Sorcerer
doombolts: duration 3, recharge 5, range 50, damage 22, 4 radius, 8 shots
doomblast: duration 1, recharge 3, radius 6 (12 with greater sorcery), damage 8 (10 with greater sorcery), with master sorcery increases defence by 200 for 4s
Curse of Tzeentch: recharge 3, range 30, duration up to 10s, damage 2 health and 1 energy per second, explosion radius 7, explosion damage 30
Warpfire: recharge 5, range 18, radius 3X21 (42 with master sorcery), damage 24, speed of 3 every 0.2s, 0.1s cast time
Warp: recharge 2, range 50, burn 15s, burn damage 5+3+1