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"Westfront" Mod v1.3

  1. #101
    Member Martinlegend's Avatar
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    waht would you say if i would add the Automatic Cap system into the Wf mod? (like in BotB)

    http://hq-coh.com/forum/index.php/topic,20769.0.html
    (if anybody interested to create a late Tiger I model try this:
    http://www.cohmods.com/tiger-i-late-t167.html)

  2. Modding Senior Member Company of Heroes Senior Member  #102
    Celéstial by heart Celution's Avatar
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    You can move speeches from one faction to another, but it's tricky to get it working. And it's also buggy cos it doesn't work sometimes. Like currently with the BotB PE vehicles.

  3. #103
    Member Martinlegend's Avatar
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    ok Players and Fans
    to make this mod more better i offer a research for some guys for a better look

    i search
    a Skinner
    someone who makes icons
    and some one who makes abetter interface (Mainmenü, Loadingscreen,etc)

  4. #104
    Member Martinlegend's Avatar
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    the Westfront is now also in the Moddb btw

    http://www.moddb.com/mods/westfront

  5. #105
    Member Gamerisin's Avatar
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    nice one,I like the mod tough I only played it once and it was in german(no problem with this tough I understand a little german :P) but I might do it again later or when I have more free time
    R.I.P.(Requiescat in pacem) loran korn & MrScruff
    Normandy 44:European Theater Team Member (s0uNds t3sTeR,fOrUmS Ass!stAnt,c0d¡ng c0nsUltaNt)

  6. #106
    Member Martinlegend's Avatar
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    nice to hear that

    but right now im waiting for the Tiger I (late model) of Eliwood
    to put it ingame

    after that i need to fill the Royal Artillery Doctrin (its a totally clean Doctrin right now)
    (i have to use the all doctrin stuff to create the new Engineer Doctrin

    so the artillery will be only avilable if they are locked up in the Doctrin
    and the Mortars will be only built by the engineers and not by the Rifle squads

    because i think that its a littelbit unbalanced if the Brits always have the chance to get artillery

  7. #107
    Help,mod not work=(. "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod west front-dev and "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod west front -dev and "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod westfront -dev , not work=(

  8. #108
    Member Martinlegend's Avatar
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    did you put the module file and the westfront file into the right direction?

  9. #109
    part rar1+part rar2=weafront mod?
    i not speak english

  10. #110
    Member Jagdpanther's Avatar
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    "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod westfront -dev
    This is the only workable link. But like Martin ask, where you have placed the files and folders?

  11. #111
    "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -dev -mod westfront
    it work
    "C:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod westfront -dev
    it not work

  12. #112
    Member Martinlegend's Avatar
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    sure you need the 2 parts

  13. #113
    wen it?
    DLC1.module
    DLC2
    DLC3
    Ops.module

    ----------

    part rar1+part rar2=weafront mod?

    ----------

    it good mod but it not work

  14. #114
    Member Martinlegend's Avatar
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    1. download the two part
    2. paste them into each other
    3. then open the westfront folder
    4. there you see the Westfront module and the Westfront folder
    5. these two parts do you paste into the THQ/Company of heroes Folder
    6. start the game

  15. #115
    part rar1+part rar2=weafront mod?

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    ok

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    More in detail about nomder4

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    and 5

  16. #116
    Member Jagdpanther's Avatar
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    part rar1+part rar2=weafront mod?
    Yes, both parts are needed. It's only splitted, because of the filesize limit on filefront. If you use winrar, then winrar detects both parts automatically, so you will need to extract only the first part then, but you must download both of them.

    4. place this in your game folders root "C:\Program Files (x86)\THQ\Company of Heroes"
    5. extract both parts anywhere (Desktop for example). Then you will find a folder called "Westfront 1.21" and inside a folder called "Westfront" copy the complete folder "Westfront" to "C:\Program Files (x86)\THQ\Company of Heroes"

  17. #117
    mod have problem with panzercrew unit

  18. #118
    Member Martinlegend's Avatar
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    and which problem ?
    btw: use Google translator pls

  19. #119
    There is a problem at file unpacking in both files rar
    In game they are expressed in pink small squares I mean these units

    ----------

    You should let out whole fashions with installation as in Blizrieg

  20. #120
    Member Martinlegend's Avatar
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    i will dont do thinks like in Blitzkrieg because one guy made a mistake

    noone has this fail so you must be done a mistake

    and the files must unpacked into each other

  21. #121
    Still there is a problem at file downloading here too small speed
    You should lay out this of fashions on a site mods and games

  22. #122
    Member Martinlegend's Avatar
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    Waht?

    i should change thinks because you have too small download speed? XD

    dream on....

    btw: i cant even upload it at Modb because of my low Internet speed...
    Last edited by Martinlegend; 6th Feb 11 at 7:22 AM.

