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The 3D Factory - new custom models - Dodge WC54 Ambulance

  1. #51
    Member Angelic's Avatar
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    Loving the Jackson, Great work
    When the rich wage war, it's the poor who die.
    Jean-Paul Sartre

    I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones.
    Albert Einstein

  2. #52
    Good work~~!The m36 i very like it,thanks H.T & T.D!Wating your new model~~^-^

  3. #53
    Thanks for the models.
    Any new toys for axis?

  4. #54
    I´ve got to thank the both of you.
    I´ve been waiting for this beauty for a long time.

    After all these years...you keep hanging on.
    Respect!

  5. #55
    http://botb.fiffa.net Halftrack's Avatar
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    bump, caused by a new model...

  6. Modding Senior Member Company of Heroes Senior Member  #56

  7. #57
    Member eliw00d's Avatar
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    Nice! Any chance the Germans can get a little bit of love? Like the fixed King Tiger or Jagdpanther?

  8. #58
    http://botb.fiffa.net Halftrack's Avatar
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    they already got... those babies will be released, soon.

  9. #59
    Member eliw00d's Avatar
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    Excellent!

  10. #60
    Member Martinlegend's Avatar
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    Wow1 nice pershing!

    i dint use it but that really a nice rework of the relic one

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  11. #61
    Moderator Darkbladecr's Avatar
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    new tracks look very very detailed and nice

  12. #62
    Member Martinlegend's Avatar
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    and i thought the Jagpanther with Commander will be the next

  13. #63
    Member Ninja117's Avatar
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    Brilliant, keep the up the good work and i cannot wait for the King Tiger, Jagdtiger and M5 AT Gun

  14. #64
    Member DMz's Avatar
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    gj on the pershing seems you are scaling them after all.

  15. #65
    http://botb.fiffa.net Halftrack's Avatar
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    scaling the turret only and animating is easy.. scaling a whole marder and animating it will be pain in the a...

  16. #66
    thx alot halftrack. your m26 is working full-online also. could you do it also for your m36 ? m10 could look like m36 in the game. just an idea for online game in relic automatch system.
    "right foot, left foot you idiot ... we try shooting next ..."

  17. #67
    Member eliw00d's Avatar
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    I just noticed that you have an open hatch in the M26 picture; is it animated!? If so, excellent work!

  18. #68
    http://botb.fiffa.net Halftrack's Avatar
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    no, it isnt... its always open.

  19. #69
    Member eliw00d's Avatar
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    Aww...if only...

    But, better than my version, where I just hid the mesh when the gunner was present. :P

  20. #70
    Oh,man~~I like the parshing!Thanks H.T & T.D!Good work!Bty,can you ask T.D renew his fix the stuka barrage sound download link?The old mirror is dead.Thanks a lot~

  21. #71
    Member Ninja117's Avatar
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    Aha i noticed something else on the Pershing that is new!

    The Coaxial Machine Gun!!!

  22. #72
    Hey guys, I'd like to know if you don't mind, what changes were done to the M26_Pershing.rgd attrib file. Thanks!

  23. Company of Heroes Senior Member  #73
    Moderator Lethal Dosage's Avatar
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    The only changes that you'll need to make is add a crew_ext with the tank_commander setup (copy from a Firefly or Villers_bocage_tiger), and in the action_apply_ext there'll be the animator_set_states to turn the commander on.

  24. #74
    OK so nothing like unit stats (damage output, etc) have been changed? Only the stuff from Celestial's Tiger tiger commander tutorial?

  25. Modding Senior Member Company of Heroes Senior Member  #75
    Celéstial by heart Celution's Avatar
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    Yes.

  26. #76
    http://botb.fiffa.net Halftrack's Avatar
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    right, the models here are released in as much vanilla state as possible.

  27. #77
    Alright since none of the stats were changed and only the commander was added, I have tried this Pershing out with standard online MP play. Just in case anyone is interested, as with the Tiger commander, this also works; no sync error.

  28. #78
    Moderator Darkbladecr's Avatar
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    hmm interesting... maybe this can lead to more model changes without sync errors... A revamped CoH!

  29. Company of Heroes Senior Member  #79
    Moderator Lethal Dosage's Avatar
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    In the back of my mind.
    Well it's good to hear that small attrib changes like the crew, etc. won't cause sync errors online, i know that editing all the vehicles to use a variety of vehicle crews is possible for online play as i did it for Slayerknechts Skin Mod, so i very much looking forward to the next step, that being more correct custom models as well as skins for online play.

  30. #80
    http://botb.fiffa.net Halftrack's Avatar
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    I havent tried that out myself, but I hoped that it could work.
    So the (upcoming) jagdpanther commander will be very likely to work online as well... and the Kingtiger with Productionturret, too.
    Not the worst news of the day.

  31. #81
    Member Ninja117's Avatar
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    unless the King Tiger production model doesn't have an MG42.

  32. #82
    http://botb.fiffa.net Halftrack's Avatar
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    ah, right..that could be a problem...

  33. #83
    Member Ninja117's Avatar
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    yea, if you want to use the King Tiger production model, you would definately need to add an MG42 to the turret (not a commander), otherwise it could cause major sync errors :S

  34. #84
    Will the KT production version have a tank commander? I was always hoping for a KT version without one, with the commander hatch closed.

