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"Westfront" Mod v1.3

  1. #51
    Member banereaver's Avatar
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    Are the caps on the tanks Hard caps ( you can only produce that many in the whole game) or soft caps (only that many can be on the field at once)?
    For Sanguinius and The Emperor
    Blood Angels Tournament Games 2011
    W D L
    17 4 3

  2. #52
    Member Martinlegend's Avatar
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    soft caps

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  3. #53
    Member -250 wh div-'s Avatar
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    very good mod,only one thing left to make this mod perfect a soviet faction,thanks for this mod.
    Celeritas et subtilitas patrio (U.E.I)

  4. #54
    Member Martinlegend's Avatar
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    its "west"front not "East" front
    so there will be never a Soviet faction......

  5. #55
    Member Martinlegend's Avatar
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    Update for 1.22:

    - it will not longer be possible to make Basebombing

    - new skin for the storm troopers and some other changes for that squad
    - no StG 44 anymore just Kar 98 and one Stg44
    - 8 mann Squad
    - and it will have a limit of 8

    the Tiger I will have a new skin too


    - the G43 and the MP 40 will have a new skin

  6. #56
    Member -250 wh div-'s Avatar
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    thanks for new release.

  7. #57
    Member Martinlegend's Avatar
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    it will take some time until 1.22 because i only can work on the mod at the Weekend


    but everey weekend will come some new things

  8. #58
    Member Martinlegend's Avatar
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    this beauty (and the other HQ Vhicles of HT&TD) will be in the next Update of the Wf mod

  9. #59
    Member Martinlegend's Avatar
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    and btw: the KT will be horrible expensive and slowly >

    Manpower 1500 -1700
    Fuel: 250 - 270
    limit: 1-2

    and i was thinking about a call in for the 12. Fj Division ("Wehrmachts-Doctrin")

  10. #60
    Member saukopf's Avatar
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    Hope there will be an english.ucs file
    China United Airline civil aircraft maintenance man

  11. #61
    Member Jagdpanther's Avatar
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    Nice progress on your mod, but only 1 KT and that cost, wow.

  12. #62
    Member Martinlegend's Avatar
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    little update

    the Wespe will replace the Grille in the 12 Fj Division

    BTW: the Sherman jumbo and the m5 3inch gun will be available too
    -and the new Slayerknecht infantry skins will be ingame too-

    "Hope there will be an english.ucs file"

    if someoene would help me with the translation

  13. #63
    Member SlipSon's Avatar
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    just played the mod and i like,but i notice that jagdpanzer kill stuard tank with 3 shot when 1 bundled granade almost kill another stuart.anyway good mod i m looking forward for the update and hope you clear that ucs mess.

  14. #64
    Member Martinlegend's Avatar
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    the Jagdpanzer IV?
    hm will se waht i can do

  15. #65
    Member Martinlegend's Avatar
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    i have two preview pics of Westfront 1.2 for you
    [img width=472 height=500]http://www5.pic-upload.de/09.11.10/yitkxw1uyy5y.jpg[/img]
    [img width=500 height=346]http://www5.pic-upload.de/09.11.10/nh3q12id2obh.jpg[/img]

    alot of new skins (Slayknechts infantry skins, spaulicks weapon skins)

  16. #66
    Member SlipSon's Avatar
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    when can we expect the new version ?

  17. #67
    Member Martinlegend's Avatar
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    early/mid of December i think
    (without english ucs files)

  18. #68
    Member saukopf's Avatar
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    I think you may add the words "need an english translator" in your title,and maybe someone will help you translate to make your mod more popular

  19. #69
    Member Martinlegend's Avatar
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    can you guys do me favor?

    i need link for uploaders who are available for all of you
    and where i can upload more than 700 MB (without registry)

