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Model Showroom III - Show Hard With a Vengeance

  1. #301
    Yeah, I think I know what you're getting at. Since all raider fighters will be built off this chassis it's something I'll be looking at later when I have more other ships to compare it with.

    At the moment I'm still working on overall style etc.
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  2. #302
    Member Carl's Avatar
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    *nods*

    Fair enough.

    One point to consider. The Turanics are even more resource limited than the Somtaaw. So it's quite likliy they'll have some similar basic philosiphiay's. As such i wouldn't expect too many Corette's from them. A corvette for them would have to offer some clear massive advantage, (read missile corvette), over a fighter to justify the extra rescources and hanger space.
    I don't know what i'm talking about, ignore me.

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  3. #303
    Member MatthCoFreak's Avatar
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    On the contrary, I'd expect the Turanics to focus more on corvettes than frigates or capital ships. Remember their hit-and-run tactics : corvettes carry the punch and the speed they need, and are also an excellent boarding platform, while remaining cheap enough. The HW1-HWC Boarding-Missile corvette combo is very typical Turanic IMHO.
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  4. #304
    I'm moving this discussion to the PTV thread.

  5. #305
    Another Raider model. Probably the most detailed and annoying thing I ever put together but I'm pretty happy with the result. Sure, it isn't 1:1 from HW1 but it looks pretty good.

    Still have to get the weapons and effects worked out but you get the general idea, the Brigand Missile Corvette:


  6. #306
    Member Carl's Avatar
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    WOW.

    IMHO this is BETTER than the originol, and however good people are it's not often i can say that...

  7. #307
    The textures on that missile corvette are great, Mololu. Did you make them from scratch, or did you modify the originals in some way from HW1? I'm also curious what program you're using to UV map your ships.

  8. #308
    Ship modeled in Wings 3d and uvmapped in the same.

    I made the textures from scratch using the original model and texture for color reference and whatnot. Had to add a few bits as the detail on the original didn't quite cut it.

  9. #309
    me likes , I believe it will get even more impressive ones you get to create the first frigates or even capitals

  10. #310
    there's something wrong with the cockpit, too big i think and the engines, they aren't simetric and even to look more rounded, and you should use a few more poly's there instead of just a exagon shape.
    Your textures are getting better and better, practice makes perfect...
    and you began using a bigger texure rigth??

  11. #311
    Member Aesaar's Avatar
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    Just an aside, you're missing the block under the cockpit. The standard corvette doesn't have one, but the missile corvette does.


  12. #312
    I know the thing below the cockpit is different. I intentionally ommitted it so I had one general chassis for all the other corvettes to build on.

    I might put it in but somehow I like the corvette without it.

    Hmm yeah, there is something wrong with the cockpit. I spent forever tweaking it in the first place. I think it's too big in general - the whole front of the corvette is. Also the glass angles differently than on the original. That will just be a design change the raiders made. They wanted more legroom.

    (i may change it sometime but for now it's staying.)

    While I'd love to add more polies, it's kind of a no go. My lod0 is already over 1k polies triangulated and that's a lot for a corvette.
    Maybe I could try and get the engines looking more rounded without more though

    and yeah, the textures 512x512 this time.

    Edit: I tried thinning the cockpit and it didn't look right. Something about the way I build the mesh in the first place. Maybe I'll remake it again sometime but the resemblance is there and I'm a little sick of fiddling with this model.

  13. #313
    Member Carl's Avatar
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    Honestly I think this is just downright better, leave as is imho.

  14. #314
    Member MelvinVM's Avatar
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    The missing block adds bulkiness, which is good for turanic stuff.

  15. #315
    That is true. I'm thinking the turanics should look a lot like their ships were once utility/cargo chassis that got worked over a lot, weapons added, etc.

    I might not be 100% cannon but fits them as space pirates. They shouldn't really look military, more paramilitary with lots of guns - too many guns.

    And on the topic of guns, the Thief Gunship built off the same chassis:


  16. #316
    Member Carl's Avatar
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    I know this will sound strange, but IMHo the turrets need to be a LOT bigger, (well more larger bore barrels, but you get the point), i mean this thing is supposed to threten SC's and frigs alike right...

    Maybe even go upto a triple barrel turret if you want.

    They shoudl just look massivlly over-sized for the ship carrying them.

  17. #317
    Member MatthCoFreak's Avatar
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    Turrets look good, but how much can they turn up ?

  18. #318
    I'd agree the turrets need some work - or at least the guns - but bigger I don't think will work too well. Maybe making the barrels bigger will help?

    They can turn up & down 40 degrees. I know theres' a little model issue there as they can theoretically 'shoo't through the chassis however the ship's attack script keeps it's nose pointing towards the target the whole time so this rarely happens.

