The Gods Of War
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--Description-
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This mod is based on the idea of Chaos Gods or Marks, which has been an integral part of the Warhammer universe since it was first created by GW. Depending on what Chaos Lord you choose as you start a new PvP game, different units and abilities will be available in-game. This is both to further expand the game experience and to make the mod more chapter specific. The idea is to separate all three Marks before you start a new game instead of having them all at once. To make the mod more balanced I had to include new abilities specific to every Chaos Lord and the Mark he represents. Every unit has now special abilities that will only unlock if you choose the Mark which will affect it. Khorne stands now for melee units and close combat, Tzeentch for fire power, whereas Nurgle would be a combination of the other two (both fire and melee power).
Download: FileFront See
below for updates
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--PvP Cangelog: 1.0.0--
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Nurgle:
Heretics: have Nurgle decay ability instead of rocket launchers
Havocs: have been reduced to one unit at 4 pop cap each, include Nurgle fall back ability and no setup is required.
Plague Marines: can be accessed at Tier1 and include aspiring champion and Nurgle ability.
Nurgle Dreadnought: with power claws, knock back and throw-up ability.
Chaos Dreadnought: both the Tzeentch and Khorne abilities have been removed but the autocannon remains the same.
Chaos Predator: will only unlock the Mark of Nurgle ability.
Note: the Mark of Nurgle won't unlock Khorne daemons or Juggernaut unit and tactical marines have been removed.
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Tzeentch:
Heretics: have Tzeentch ability instead of rocket launchers.
Chaos SM: Tzeentch firing ability instead of Khorne Berzerkers. The squad's units have been increased to 5.
Havocs: have been reduced to one at 4 pop cap each, Khorne ability is not included and no setup is required.
Chaos Dreadnought: will only unlock the Mark of Tzeentch ability.
Chaos Terminators: have been included at Tier3. They´re equiped with the Chaos Lord bolter and include flamers and the adrenaline ability.
Chaos Predator: will only unlock the Mark of Tzeentch ability.
Note: the Mark of Tzeentch won't unlock Khorne daemons, Juggernaut unit or plague marines.
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Khorne:
Heretics: have Khorne exploding ability instead of rocket launchers.
Chaos SM: have Khorne Berzerkers instead of Tzeentch fire power. The squad's units have been increased to 5.
Havocs: have been reduced to one at 4 pop cap each, Tzeentch ability is not included and no setup is required.
Chaos Dreadnought:will only unlock the Mark of Khorne ability.
Chaos Predator: will only unlock the Mark of Khorne ability.
Note: the Mark of Khorne won't unlock plague marines.
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My idea is now to include a specific firing power Chaos dreadnought unit with some kind of anti-vehicle plasma gun upgrade (but no rampage or missile abilities) and include Termies at Tier 3 for the Mark of Tzeentch. For the moment I am using the Chaos FC ebps with a terminator power fist, but I'm not quite convinced yet. It would be lovely if I could include some raptors or Daemonetes, but these units are nowhere to be found in the RBS subfolder. A Bloodthirster for Khorne and a Chaos Daemon Lord of Change for Tzeentch would round things up quite nicely, but I know this is only a hope. Feedback is welcome as this mod is only in its early stages.
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-Compatibility-
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To make this mod compatible with the Community Map Pack mod just cut the following code and paste right at the end of you chaos_marks_the_gods_of_war module file. Make sure you don't repeat any numbers and that you don't insert any of your own.
Code:
archive.17 = GameAssets\Archives\DoW2MapPack.sga
archive.18 = GameAssets\Archives\DoW2MapPack2.sga
archive.19 = GameAssets\Archives\DoW2MapPack3.sga
Also, this mod is compatible with any champaign mod which does not include any PvP modification list. To add this mod to your favourite one just copy from the Data and DataAtrib folders and paste onto your choosen destination but making sure you respect the same path directory. As you cut and paste the engine will ask you whether you want to overwrite existing files, but dont' worry: you won't be doing that if your mod isn't for PvP. So click "yes to all". Just make sure your mod don't have any modifications in the PvP folder.
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-Installation Instructions-
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Place the Chaos_Marks_the_Gods_of_War.module file and the Chaos_Marks_the_Gods_of_War folder in your Dawn of War 2 directory (which is normally located at <your_steam_path>\steamapps\common\dawn of war 2\). Now right click in your CR DoW2 icon and select "create shortcut, send to descktop". After doing this, right click on your new generated icon, select "properties" and paste this "C:\Program Files\Steam\Steam.exe" -applaunch 20570 -dev -modname "Chaos_Marks_the_Gods_of_War" where it says "target" including commas. Select save and you're ready to go.
