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Model Showroom III - Show Hard With a Vengeance

  1. #51
    Member MatthCoFreak's Avatar
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    Holy freaking shit. This is pure awesomeness. I love it.

    Don't apologize for not making a 100% remake of the original. This is not Classical Remodelling. Feel free to do every variation you'd like to do.

    The guns look very good. As a nitpick, I need to say that these small "teeth" on the original gave a more aggressive look to the swarmers that suited them well, and I feel it lacks a bit on your ship. It feels a bit too flat for now. Just a thought.


    Also, the Swarmers were firing blue bullets in HW1. Might want to do this here as well.

    Any team colors on this ? I can see a red square on the side, team color or real texture ?

    EDIT : Now what is that thing I can see on the bottom of the higgy MS ?
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  2. #52
    EDIT : Now what is that thing I can see on the bottom of the higgy MS ?
    Nothing of any consequence.

    Yes, I was toying around with the spikes a little and decided to ditch them after every attempt to add them made the ship look weird and well, spiky.

    It's something I might correct through goblins in future if I feel it's needed. But I agree, it is just a liitle too flat at the moment.

    As my modeling efforts from the kadesh go on, I'll see if they're really necessary.

    As for team colors, the squares are remaps but are really temporary until I figure out how I want these things to remap. I don't want full body, one idea was checker patterns on the side, or stripes, or a pyramid pattern.

    But I don't know yet.
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  3. #53
    it looks really good, i just don't like those black joints in the platting, it makes the ship darker, the kadeshi aren't dark, they are clean white(pure). You also need to add some diferent details, they are very repeated. Take a good look at the original kadeshi. But still a great ship with good textures.

  4. #54
    The details are repeated, yes. I wish I had better pictures but aside from what I can find on the net, I have nothing to go by and many of those pics aren't too nice.

    The black joints are actually dark greenish black the same way they were on the original if you look closely.

    Hopefully the next kadesh ship will come out even better.

  5. #55
    Member MatthCoFreak's Avatar
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    Just open the HWU's Kadeshi ships in CFHodEd if you can't watch them directly in HW1.

  6. #56
    I feel kind of stupid that didn't occur to me. Thank you! Will do.

    Edit: You mentioned blue bullets. I could do that but what would you think of yellow bullets? Or anther color? Something to make them a little different from the Keepers (who have blue bullets).
    Last edited by mololu; 17th May 10 at 1:00 PM.

  7. #57
    Member MatthCoFreak's Avatar
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    Dunno. Yellow still tends to scream 'Keeper' or 'Bentusi' to me. Green, red or purple won't fit IMHO...

  8. #58
    No, you're right. I guess that leaves me with blue. Probably not so bad as I don't need new FX then. Will be changed when I get round to it

  9. #59
    @ Mololu :No i won't say its good...i'll just say its AWSOME work and you say that it can get better?
    Both your modelling and texturing skills are so good which makes me wonder which i envy more!

    Btw blue color for bullets suits them more, it really looks good with the textures.
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  10. #60
    Member KeyBored's Avatar
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    Lol, the picture i found spawned something great.

  11. #61
    Keybored, I actually had plans to go further in the direction of your picture. Sadly it didn't make it into the swarmer. But rest assured, I will make at least one kadeshi ship based on it!

  12. #62
    Member KeyBored's Avatar
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    I wanna make some kadeshi ships now, they've always caught my eye...

  13. #63
    They're a wonderful race in my eyes. The designs are extremely simple to build on and look great. Oh, and I love their pods and bubbly shapes. Don't know how to put it really, I hope you get what I mean.

  14. #64
    I remember whem i got to the garden level, i loved the way how they looked peacefull at first, but them became deadly... wolfs in sheep clothing.

  15. #65
    Member Rev Species 116's Avatar
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    Quote Originally Posted by MatthCoFreak
    EDIT : Now what is that thing I can see on the bottom of the higgy MS?
    Looks like something the HW2 Complex Team is cooking up. Extra armour on the Mothership and the Flagship, I believe.

