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Model Showroom III - Show Hard With a Vengeance

  1. #1451
    Member Carl's Avatar
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    @MelvinM: Subject to the modelling bug still beign bitting when the weekend comes and i've had enough sleep for it i'm planning some loosely B5 inspired stuff . So Nah, nah, nah, nah, nah.
    Last edited by Carl; 27th Jul 11 at 1:22 PM.
    I don't know what i'm talking about, ignore me.

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  2. #1452
    Member MelvinVM's Avatar
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    No complaint or anything, but i'd really like to see more unique, original work to see here, it was fun when some people showed some really potential-wise material here which was never heard from again, sadly.

    Many mods are build on homeworld itself, or extend homeworld without adding new concepts, however I do like where JKberna is going to, as well as Molulu and Pouk's excellent visions of Homeworld in a different way.

  3. #1453
    Member 880Zero's Avatar
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    Melvin, your ships would look awesome if you added smoothing groups to the tube bits.

  4. #1454
    Member MelvinVM's Avatar
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    True, as you could see on the colored battleship-style, a texture with a light smooth works like a charm, far over heavy smoothing without a thought texture.

    Its amazing what work textures can actually do for you, saves polies and a lot of modelling work.

    HURR HURR








    The big ship's barrels get no muzzle flash and firing sound, could anyone help? :>
    Last edited by MelvinVM; 28th Jul 11 at 5:21 AM.

  5. #1455
    Really cool to see them ingame. Are going to do some sort of tc, or do you have a backstory??

  6. #1456
    Member MelvinVM's Avatar
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    Im doing a TC since the Galactic Council mod is as good as dead.

  7. #1457
    You can carry on work on Gc if you want to, most of the ships are finished. And you can add those as a new race, but you would need someone who can hod and script properly(just like in a new TC), djodar and doci went missing, and i couldn't do it:s that's why i gave up.

  8. #1458
    It's a shame GC died, it was a promising and original project. I was tracking it on moddb when it was still active.

  9. #1459
    DO A BARREL ROLL!!! MWAHAHAHAHA!!!!



  10. #1460
    THERE IS NO WAY I AM PRESSING Z OR R TWICE!!!

  11. #1461
    I was feeling nostalgic yesterday. Might try my hand at a old school mod using really old games as references

  12. #1462
    Member 880Zero's Avatar
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    True, as you could see on the colored battleship-style, a texture with a light smooth works like a charm, far over heavy smoothing without a thought texture.

    Its amazing what work textures can actually do for you, saves polies and a lot of modelling work.
    Oh yeah, definately. I would even go so far as smooth your radome there. Unless you were going for the rugged look, I just tend to smooth all cylindrical objects. :P

  13. #1463
    Member MelvinVM's Avatar
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    On a other note, smooth can look horrible in different lightsets.

  14. #1464
    Member Tekanako's Avatar
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    Yep, I know from experiance that smooth can also look alot like playdough. From what I have seen in some models, you don't want flying playdough.

    Ah, Melvin, that ship is superb, I would love to play with it in Homeworld one day.
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  15. #1465
    Member reeverdark's Avatar
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    Out somewhere in the depths of space in my spacesuit and my pick axe showing an asteroid who's boss wile singing "hi ho hi ho, its off to space i go with my pick in hand and this space its grand so hi ho hi ho ho hoooooooo!"
    Hay just thought id join in lol...

    Tis a thumbnail>>


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  16. #1466
    You maned your picture drone.png, so ...it's a drone?

  17. #1467
    Member Carl's Avatar
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    Well obviously, but where from. I seem to think i've seen it somwhere before, but i can't place it...

  18. #1468
    Member reeverdark's Avatar
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    Out somewhere in the depths of space in my spacesuit and my pick axe showing an asteroid who's boss wile singing "hi ho hi ho, its off to space i go with my pick in hand and this space its grand so hi ho hi ho ho hoooooooo!"
    @Pouk: AHH but what sort of drone? what is its function?