  20. #70
    Member Martinlegend's Avatar
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    time for an small update of Westfront
    Today was the release of Celestials and Darkbladecr cutter
    they create a realistic way to cross the hedges of Normandy

    so i used it to make a new sherman version

    the Sherman ´Hedgerow Cutter


    limit:3
    cost: same as a normal sherman
    upgrade: Turret mg


    BTW: the next version will have an english translation

  21. #71
    Member Martinlegend's Avatar
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    here is the current Changelog for v1.2
    Axis
    - new skin for Stormtrooper (mixed)
    - Stormtroopers now armed with 98k
    - new skin for MP 40,G 43, Kar 98, MG42, FG42,luger
    - the artilerie ability for the 88 must be unlocket now
    - Creeping Barrage for the lefh18 (must be unlocked)
    - Mountain troops replaced by Easternfront Grenadiers
    - Cooldwon of the Smine launchers are increased to 30

    American
    - Moving speed of the Quad MG are reduced
    - Sherman 105 Bulldozer are replaced again for a normal Sherman Bulldozer
    - cost of the infantry group are increased
    - Sherman Jumbo available (replace the M4a3 76W sherman)
    - sherman with hedgerow Cutter buldable
    - turret moving speed of the m10 reduced
    - m3 AT Gun emplacement

    Brits
    - Supplydrop for the Commando Doc. (with 3 Brn mgs 2x piats and one hmg)
    - Commandos doesnt have bazookas anymore
    - turret moving speed of the Achilles reduced


    12.Fj Division
    - Kingtiger available as an Call in
    - engineers now armed with scopeless G43
    - two men of the Fj group now carry scopeless G43
    - Wespe call in available


    general changes
    - onmap/offmap artillery cant fire into the enemy Hq sector anymore
    - Curchills cant drive thru hedges no more
    - Map deleted: Operation Goodwood
    - New Map: Authie conversion
    - new skins (not for all units)
    - projektile speed increased
    - vehicles moving speed are modified
    - the players dont get xp for losses

  22. #72
    Member Martinlegend's Avatar
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    Westfront v1.2 released
    Dl at the 1. post

    finally with English translation (made by Kapula)
    Last edited by Martinlegend; 28th Nov 10 at 7:42 PM.

  23. #73
    Member SlipSon's Avatar
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    Thanks alot @19.PzGrDiv Downloading now

  24. #74
    Member saukopf's Avatar
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    18010762 AT Munition geladen. Der Ladeschütze lädt die Kanone mit Explosivgeschossen.
    18010763 HE Munition geladen. Die Kanone wird vom Ladeschützen mit panzerbrechender Munition geladen.
    18010764 Explosivgeschosse geladen. Der Ladeschütze des Tiger lädt die Kanone mit der Panzergranate 39.
    18010765 Panzergranate 39 geladen. Die Kanone des Tiger wird mit 8,8 cm Sprenggranaten geladen

    Seems you mistake AP and HE ……

  25. #75
    Member Martinlegend's Avatar
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    KapulA made the mainpart of the translation..

    i only added some other stuff that i could translate by myself

  26. #76
    Member kapulA's Avatar
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    I noticed those errors as well, but I assumed that was the way the ability worked as I had not played the mod yet. I apologize if there are any more errors, but some things were a bit difficult to translate properly without having played the mod. =(

    I do hope that you find the translation bearable. =/

  27. #77
    Member Martinlegend's Avatar
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    Important!
    (at the first post you can find a Fix for the allied Commando points)

    and i will upload new version that includes the Fix)

    and a Fixed .ucs file

  28. #78
    Member SlipSon's Avatar
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    the update is verry good but i notice some errors too
    1-it seems that the falls dont have g43 to their .ABP because 1 men in the squad is with epmty hands
    2-the panzer 4 H commander's RGM paths seems to be rong because he is pink
    and if a can suggest that the 88 have alse option the load AP/HE
    and mortar bunker to be more strong vs mortar and tank fire.
    btw nice maps,i really enjoy playing them,if you want i can send you 1-2 maps i made some time ago,and see for your self if they fit into the mod
    once again good work on the update
    Last edited by SlipSon; 29th Nov 10 at 8:28 AM.