    Great models, though.
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  16. #66
    Member Carl's Avatar
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    No, you're right. I guess that leaves me with blue. Probably not so bad as I don't need new FX then. Will be changed when I get round to it
    It';s worth noting ther keeper drone projectiles are the exact same ones the Higgy and Vaygr Bombers use. They aren't unique, it the RoF thats unique.
    I don't know what i'm talking about, ignore me.

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  17. #67
    A few months past I decided to build a model for a repair/repair drone controller platform. This vessel will only provide repair bonuses to capital (or larger class) ships, and give regular rates to frigates, corvettes, etc. I haven't changed it much, but here it is:

    Repair Platform Image


  18. #68
    @mololu: It's a wonderful Kadesh ship, but what impresses me even more is that that's your first from-scratch texture! Add another person to the list of people who texture as good if not much better than me in 10% of the time, practically. But I will say that I do agree with Matthco's point about the "teeth"; having a slightly more dynamic front shape, while not necessarily crucial to this model, is something I recommend keeping in mind for future Kadesh ships. You do the Nebula folks proud!

    @KeyBored: I'm glad you're still here; I know there were a lot of frazzled feelings towards the end of the second Model Showroom and I was concerned that you really were going to leave as you threatened to. Don't sell yourself short, and don't assume that because you've had some really awful forum experiences that everyone here hates you, because we don't. I just felt I should say that, having just seen the reason the MSII got closed down...

    @Cliop: Your design is admirable; I especially like the upward protrusion in the center of the hull that I have a hard time otherwise describing. My only concern is that once it's out of quad mode and into actual triangular polygons, it might look unduly... well, wavy. Keep us posted; hopefully my concerns will be proven void.

    Anyway, whilst Kadeshiness ensues, allow me to post a picture of something that is... well, not Kadesh, but will no doubt be compared with such for some time to come. I have begun work on my race's Resource Collector:


    So why the saucer front with an elongated round body? Well, I can at least explain the saucer part: it won't always look just like that; there's a lot of concealed, heavily animated mining equipment within. I'd post a link to a video, but my dialup makes any such uploading hardly worth the effort. Here's a picture of the action though:


    So, while I might get a lot of flak for this design, just remember that while the Kadeshi Mothership has this vessel completely licked in size, raw power, and shear coolness, it could never compete with its ability to chew through an asteroid like lightning through dirty jello. Or, well, whatever; I just hope no one minds the similarity too much.

  19. #69
    Member MatthCoFreak's Avatar
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    Quote Originally Posted by Carl
    It';s worth noting ther keeper drone projectiles are the exact same ones the Higgy and Vaygr Bombers use. They aren't unique, it the RoF thats unique.
    Yes, but that's not what we're talking about. We're talking about the point defenses of the Dreadnaught, which are blue autoguns.

    @Doci : I'm sure the texture job will make them different enough

  20. #70
    @Doci : I'm sure the texture job will make them different enough
    Thanks, I certainly hope so! I will try to make the texture look as un-Kadesh as possible to compensate.

  21. #71
    Member ajlsunrise's Avatar
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    @ Starscream: I believe that's wher Grabnutz got the name from (but i'm not suggesting anything.)
    I still like the bubble/sphere shape of the Defense fighter. Have you tried a version that still has that element?
    And I agree that the bubble on the corvettes look kinda strange, and I do love the shell addition!

    @ mololu: pretty cool. Just keep in mind what the others suggested.

    @ KeyBored: welcome back!

    @ doci: looks awesome! I have no doubt you'll be able to pull of the texturing job. After all... it is the texture that REALLY helps make it look like it belongs to a certain race more than another.

