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All close-combat armies?

  1. #1
    Member aaglo's Avatar
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    Nov 2008
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    All close-combat armies?

    Hi!

    I was just wondering something related to this:
    I know in some other games people like to make their own challenges to the games - like in Civilization-games they have like
    - one city challenge (you are allowed to build only one city)
    - constant war challenge (when you meet other tribes you have to declare war and never accept truce)
    and so on.

    How about similar rules on dow-games?
    How about having a rule, that you are allowed to build only close combat -oriented troops? That would definitely be in favour of some armies over others.

    I tried a game with space marines against AI-controlled sisters of battle (of course they were able to build all units, I wouldn't know how to program the game so that ranged units were not allowed).
    - Now, their first CC-unit is force commander. Okay, that's nice, but it cannot capture sp's.
    - I built two servitors, and built armoury and a couple of generators.
    - So, next up is ASM. That's pretty decent. Actually, more than decent. It's quick and strong, which means you can quickly capture some sp's.
    - Remember, the plasma pistol research is not allowed, since it will increase the ranged damage of FC, Librarian, Chaplain and ASM-sergeants.
    - I think I researched melta-bombs. That's not a ranged weapon. Right?
    - After that, you get the chaplain. Awesome healing and demoralizing shout to keep those runaway-brides in place!
    - Then you get either grey knights or dreadnoughts, depending on which way you go, machine cult or sacred artifact. First I built MC, then SA.
    - in the end you'll get the Assault Termies. But I didn't get that far in my game... I won by take and hold.

    I know some races are just not playable with this rule (Tau comes in mind first, closely followed by SoB... their only cc-units are canoness, missionary and penitent engine), but just for some extra challenge, if you find the game too easy against AI.

    Has anyone tried these kinds of custom rules? If yes, what rules were they, and what were your experiences on them.

    Cheers,
    aaglo

  2. #2
    Member Hopit's Avatar
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    I know some races are just not playable with this rule (Tau comes in mind first, closely followed by SoB... their only cc-units are canoness, missionary and penitent engine), but just for some extra challenge, if you find the game too easy against AI.
    tau have kroot and sob have sister repentia an death-cult assassins

  3. #3
    Member aaglo's Avatar
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    Nov 2008
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    Yeah. They do.
    And I just checked on the unit lines of the races... oh boy, IG would be all WTF! They have only command squad, priests, comissars (I think their best offence is melee) and orgyns.

  4. #4
    You could always just allow ranged units as long as they're permanently in close-combat stance. I've been meleed by so many guardsmen that a few more won't make any difference.

    I think sisters could work really well in that way, too, depending on exactly what rules you allow. If you let them have flamers on the basis that, hey, the only way for a melee to be better is if it's ON FIRE they'd do pretty well.

    On other crazy rules, I do remember when me and a friend tried grot-rushing folk in 2v2s. Hilariously surprising, not so effective. Unless you can manage to build a hq right next to the other teams base... That makes things interesting.

  5. #5
    that sounds ridiculously fun tainty, lol

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