  29. #79
    Member Martinlegend's Avatar
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    ah ok i will see waht i can do

  30. #80
    Member Martinlegend's Avatar
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    any Bugs to report?

    and i plan to replace the Wehrmachts support doctrin by a Wss Doctrin
    with some new units (Wss Stormpioneers,Wss Grenadiers,etc)
    that could be produced at one of the buildings after they where lock up at the Doc-tree

    i will use the PE skins of Slayerknecht for them

    (the Kingtiger will be available again)

  31. #81
    Member SlipSon's Avatar
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    just 2 verry small things the WH def doc is still called "no range"
    and the eastern front grenadiers are still called mountain troops
    this dont bother me but wanted to point it out.
    everything alse is fine i did not find any bugs

    and i must say i really like the idea for Wss replacing the WH support it will bring "colour" to the gameplay
    im looking forward for the changes

  32. #82
    how come both the files are the same?
    "I can haz cheezburgerz?"
    (\__/)
    (='.'=) This is Bunny. Copy and paste Bunny into your
    (")_(") signature to help him gain world domination.

  33. #83
    Member Martinlegend's Avatar
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    there aint the same

  34. #84
    buy when i install both, it asks me if i want to copy and replace plus when i look at the file names and such they r the same

  35. #85
    Member Martinlegend's Avatar
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    because i split it into two part with winrar
    just paste them into each other

  36. #86

  37. #87
    Member -250 wh div-'s Avatar
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    this new version dont work me,the path is correct.

  38. #88
    Member Martinlegend's Avatar
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    you must replace the module Data too


    and did you load the 2 parts?

  39. #89
    Member -250 wh div-'s Avatar
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    ok now work,good release and thanks.

  40. #90
    Member Martinlegend's Avatar
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    sure

    and i was thinking about to make some Big changes but i would need some more help to do that....

    i would chnage the scenario of Westfront
    from Normandie to the Battles of Western germany until the end of the War
    (the name would be changed to Westfront `45)

    from the crossing the german Border over the Battle for Colonge until the end of the War
    other scenario would be Hurtgenwald, Ruhrpocket)

    thats means: i need Maps for these scenarios

    the biggest changes would be
    that the balance would be fatal for the axis (very rare tanks)
    but it increased the kinds of Units (Volksgrenadiers,Sdkfz 251 with 75mm pak, Pershing, etc)

    but i would need help to do that

    (or alot of time)

  41. #91
    i still havent gotten it to work

  42. #92
    Member Martinlegend's Avatar
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    then i have no idea why

  43. #93
    can u make the installer in one part not two

  44. #94
    Member Martinlegend's Avatar
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    no

  45. #95
    Member Martinlegend's Avatar
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    small preview on 1.3

    Allgemein:
    - the glowing of the mdic kits and sprint abilities are removed

    12. Fj.Division
    - urban fighting troop now throws molotov cocktails instead of incendiarie grenades
    - Cost and building time of the Fj Troop decreased

    Commonwealth
    - Sherman V can now change between He/AT grenades
    - Comet tank removed

    Americans
    - new skin for Greyhound & Halftrack

    19. PzGrDiv
    - new skin for the Halftrack
    Last edited by Martinlegend; 9th Dec 10 at 2:25 AM.

  46. #96
    Member Martinlegend's Avatar
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    any Bugs?
    or maybe ideas?

    Edit: here a small preview of the new Enginneers doctrin of the Brits


    it will be a combo of the artillerie and the engineers doctrin
    and the mortar emplacements can only be construct by the pioneers and not the normal infantry
    Last edited by Martinlegend; 17th Dec 10 at 12:49 PM.

  47. #97
    for the beutpanzers, can u give them the sherman speech files except in german? is that possible?

  48. #98
    Member Martinlegend's Avatar
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    i dont know if it works (cause its a other faction) but i can try it

    Edit:the sherman have the speech files already but it doesnt work (reason is above) sry

    the same for the firefly
    Last edited by Martinlegend; 18th Dec 10 at 8:46 PM.

  49. #99
    is thier a way to make it work

  50. #100
    Member Martinlegend's Avatar
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    i dont think
    but maybe i can give it a one of the germen tank (without specific words)

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