  19. #319
    Member Carl's Avatar
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    I'd agree the turrets need some work - or at least the guns - but bigger I don't think will work too well. Maybe making the barrels bigger will help?
    Thats what i meant, (bigger barels), but your not going to be able to do that without increasing the turret size. I'd try doubling them up at least. They should look like the raider tried to stick a pair of cut down frigete guns on eithier side of it IMHO.

  20. #320
    Maybe you could transform a part of your lod0 detail into goblins if you think there is yet quite an high amount of poly for such a ship.

    Those part by exemple:
    http://img24.xooimage.com/files/4/6/...ns-1df8648.jpg

  21. #321
    Please note this is not yet finished. There are a number of detail meshes to make and other small corrections to be done.

    All the same, I'd like to present the Raider Assassin Mk. 2 Beam Frigate. Built of a T-888 freighter chassis common to most turanic frigate designs, the Assasin is equipped to deal with any ship of the frigate class or larger.

    Despite its clumsy shape the Assassin is surprisingly mobile and can match hiigaran Ion Cannon frigates in performance.

    Distinct to the Assassin are the two Ion Array sails (which are using a temporary texture here to test the effect) which provide the frigate's main beam cannon with power when the internal reactor can not provide enough. Unlike the earlier Assasin designs, the Mk2 operates with a Ion Array worthy of the current era. The clumsy panels that made the original frigate so vulnerable have been done away for a force field capable of providing the same effect while being more resistant to damage.



    Well, that's about it...

    @ Tony: Those parts are already goblins or most of them are. I dunno about the corvettes yet. I'm still prioritizing getting this frigate done which is taking some time...


    Edit: Many many many thanks to the creator of the all-powerful CFHodEd 4! Without you, 4E534B, this ship and its animation would never have come into existence.

  22. #322
    Member Tekanako's Avatar
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    I suggest that you should also throw in the other Turanic Raider Emblems, such as the South, Kassites and all of the others on the HW map.
    Last edited by Tekanako; 5th Jul 10 at 4:42 AM.
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  23. #323
    I must say you completely lost me there. What emblems are you speaking of?

  24. #324
    Member Tekanako's Avatar
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    Here, have a look at this link and look down the bottom:
    http://th00.deviantart.net/fs14/PRE/...Norsehound.jpg

  25. #325
    Ah, okay. I see... hmm. I'm guessing the icons should be integrates as part of the badge then. I wasn't aware it had any symbolic significance, only it was on the original ion array frigate.

    Any oppinions on the new ion arrays? I'm still a little unsure of them though the effect looks quite good ingame.

  26. #326
    Member Tekanako's Avatar
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    I would lean more upon calling them Solar Ion arrays, seeing that the frigates have the panels. Lets say that these solar panels have the ability to add more power to the Ion beam or maybe a longer fire duration.

  27. #327
    I thought the panels of the original Beam Frigate were not 'Solar Panels'. Instead those were magnetic field amplifiers, which accelerate the ionstream even further near the speed of light (and this way making it more powerfull than a standard beam of say... hiigarans). Those ships are indeed in a support role, so they should be armored as high as other ships of the Turanics. They are pretty slow, but deadly.
    Version 2.0 could change everything of course...

  28. #328
    I think the magnetic accelerator is right... well, then it's a magnetic force field. Guess that sounds plausible... in a scifi sort of way.

    I agree on the support role. I see all the raider frigates as a kind of support. Their primary assault is corvettes and fighters. Frigates are mobile firepower. I don't think that mentality will change very much as it is kinda defining to the raiders...

  29. #329
    Member Tekanako's Avatar
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    I never even assumed it was magnetic, yikes, that's just brutal, it would completely shred through the hull and the other side of the ship like a cannon.

  30. #330
    Member Shraa Elohim's Avatar
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    Will you be retexturing the accelerator sails? It's just that in their current state they seem a bit... tacky. And flimsy. I imagine that they would look sturdier if they had their support scaffolds running along all sides. And would it be possible to have them angled at the top and bottom, so they 'hug' the hull more closely whilst in transit?

  31. #331
    The sails are just an energy field. They disappear when the ship's in transit. They will get a new texture though. The whole thing will be getting a rework - or rather is at the very moment - to make it a little more detailed.

  32. #332
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    wow its been awhile, last time i was here model showroom II wasn't that long in use

    anyways been working on school a lot and recently had some more time to build me some more models first up the Yala series of ships (Yala standing for Firstgen.) these all have some common similarities in that they have visible FTL pods;







    Cemyala (middle): Experimental ship where space, or engines or anything else really got tacked on when neccesary. It set the base for all heavy tech ever produced for the PSF.