  22. #72
    Member Carl's Avatar
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    Yes, but that's not what we're talking about. We're talking about the point defenses of the Dreadnaught, which are blue autoguns.
    Except that just as back in HW1 the Deshi seem to use single barrel guns. True it's possibble that like everyone else they switched over to multi-barrel systems inbetween, (if they survived of course), But given the Deshi's lack of an obvious corvette chassis and their known penanch for firepowoer i'd expect them to stick with the single barrelled designs for that reasons too. So the so called "bomb" projectile suits perfectly.

    p.s. The autogun projectle from the dreadnuaght isn't keeper, none of the keepers or their drones use it, nor does sajuuk. it seems to be unique to the dread.

  23. #73
    Seeing as the blue sliver projectiles are used by the keepers in my mod, that becomes a non-issue.

    I'll be using both blue projectiles, the smaller ones for anti-fighter guns, the larger ones for anti-capship... I dunno, will be toyed with.

    I actually did think that resourcer was kadesh at first but after reading it wasn't, I really like the design. It looks unusually practical compared to the other resource collector.

  24. #74
    Your collector will certainly look great, your textures are fantastic doci, i found myself STARING at you carrier today, it's really a work of art.
    I was planning on posting my lizaanj worker here today, but while doing the texture i had to give it major changes. I do that a lot :P

    Ps- doci can you bring down the polycount a bit?? it's just a collector...

  25. #75
    Been a bit busy lately, but finally, something from me:



    Taiidan Impact Corvette for Future Wars. 4 Forward firing medium cannons, only strong against frigates.
    Hath anyone verily existed a stones throw unwavering quite assured to employ thee venture yonder desireth to become appear vastly similar?

  26. #76
    Member MatthCoFreak's Avatar
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    p.s. The autogun projectle from the dreadnuaght isn't keeper, none of the keepers or their drones use it, nor does sajuuk. it seems to be unique to the dread.
    Keeper = Projenitor. I know there is a difference, but most of us just merge them together in our mind, because they are called Keeper in the game files.

    Except that just as back in HW1 the Deshi seem to use single barrel guns. True it's possibble that like everyone else they switched over to multi-barrel systems inbetween, (if they survived of course), But given the Deshi's lack of an obvious corvette chassis and their known penanch for firepowoer i'd expect them to stick with the single barrelled designs for that reasons too. So the so called "bomb" projectile suits perfectly.
    The plasma bomb fx is too big for the guns of the Swarmers IMHO. Turning the dread's blue autoguns into single bullets is just a matter of changing a few files, so it's not a problem.

    @Vipey : the "sides" (I don't know how to call them) of the muzzles look terribly thin for a gun muzzle.

  27. #77
    I've never understood why someone even calls Progenitors Keepers. Only if he's specifically talking about the progenitor's AI controlled ships, but otherwise I just don't get it.

  28. #78
    Member Carl's Avatar
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    Keeper = Projenitor. I know there is a difference, but most of us just merge them together in our mind, because they are called Keeper in the game files.
    I'm aware of this, hence my mentioning he Sajuuk. My point is that the Dreads weapons generally come across as a lot more low tech, Sinch the Keepers have those turreted pahsed energy cannon and phased energy pulsars, while the dread has only what look looks like a giant plasma bomb luancher system under the chin, the funny autguns and one big but weak PCA system. The dread is clearly of a lower tech level than the Sajuuk/Keepers. Thus when you reffered to keepers i was assuming specificlly well Keepers, not the dreadnuaght.

    The plasma bomb fx is too big for the guns of the Swarmers IMHO.
    By that logic it's too big for the Higgy and Vaygr bombrs....

    These are supposed to be single barel railguns, they SHOULD be firing big rounds, not piddly littile things like the 2 sides Interceptors.

  29. #79
    These are supposed to be single barel railguns
    I'm not convinced of that given the rate of fire of Swarmers in HW1. I'll grant that they look like single barrels, but it's entirely possible that they are simply multi-barreled guns which are recessed and veiled in the shadow of the foremost gun assembly. In a low-poly game like HW1, these two types of weapons would look the same. But I'll admit I'm only theorizing.

