So, i'm trying to make my own mod, and i want the torpedo frigate to be the same, except with huge range, firing speed, etc.
I've got two problems tough:
1: the missiles "die" before they hit, which value needs to be changed for that?
2: even tough i changed the firing speed value, it keeps firing at the same rate, any help for that?
the wepn file is:
-- =============================================================================
-- Homeworld 2 Clean Data Resource Project
-- By S110
-- Version 1.0
-- 02/06/2010
-- Tools used: EditPad Lite, LuaDC version 0.9.19, and Cold Fusion LUA Decompiler v1.0.0
-- =============================================================================
StartWeaponConfig(NewWeaponType, "Fixed", "Missile", "Hgn_ClusterTorpedoA", "Normal Only", 120, 4500000, 0, 0, 0, 0, 1, 0, 0.4, 15, 0, 0, 0, 0, 0, 0, 0.1, "Normal", 0, 0, 0)
AddWeaponResult(NewWeaponType, "Hit", "DamageHealth", "Target", 380, 380, "")
setPenetration(NewWeaponType, 5, 0.5, {LightArmour = 1.0}, {ResArmour = 1.0}, {PlanetKillerArmour = 0}, {unarmoured = 1.00})
setAccuracy(NewWeaponType, 1)
setAngles(NewWeaponType, 179, 0, 0, 0, 0)
setMiscValues(NewWeaponType, 0, 7)
Please help, i also need it to make my non-cheating playthrough for the game... (cheating isn't the same as hacking ^^)


, here it is, it's working now, thanks