Important Note: I've included Hangar8's badges and banners, so you will need this mod to be able to install it appropriately. If you haven't got it yet, you can download it here Hangar8's badges and banners If for some reason you don't want this mod, just open my module file and delete this line:
Code:
archive.01 = GameAssets\Archives\DLC_badges.sga
And make sure you re-number all files or else the game will crash.
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Enjoy Smeckma
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--Edit 18/10/10
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New module file for version 1.0.7 + CR TGOW + Mapack 1.0.7 FileFront
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Enjoy Smeckma
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--Edit 11/10/10
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New module file for version 1.0.7 FileFront
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Enjoy Smeckma
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You need to substitute the previous module file (1.0.7) with this one or else the game will crash
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--Edit-- 19/07/10
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1.0.7 Update. FileFront you need to delete any previous versions for the mod to work propertly.
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xenanator has given me permision to use his icons but this is going to be done with the next update. For the moment the mod contains my own icons.
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Enjoy Smeckma
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--Edit-- 06/07/10
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1.0.6 Update. FileFront you need to delete any previous versions for the mod to work propertly.
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--PvP. 1.0.6--
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-Nurgle:
Nurgle: Dreadnought has been updated with its own squad icon and portrait.
Nurgle: Champion has been updated with its own squad icon and portrait.
Nurgle: Almost all Nurgle descriptions will read within range.
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-Tzeentch:
Tzeentch Terminators: have been updated with its own squad icon and portrait.
Tzeentch Tacticals: have been updated with its own squad icon and portrait.
Most of the Tzeentch USC descriptions will read within range.
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-Khorne:
Khorne Terminators: have been updated with its own squad icon and portrait.
Khorne Tacticals: have been updated with its own squad icon and portrait.
Most of the Khorne USC descriptions will read within range.
Note: see post #35 for picks.
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Note: This is pretty much the last update before I release in the “completed mod section”. I have to include a few more icons for particular abilities I have created and edit a few more entries in the USC document, but apart from that, the mod would be more or less finished. If Shuma releases more units I will try to include them in the mod, but this is insofar they don’t break the aesthetics of it.
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-Installation Instructions-
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I’ve included my own DoW2 UCS document, so you will need this file in order to be able to have all the new description appear in-game. To install it, just copy the gameassets folder and paste in your DoW2 directory. And please, just remember to back up your own module file before you do this. I am not touching any of the old descriptions in this document, but please do if this worries you.
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Enjoy Smeckma
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--Edit-- 03/07/10
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1.0.5 Update. FileFront you need to delete any previous versions for the mod to work propertly.
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--PvP. 1.0.5--
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-Nurgle:
Nurgle: is the only Chaos Mark which will unlock the Great Unclean’un.
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-Tzeentch:
Tzeentch Terminators: have been included. I’ve included the meleemash, roar and frenzy abilities. All terminator squads can now be upgraded with leaders.
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-Khorne:
Khorne: tach squads have all been rigged up in a Khorne body armour.
Terminator squads: can now be upgraded with leaders.
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I think it would be nice to work on a heretic’s specific firing squad for either Khorne or Tzeentch. I think this is going to be my next step, but I’d like to further customize their leaders. As for the havoc squad, I would certainly do a faction for each Mark. But there aren’t any more ui boxes available. With this polishing, this mod would be coming to an end, but if there is anything you think it might be worth including, just let me know. Shuma has released new weaponry for the Termi squad and it is all very tempting.
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Enjoy Smeckma
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--Edit-- 02/07/10
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1.0.4 Update. HotFix you need to delete any previous versions for the mod to work propertly.
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--Bugs 1.0.4--
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1. The Chaos Lord's combi flamer ability does not interfere with the terminator's anymore.
2. The Terminator's combi flamer ability works properly now.
3. I've sorted out a funny bug whereby the AI could not start a Tyranid's PvP match.
Note: All known bugs fixed. Feedback is welcome if you find something wrong with the mod or any other bugs.
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--PvP. 1.0.4--
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-Nurgle:
Remains the same
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-Tzeentch:
Tzeentch Terminators: have been removed
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-Khorne:
Khorne Terminators: have been included.
