-- Pretty-Printed using HW2 Pretty-Printer 1.21 by Mikail.
-- LuaDC version 0.9.19
-- 5/23/2004 7:24:39 PM
-- LuaDC by Age2uN
-- on error send source file (compiled lua) and this outputfile to
Age2uN@gmx.net
--
NewShipType = StartShipConfig()
NewShipType.displayedName = "$1833"
NewShipType.sobDescription = "$1833"
NewShipType.maxhealth = 16000
NewShipType.regentime = 1200
NewShipType.minRegenTime = 450
NewShipType.sideArmourDamage = 1.2
NewShipType.rearArmourDamage = 1.2
NewShipType.isTransferable = 1
NewShipType.useEngagementRanges = 1
NewShipType.unitCapsNumber = 2
NewShipType.SquadronSize = 1
NewShipType.formationSpacing = 250
NewShipType.passiveFormation = "dockline"
NewShipType.defensiveFormation = "broad"
NewShipType.aggressiveFormation = "delta"
NewShipType.mass = 100
NewShipType.collisionMultiplier = 1
NewShipType.thrusterMaxSpeed = 200
NewShipType.mainEngineMaxSpeed = 200
NewShipType.rotationMaxSpeed = 50
NewShipType.thrusterAccelTime = 5
NewShipType.thrusterBrakeTime = 2
NewShipType.mainEngineAccelTime = 8
NewShipType.mainEngineBrakeTime = 2
NewShipType.rotationAccelTime = 0.75
NewShipType.rotationBrakeTime = 0.3
NewShipType.thrusterUsage = 0.5
NewShipType.accelerationAngle = 40
NewShipType.mirrorAngle = 0
NewShipType.secondaryTurnAngle = 0
NewShipType.maxBankingAmount = 20
NewShipType.descendPitch = 20
NewShipType.goalReachEpsilon = 30
NewShipType.slideMoveRange = 100
NewShipType.controllerType = "Ship"
NewShipType.tumbleStaticX = 10
NewShipType.tumbleStaticY = 20
NewShipType.tumbleStaticZ = 5
NewShipType.tumbleDynamicX = 2
NewShipType.tumbleDynamicY = 10
NewShipType.tumbleDynamicZ = 5
NewShipType.tumbleSpecialDynamicX = 2
NewShipType.tumbleSpecialDynamicY = 10
NewShipType.tumbleSpecialDynamicZ = 5
NewShipType.relativeMoveFactor = 3
NewShipType.swayUpdateTime = 2
NewShipType.swayOffsetRandomX = 10
NewShipType.swayOffsetRandomY = 10
NewShipType.swayOffsetRandomZ = 10
NewShipType.swayBobbingFactor = 0.15
NewShipType.swayRotateFactor = 0
NewShipType.useTargetRandom = 1
NewShipType.targetRandomPointXMin = -0.3
NewShipType.targetRandomPointXMax = 0.3
NewShipType.targetRandomPointYMin = -0.61
NewShipType.targetRandomPointYMax = 0.29
NewShipType.targetRandomPointZMin = -0.89
NewShipType.targetRandomPointZMax = 0.5
NewShipType.dustCloudDamageTime = 160
NewShipType.nebulaDamageTime = 200
NewShipType.fighterValue = 0
NewShipType.corvetteValue = 0
NewShipType.frigateValue = 12
NewShipType.neutralValue = 0
NewShipType.antiFighterValue = 0
NewShipType.antiCorvetteValue = 0
NewShipType.antiFrigateValue = 12
NewShipType.totalValue = 12
NewShipType.retaliationRange = 5500
NewShipType.retaliationDistanceFromGoal = 160
NewShipType.visualRange = 1000
NewShipType.prmSensorRange = 5000
NewShipType.secSensorRange = 6000
NewShipType.detectionStrength = 1
NewShipType.TOIcon = "Diamond"
NewShipType.TOScale = 1
NewShipType.TODistanceFade0 = 9000
NewShipType.TODistanceDisappear0 = 7000
NewShipType.TODistanceFade1 = 4500
NewShipType.TODistanceDisappear1 = 3500
NewShipType.TODistanceFade2 = 12000
NewShipType.TODistanceDisappear2 = 35000
NewShipType.TOGroupScale = 1
NewShipType.TOGroupMergeSize = 0
NewShipType.mouseOverMinFadeSize = 0.045
NewShipType.mouseOverMaxFadeSize = 0.1
NewShipType.healthBarStyle = 1
NewShipType.nlips = 0.000125
NewShipType.nlipsRange = 6000
NewShipType.nlipsFar = 0.00015
NewShipType.nlipsFarRange = 10000
NewShipType.SMRepresentation = "HardDot"
NewShipType.meshRenderLimit = 13000
NewShipType.dotRenderLimit = 10
NewShipType.visibleInSecondary = 1
NewShipType.minLOD = 0.25
NewShipType.minimumZoomFactor = 0.6
NewShipType.selectionLimit = 150000
NewShipType.preciseATILimit = 0
NewShipType.selectionPriority = 75
NewShipType.militaryUnit = 1
addAbility(NewShipType, "MoveCommand", 1, 0)
StartWeaponConfig(NewWeaponType, "Gimble", "Missile", "vgr_heavymissile", "Normal", 2500, 10000, 0, 0, 0, 2, 0, 0, 0, 4.0, 0.0, 0.0, 1, 0, 120, 120, 1.0, "Normal", 1, 0, 0)
StartShipWeaponConfig(NewShipType, "vgr_Heavyconcussionmissilelauncher", "Weapon_Launcher1_Position", "Weapon_Launcher1_Position")
StartShipWeaponConfig(NewShipType, "vgr_Heavyconcussionmissilelauncher", "Weapon_Launcher2_Position", "Weapon_Launcher2_Position")
StartShipWeaponConfig(NewShipType, "vgr_Heavyconcussionmissilelauncher", "Weapon_Launcher3_Position", "Weapon_Launcher3_Position")
StartShipWeaponConfig(NewShipType, "vgr_Heavyconcussionmissilelauncher", "Weapon_Launcher4_Position", "Weapon_Launcher4_Position")
addShield(NewShipType, "EMP", 310, 20)
NewShipType.battleScarMaxTriBase = 75
NewShipType.battleScarMaxTriInc = 100
NewShipType.sobDieTime = 1
NewShipType.sobSpecialDieTime = 1
NewShipType.specialDeathSpeed = 40
NewShipType.chanceOfSpecialDeath = 0
NewShipType.deadSobFadeTime = 1