    @carl: as far as im aware its from my head, however its ture to say that its rare to ever have an original idea, so who knows deep dank and dark part of my subconscious this came from lol

  19. #1469
    Member MelvinVM's Avatar
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  20. #1470
    I love it. It could very easily fit into Homeworld universe as well (supposing it's for your mod).

  21. #1471
    Member MelvinVM's Avatar
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    its the remodeled ships you aked about by the way pouk.

  22. #1472
    Member HisDivineShadow's Avatar
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    dude....thats a awesome looking ship!!

  23. #1473
    That looks deadly to the point of awesome! More please?

  24. #1474
    Member MelvinVM's Avatar
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  25. #1475
    Member Pegman's Avatar
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    Figure this out and you'll get a beer!
    Okay, the above puts my efforts to shame (great job Melvin!), but I'll present you with a 45 minute speed model (not including photo editing).



    Critique would be much appreciated, as I want to know how best to improve it.

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  26. #1476
    Member MelvinVM's Avatar
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    Its not that bad, its just that it could use less "structures on top of eachother" and perhaps a longer study to total silhouette, I can barely see that they're actually guns on it for example, a good design tells without text.

    It looks more than a frigate than a battleship due to its funny hammerhead blockade runner profile, or is it a fast-type battleship?

  27. #1477
    Member Carl's Avatar
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    @Reverdark: i dion't think it's an exact copy of anything i've seen TBH. But i've seen somthing very similar, i just can't remember where exactly. Dosen't mean you couldn't have come up with it on your own by accident though . No idea what sort though...

  28. #1478
    Member reeverdark's Avatar
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    Out somewhere in the depths of space in my spacesuit and my pick axe showing an asteroid who's boss wile singing "hi ho hi ho, its off to space i go with my pick in hand and this space its grand so hi ho hi ho ho hoooooooo!"
    Thanks Carl and just to let ya know as both u and pouk are getting magical digital cookies as promised and the drone i would like to be a combat drone loaded with a form of lance like pulse laser... now thats the idea however its for the mod im developing slowly... (im not going to post anything major about it untill iv got something worth posting or that resembles a mod as far as content is concern (got the story nailed fine tho), but i though id might as well show off a little and get some feed back on my designs here)

    A large part of my mod is hinging on weather HW2 still supports Automated Drones like in the older HW games.... as iv got this idea for a Drone cap ship that would just lunch these things like missiles and then let them go off and do there thing like...

    anyhow without letting to much out ill give you all some more unrandared eye candy >>>





    This little bad boy for now im calling a Ground Breaker Cannon... the idea is that the bore on the cannon itself is about the say size and a higy corvette... its story is that it used a modified gravity well generator to take a vast amount of plasma that crush and condense it to a self sustaining ball (but not enough so that the mass to volume ratio ends up making it into a black hole) then fires the project at a target... (sorta like the cannon in HW:c only as a normal turrent)...

    I know its without texture atm, but iv actually been working on that today... got the barrel done its just the rest i got to do... i always look at the work ahead and panic a bit, especially when if you want something to look the way you want it there ends up being tones of faces to fill and sort (im using Inventor to model and 3ds max for UV unwrapping ect)... also looked at a Higy destroyer in CFhoded and at all its textures and that sorta daunted me aswell lol

    I know if i want to make this mod and to give you guys something worth ya time iv still got an up hill struggle to get all the models up and ready and textured lol...

  29. #1479
    Member MelvinVM's Avatar
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    reeverdark, why not make a mod in progress post? as you seem to be really planning it.

    Also, real designs dont need to have such a long discription, texture it and we will see what it is, as a real textured model/design says what it is by being a design.

  30. #1480
    Member Carl's Avatar
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    @ MelvinVM: there's nothing wrong with having a developed backstory for everything though. IOndeed sucha thign is a huge help as it helps produces a unified feel to things. Also frankly no mater how well designed a wepaon is it only says what it is when it fires IMHO.

  31. #1481
    Member MelvinVM's Avatar
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    Well most of that might be true.

