It's too nice a day outside today to be indoors working on the mod so I'm just going to release what I've done so far and go biking. 
Killteam v1.5: http://www.mediafire.com/?i57s65ipjg7pjlg
Notable additions:
-New heroes: Kommando Nob, Weirdboy, Venerable Dreadnought and Psionicist
-Deep deployment: Enemies now have a chance to deploy by drop pod or deep strike at random positions near heroes
-Spawn protection for enemies: if you are camping a spawn, they will spawn at a different point, if you are camping all spawns, all enemies will use deep deployment
-Boosted default enemy damage by 12% since it was a bit easy overall. Remember that the host can adjust the damage if you feel it is too high or low.
-Miscellaneous balance/bug/cosmetic changes
full change log
1.41 -> 1.5
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--GENERAL
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AI
-Enemies will now prefer stationary targets for abilities that have a delay before casting or do not track their target (e.g. grenade barrage, stikkbombs, rokkit barrage, boomgun, doombolt)
ENEMIES
-Increased overall damage by 12%
-Fixed a miscalculation that caused heavy bolter type weapons to do 33% more DPS than intended
GLOBALS
-Increased the red cost of Larraman's Blessing from 360 to 600
MISC
-Removed a lot of legacy files to make the mod size smaller
TEXT
-Scoreboard now lists kills using gamertags instead of player numbers
-Fixed the tooltip for the adjustment toggle on the ripper
WEAPONS
-Set the scatter angle of non-aoe ranged weapons to 3
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--HEROES
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APOTHECARY
-Consecrated Bolter DPS reduced from 100 to 75
-Neural Toxin no longer affects bosses
-Neural Toxin now costs an additional 10 energy per second after the first 10 seconds
FARSEER
-Reduced the cost of Levitation Field from 40 to 30
-Reduced the cost of Spiritual Rites from 40 to 30
-Reduced the cost of Time Field from 50 to 40
-Reduced the cost of Eldritch Storm from 60 to 40
-Reduced the cooldown of Eldritch Storm from 120 to 90
FORCE COMMANDER
-Is now a Relic Space Marine
-Charge now pushes enemies away more aggressively so it's less likely the charge will be stopped prematurely
-Split the Earth cooldown decreased from 90 to 75
-Orbital Bombardment cooldown decreased from 90 to 75
KOMMANDO NOB
-Added this hero
MEKBOY
-Have a Taste no longer causes setup weapons to teardown
-Bouncy Shield knockdown type changed from ability to medium
PSIONICIST
-Added this hero
SORCERER
-Rain of Fire no longer does friendly fire damage (for real this time!)
-Doombolt and Teleport hotkeys switched (blame hellic!)
TECHMARINE
-Signum Artillery no longer causes friendly knockdown
-Fixed meltagun damage and tooltip. The meltagun was actually doing 50 DPS and the tooltip said 80 DPS. The meltagun actually does 60 DPS.
-High-Powered Shot (Bolter) damage increased from 75 to 100
-High-Powered Shot (Meltagun) now looks awesome
VENERABLE DREADNOUGHT
-Added this hero
-Cannot be healed by abilities but instead must shut down to repair
-Does not bleed
-Must be near drop pod to change wargear
-Vehicle armor takes significantly less damage from most weapons, but beware of meltas, rockets and heavy melee.
-Probably needs some balancing
WARBOSS
-Bommaboyz now spawn at a fixed distance from the target rather than at the edges of the map (less buggy)
-Bommaboyz will now despawn after 7 seconds in case they fail to trigger correctly
-Bommaboyz are now spawned as enemies to prevent a situation in which they could cause SCAR errors
-Charge now pushes enemies away more aggressively so it's less likely the charge will be stopped prematurely
-Reckless now grants +25% damage, +40% energy gains from damage taken, -5 skill and removes medium knockdown resistance. Formerly it was +60% damage, +40% energy gains from damage taken, +5 skill and -40% armor.
WARLOCK
-Had accidentally reduced his melee skill to 17 last patch. It's back up to 22.
WEIRDBOY
-Added this hero
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--BOSSES
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LIBRARIAN
-Fixed a bug where librarian clones could cast full strength avengers (they have a weaker version)
-Librarian clone force sword was using the vanilla weapon instead of one specific to the mod
-Phase 2 healer now only heals every 15 seconds instead of 10
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--CHAOS
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DREADNOUGHT
-Berserk now triggers at 50% health instead of 33%
-Storm bolter torso guns now leave tracers
HAVOC
-Havoc autocannon DPS decreased from 60 to 50 (for real this time!)
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--ORK
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DEFF DREAD
-Rampage now activates at 50% health instead of 33%
KOMMANDO SQUAD
-Removed detection
NOB SQUAD
-Frenzy now activates at 50% health instead of 33%
-Size set to 1 to improve pathing
SHOOTA NOBS
-Removed detection
-Size set to 1 to improve pathing
SLUGGA NOBS
-Swamp 'Em now activates at 50% health instead of 33%
-Size set to 1 to improve pathing
STORMBOY NOBS
-Size set to 1 to improve pathing
WARTRUKK
-Wartrukk armor type changed from vehicle to light vehicle (not so resistant to front armor shots)