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Problem: big ship's engine nozzle light not turning on or off

  1. #1
    Member Aerolight's Avatar
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    Problem: big ship's engine nozzle light not turning on or off

    The light from the engine nozzle of my big custom ship is not turning on or off when my ship is moving or stopping. I tried to copy the effects like in Sajuuk, but the Engine texture_Export[1], [2], [3], and [4] just won't appear in game. I already set thruster.st as the shader, but no luck. Any solutions or insight?

  2. #2
    Member MatthCoFreak's Avatar
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    I think it'd be better that you send us the hod so we can have a look, I can't tell what could be wrong from what you said.
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  3. #3
    Member Aerolight's Avatar
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    Can I send it to you by e-mail with an attached file? Because I have never uploaded a file on a website before.

  4. Space Marine Senior Member Gamers Lounge Senior Member General Discussions Senior Member  #4
    Voice of Reason Bowkers's Avatar
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    I've moved the thread to the correct place. Hope you get sorted.
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  5. #5
    Member MatthCoFreak's Avatar
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    Sure you can. Email matth.t@hotmail.fr

  6. #6
    Member Aerolight's Avatar
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    ok, i've sent you an e-mail
    subject name: Aerolight ship HOD file

  7. #7
    Member MatthCoFreak's Avatar
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    The problem is your UV-mapping. You simply can't use both the main texture and the thruster texture because you mesh is UV-mapped in a way that enable you to apply only one texture.

    There is however a simple workaround for that : instead of separating the materials (one main standard texture and one small thruster texture for the engine) just turn your main texture into a thruster material, where the main body will be identical in both the On and Off part, and only the engine part will change.

  8. #8
    that's an amazingly memory inefficient solution, though. Better to cut the engine out into another material and reUV it accordingly.
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  9. #9
    Member MatthCoFreak's Avatar
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    Agreed. But given my pure lack of knowledge about modeling, texturing and UV-mapping, I don't know how difficult it may be. My solution, at least need only an image editor and CFHodEd.

  10. #10
    Member Aerolight's Avatar
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    The problem is your UV-mapping. You simply can't use both the main texture and the thruster texture because you mesh is UV-mapped in a way that enable you to apply only one texture.

    There is however a simple workaround for that : instead of separating the materials (one main standard texture and one small thruster texture for the engine) just turn your main texture into a thruster material, where the main body will be identical in both the On and Off part, and only the engine part will change.
    ummmm......so instead of having 1 "ship" shader material for the main body and 1 "thruster" shader material in my HOD file, I would have both as a total of 2 "thruster" shader materials????????????

  11. #11
    Member MatthCoFreak's Avatar
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    What I meant was more : only one material, a thruster material. In it, your main big texture, and for On and Off, you just change the part of the texture related to the engine.

    However if you can re-UV map so the mesh actually uses the 2 different textures, it'd be more memory-efficient. Your current mesh only uses one texture, so CFHodEd can't apply the second thruster material, it can only apply one material on it.

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