    Ps- doci can you bring down the polycount a bit?? it's just a collector...
    *Sigh* You have a very good point. The front really probably is too poly-heavy, but I'm loth to change it now since it's already UV'd. The back isn't very detailed though, so no problems there. Maybe I'll just make a lower LOD; that should negate the problem of it being way too detailed. But then again, I ought to LOD all of my ships...

  30. #80
    Yes you should...

  31. #81
    Member MelvinVM's Avatar
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    Taiidan Impact Corvette for Future Wars. 4 Forward firing medium cannons, only strong against frigates.
    *stares at laser corvettes*

    OOH BOY HERE WE GO

  32. #82
    Member MatthCoFreak's Avatar
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    turreted phased energy cannon
    Err... What ?

    My point is that the Dreads weapons generally come across as a lot more low tech, Sinch the Keepers have those turreted pahsed energy cannon and phased energy pulsars, while the dread has only what look looks like a giant plasma bomb luancher system under the chin, the funny autguns and one big but weak PCA system. The dread is clearly of a lower tech level than the Sajuuk/Keepers.
    1) The "funny autoguns" are among the more powerful anti-fighter weapons in the whole game - they are way more efficient than the useless "phased energy pulsars".

    2) The Dread is not low-tech. It's simply not a combat ship. It's the key to open Balcora, it wasn't designed to be thrown into combat in the first place. If its weapons are a little weaker than the other ships, this is the only reason why. The fact the defense shield frigate is less powerful than the ion frigate doesn't mean the DSF is lower tech. Also keep in mind that the Dread is 40% more resistant that the Sajuuk - which is a point in favor of the "Dread is a key" theory : it must survive long enough to do its job.

    By that logic it's too big for the Higgy and Vaygr bombrs....
    When you mean "bomber", do you mean ships that are supposed to launch anti-capital ship bombs and not anti-fighter bullets ? I think I've summed up my point in this single sentence.

    I've never understood why someone even calls Progenitors Keepers.
    Like I've said, I'm aware that's not the correct term. It's just that seeing "kpr" before every single Proj ship tend to make you have "Keeper" in mind when you think about them. I mod too much.

  33. #83
    Not only you, Matth, I think of them as keepers too. And why is this even so important? Blue bullets look cool, end of stroy, right?

  34. #84
    The plasma bomb of both vgr and hig bomber are long to load. ANd are generated by some uber big pod.

    So i join the side that tell plasma bomb fx is too big for a dogfight weapon.
    This fx is simply more profiled to fit a fast and penetrative ammunition.
    While plasma bomb are just big buble gum ball that come and do a big SPASH when hitting.

    And i have already tested single dread hulldefense fx as fire FX for my infiltrator, it look just awesome in high rate firing.
    And with twins barrel, it was just kicking ass.

    I have a screenshot of it using dread autogun FX:


    After i have done a custom fx for remplacing the dread one. I would be happy to share it, but it is on my HDD from my BBQ computer. I have just some sample of it actually.
    Last edited by TonyOneBlairoby; 18th May 10 at 11:38 AM.

  35. #85
    Member KeyBored's Avatar
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    Vipey, how about making the cannons turrets that can rotate up and down, so they can strafe frigates super effectively?? Maximize there weapon firing time thorugh a whole 180 degree swoop

  36. #86
    Member Carl's Avatar
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    Err... What ?
    The big guns they use to rip you up with. They certianlly look like phased energy weapons from where i'm standing.And if they're not then what the hell are they because they don't have any of the normal characteristics of Ions, thats for sure.

    1) The "funny autoguns" are among the more powerful anti-fighter weapons in the whole game - they are way more efficient than the useless "phased energy pulsars".