    Also frankly no mater how well designed a wepaon is it only says what it is when it fires IMHO.
    I can clearly see the difference between a higaran anti fighter turret and a kinetic capital gun because of the gun shapes.

  32. #1482
    Member Carl's Avatar
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    Thats more a factor of the scale though MelvinVM. Not so much actual function. I do understand where your going, and i'm sorry if i came off a bit snapish. My point was more that depending on the actual purpose of a part and the underlying common design ethos, weather somthing says what it is just by looking at it can greatly vary. Weapons are most prone to ths, as barrel size diffrances aside there's not allways going to be a lot of variation between types, meaining the exact form the weapon effect takes can vary greatly.

  33. #1483
    Member MelvinVM's Avatar
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    But i'm not talking about size, but only shapes, even if the guns had the exact same size, you can clearly see that the higaran corvette turret is meant for light and fast duties, while the heavy kinetic cannon is for long range firing due to being very similiar to a real life naval gun.

    You can spot mechanisms in some hw2 designs as well, specially in the Higaran battlecruiser and vaygr destroyer. Their designs discribe themselves by just looking at their shape, now that is what a game object is meant to do.

  34. #1484
    Member reeverdark's Avatar
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    Out somewhere in the depths of space in my spacesuit and my pick axe showing an asteroid who's boss wile singing "hi ho hi ho, its off to space i go with my pick in hand and this space its grand so hi ho hi ho ho hoooooooo!"
    Why do i get the feeling i just started something i shouldn't of lol... btw need some thoughts on the GBC's design?... it is a big gun or rather it is ment to be, but before i go massively into texturing it is there anything that any of you would say needs changing?(as ant changes would need texturing as well). Another good reason for the back story is for this reason, so you get to understand weather or not the styling of the object is within the remit set by the primary concept...

    Speaking of which here is the concept so you gte to understand what im trying to portray in my designs>>

    http://reeverdark.wordpress.com/2011...working-title/ <back story... im working on the mission script atm... please leave comments on your thoughts as although im added something new to the "fannon" i still want other elements to stay true to HW2... its sort of ment to be a parallel story that ran at the same time as the original story, sort of a complementation...

    http://reeverdark.wordpress.com/2011...-feature-list/ < and here is the basic mod feature list of the things i want to bring into the mod. yet again please leave thoughts.

    Now to answer Melvin's question as to why iv not posted... well its simple... I don't feel i have enough worthy content yet to consider a formal announcement of official development... in other words until iv got a big enough foundation to show everyone that this is worth looking at i'm not going to post anything proper yet... posting a full on post about a mod that isn't even off the drawing board (from a design aspect) yet is like posting a half baked promise... and i really am not the sort of person to want to disappoint... so for now im just gunna post relevant snip-its here and there to help polish the concept and make it a fuller more content worthy mod...

    and as your aware im on my on for this one which truly sucks but i have to keep on at it which mean progress will be slowwwwwww lol speciality considering how much of a daunting prospect this is for me... i did once try to compile a mod with a small team for the X3 universe forums but interest failed and the mod was left for dead, which has made me understand that this time im not going in gun ho and that for the most part i am on my own, so that is another reason i don't feel comfortable posting anything official yet as i don't want to make a commitment if for any reason i cant keep it... which i feel is better so once i do have something worth giving to all of you then great

    do you see where im coming from? and thanks for the help so far....

  35. #1485
    Member MelvinVM's Avatar
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    Reever, this is a model showroom, please make a mod thread already and only show models in here, you really seem to concentrate on making a mod, so start a thread already and only show models here, that will keep it easier for interested people to find your things and others.

  36. #1486
    Member reeverdark's Avatar
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    Out somewhere in the depths of space in my spacesuit and my pick axe showing an asteroid who's boss wile singing "hi ho hi ho, its off to space i go with my pick in hand and this space its grand so hi ho hi ho ho hoooooooo!"
    @Melvin Right, im sorry but your objection is i feel some what unwarranted... i posted the model here for thoughts... not just cos its part of my mod im "drawing up"... and to turly understand the point of the design that is why i posted the links...

