This mod is fairly simple. I make this game with more strategic value by making squads smaller with a larger squad cap & support.
As of now all races get
100 Squad cap
45 support cap
(likely will change)
Also bodies will stay on the battlefield for 16mins. including vehicles
These are not like persistent bodies that lower the pixel count to keep up performance these bodies will have the same ( depending on your graphical settings) pixel count as they were alive as well as the effects. Units from different races will be slower for a little more realism and be cost effective.
One thing U should know when playing this mod u may want to decrease your graphic settings the last battle i ahd with this mod there were 965 bodies including vehicles one the field most in one spot. My computer uses Nividia 9700 and it used 800mbs of graphic memory. I did have every thing as well as -forcehighpoly.
Units will have a slightly range increase and a sight range increase for all races as well as some damage increases.
Unfortunate due to my lack of knowing C++ and programing skills there is a bug i can not fix. the bodies keep the sight range.
example: space marine has a 30 sight range, he dies and u can still see whats happening through his sight range.
If there is anyone who can post how to fix this with step by step instructions it will greatly help this mod become greater then i hoped.
Also, I wish i could say that i was adding new models but i dont have the skills or the money to do such a thing sorry.
Please leave your full thinking of this mod. Any changes and ideas would be greatly appreciated.
THE MOD BETA IS DONE CLICK HERE TO GO TO THE PAGE