    Cetyala(right and left): A Firstgen. Battleship standing at just over 2 Km in length. has alot of broadside power but lacks this to the front and has almost nill at the back. These were the mainstay of the PSF for over a decade.



    Cagyala(middle): Mobile Combat Platform, one of a kind vessel. one of the top 3 in biggest ships ever produced by the PSF. it was the main Flagship for any major battle until it destruction after 37 years of heavy combat during the mass fleet battle at Mirseinan, this battle took over 30.000 ships on both sides before being decided by the arrival of PSF reinforcements.



    Heavy Gunship: not a Yala-era ship but more of the latter years of the war. Heavily modified to allow remote or manual flight and is equipped with both light anti-fighter turrets and a double barreled Plasma Blaster for frigate hunting.





    Zatakan Cruiser Hunter: recently designed frigate for used in hunting packs. Standing at 50 mtrs in length and carrying four people, this frigate is made for the hunting of light and middle level cruisers. Precursor to the Cerina Huntress Frigate.


    all above ships will be textured as time allows, of course i will try to make them all from scratch. please let me know what you think of the ships.

    edit: none of the vessels currently have any weapons
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  33. #333
    Member Aerolight's Avatar
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    Here is my custom-made Progenitor ship that I created.

    See it in action.

    My ship mod thread here.
    Last edited by Aerolight; 9th Jul 10 at 11:55 PM.

  34. #334
    Here are some models that I completed for ITOG over the past couple of days:









    So, now all of the Coalition's frigates are done. I'm hoping that I can get the majority of all their ships completed within the next two weeks, or perhaps less.


    Also, @ Aerolight: That ship is insane. Just how many ion beams are coming out of that thing? :P

  35. #335
    Member MelvinVM's Avatar
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    @Aero, A huge ship, too bad huge ships are insanely hard to actually let look like they're massive, the right texture and model details must do it, right now it looks like a super scaled destroyer/frigate.

    Then again, having such a massive ship must have a reason, im curious.

  36. #336
    Member Aerolight's Avatar
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    @Aero, A huge ship, too bad huge ships are insanely hard to actually let look like they're massive, the right texture and model details must do it, right now it looks like a super scaled destroyer/frigate. Then again, having such a massive ship must have a reason, im curious.
    Yea, too bad the original texture that I tiled was from only a 1024x1024 resolution texture file instead of a 1600x1600 or 2048x2048. Alternatively (the hard way), I think anyway is to comprehensively redraw the texture to make it look alot less pixelated as you stretched out the ship's size.

    By the way, I intentionally make it that big so it can be somewhat comparable to the Progenitor Foundry mothership as well.
    I tend to like big ships anyways. They look intimidating in my opinion. lol

  37. #337
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    i will begin my first real texturing later today (its 3am in the morning so i'll sleep first and then begin the tedious work of creating my own textures and placing them) i will begin with the simple Zatakan Frigate as it is the most simple in designs i currently have. If succesfull i will then attempt the newly created Forward Supplyship. With this one joining what i have now i have collectively enough to start my own race and keep building on it. Only thing the race needs is their own textures and logo's.

    Forward Supplyship:




    This ship is used for operating away from the massive Exodus-class Fleet Support ships (which i'm redesigning) and is generally found just behind the frontlines. Can build up to Cetyala sized Battleships.

    edit: changed second pic as it was the same as the first
    Last edited by Shadow Dragon; 7th Jul 10 at 3:38 AM.

  38. #338
    A little more from the slowly growing turanic collection. On the top the unfinished 'criminal' raiding frigate (think: pirate sloop) and on the bottom the already well known ion array frigate mk. 2

    The first ship is a little out of date as I made some changes in the ungodly hours of the morning but you get the general idea.

    Big Image



    Edit: added spoiler

  39. #339
    The ion canon frigate is interesting, but i don't like at all the actual white panel.

    Too intensive white.
    Too much clean borders.

    Maybe the panel deployables arms could be a little more massive, and detailled, while actually the energy panel (if i understand well your idea :P) seem to come out from the mesh ^^.
    Maybe the panel could expand more on the sides, so it would give a bit more breadth to the ship.

  40. #340
    It still needs some work - however the pannels only glow this white for a second or so while firing the ion cannon (see the video in the ptv thread).

    Anyways, I'll be looking at the arms etc. in general sometime in the future.

  41. #341
    Yeah, i have seen the video right after posting this xD. It look right on idle ^^ .