    The rest of the post was in answer to a question you asked to which i answer in full and also answers the post you have just made... so if you would please before posting such an objection read through (regardless of my spelling or grammar you still get the idea) what iv said, as i find it mildly insulting that you have jumped to this conclusion without proper consideration as im fully aware as to what this thread is for and that is indeed how i intend to use it... to show models with an explanation as to there function...

    Im still of the believe that what i last posted was on topic thank you....

  37. #1487
    Member MelvinVM's Avatar
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    No offense there or anything, but you have more than enough material to make a own mod thread which would greatly increase for critics about the models and stories, as a explained concept in a thread would make people understand more what each design is meant for and how it will play in action.

    I am aware of what i've asked, and i can understand that you do not feel like having enough material to start a mod thread, but what you can do is : make a mod name and post it in the thread, and continuously update your thread with updated story and model material, that's what a mod thread is actually for, some mods started with some mere drafts and then turned out into working screenshots and eventually releases with outstanding feedback, together with a moddb profile, you'll obviously get people that can help you shape up your concept better for your plans rather than to show it around.

  38. #1488
    Member Ultraxwing's Avatar
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    Hey guys, long time no see.

    the models on this page are amazing so far.

    and i'm starting to get inspired again. and was thinkin to my self, "well, i'm okay at modeling wihtout concept art, let's see what the old friends of Tanis have for me"
    i want to continue making models, but due to my well, lack of imagination i can barely model without some sort of guide.

    does any 1 here have an idea as to what ships might fit inside of my little Mod Scarwing Wars? i mean, the official story takes place on mars and earth, i've never bothered with the space battles.

    anyway, to put it in short, i'm willing to come back. and i think i'm ready to take criticism without exploding in a hissy fit. i've got aa picture for my Russian Civilian ship or the official mothership.

    oh yeah, while i've been away i've tried my hand at texturing on other mods. so maybe, my ships will look "okay" heres the only example i haz =P

    Spoiler


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  39. #1489
    Member MelvinVM's Avatar
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    does any 1 here have an idea as to what ships might fit inside of my little Mod Scarwing Wars?
    Don't you have a concept?

  40. #1490
    Member Ultraxwing's Avatar
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    The concept was sorta adlibing the models in there sorta saying, "ooh this might fit, no this will" (it was very... unstructured and highly random)

    i know the germans will have a WW2 look. but i want to do one race at a time. so i'm doing the Russians first. or the Miners. i found a picture of a civiliian ship, it's very sleek and it could fit as a Mothership if i make it look older and industrial.

    i'm only asking for a basic concept. or some concept art to work of of. the russians love to salvage. and in part of there story, they got most of there corvette and fighter designs when they entered the graveyard of an old war zone. (thus the Jets they have.) as the germans use like Torpedos. Americans use Jet/Space Ship design. and Japan uses Mechs <_<

    anyway. i'm now realising i can't cut corners and people to like them. so i'm asking for official assistence.

  41. #1491
    Member Carl's Avatar
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    @Ultraxwing: Best advice would be to start by giving us a written description of the desg ethos behind each races ships. It dosen't have to be too long, a half a dozen do and do not bullet points for each race will do.

  42. #1492
    Member MelvinVM's Avatar
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    @Ultraxwing

    I never really seen any ww2 war influence in your previous mod models, more of a red alert cartoon style with ww2 themes in it to honest.

    However im curious how your return is going to work out, welcome back and hope you'll build up skills.

  43. #1493
    Member Ultraxwing's Avatar
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    @MelvinVM: Yeah, i was playing Red alert alot so bleh. and i was saying that my new German Race will have a WW2 style to them.


    Spoiler


  44. #1494
    Member ajlsunrise's Avatar
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    Quote Originally Posted by ithinkibrokeit View Post
    These are some ideas I was working on.

