The small dual beam turrets of my superdreadnaught could not hit a group of fighters/bombers, as shown below:
(OUTDATED)
My superdreadnaught's big dual beam turrets also could not hit a slow moving frigate, probe, or a resource harvester. My target keeps being safe in the gap between the two beams, as shown below:
(OUTDATED)
Are there any good solutions for dual beam turrets or dual muzzle turrets in general to successfully hit and destroy the target??????
Here is the general weapon file for my small dual beam turrets:
Here is the general weapon file for my big big dual beam turrets:Code:StartWeaponConfig(NewWeaponType, "AnimatedTurret", "InstantHit", "KprBeam", "Normal", 0, 6000, 0, 0.4, 0, 0, 2, 1, 0, 0.5, 1.1, 0.7, 1, 0, 240, 240, 0.1, "Normal", 1, 0, 1000) AddWeaponResult(NewWeaponType, "Hit", "DamageHealth", "Target", 3000, 3000, "") setPenetration(NewWeaponType, 5, 1, {PlanetKillerArmour = 0}) setAccuracy(NewWeaponType, 1, {Fighter = 1,damage = 1}, {Corvette = 1,damage = 1}, {munition = 1,damage = 1}, {Frigate = 1,damage = 1}) setAngles(NewWeaponType, 90, -108, 108, 0, 90)
Code:StartWeaponConfig(NewWeaponType, "AnimatedTurret", "InstantHit", "Super_BeamSaj", "Normal", 0, 20000, 0, 8, 4, 0, 30, 0, 1, 5, 0, 0, 1, 1, 120, 120, 0.1, "Bypass", 1, 0, 1000000) AddWeaponResult(NewWeaponType, "Hit", "DamageHealth", "Target", 85000, 85000, "") AddWeaponResult(NewWeaponType, "Hit", "Push", "Target", -1000, -1000, "") setPenetration(NewWeaponType, 100, 1) setAccuracy(NewWeaponType, 1, {Fighter = 0}, {Corvette = 0}, {munition = 0}) setAngles(NewWeaponType, 90, -180, 180, 0, 90)










