Thanks to Halftrack for the suggestion.
I found very little use for the Multi Tool from Relics tool pack, however I have just been introduced to the power of the occlusion tool that it posses. This is the quick and easy answer to modelers/textures for getting a proper and high quality occlusion map along with the proper UV map.
It is simply a matter of pressing about 4 buttons, and you have yourself a rendered occlusion map and a 2nd Channel Map UV setup! Its great!
example of a rendered map:
Anyway I highly suggest modders check this out, will save a lot of time! - condense selection tool is very helpful as well!
Download >>>HERE <<<
Download Mirror >>>HERE <<<