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Enjoy Smeckma
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--Edit-- 30/06/10
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1.0.3 Update. Download: FileFront you need to delete any previous versions for the mod to work propertly.
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--Army Painter--
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Your Chaos army is now on display in the army painter. I've also edit the USC document so all readings are within range.
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--PvP Changelog: 1.0.3--
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-Nurgle:
The Nurgle Tactical Squad: has been fully customized with different body armour parts and a squad champion with a Nurgle powefist and knockback (pestilent flies) ability. It comes out with the \tyranid\poison_aura ability and can be researched at Tier2.
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-Tzeentch:
Tzeentch Terminators: have been fully customized with different body parts.
Tzeentch Tacticals: have now epic armour plates.
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-Khorne:
-Tactical squads: I have removed the rubric armour and added a champion with a rare horned helmet.
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--Bugs 1.0.3--
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I've sorted out the bug with the Chaos Lord, but the Rubric armour has a glitch. You will only notice it in the army painter or if you zoom in in-game. For the rest, no bugs or funny crashes.
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--Note--
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And again, just to remind you this mod contain now Hangar8's badges, so you will need this mod in order for this modification list to work appropriately. See "edit 28/06/10" for instructions and a link to Hangar8's badges mod. And if you don't want this mod for whatever the reason, see bellow for instructions.
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Enjoy Smeckma
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--Edit-- 28/06/10
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1.0.2 Update FileFront you need to delete any previous versions for the mod to work propertly.
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Hangar8's badges and banners
I've included Hangar8's badges and banners, so you will need this mod to be able to install it appropriately. If you haven't got it yet, you can download it here Hangar8's badges and banners. I will try to include those in the mod next time so that you won't have to do anything about it, but at this point, as I am still working on this mod, I've just decided to edit the module file. If for some reason you don't want this mod, just open my module file and delete this line:
Code:
archive.01 = GameAssets\Archives\DLC_badges.sga
And make sure you re-number all files or else the game will crash.
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--PvP Changelog: 1.0.2--
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-Nurgle:
Nurgle Dreadnought: comes with a right arm heavy bolter (Shuma's model).
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-Tzeentch:
Tzeentch Marines: have been updated with epic armour and backpacks.
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-Khorne:
-Tactical squads: have been updated with rare backpacks and armour.
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--Bugs 1.0.2--
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The Tzeentch body armour has a glitch in it. It is not affecting the Khorne tactical squad and you will only see it if you zoom in, but if I can't figure it out, I think I will swap it with the rubric common armour instead. As for the Nurgle dreadnought, I am still trying to find the right FX for the new weapon. Not that I would not like it as it is now, but I would've wanted something more chaos like. The bug with the chaos FC burner remains unresolved, but I think I know how to sort it. As my terminators are carrying the same weapons as this unit they might be interfering with the FC's ability.
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--Credits--
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Thanks to Hangar8 for his beautiful work of badges and banners, it definitely adds up fluff and colour to this mod, and to all the modders and people who got interested in my work.
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Enjoy Smeckma
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--Edit-- 27/06/10
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1.0.1 Update FileFront
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Helmets Mod
This mod contains now Shuma’s excellent units. I’ve included his Chaos Terminators and reskin other units so far, so I think an update is due. I think it would be great to release a raptor squad next time. The idea is to re-skin an assault tactical marine unit and see what I can get. Here is a link to Shuma’s work for those who don’t know yet:
Shuma's Helmets Mod
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--PvP Cangelog: 1.0.1--
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-Nurgle:
Champion Lord: unit has new helmet now.
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-Tzeentch:
Chaos Terminators: have been re-skinned and fully customized with power axes and chaos bolters.
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-Khorne:
-Tactical squads: have now champion horned helmets.
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--Bugs 1.0.1--
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I've fixed a bug where the FC combi flamer upgrade button showed in the wrong position but the ability does not work in game yet. This is affecting the Termi squad as well. It is not a bit thing though, so I'll try to sort it when I release next time.
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--Note-
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I haven´t packed into SGA and the mod stil contains many of Shuma's unwanted units, but this is only because I am still working on it and I haven't decided yet what to include and what not.
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--Credits--
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Thanks to Shuma for his great job, without which thing, this mod would not be the same. I also want to thank Crandoman345 for pointing me out into the right direction, Cope for his wonderful tool (which has made my life less miserable) and, in general, all the community for the support and other minor issues.
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Enjoy Smeckma
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