  35. #85
    http://botb.fiffa.net Halftrack's Avatar
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    depends on your choice.. the KT has a commander, but in the right position.

  36. #86
    Member eliw00d's Avatar
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    @Halftrack
    If you'd like, I can make you an RGO that allows for a state change between the Henschel and Porsche versions. Something like "turret_state" and "henschel" or "porsche". Then, we would just need to model mix your turret (unless there are changes to the hull or chassis) with the Relic one.

    Also, if yours has a Commander in the correct place, does it also have a marker for a coaxial MG?

  37. #87
    http://botb.fiffa.net Halftrack's Avatar
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    nope, it hasnt.

    According to the model mix stuff, between Henschel & Porsche...

    The KT was done quite a while ago , and as I know TD,
    he wants to move on and not return to the old projects again..

    and honestly, I dont see the sense.. it would be a new model anyway,
    so no advantages on the polycount or data loaded side...

  38. #88
    Member eliw00d's Avatar
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    I think you misunderstood me. I'm just saying we'd use your (and TD's) model and mix it with the Relic one so that someone can simply change a state to get either version, instead of having separate models.

    Or is there more work done to it than just the turret?

  39. #89
    http://botb.fiffa.net Halftrack's Avatar
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    either way.. if you mix it with the relic one, it IS a new model.
    What kind of advantage does that have instead of choosing between two models?

    If you set the state or edit the animator, isnt that almost the same?

  40. #90
    Member eliw00d's Avatar
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    It's like your M36, you made a new turret model, but TD changed some states so only the M36 turret is shown. I'm just saying that if only the turret is new, we could do the same thing, but allow for a state change to decide which one to use.

    The advantage isn't in performance, just making more use of a single ABP. It's more versatile. But, if you don't see a point to it, that's okay. It was just a thought.

  41. #91
    Member AMS AGENT 000's Avatar
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    Great job! I'm loving the new Pershing skin but how am i supposed to get the tank commander to appear?

  42. #92
    it also means less faffing around with alpha-layers etc...on the original model if the meshs are controlled with states. either, good job, looking forward to eli's 50.cal addon for it too.

  43. #93
    http://botb.fiffa.net Halftrack's Avatar
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    @AMS: the commander upgrade has to be applied to the ebps. But ther is a working one inclued in the dl.

    @Khorney: No, thats not correct. In both there is no need messing around with alphas.
    Either way, you wont have one model, there always will be two. The original one is not affected. It just means a whole bowl of more work for the animator with no
    remarkable gain in anything...but more potential flaws.

  44. #94
    So... let me get this straight (You guys talk a lot of model-tech I don't get- you are going to make a Henchel Tiger II, usable in online play (Automatch)? If that IS indeed what you say- you have made my day

  45. Modding Senior Member Company of Heroes Senior Member  #95
    Celéstial by heart Celution's Avatar
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    In theory it could work, but it is risky.

  46. #96
    Actually I think it could work, as long as the battle stats aren't changed. For example I think even if it does not have a top mg42 visually, as long as the stats still reflect the mg it will be fine. So you could end up in a situation where you have a production version KT that has no mg visually but still dishes out the top mg damage. "Invisible MG".

  47. #97
    Moderator Darkbladecr's Avatar
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    don't change the .rgo and I think you are fine

  48. #98
    Member Blackw00lf's Avatar
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    Hello Halftrack and tank Destroyer,

    I wish to tell you what I did with your Sherman 105mm, which Required a few upgrades to get it, First being the 76mm gun upgrade and i made another gun upgrade that required the 76mm gun upgrade but unlocks the tank in question.
    What I also did was to give the gun the range of 120 (almost double a US mortar team's range which is 75) also gave it a min Distance of 20 (I think this may go up to 30), turned off the "Auto Search" For targets, added in a Direct Fire (which Effectively made this user aimed). Slowed down the Shell too, speed to 15 from what ever it was before and set the acceleration to 30. Put A cap of only one allowed on the field and am debating whether to put it on a long build time or not And to change the Shell Damage a bit.

    But as it I have it Set up now makes for a medium ranged Good VS Infantry (which btw destroys them in one shot if it lands on them ), Bunkers, Civlian Building's or other types of Emplacements (like those pesky Flak 88's ) it's like a short/medium ranged Howziter but more mobile. I'd use the Priest for this job but i think that Us Armour Div needed this one and besides the Priest is in the British Faction and they need it there.

    I think this is a Very great Model And i'm Glad you guys made it so well.

    End of Rant...
    Last edited by Blackw00lf; 7th Jul 10 at 7:28 PM.

  49. #99
    Member JungleGuerilla's Avatar
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    Haha! I thought the Sherman 105's Equipments were just Vehicle States. But I knew lately that it's not. Shame on me. Really love SP Artys.

    If they throw rocks at you, try throwing Panther shells at them would'ya?
    JungleGuerilla's Mini-Mods

  50. #100
    Member eliw00d's Avatar
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    Any chance we'll be seeing a public release of the other BotB models?

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