    2) The Dread is not low-tech. It's simply not a combat ship. It's the key to open Balcora, it wasn't designed to be thrown into combat in the first place. If its weapons are a little weaker than the other ships, this is the only reason why. The fact the defense shield frigate is less powerful than the ion frigate doesn't mean the DSF is lower tech. Also keep in mind that the Dread is 40% more resistant that the Sajuuk - which is a point in favor of the "Dread is a key" theory : it must survive long enough to do its job.
    1. I'm aware of that, guess what. It's the ONLY thibng the dread does well. And frankly it always struck m as a balance thing. Without it the dread would be dead in abot 10 seconds during the last few missions

    2. Excuse me. The only part of that ships that is a control interface is the computers. They did not wrap it up in a bunch of guns, (one of which uses most of the length of the ship up), and a bunch of lighter stuff JUST for a gatekeeper. It's as amuch a warship as a key,. If all they'd wanted to leave was a key it would be an oracle sized box. Not a great big ship. And the truth is that for it's size, as a warship, it sucks. A standard BC isn't that much less powerful, (seriously). On the other hand the average keeper majorly outdamages a standard DD despite being much smaller. Sajuuk is harder to quantify TBH.

    When you mean "bomber", do you mean ships that are supposed to launch anti-capital ship bombs and not anti-fighter bullets ? I think I've summed up my point in this single sentence.
    Tell that to the Keeper drones that use the same projectile for a weapon that is clearly anti-fighter capable. Its JUST a projectlie. It can easlly be used a as a stand in for a single blue couloured mediuk railgun slug.

    I'm not convinced of that given the rate of fire of Swarmers in HW1. I'll grant that they look like single barrels, but it's entirely possible that they are simply multi-barreled guns which are recessed and veiled in the shadow of the foremost gun assembly. In a low-poly game like HW1, these two types of weapons would look the same. But I'll admit I'm only theorizing.
    A multi-barrel would fire FAR faster than that. You don't use multi-barreled wepaons because they're cool. You use them because they have massive rates of fire. Somthing spitting a projectile at that rate is frankly slow for a single barrel, but beliviable if they have to charge up between shots, which makes sense for somthing so low powered.

    Also as noted Swarmers are well known for the firepower of their guns and the lack of Corvette class ships. Their fighters guns would HAVE to be powerful like that rather than pidly multi-barrels because they have to do the jobs of Assualt Craft, Bomber, and Lance fighter all in one.

    EDIT:

    @TonyOneBlairoby
    : Thats ot too bad looking actually. I was thinking more the originol autgun FX, the bullets there are so small they could never convincingly hurt anything larger than a fighter. Which is fine if you've got dedicated bombers and Corvette killers. But not so good for a one craft does all job.

  37. #87
    Member MelvinVM's Avatar
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    Strike craft other than bombers that attack frigates sounds kinda like laser corvettes, which I hate the most in hw2, 4 cannons on a fighter? holy crap.

  38. #88
    Member MatthCoFreak's Avatar
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    The big guns they use to rip you up with. They certianlly look like phased energy weapons from where i'm standing.And if they're not then what the hell are they because they don't have any of the normal characteristics of Ions, thats for sure.
    Wait, you were talking about the Keeper small continuous ions ? The file name is kpr_turretedioncannon. They look like ion, they sound like ion, they are called ion. It can hardly be more obvious.

    Excuse me. The only part of that ships that is a control interface is the computers. They did not wrap it up in a bunch of guns, (one of which uses most of the length of the ship up), and a bunch of lighter stuff JUST for a gatekeeper.
    Yeah. And we also put autoguns on motherships, shipyards and carrier that are supposed to be just production ships. We don't know the extent of the Proj tech, we don't know how the Balcora Gate works, and we don't know how the Dread activated it. If it was just a matter of control interface, we (or the Vaygr) could have just put hackers to work on the gate a few days instead of having fun with keepers in Karos. Given how easily we managed to reactivate the Dread itself, I think it requires more than that to activate Balcora.

