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Slay's RGO Edits (Update 10th August 2010)

  1. #101
    Hey slay thanks again for the mods its quality.

    Any chance of you bringing out a cromwell version?

  2. #102
    Member MajorWAA's Avatar
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    Gday Slayer

    These randoms skins are awesome. Currently just finished replacing all my vehicle skins with the random ones and I have to say they make an excellent game even better. The variety rocks. Looking forward to PE armoured car, jeep, bren carrier, M8, M10, Marder3 as there are plenty of good skins available for these units. Any update on when you might be releasing any more? No pressure just love the extra variety they bring and would like to see more.

    Thanks for your efforts.


    Cheers
    Last edited by MajorWAA; 24th Oct 10 at 3:08 AM.

  3. #103
    Member MajorWAA's Avatar
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    Just added the soldier mesh lines from your random rifleman abp file to the jeep_gunner.abp and driver.abp and it is all good. Now have the same variations for these 2 positions. Excellent. Just need a random jeep to top it off.

    Cheers for the awesome work again.

    I will upload a pic if I can get into my pic upload area.

    Edit: Can't seem to get the file to upload..bugger
    Last edited by MajorWAA; 27th Oct 10 at 5:00 AM.

  4. #104
    Member MajorWAA's Avatar
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    Gday Slayer

    I have a problem with the random volksgrenadier. When the squad members die the dead body reverts to the standard volks body, with ugly grey unfiorm etc. have you seen this and can you fix or do I need to do something. I am using the grenadierSV.rgm, rgo, rga, sua from your random volks and tankbuster download. Any help would be nice.

    Cheers

    Edit: Don't worry I got it sorted. Sweet.
    Last edited by MajorWAA; 5th Nov 10 at 10:06 AM.

  5. #105
    help! how i fix that please

  6. #106
    Member MajorWAA's Avatar
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    @Slayer

    Any chance for random skin files for the wehrmacht model please.

    @tam9999

    Looks like the names of some of the files aren't correct. Check the names of the rifleman files you have selected for the random rifleman files to use. Read the readme.txt in the rifleman download files for the correct names.

    Cheers

  7. #107
    Member WangTangManPro's Avatar
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    I have some trouble whit the Random Tiger skins... the Tiger comes onto the battlefield always whit the same skin... even when i have removed the limit of 2 and set the population to low ... arround 10 Tigers on the Battlefield all look the same
    Last edited by WangTangManPro; 27th Jan 11 at 6:37 AM.
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  8. Company of Heroes Senior Member  #108
    Moderator Lethal Dosage's Avatar
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    In your Tiger's entity file, are there any actions in it's action_apply_ext?

  9. #109
    Member WangTangManPro's Avatar
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    (checked it. all blank. no actions... maybe this does work cause of the version...)

    ok now im modding for ToV so it have to work...
    Last edited by WangTangManPro; 7th Mar 11 at 7:10 AM. Reason: update

  10. #110
    Member WangTangManPro's Avatar
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    i would like to have a "Random Jagdpanther" file whit at least 4 different Skins. Could ya please create one?
    Thanks in advance!

  11. Modding Senior Member Company of Heroes Senior Member  #111
    Celéstial by heart Celution's Avatar
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    Slay left CoH and modding it.

  12. #112
    Member WangTangManPro's Avatar
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    to bad

  13. Company of Heroes Senior Member  #113
    Moderator Lethal Dosage's Avatar
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    I wonder how much work it'd be to start this up again and continue from where Slay left off?

    Anyone have any idea how long it'd take to edit an .rgo with the random skins state and setup the skins paths for a vehicle?

  14. #114
    It dosent take very long but its very labor intesive to get it done right. Eliw00d is making a similar effort with the equipment that the soldiers need to be correctly equipped and im sure he would appriciate any assistance in doing this same project that you want to accomplish so i think you guys could collaborate together on the problem to find a solution that works.

  15. #115
    Member TigerTanker's Avatar
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    Sorry for bumping, but some of the links are broken. Can anybody upload the MG/Mortar/Medic Rolevarition as RGM file?

  16. Company of Heroes Senior Member  #116
    Moderator Lethal Dosage's Avatar
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    Re-uploaded the RGM RV package and added an Alternate Link to the first post.

  17. #117
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    Thanks for fixing that stuff I additionally replaced the RV Sniper/Stormtrooper Link.

  18. Company of Heroes Senior Member  #118
    Moderator Lethal Dosage's Avatar
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    Glad to see you still around Slay, if i'd realised i would've just asked you about it rather than butting in!

    Edit - 02.07.12: Added Alternate Link for the Tommy Variations.
    Last edited by Lethal Dosage; 2nd Jul 12 at 3:19 AM.