  23. #123
    i have speed 410 megabit (download)
    Here only 19 speed here is cut off

  24. #124
    Member Martinlegend's Avatar
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    but i cant upload a whole Mod because of one guy

    so: no

  25. #125
    Hello, help, even doing something that had been written, still does not help, mod will not work. Write a full path or show everything in the screenshots, if not difficult. Thanks in advance. My English is bad, so I used Google translator.

  26. #126

    need some help

    iv downloaded this twice and then unzipd it to my CoH main file and made a new short cut for it with the right target but it seems it still does not work can someone plz help

  27. #127
    Member Martinlegend's Avatar
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    Win xp and Win7 have different paths so which of them do you use?

  28. #128
    Member Jagdpanther's Avatar
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    @firezit4: Take a look at post #116

  29. #129
    mod work!!!!

    ----------

    but mod have problems with arti

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    but mod have problems with arti

  30. #130
    Member Martinlegend's Avatar
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    which problem?

  31. #131
    Mainly use Win XP2. Help, and then I myself will not deal with.

  32. #132
    Member Martinlegend's Avatar
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    then use
    "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -mod westfront -dev

  33. #133
    Hello, I realized why I have not put fashion, I have CoH was only the Russian localization. I decided to put the mod on CoH, which I have been on trims, and there just has all languages except Russian .And again, it worked! Thank you for trying to help! Maud liked me, so that a mod Thank you .
    Last edited by XaXa; 8th Feb 11 at 9:20 AM.

  34. #134
    Hey i was just curious as does the d day map shown in the video come with this mod cause i cant find it :/

  35. #135
    Member Martinlegend's Avatar
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    sry but.. i didnt ever made a Video for that mod so...waht are you talking about?

    BTW: i offers a search for a Modteam

  36. #136

  37. #137
    Great mod I really like it alot would like to see more doctrines if
    possible.

  38. #138
    Member Martinlegend's Avatar
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    right now im going to complete the Doctrines that i have
    from Update to update

  39. #139
    Member Martinlegend's Avatar
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    so none is interested to make a Menu/loading screen or Icons (to make it look more unique)?

  40. #140
    Member SlipSon's Avatar
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    Too bad i cant help with icons,for the loading screen i can give a shot (+ one of my friends who can work with Photoshop well).
    Do you have any ideas for the loading screens,or i have to use my imagenation?

  41. #141
    Member Martinlegend's Avatar
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    yeah i was thinking about

    4 Heads (1x FJ
    1x Wh
    1 American
    and one Brit.)

    the Fj and the wh on one side (as the axis)
    and the brits and american on the other side (as the allies)

    facing each other (maybe with the flags in the background)

    i hope you know waht i mean

  42. #142
    Member SlipSon's Avatar
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    yea i can imagen that,will see what i can do,this week i m verry busy at my work,but i think i will find some free time to try making it.
    cheers

  43. #143
    Member Martinlegend's Avatar
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    dont worry
    im glad that someone will make it

    (and you will have to tell me how to get it ingame )

  44. #144
    Member SlipSon's Avatar
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    well geting it ingame is not hard at all,i learn it by my sefl few months ago

  45. #145
    Member Martinlegend's Avatar
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    ok im waiting for you then

    btw:
    i deleted the ostwind (because he was just produced at November 44)

    but i will replace it by the Möbelwagen that the "community Models" Team are mading atm (it was produced at march 44)

    surely i will add some other models of them too

    like the StuG III and the Tiger I (late) or the PaK 43

    Edit:
    and i will add the pionierwanzerwagen for 1.3
    it can carry 4 soldiers (one pionier squad)
    and can lay mines and Goliaths (limit:3)
    Last edited by Martinlegend; 4th Mar 11 at 11:52 AM.

  46. #146
    Hi,this mod looks very good but.......doesn't work. I did try everything what you are wrote here. I've got Win7 64bit and with Blitzkrieg mod (for example) i haven't a problem. Why Westfront with? It's a pity,really.

  47. #147
    Member Martinlegend's Avatar
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    i have the same problem

    Wf doesnt work if Blitzkrieg is installed
    try to deinstalll Bk and then try to play Wf


    did you add this (x98) to the line? (only for Win7

    "F:\Program Files (x86)\THQ\Company of Heroes\RelicCOH.exe" -mod Westfront -dev
    Last edited by Martinlegend; 11th Mar 11 at 11:18 AM.

  48. #148
    yes,i did it.....nothing. But thank you very much for your help. good luck if you work on new version.

  49. #149
    Member Martinlegend's Avatar
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    i was thinking about a new Ressource limit for all factions

    220 Fuel (pe 250 cause of Kingtiger call-in)
    3000 Manpower
    2500 Munition

    so the germans could only produce one tiger (or 2 panthers in a Row)
    and then he must start from 0
    the allies could produce more vehicles from this limit then the germans

    or is it better if every faction got his own limit?
    (allies have more fuel than the germans)

  50. #150
    Yes,It's good idea i think. All armies had different supply lines and logistics quality. So, PE (SS) had priority mostly than Wehrmacht for example. Fight in Normandy was problem for germans troops beacuse Allies had domination in air space (planes attacked supply lines and convoys).

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