    And the truth is that for it's size, as a warship, it sucks. A standard BC isn't that much less powerful, (seriously).
    And that is in the sense of the "Dread is key" theory. Autoguns on the carrier also suck compared to standard hiigaran capital-grade weapons.

    Tell that to the Keeper drones that use the same projectile for a weapon that is clearly anti-fighter capable. Its JUST a projectlie. It can easlly be used a as a stand in for a single blue couloured mediuk railgun slug.
    True, but drones are corvette-sized. Swarmers are supposed to be a bit smaller than fighters. You are absolutely right about the drones, but the comparison doesn't stand.
    Also, the problem with this "bullet" fx is that it looks like a plasma bomb and impacts like a plasma bomb. Swarmers obviously fire physic bullets. Given how easy it is to adapt the Keeper autogun to single bullet instead, my point still stands.

    A multi-barrel would fire FAR faster than that. You don't use multi-barreled wepaons because they're cool. You use them because they have massive rates of fire. Somthing spitting a projectile at that rate is frankly slow for a single barrel
    I don't know why you keep thinking the swarmer have a slow firing rate, because they actually fire faster than the Kushan interceptors - 6,7 bullets/sec for the swarmer against 5.6 for the inty. And given that the inty use burst fire and the swarmer fire continuously, it actually goes to an average value of 3.2 for the inty - which mean the Swarmer fire more than twice faster.

  39. #89
    Member Carl's Avatar
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    Wait, you were talking about the Keeper small continuous ions ? The file name is kpr_turretedioncannon. They look like ion, they sound like ion, they are called ion. It can hardly be more obvious.
    Given that they look nothing like Ion, sound nothing like ion, and make a typical ion look like a joke it's actually NOT very obvious. And given that one of the Sajuuk's weapons is called a nannite cannon despite looking like some weird form of Pulsar i don't put much stuck in the kpr weapon names. I go on apperances. Those guns have non-of the graphical simlarites to an ion and a very diffrent firing sound. Even if you coulour shifted them blue they'd look nothing like.

    EDIT: Let me clarify that. I'd allready made my mind up what those keeper weapons where long before i saw the files in the data folder. Given the obvious WTH with the Sajuuk's cannons as well i simply choose to dismiss it as a case of a bad or unaltered early label as they bear littile if any resemblence to Ion IMHIO, and in general composition and coulour, though not intensity much more closely resemble PCA fire.

    True, but drones are corvette-sized. Swarmers are supposed to be a bit smaller than fighters. You are absolutely right about the drones, but the comparison doesn't stand.
    Also, the problem with this "bullet" fx is that it looks like a plasma bomb and impacts like a plasma bomb. Swarmers obviously fire physic bullets. Given how easy it is to adapt the Keeper autogun to single bullet instead, my point still stands.
    They're fighter sized actually. Turn your dammed NLIPS off for once. One of my favirote things to do these days is replay those missions with zoom on them. They may be vulnrable to anti-corvetee weaponry and have the icons, but they certianlly aren't corvetee sized.

    EDIT: Just checked them against Vaygr AC's in CfHodEd. They're 35 long including wings, 15 from engine to front.
    AC's are 24 from engine nozl to tip.
    Laser Corvettes are 48. SO depending on how important you feel the wings are in the debate, (given that they don't hold weaponry or the main drive). They're eithier similar or half way in-between.

    Yeah. And we also put autoguns on motherships, shipyards and carrier that are supposed to be just production ships. We don't know the extent of the Proj tech, we don't know how the Balcora Gate works, and we don't know how the Dread activated it. If it was just a matter of control interface, we (or the Vaygr) could have just put hackers to work on the gate a few days instead of having fun with keepers in Karos. Given how easily we managed to reactivate the Dread itself, I think it requires more than that to activate Balcora.
    Precisly we put autgouns on. We don't give them a cannon the size of the ship and a big chin turret on top. Likewsie given what the very small oracle did to the PoH i think Makaan's Hackers would have about as much luck with the gate, (presuming he even knew where it was prior to getting the dread, thats never cleared up explicitly)., as you or i would with the pentegons computers.

