Version 1.4: http://www.filefront.com/17014929/killteam_v1.4.rar
Change log is quite long. Most notably added ork waves, the librarian boss and customizable difficulty.
Spoiler
1.3 -> 1.4
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--GENERAL
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DAMAGE TYPES
-Pure damage modifier against buildings increased from 0.1 to 1 (basically just effects enemy doombolts vs turrets)
-Fire damage modifier against buildings reduced from 2 to 1
DECORATORS
-The chaos heroes and librarian now have a yellow colored ally decorator (instead of blue)
MELEE
-Increased splash arc of melee auto-attacks from 90 degrees to 180 degrees
-Increased splash radius of melee auto-attack froms 3 radius to 4 radius
-Melee heroes take 40% damage from ranged attack while in melee, down from 50%
-Chaos Lord, Force Commander and Warboss can now taunt, see their specific sections for more details
MISC
-Fixed a bug where some drop pods were not despawning
-Rippers and spore mine now spawn at player location 1 of the map rather than at the center as they were getting trapped on some maps
-The host can now toggle hero leveling. If enabled heroes level up every 4 waves, gaining 5% extra HP, HP-R, EP and EP-R per level. You can turn this on to make heroes scale with the enemies a little as the game goes on.
-The host can now adjust the % damage both enemies and heroes receive at the beginning of the game. For example, if you find it too hard you could increase the damage enemies take or reduce the damage heroes receive. Similarly you can increase the difficulty by doing the opposite.
-There's now a Revive global (Larraman's Blessing from vanilla)
PERFORMANCE
-Took out the blood
RANGED
-All pistol/destructor auto-attacks had their DPS increased to 50 (from 25 or 37.5)
WAVES
-Added ork waves
-Added librarian boss
-Units are now colored appropriately (eg. Khorne berserkers use World Eaters, rubrics use Thousand Sons, plague marines use Death Guard)
-50% of fodder units are replaced starting at wave 15, down from 25
-Vehicles now spawn as early as wave 15, down from 25
-Support units and enemy heroes no longer spawn with an additional fodder unit
-Enemy heroes now have a squad decorator above their health bars
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--HEROES
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APOTHECARY
-Sanguine Chainsword DPS increased from 50 to 60
-Sanguine Chainsword now heals 4% HP/hit, up from 19.5
-Power Axe DPS increased from 40 to 50
-Healing grenade now multiplies HP-R by 15 instead of increasing it by 25 (scales with leveling and has a greater effect on tanks)
-Purification Vials area of effect reduced from 15 to 7.5
-Purification Vials no longer does friendly fire (bug fix)
CHAOS LORD
-Eternal War now taunts enemies within 40 radius (picks up new targets that enter the radius while active as well)
-Daemon sword now heals 4% HP/hit, up from 22.5
FARSEER
-Increased energy regeneration from 1.75 to 2
-Witchblade special attack damage increased from 50 to 100 (missed in the melee damage update)
-Power sword special attack damage increased from 60 to 120 (missed in the melee damage update)
-Reduced the cost of doom from 40 to 25
-Levitation Field now does damage to enemies who enter the field after the ability has started
FORCE COMMANDER
-Battle Cry now taunts enemies within 40 radius (picks up new targets that enter the radius while active as well)
-Defend now reduces speed by 50% instead of damage dealt
LIBRARIAN
-Reduced the chance for Force Staff to clone the librarian from 25% to 20%
-Ignite Soul now does 100% impact damage within 1 radius of the impact point, 75% within 2 radius and 50% within 4 radius (previously all 100%)
-Ignite Soul cooldown increased from 10 to 15
-Smite cooldown increased from 10 to 15
-Vortex cooldown increased from 120 to 135
-Vortex now has a 30 energy base cost
-Vortex now drains an extra 10 energy per second after 10 seconds of channeling and an additional 10 energy per second after 15 seconds (has an indicator above the HP bar)
MEKBOY
-Turrets now have a self-destruct button if you want to rebuild them elsewhere
-Mines knockdown type changed from heavy to medium
-Mines speed reduction to vehicles reduced from -50% to -20%
SORCERER
-Doombolt cast time decreased from 2 seconds to 1 second (fires all 6 bolts at once)
-Warpfire now shoots 4 lines instead of 3
-Warpfire damage increased from 100 to 150
-Rain of Fire cooldown increased from 45 to 60
-Rain of Fire now drains an extra 10 energy per second after 10 seconds of channeling (has an indicator above the HP bar)
-Rain of Fire no longer does friendly fire damage (bug fix)
-Daemonic Orb no longer affects turrets
TECHMARINE
-Turrets now have a self-destruct button if you want to rebuild them elsewhere
-Turret can now upgrade to missile launchers
-Reduced the cost of Mark Target from 40 to 25
-Powerful Sweep damage increased from 47.5 to 75
WARBOSS
-Now uses energy rather than limit break to cast abilities. Does not regenerate energy but instead gains it by taking and dealing damage.
-Bommaboyz cooldown reduced from 45 to 0
-Charge cooldown reduced from 20 to 15
-Now I'm Angry now taunts enemies within 40 radius (picks up new targets that enter the radius while active as well)
-Now I'm Angry cooldown increased from 15 to 45
WARLOCK
-Providence limit break cost increased from 500 to 750
-Reduced energy regeneration from 2 to 1.75
-Immolate cast time reduced from 2 to 0
-Immolate cooldown while providence is active increased from 0 to 2 seconds
-Psychic Blast post firing delay reduced from 0.6 to 0
-Warp Throw damage increased from 50 to 75
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--CHAOS
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ASPIRING CHAMPION
-Melee DPS increased from 45 to 60
-Range DPS increased from 22.5 to 30
BLOODCRUSHER
-DPS increased from 45 to 70
CHAOS LORD (enemy)
-Malignant Blindness duration reduced from 10 to 6
-Daemon Sword DPS increased from 60 to 75
-Fixed outdated special attack damage
CULTIST
-Grenade launchers are now passed to surviving cultists when a model holding one dies
-Grenade launcher no longer leaves light cover
-Grenade barrage no longer leaves light cover
-Fixed a bug where grenade barrage was replaced by the dreadnought's missile barrage against turrets
-Doomblast damage increased from 25 to 50
DREADNOUGHT
-Increased missile barrage DoT DPS from 11 to 15
HAVOC
-Reduced damage modifier againt targets at medium distance from 100% to 75% and close distance from 200% to 150%
-Autocannon DPS reduced from 60 to 50
PLAGUE CHAMPION
-Bile Spewer DPS increased from 30 to 45
-Plague Sword DPS increased from 45 to 75
SORCERER (enemy)
-Melee DPS increased from 45 to 60
-Melta Pistol DPS increased from 22.5 to 30
-Destructor DPS increased from 30 to 45
-Fixed a bug where doombolt was replaced by the dreadnought's missile barrage against turrets
-Chains of Torment duration decreased from 10 to 6
Noticed the librarian clones aren't using purify or ignite soul :/ Worked with -dev but hadn't tested it normally and apparently the game thinks it's cheating. Will hotfix that and a few minor things later tonight or tomorrow probably.