    From left to right they are:
    Standard Hiigaaran bomber, unfinished Command Frigate, Flak frigate (without turrets), Torpedo Destroyer, Support Cruiser, Light Cruiser, Heavy Cruiser, Strike Cruiser, and a standard Carrier.
    The cruisers are my ideas for an expansion of the capital ship class, allowing for more versatile fleets based around capital ships. The support cruiser is meant to act like a way-scaled-up command corvette, giving bonuses to nearby ships. The fins are part of an advanced sensor array and cloak projector. It can also be upgraded with a gravity well generator.
    The light cruiser is designed to fill a gap between destroyer and battlecruiser, and is armed with the equivalent of two destroyers and the Ion weapons of a battlecruiser.
    The Heavy Cruiser is just a renamed battlecruiser, however I am planning to upgrade it's armament as well to make it more powerful. The battlecruisers always reminded me of the Super Star Destroyers from Star Wars, and so think they could use a bit of a boost in terms of weaponry and armour.
    The Strike Cruiser has already been posted here on this thread a few months ago, and it hasn't changed since then. It's a Battlecruiser Chassis, with the construction modules of two carriers in the middle of it.
    These look great!!! Keep up the awesome work!

    I especially like the blending of the Destroyer and the Battlecruiser into the Light Cruiser, as well as the Strike Cruiser.

    ----------

    Quote Originally Posted by MelvinVM View Post
    No complaint or anything, but i'd really like to see more unique, original work to see here, it was fun when some people showed some really potential-wise material here which was never heard from again, sadly.

    Many mods are build on homeworld itself, or extend homeworld without adding new concepts, however I do like where JKberna is going to, as well as Molulu and Pouk's excellent visions of Homeworld in a different way.
    Hey, I attempted to post some pictures of a non-Homeworld themed (aka not Hiigaran/Taiidan/Vaygr/etc) ship, but I got laughed at and ridiculed at my lousy modelling skills. And no one offered suggestions on how to make it better, either.

    ----------

    Quote Originally Posted by jkberna View Post
    You can carry on work on Gc if you want to, most of the ships are finished. And you can add those as a new race, but you would need someone who can hod and script properly(just like in a new TC), djodar and doci went missing, and i couldn't do it:s that's why i gave up.
    I can help with Hodding and Scripting, at least for the next 6 weeks. After that, I will be unavailable for quite some time.

  45. #1495
    Quote Originally Posted by ajlsunrise View Post
    I can help with Hodding and Scripting, at least for the next 6 weeks. After that, I will be unavailable for quite some time.
    Well then go for it, all the stuff is avaiable to download from http://www.moddb.com/mods/galactic-council-mod1, i gthompson is also looking in to it, you should team up with him as well for that, pm me if you have any questions or doubts.

  46. #1496
    You didn't tell him your part of CG isn't updated, to prevent him on working on something which has already been done.

  47. #1497
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    Heavily WIP, just the start.

    Edit: bit more work


    Edit2: Engine redone, Any suggestions?
    Last edited by deepspace; 13th Aug 11 at 12:54 PM.

  48. #1498
    I like it very much, but i think you are wasting a few polys on the cocpit windows, just leave the canopy be extruded and leave the rest for the texture. Those polys would be more useful on other details. I also prefer the wings on the second pic.
    Keep up the good work.

    Pouk, as usual you are rigth, ajlsunrise please check out the moddb site for Galactic council, i will post a updated status on the mod, and what needs to be done.

  49. #1499
    Member Ultraxwing's Avatar
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    @deepspace: I like the third model better. it's wings are more realistic for space travel. though larger, it also fits to the sketch which you have presented as well. just make them not as thick (in my opinion) flatten those cock pit like pits out, or, as jkberna said just leave the canopy extruded and texture it. from what little bit i know, a texture can go a LONG way.

    @melvinmw, your inbox is full.

  50. #1500
    Member MelvinVM's Avatar
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    Nice work deepspace, taidan?

    @ultrax, fixed.

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