  42. #342
    Member NunoDRKS's Avatar
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    Do I see an "ass-turret" on the assault frigate? Must be nasty being shot down by that O_o

    Anyway, I like the your going with the redesign... The ion frigate panels however, I think it should look better with 4 panels, like Homeworld 1. Gives it the "stabbing" look while iddle (closed panels) and terrifying while firing (open)

    @psiyon: you're really getting into it... The anti cruiser frigate however, though I like the way it goes, the basic shape it reveals to me seems a little "simple". I love the engines though. Detailing can prove useful in many occasions (trust me, I learned that...)

    The BShips look kewl, are they going to be all engines? Or are you planning on a balanced thing?
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  43. #343
    Member Railgunner2160's Avatar
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    I prefer the two panel look, after 100 years I would assume that the turanics would come up with a better method of supercharging their beams, After all one of the reasons the original had a bad turn rate was do to the fragility of the originals wings, The two panel design allows for faster turn rates due to the increased strength of the arms........

  44. #344
    The internal consensus was the raider frigates look kinda... shitty. We'll be remaking them built on some other design. Nout sure what yet though.

  45. #345
    Member NunoDRKS's Avatar
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    Well, taking a break off the raiders (or not) i just modelled a starbase and i was wondering what you think of it.



    IMHO, i guess it fits the raiders, but to my (personal) mod, i think i'll give it to the Vaygr... Still:

    8x 2 barreled heavy kinetic turrets
    2x 8 anti-fighter/corvette missile pods
    Several comm arrays
    BIG hangar, and tough armor, anything a fortress is supposed to be.

    -enjoy-

  46. #346
    Though the style isn't quite vaygr or hiigaran (not sure what it is, it's an odd mix of styles) it seems like a huge space base. Quite interesting.

    But to annoy everyone to hell, I'd like to show a WIP (note I said WIP, the glow map's messed up, goblins are missing and it isn't armed yet!)

    My reimaged Lord Assault Carrier.

    Big Image


    Please note it doesn't carry ion cannons below the bow anymore but rather a subsystem slot that can be armed with one of multiple weapons systems. I just haven't made the subsystems yet (just spent 12 hours texturing this thing - god that was annoying).

    Edit: Self criticizm: I think the hull texture needs some more variation (markings, color etc). The armor plates look a little too homogenous all over the thing.

  47. #347
    Member NunoDRKS's Avatar
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    Humm.... molo, does it have a tunnel? lol

    Or just 2 entrances (fighter->back) (frigate->front)?

    looks good though a bit simple

    I think it needs a bit more detail, but good nonetheless

  48. #348
    Member Railgunner2160's Avatar
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    Looking good, But your right the texture needs some work, Love how the front open to allow access to the frigate bay!!!

    Edit: Remember people that it's a WIP......
    Last edited by Railgunner2160; 8th Jul 10 at 4:06 PM.

  49. #349
    Member Carl's Avatar
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    Hmm, i know your not trying to copy the Turi's directly, (DuH!), but i just thought i'd point out that the opriginol didn't have the capability to build frigates. It was a pure SC producer. A sort of half/light carrier with a lot or guns.

    I agree texture variation is needed though IMHO.

  50. #350
    Wow, it is quite awesome mololulu. This provide quite nice looking impovement in comparison with the original one.

    After, the things which annoy me, or that i would better seen closer to the original:

    -the engines could get some further geometric details

    -in my opinion, the way the vertical bridge connection with the kinda horizontal antennas look better:
    http://img49.xooimage.com/files/4/6/7/red1-1e2091e.png
    (the part in red)

    -the hangars bay' surfaces are too clean for handyman like turanic guys :P. Way to flat for a self crafted hangar bay, i would more see "girder?" and pipes everywhere, a melange od death star trench, and unfinished death star acces tunnel style. :P

    -the idea of this ship to produce frigate even if the original don't, don't annoy me. But i don't like very much the way you fused the hangar bay within the ship.
    It miss the original noze shape
    I might have some other idea the incrust the frigate bay inside the ship while keeping the originalt noze, i am just too lazy right now to modelize them xD.

    -i like your new texture, even if it is right about the fact it is a bit repetitive ^^.
    Maybe this could help:
    http://img41.xooimage.com/files/7/b/...ng-1e209bd.png
    as you can see (i have tryed to highlight in red the thing i talk about xD), the original ship have like large metal plate partially randomly stick directly on the hull surface.
    This could help to break the actual hull surface monotony in both texture way and volumetric way (cause it is also a bit flat ^^).

    -alos, i have just found this concept that you might find interesting ^^:
    http://www.joysf.com/?mid=dic_ship&p...nt_srl=3964806
    http://www.joysf.com/files/attach/im...Mothership.jpg

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