i've been a long time strategy gamer, i've played em all. while reading the faq there were a few things that cought my attention.
1. the entire idea of resource management, capturing strategic locations and no harvesters and what not, i thought was a really great idea, and represents warhammer well in these aspects.
2. base management on the other hand brought questions to my mind. i like the style you are going for, but this i feel could be problematic.
quote from the faq;while this is a remarkable idea i feel it would be too micro intensive and grueling to have to take your troops back to your camp to re-stock in ammo. i feel strategy games have avoided this concept for a reason thus far, it takes away from the action. kind of funny how you are trying to avoid marcro resource management when this would clearly be more intensive. however, it also made me think of how you employ a nice close combat system, where when you troops run out of ammo they are simply put on a close combat setting. i've been thinking about this for some time, and i've even made a starcraft mod that employed actual ammunition for your troops, perhaps i didn't map it out as well as i could have, but i found trying to make things to realistic can sometimes take a lot out of the gameplay, and so i say proceed with caution into this area.Bases in our game are not meant to represent cities or empires, but rather 'field bases'; the last refuge before the front line. They're locations for troops to rest, re-supply, and get back to the fight.
3. i'd just like to say i'm loving thisawesome feature that will definetly help people get a more personal feel for the game.
4. as for playable races, space marines, orks, chaos space marines, they all seem kind of similar in a sense where there is going to be a lot of gun fire, and not too much of anything else. i feel a nice balance could be made by adding tyranids to the roster of playable races. they would bring diverse building schemes and a nearly totaly different style of play. who can resist a swarm of hormagaunts charging at you while you fire you gun madly in terror."Players do have an option to create their own color scheme, badges, and war banners. It works similarly to Homeworld 2, where players choose a primary and secondary color, except we have four different colors you can change. Players can select badges (special iconography that appears on units) from those we have available, or they can create their own outside of the game and import them in. They can do the same with war banners, which are similar to badges but only appear on banners held by units and structures." -- Jay Wilson
5. i've been a warcraft 3 tft player for some time, and have done well on the ladder. some people ask me why do i chose to play this game rather than other strategy games, and the answer is a simple one. the heroes. i've found the worst thing about strategy games is that in the first couple of minutes you have nothing to do but build your base and wait. heroes add a very nice touch to and RTS that keeps you on your toes. now i'm not saying warhammer 40k dawn of war needs a similar system, i'm sugesting a system where there could be a few key units that players could emphasize on, like single commanding units that give significant boosts to your army, that players could micro manage on their own.
6. as a sort of follow up to #5, i feel when your core units have skills, as well as your elite troops, it can add a lot of fun gameplay.
i feel that to win in most strategy games having a larger usually does the job no matter what units you may have. this i hope is not the case for warhammer 40k dawn of war. though the unit countering system in warcraft 3 is still flawed after many patches, i feel it is generaly a well balanced system that adds a lot more to the game, as agaisnt a good player, mass building a single unit will not work because each unit has a counter. in a lot of cases methods used to counter is a skill that the unit has.
as i look behind me at my shelf of strategy games, i see the old greats. 'Shadow of the Horned Rat,' 'Dark Omen,' Epic 40k Final Liberation,' and ,'Chaos Gate.' all in all, i cant wait to add this one to my collection.


awesome feature that will definetly help people get a more personal feel for the game.



:nod:
