This will come in handy. Good work.
Looks promising, good job on re-working this beauty. R.I.P. MrScruff!
#303
#304
I think i've fallen in love with "Aunty Ju"!!!
She looks lovely, a great re-work, i'm MrScruff would certainly be proud that she finally got finished.
I wonder if it'd be possible to give Relic's C-47 the same treatment? I remember it didn't have flying sounds or a wreck model either. I guess the question is, will the C-47 model co-operate and allow itself to be exported without errors?
#305
for sure. and the Halifax Bomber could need the same treatment , too.
Would be easy to prepare, but I wonder if I could bother TD with all those planes...as he is quite busy atm.
Let's hope for the best, lads. I found that a rather good idea, as the C47 would be quite useful. Just take a look at EaW mod.
sherman 105mm link seems to be dead =/
Hey here
I want to present my last workthe new junker 52 halftrack and tankdestroyer made... with a white medic suit
Edit : updated with the last texture
Last edited by VanAdrian; 3rd Apr 12 at 10:37 AM.
@Halftrack
So here is my email address, i prefer we use email than other things, as i don't have skype or even xfire and MSN, and then i can send you big messages hahaha+ images (i love send detailed images with reports on, better than words ;D)
vanadrian17@gmail.com
Ps : I've registered on your site but don't seem to be as intelligent as newton cause i don't figure out how to reply to messages in a thread and don't seem to be able to send you pm (must type an image code but i only got a blank square with red cross on)![]()
#310
Quite an interesting skin. I like it.
Before you release it to the public, you might want to contact the original author of that skin (Bassmaniac?) and ask him for permission to use his skin for this, and permission to release it to the CoH modding community to use in mods (sending him some screenshots of what you've done to it might help in gaining his permission, as it is quite good).
We're a stickler for respecting intellectual copyright here, and while i know you've respected other people's work and haven't released anything that uses other people's stuff without their permission so far. I just thought i'd bring this up before anyone else comes up and says anything along those lines which might cause offense or start an argument, or derail the topic.
thx LD
... and yeah of course i respect the pain work of other peoples![]()
Last edited by VanAdrian; 3rd Apr 12 at 10:37 AM.
i have no permission for the moment, so i use the skin for me only.
As you can see there is no more download link around... by the way : by Lethal DosageWe're a stickler for respecting intellectual copyright here, and while i know you've respected other people's work and haven't released anything that uses other people's stuff without their permission so far. I just thought i'd bring this up before anyone else comes up and says anything along those lines which might cause offense or start an argument, or derail the topic.
#315
The White Medic Ju-52 skin is quite good, you should see about obtaining permission to release it to the CoH modding commuinity for use in CoH mods, or maybe remake that skin yourself? I'd sure like to see a release.
Did you make 2 versions of the Hungarian Ju-52? As i can see in the preview image 2 shots of it with yellow eastern front theatre bands, and 2 of it with the white mediterrainian bands. Likewise, i'd like to see a release of these as well, i like them, and the more skins the merrier i am!(PM Halftrack for permissions for it, i'm pretty sure he'll OK it)
Bassmaniac give me permission to use 3 of his skins for the junker
So i want to thanks him a bit here too as he done a realy great job
And yes you're right, i've done 2 little variations on the hungarian junker texture
I'll see what i can do for a download link when the mods which will use these will be released, better in this way i think... but anyway if you're not patient i can do it in few hours haha
@Halftrack
Can i use your original texture of the junker (i've modified quite a bit) for the hungarian mod ?
Could anyone update the download links or add new ones, they seem to be dead, please?
As Gaius said all Links are dead...
I would be happy if someone could update them.
By the way nice work on all the models
#319
most of them work, gamfront is somewhat unstable sometimes. Sherman 105 does not, though. I will add it again, if I find the time.
link for the 105mm sherman is still broken =/
just fyi..
just FYI[...] Sherman 105 does not, though. I will add it again, if I find the time..
Hmm... maybe I can set up a mirror while he uploads it.
I'm sorry to insist, but is it possible to update the sherman 105mm and M36 jackson download links, they are the only ones that dont work.
I would really appreciated. Thanks
Anyone figure out how to fix the Wespe only firing on flat terrain? I can't figure it out.
A Real Mexican Hero!
Yepp, a while back I found a solution for. Nearly all custom howitzers do have the same problem.
Open up the weapon and change in "tracking\normal" the values of "max_left" to -17 and for "max_right" to 17. This shoud be enough, but you can also set the value for "max_down" to -5.
Does anybody by any chance still have the M4 105mm?
I'm also trying to get M4 105mm, and M36 Jackson...please
you can rip them from commanders mod
#328
time to relase some new stuff here. Sturmtiger added to the first post, the Panzerwerfer 42 and JP4 will follow soon.
Wow, the long awaiting beast. It's cristmas time? Thanks for sharing mate.
#330
Really awesome to see this as public release dude! Thanks for sharing.
Nice job on the Sturmorser Tiger guys! Aside from the great skin and model, the firing animation is fantastic![]()
My God! Havent got time to try it but the Sturmtiger looks absolutely fantastic, have just downloaded it! Its a keeper. Thank you!
#333
a bumper again, I added the Panzerwerfer auf Opel Maultier, download in first post. enjoy
Again great news here. Thanks for sharing this beauty. The skin is really nice and fits very well.
Btw. The download for the Sherman M4a3 105mm seems to be broken.
Last edited by Jagdpanther; 24th Apr 12 at 11:41 PM.
#337
Does the Panzerwerfer finally have the correct markers for its barrage? Or is it still using the calliope ones...?
#338
you are really intending that we make a new model, animate tracks, add a machinegunner,
make completely new skin from scratch, but use a mixed marker for barrage?
Are you kidding ?!![]()
Last edited by Halftrack; 25th Apr 12 at 5:55 AM.
lol ^^
@DB
Haha of course it use proper markersjust try it in Halftrack's BotB mod
Well done and thx for sharing this baby, i was waiting for it's non-winterized version![]()
#340
Awesome! Great to see this model being released mate! Fantastic detail!
#341
Just asking, because I remember seeing videos of it not using the right markers. I was going to help to fix it but I guess there is no need.
@halftrack
Beautiful models.
I have downloaded the Panzerwerfer and copied everything as is into my game directory. It doesnt fire its rockets. The timer starts ticking but nothing else happens. I copied both Data and DataAttrib folders of course and touched nothing.
Also, the Panzerwerfer (albeit the details are fantastic) seems to be missing some meshes on both sides of the engine compartment - the rear sides of the two boxes on the sides. It is only visible if you are looking at the vehicle from behind.
Last edited by inukshuk; 6th May 12 at 10:41 PM.
#343
hey inuk, I ll have a look at the download files, if sth is missing, but I tested it all before release.
I am a bit short of time atm, but I ll try to give feedback soon. Does anyone else have trouble wit the firing?
The back sides of the "boxes" do not exist, because those were no boxes, but simple plates.
http://www.fahrzeuge-der-wehrmacht.d...Pz_Sa_14-1.jpg
Last edited by Halftrack; 10th May 12 at 3:48 AM.
@Halftrack: There is another issue with this nice model. If it is repaired from a privious damage, the engine compartment, especially on the left side (drivers side) has some skin problems. It looks like there are two skins at the same time, fighting for existence. It's a flicker effect.
One question: Which weapon setting is important, that the whole vehicle is not aligned to the target direction? Your model does this correct and don't turn, but I never figured this out for the Calliope.
#345
its the ability. if you use "artillery attack" action, it always turns the whole vehicle towards the target. use " use accessory weapon" instead, which uses a slot item.
Works like a charm, used it for M8 Scott and M4 105, too.
I recall trying this with the calliope, but it wouldnt work out. forgot what went wrong exactly, though.
#346
I'm not entirely sure but doesn't the 'ignore_facing' in the ability work? It at least worked for me and my repair halftrack.
#347
the fire calliope ability is already set to "facing_ignore=true".
jsut as a x-check, setting it to "flase" does not change the calliope tanks behaviour.
Yepp that was my idea too, but the 'ignore_facing' did not the trick.
Thanks Halftrack, I will try this "assessory weapon" thingy. It's a while back since I'm trying to correct the Calliopes behavior. Your model remembers me of the problematic.![]()
#349
the "accessory weapon thingie" is used quite often, for all kinds of grenades, panzerfausts, treadbrakers etc.
Anyway, that made me come back to the Calliope issue, too.If there is some kind of success, I ll post it.
Yeah I know, that assesory weapons are used quite often, but in the context of the Calliope I didn't came up to even use such things there.
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