Well, those who want it probably have it or did it themselves, but I'll post this anyway. Update: Mods work fine after 2.6.0 patch, no changes to the .module file needed. Download links changed to MediaFire.
Dawn of War II wargear unlocker
- All rare (green) and epic (blue) items
- No common (white) items
- +2 Combat Discipline boosters
- +750 XP boosters
Download: http://www.strategyinformer.com/pc/w...mod/37232.html
Also: http://www.mediafire.com/?erew1i4cnbufoic (updated)
Chaos Rising wargear unlocker w/ vanilla items
- Items listed alphabetically and commented with in-game names in the .lua list
- All rare (green), epic (blue) and legendary (purple) items
- Added some Librarian items (not ones you get by investing skill points), an axe, a bolter etc. missing from the earlier list on this forum
- No common (white) items
- No invalid/unusable items
- Some useless items that are donated for a working item are disabled, as you already have the result item (they are still in the list, remove comment dashes to enable)
- +2 Combat Discipline boosters
- +750 XP boosters
- Best (mostly level 20 epic) wargear from vanilla campaign
- All purity seals from vanilla campaign
- Squads start equipped with said level 20 gear
- Squads start at level 20 so they can equip said gear
- Some skill point redistribution so squads have better traits in mission 1 (total points unchanged)
- Jonah is unchanged
Download: http://www.strategyinformer.com/pc/d...mod/37234.html
Also: http://www.mediafire.com/?cpjbgcjsshlz49g (updated)
Install:
Extract the included WargearUnlocker folder and WargearUnlocker.module file to your dawn of war 2 folder, then set the launch options of your game to -modname "WargearUnlocker" -dev. You can extract one or both mods, the .module file is the same in both.
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Usage:
Start a new campaign or import from vanilla DoW II to CR. In Chaos Rising, you can disable the mod after the first mission; in DoW II, everything else will remain but disabling the mod will remove your expendable items (which should not exist in vanilla normally).
What does it do:
It adds the items to inventory.lua (starting inventory) for both campaigns. No mission files are changed. However, campaign_description.lua for the vanilla campaign is changed to allow expendable items. For Chaos Rising, squads.lua was changed to mod the default equipment and skill point distro.








