Big preview with 6 ingame pics and an interview with Jay Wilson. And no, there's no way I could scan it, sorry.
Ultramarines versus Orks. Setting is a runied imperial town, as far as i can tell. Quite dusty. There's 4-5 Squads of marines and 3 or 4 SM dreadnoughts fighting a roughly equal number of orks with 3 dreadnoughts. The models are great, just like the real thing, there's even a helmetless marine wielding a huge hammer. Textures are really nice, mostly very crisp and detailed; dreadnoughts have paint chipped off at the edges, the exhausts have gone all sooty... nice. There's quite a lot of blood on the ground, there's one marine in the front who's got a fountain of blood erupting from his chest... not overdone, just nice. There's two dead orks and two dead marines flying through the air, one of the orks is at an altitude of about 30 feet...
Same battle, view from above, 2 squads of assault marines descending upon a group of orks and a dreadnout. Looking good, swinging chainswords and one is even firing his light bolter in flight.
Small pic with a marine 'base', 24 marines standing in formation in front of some buildings captioned as "plasma generators" producing energy. There's an armored turret behind some sandbags in one corner.
Ultramarines in the same setting as before, one marine firing a flame thrower at the camera dominating the scene. Fire FX look fairly good.
Another overview of the town battle. Big, 40 ft marine hero statue on one side, looks cool. Tracer fire
between the two sides, flamer also, but flamers look very shitty in this pic. Fog in the distance, can't see very far.
Close combat, squad of heavy marines among some orks. Something that might be lascannon fire is streaking
across the pic.
- Game will have a pause mode in which you can issue orders.
- Races: Marines, Orks, Chaos + one secret faction
- Single player campaings for all 4 races
- 20 multiplayer maps
- game will have seizable objectives just like the tabletop
- morale factors in battle, units will perform worse if morale is low
- 2 resources: energy and "requisition" (probably like reputation in the Panzer General series) gained by securing objectives
- Buildable immobile turrets
- new units bought with reputation are not built, but flown in
- Unit upgrades can be programmed in advance and are applied automatically as soon as they become availiable
Sounds and looks very nice. Release 4th Q 2004.