  19. #119
    Member Zupadupadude's Avatar
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    Quote Originally Posted by Slayerknecht View Post
    Thanks for fixing that stuff I additionally replaced the RV Sniper/Stormtrooper Link.
    Can you also reupload the Tommy variations?

  20. #120
    Member S.V.K.'s Avatar
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    Hey, couild someone reup the Commando files please? The downloadfile hast 0kb

  21. #121
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    I fixed the link, should work now.

  22. #122
    these are really nice. instructions were poor for new me though as i am new modder. Luckily my friend helped me do it. Maybe you could make more variations for different units ? would be awesome.

  23. #123
    when i want to download the P47 its says bad gateway .. cant download it.

  24. #124
    Is it possible that you make one for M10 or M18's ???? pls

  25. #125
    http://botb.fiffa.net Halftrack's Avatar
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    you have noticed that the last update was about 2 years ago. ?

  26. #126
    yeah , didnt saw it , but do u know is a roller variation for M10 anywhere ?

  27. #127
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    anyone know why the links do not work?
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  28. #128
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    Everything except the Typhoon, which I just fixed, worked fine for me.

  29. #129
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    Thank you for the quick reply. But I am very confused, I swear everytime i click to download, it says file was not found and redirects me to the main page, is it there trick to this? or do you need to register?

  30. #130
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    Oh, okay, I just checked wether the links are still online, but this looks like Gamefront has an internal problem. I'll see how to get it back online. Probably a Dropbox folder.

    edit: https://www.dropbox.com/sh/pshchi47fglib8h/B3vnZgEUB_

  31. #131
    Member Jagdpanther's Avatar
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    Cool idea, this dropbox folder thingy.

  32. #132
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    Jeah, I think I will put everything I did inside it, as I think it maybe more persistent than the OCHs.

    edit: My Skins are currently uploading into the Dropbox.

  33. #133
    can u make RGOs for Ostwinds??? it will be nice to complete german army rolers

  34. #134
    how about macking variation for scout/armored car? or just split them (1 skin for each!)

  35. #135
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    I placed it in the Dropbox.

  36. #136
    Working, big thx from ExYU clan!!!


  37. #137
    If you change the specular Texture you also can have a different colours for the vehicle depending on the map.
    For example a dark kinda black armoured car on a night map and a desert camo at midday

  38. #138
    Member Madjo's Avatar
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    hi

    thx a lot Slay for your work

    it's a pleasure to use it

    A+
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  39. #139
    nice advice Pfuscher, but i think u can use only 1 spc file for all 3 skins....

  40. #140
    Member Jagdpanther's Avatar
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    No, with a swapper you can use a seperate spc for each skin, depending on the swapper edits.

  41. #141
    pls more details about swapper....

  42. #142
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    If you are able to load different specular maps depending on the wetaher settings, you could do the same for diffuse map. But I dunno if it is possible to initiate the texture_selector command depending on weather settings.

  43. #143
    Member Jagdpanther's Avatar
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    Yeah, how to make the selector command depending on the weather I would also know. Maybe Pfuscher can reveal this secret.

    Quote Originally Posted by Padobranatz
    pls more details about swapper....
    Slayerknecht has posted this not only once.

  44. #144
    I wasn't talking about different specular maps depending on the map. I just meant that with 1 custom made specular texture you get a different version of you skin depending on the weather setting.
    just like a car in the night looks different than in bright sunlight

  45. #145
    Member ChickenNuggets's Avatar
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    he's just saying that if you make one specular bright and one dark and have them set to randomly appear it will create light/dark variation but this is a bad idea because it will also change the shine on it and is not the same as changing the lightness of the diffuse.

  46. #146
    Member Jagdpanther's Avatar
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    But randomness is not depending on the map settings. So only the map creator will be able to use objects or vehicles in the correct skin state that fit to this map.

    Shame, it were a nice idea for some mods like BotB or Europe at War to change the skin of the model depending on the map.

    A while ago I was thinking about a solution to do something, but I didn't found a way.

  47. #147
    Member ChickenNuggets's Avatar
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    You could make an upgrade that applies a state to squads the universal way like the BAR upgrade how it targets squads, then make that upgrade require an entity to be present on the map and make this an invisible entity called snow_map, or normandy_map, or holland_map, etc.

  48. #148
    Member Jagdpanther's Avatar
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    No, I meant not identifying the map type (or the daytime cycle) by editing each map separately. I tried to find a "universal" way to identify the type or the daytime cycle. But it seems not to be possible, because for example snow is not really snow AFAIK, and so on.

  49. #149
    For M10's and Hummel , if u have time please make them

  50. #150

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