    My point is where outright told the dred is interfacing with the gate. Thats pretty clear what they're doing. The computers are talking to each othe. Given that the gate has seperate power sources. Computers are the only thing it WOULD need in any case.

    And that is in the sense of the "Dread is key" theory. Autoguns on the carrier also suck compared to standard hiigaran capital-grade weapons.
    And my point is you don't go loading up your carriers and support vessals with big ass guns that take up all the avlibile sapce. You make them as small and compact as possibble and give them the barest smattering of defence guns. In fact given the opracle capabilities as i've allread pointed out there's no need for it to be anything more than another oracle sized computer module left on the foundry. The dreadnuaght was clearly built to PROTECT the key by building into a waship. But equally clearly it wasn't supposed to protect it from progenitor tech which tottally outguns it in every way.

    I don't know why you keep thinking the swarmer have a slow firing rate, because they actually fire faster than the Kushan interceptors - 6,7 bullets/sec for the swarmer against 5.6 for the inty. And given that the inty use burst fire and the swarmer fire continuously, it actually goes to an average value of 3.2 for the inty - which mean the Swarmer fire more than twice faster.
    I'm presuming your comparing HW1 swarmers to HW1 intys here?

    If not it's a usless comparision as HW2 "shots" contain multipule bullets. HW1 ones do not. 6.7 rounds a second is just over 360RPM, it's about appropriate for a 50-60mm single barrel. Not a multi-barrel.

    And before you say anything, the limits on RoF for a Railgun are roughly the same as for a chemichial gun. with the exceptuion that electricity supply also applies.
    Last edited by Carl; 18th May 10 at 12:56 PM.

  40. #90
    Member MatthCoFreak's Avatar
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    Why are you talking about HW2 "shots" ? I'm doing a pure HW1 comparison here. If the Swarmer rate of fire is slow, then what gun in the whole game have a rapid rate of fire for you ?

    They're fighter sized actually. Turn your dammed NLIPS off for once.
    My NLIPS have been turned off for about 5 years, thanks. The AttackDroid is 40 meters long, the Hiigy Inty is 17 meters long and the Hiigy Gunship is about 37 meters long. The fact they behave like fighters doesn't mean that they are as small as fighters, only that the Proj have a good tech enough to turn a corvette-size ship into a dogfighter.

    Gien that they look nothing like on, sound nothing like ion, and make a typical ion look like a joke it's actually NOT very obvious.
    Give me a few minute and I'll throw you a comparison picture. And while they actually use a different sound file than a standard ion cannon, well the higgy BC has also a different fire sound than the ICF. Seriously, you can't possibly argue that it's not the sound of an ion cannon. How long have you actually not been playing the SP campaign ?


    And for the "Dread is a key" argument, I give up. We have both valid arguments, not enough ingame evidence to prove anything, and it's not the point of the thread.


    EDIT : Here we go :


    EDIT2 : Damn. Imageshack linking sucks bad. And I suck bad at using Imageshack linking =(
    Last edited by MatthCoFreak; 18th May 10 at 1:22 PM.

  41. #91
    Member Carl's Avatar
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    My NLIPS have been turned off for about 5 years, thanks. The AttackDroid is 40 meters long, the Hiigy Inty is 17 meters long and the Hiigy Gunship is about 37 meters long. The fact they behave like fighters doesn't mean that they are as small as fighters, only that the Proj have a good tech enough to turn a corvette-size ship into a dogfighter.
    Actually i just gave you the specific lengths, they're smaller than corvettes, and by a good margin, especially once you account for the fact that they'e nowehere near as wide or as tall. They are however slightly longer than a normal fighter in wings open configeration.

