet scabbard for the Mosin's spike bayonet, with the bayonet instead almost always being fixed onto the rifle. Do you intend to add the spike bayonet to the M39 (or M1891/30) as well? (perhaps as a random state?)
The MP41 looks quite nice, and the skin certainly looks nicer IMO then the one on Burton's.
Edit: To answer my own question, the M39 has a semi-pistol grip stock compared to the M1891/30's straight military stock. I'd imagine the difference to hardly be noticable ingame, even when zoomed right in.
@ DMz "Dont worry wont release this in this thread, as i know we dont like silliness here."
silliness??? how dare you!![]()
that was a real unit in world war 2, and its a very nice addition for the US, not to mention a sexy beast if i do say so myself.
im loving the progress you made.
looks very nice!
im going to forward this link to my friends and let them see this beauty too.
that t30 was also a real unit, im looking forward (drooling stupid over the thought) to both of them in-game.
let me know when its released mmkay? =)
excellent work and thanks DMz
@LD
The Russian and Finn model of the Mosin Nagant presents me with the same problem like the Steyr-Mannlicher and the Carcano did. The receiver is the same, the trigger assembly and housing is the same the whole thing looks very same but they were two different rifles. The M39 has different front and rear sight and the stock differs also in four places. Yet just by a quick glance they look like they are the same.
The M44 has a folded bayonet. Albeit I am not a fan of a fixed bayonet it can be a state and used by individual desire accordingly. I will model the bayonet for sure to give you the short answer. What i dont know is where I should make the M30 or thre M44 Carbine...Its something to think about. I will give these Mosin variants a different texture altogether so as to distinguish them from one another. I figured if we already have a G41 and a G43/K43, might as well have the proper Mosin for each faction.
but you guys are very good, congratulations for the great work you are doing, watched a bit these pages, you have not done this version of the FG42 rifle, might be an idea not??![]()
a little help needed.
need to know the right seat height
#4492
AFAIK, the M30 and M44 Mosin carbines didn't see much use in WW2. The M30 was quickly replaced by the M38, and the M44 simply came too late. I wouldn't worry about the M30, I'd consider the M38 to be the more essential carbine for the Soviets, with maybe the M44 if your not too tired of Mosins by then.I'm pretty sure the Finns used large quantities of captured M1891/30 Mosin Nagants (without first rebuilding them as M39s), i would also consider skipping the M39 and making the M1891/30 as well just to cut back on the work load, unless your really keen on making a full pack of the Finnish weapons.
@Adiya drivers seat a little lower, or his head will poke through the roof when Eli adds the marker, and its now classed as an SPG so you have extra polys you can waste. Anyway if the seats too high the animator can lower it a fraction, its no biggie.
@italobalbo, The fg42 is about the best small arms model relic have made, i really dont think it needs a new model tbh, even the skin relic used is pretty good.
#4494
DMz, he meant the Bipod.
In the case of the FG 42, it is up to inukshuk whether he wants to add bits to the Relic model or not. Either way, as DMz said, it's not a priority because the Relic model is actually quite good.
@inukshuk
You made a Carcano? Where is it?![]()
Indeed we Finns used alot of captured Russian ordinance including M1891/30. There are some differences between M39 and M1891. The stock is somewhat diffrent in M39 and it is abit shorter rifle iirc, damn it has been so long since i fired one =D. Anyways if you folks got guestions bout Finn gear and ordinance in ww2 just ask and ill see if i can help.
There are roads which must not be followed, armies which must not be attacked, towns which must not be besieged positions which must not be contested.
you know that this relic of the model is very good, but what I've posted is a different version
If I'm not mistaken there was also a version for the sniping, with the viewfinder
@Lethal Dosage
The Soviet M1891/30 and the Finnish M/39 are very different from each other.
M1891/30
M/39
The biggest difference is the stock itself. The pistol grip is not the only difference in the stock. The entire stock is different, in both bulk and length. Also, the M/39 is a fair amount shorter than the M1891/30. The rear sight is of an entirely different style and positioned differently. It's almost entirely of Finnish design, which is why I think it is very important to make so that the Finns don't just have captured stock.
This website is a great resource for those interested in the differences and history: http://jaegerplatoon.net/MAIN.html
inukshuk and I discussed our plan for these weapons yesterday, which will include the Soviet M1891/30 (which can also be used by the Finns), Finnish M/27 and M/39. The differences between the Soviet M38 and M44 carbines is actually fairly small, so I told inukshuk that adding the bayonet as a state would be enough to distinguish the two. The M44 may have come too late, but if the biggest difference is a fixed bayonet, why not? It is up to inukshuk if he wants to make it, I just figured it would be an easy way to make both variants at the same time.
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@italobalbo
The FG 42 you pictured is the exact model that Relic made.
You can even see the bipod folded underneath the barrel.
Are you referring to the earlier model?
![]()
@heliw00d I was referring is the bipod, and then he shot himself in a different way, more if there was also the viewfinder may also be used by a sniper
@italobalbo
The bipod is already there, it's just folded underneath the barrel. Seeing as it currently uses the Submachine-gun animations, I'm not sure it needs to be switched to Light Machine-gun animations just for a bipod.
Do you mean a scope? I am sure we could mount the ZF 4 on the FG 42 model. I can look into it.
I am really not sure what you were trying to say here!Originally Posted by italobalbo
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