    Give me a few minute and I'll throw you a comparison picture. And while they actually use a different sound file than a standard ion cannon, well the higgy BC has also a different fire sound than the ICF. Seriously, you can't possibly argue that it's not the sound of an ion cannon. How long have you actually not been playing the SP campaign ?
    I replayed it last week. I'm aware of the diffrent sounds between them. DUH. My point is there is a SIMILARITY in the sounds. That is lacking in the Keper varient. Likewise if your zoomed in you'll notice that the beam composition is very diffrent. Keeper beams are of contius and relitivly uniform "density", (best description i can give you sorry), wheras the BC ion beams are split into diffrent "Layers". It's most obvious right as they initiate firing and at a distance is littrially invisible (i agree like that they lok very similar, it's zoomed in that they look diffrent).

    p.s. you might wanna check the edits i added to clarify a few things.

    Why are you talking about HW2 "shots" ? I'm doing a pure HW1 comparison here. If the Swarmer rate of fire is slow, then what gun in the whole game have a rapid rate of fire for you ?
    there iosn't one.

    Which is my POINT.

    The higgys seems to have swapped their fighters guns for less destructive but faster firing weapons. For a race that has such a wide range of frigates, and specelised Fighters and corvettes on top that makes sense.

    For the one size fits all swarmer it dosen't.

  42. #92
    Member MelvinVM's Avatar
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    oh please stop it, how did this discussion get started again? there's just been a closed model showroom thread.

  43. #93
    Member Carl's Avatar
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    hmmm. Fair point MelvinVM. I guess we got carried away.

    @MatthCoFreak: I think it's going to be best for everyone if we agree to disagree on this and go our own seperate ways on it. Whee only expressing our opinions to the Poster in question anyway. it's upto hm to decide what he wants, and like said, the re-done Autogun FX Tony Produced looks fine to me anyway.

    EDIT: Intresting picture you gave. I think i'm going to have to check my graphics drivers as mine dosen't have that aurourua on the keeper beam, and iven tha AA is also guasing graphical glitches, maybe it's a glitch?

  44. #94
    Member MatthCoFreak's Avatar
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    Alright. Now I'm confused. The Drone is larger than a gunship, but you say it's smaller. You agree that the keeper ion cannon sound like ion, but you say they don't look like ion, which is wrong. You say the Swarmer should use a bullet bigger than the Dread autogun because the Swarmer fire too slowly, but it's the fastest firing ship in the whole HW1.

    I'm trying to understand. Seriously. Me going to have a headache soon if it continues ><

    EDIT : This forum lacks an option to prevent you from posting when somebody have posted before you. What if we start this discussion again in another thread ? Or ask a mod to split this one ?

  45. #95
    Member Carl's Avatar
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    I'll PM you.

  46. #96
    I didn't even show my custom fx, the one in screenshot is the original dreadnought fx ^^.

    I have just make the script to spawn only 1 bullet FX instead of multiple one. But it appear thicker than original ones this way.
    Anyway, the size of the fx can be controlled via fx scripts too.

    My custom fighter kinetic bullet look like that:
    http://img41.xooimage.com/files/c/7/...t1-1c4e270.png
    http://img41.xooimage.com/files/f/c/...t2-1c4e280.png

  47. #97
    Member MatthCoFreak's Avatar
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    @Carl : Sure. I'm happy to continue this discussion, but as it has been pointed out, it's not the better thread to do so.

    @Tony : Looks nice, but the pictures are a bit too small to really see how they look like up close. I'd love to have a comparison shot with the single-bullet Dread fx too

  48. #98
    Quote Originally Posted by KeyBored
    Vipey, how about making the cannons turrets that can rotate up and down, so they can strafe frigates super effectively?? Maximize there weapon firing time thorugh a whole 180 degree swoop
    Yea they already are setup to rotate like that.
    but only 120degreees

  49. #99
    Member Djodar's Avatar
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    these bullets are great^^ had something similar in mind for my mod.

  50. #100
    Member Aesaar's Avatar
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    Carl:


    Drones are Corvette size.

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