Page 4 of 14 FirstFirst 12345678910111213 ... LastLast
Results 151 to 200 of 700

[SS] Warhammer 40k - Purgation of Kaurava // Alpha 1.53 released

  1. #151
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    @Chompster - dude... they're wearing masks. the model's basically based off the Vraksian Renegade Militia. Masks are cool. We already have bareheaded cultists in vanilla don't we?

    [EDIT]
    Since you asked, here they are in Iron Warriors scheme

    Spoiler


    Wondering what happened to the enforcer?

    Spoiler


  2. #152
    A file corrupted aye? Well crap.

    Is that true?
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  3. #153
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Nah, the uploaded files don't seem to be corrupted, but his download was, so, that's pretty bad. Downloaded Melooo's mod and it incorporates some epic models the community has never played with before.

  4. #154
    i realize they are wearing masks :P i was talking about the respirators or whatever they are. not all have the hoses going directly into their face. you cant see it with the model in that screenshot but with others you can. will those have a different color, to help stand out or will the head be 1 color?
    like this guy has ignore the missing torso.. xD


    autogun looking great btw

  5. #155
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    @Chomp: if what you need is guidance to set up 3dmax for import/export stuff, i can help you with that....just have to ask :P

    BTW Whiteshield, that autogun is looking fantastic, even with the ammo counter and all
    -++Orks!...Burn the beast!!!...++-

  6. #156
    asking?? ..sounds dangerous, but ill try.

    Melooo can you help me import/export with 3Dsmax?

  7. #157
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    @Chompster - its the 41st millenium. a lot of people have hoses sticking to places where they shouldn't be

    @Melooo - about that chaos lord model. so is it ok if I request it?

    [EDIT] Melooo, will you give the Longlas and the Lasgun the same FX as the cultist laspistol?

  8. #158
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    About the Chaos lord, well i'll give you a copy of the WHE without voice sounds....but thats the last time i change something on it.

    oops i forgot changing the lasgun/pistol/sniper fx, fixed for next release

  9. #159
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Sweeet thanks dude

    PS Did you give IG Veterans Autoguns?

  10. #160
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    yeah, but the model is not in game yet, still need to tweak stuff as im merging HWT into it as well

  11. #161
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Dude, don't forget that they have that special armour wargear thingy. Oh and thanks for the WHE btw, just got it. Do you want me to give you the unfinished renegade skins so you can try them out, or do you want me to finish them first?

    [EDIT] Somehow, the Wargear_Upgrade_02 hardpoint keeps giving me combat drugs wargear, isn't it supposed to be the Epic Armour Wargear

  12. #162
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    You must have something wrong in your code, the daemon armour upgrade works fine in my mod, check my RGDs or download the luas, and compare it with your stuff to sort out your error.

    To make things easier for ya xD, here the hardpoint code:
    Code:
    GameData["combat_ext"]["hardpoints"]["hardpoint_0x"]["hardpoint_weapon_variant_motion_name"] = "Wargear_Upgrade_02"
    GameData["combat_ext"]["hardpoints"]["hardpoint_0x"]["weapon_table"]["weapon_01"]["name_for_this_weapon_choice"] = "<None>"
    GameData["combat_ext"]["hardpoints"]["hardpoint_0x"]["weapon_table"]["weapon_01"]["weapon"] = "weapon\\melee_weapon_dummy.lua"
    GameData["combat_ext"]["hardpoints"]["hardpoint_0x"]["weapon_table"]["weapon_02"]["name_for_this_weapon_choice"] = "wargear_01"
    GameData["combat_ext"]["hardpoints"]["hardpoint_0x"]["weapon_table"]["weapon_02"]["weapon"] = "weapon\\melee_weapon_dummy.lua"
    Now you gotta be sure whaterver you use to do the upgrade, be it addon or research, have the correct hardpoint modifier. If the armour is on "hardpoint_03", then the modifier has to be "default_weapon_modifier_hardpoint3"
    Last edited by Melooo; 22nd May 11 at 11:08 AM.

  13. #163
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Hey thanks dude BTW, how do you feel about a wooden stock for the Autogun?

    Or should I make it a metallic stock?

  14. #164
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    nah better metallic, xD otherwise i might want to change the model and make it look like an AK47 :P

  15. #165
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Guess I'll have to do 2 versions then I kinda like the wooden stock. LoL
    PS I based it off on this concept art:

    [EDIT] You plan on adding that forearm/wrist knife thingy to the Renegades?

  16. #166
    Member Setsuna269's Avatar
    Join Date
    Mar 2011
    Location
    Hanoi Capital-Viet Nam or Osaka City-Japan
    I didn't know that AK-47 and M4A1 Rifle are existed in WH40K Universe.
    OMG!TERROIST!Where are the CT Force?

  17. #167
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    @Setsuna - Autoguns are basically low tech weapons, much inferior to accuracy compared to lasguns, but they have a psychological effect against orks. Mostly employed by regiments without access to las-weaponry and underhive gangs.

    @Melooo - for some reason some parts of the Standard Bearer's Regimental Standard is transparent or see-through, something. Trying to find the cause in the skin, but having little success. Did you guys fix this already?

  18. #168
    Member Setsuna269's Avatar
    Join Date
    Mar 2011
    Location
    Hanoi Capital-Viet Nam or Osaka City-Japan
    Thank you,brother Whiteshield!Now I got it.Oh I forgot,there are any plans for Chaos Android?

  19. #169
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    ummm... chaos what?...

  20. #170
    Member Setsuna269's Avatar
    Join Date
    Mar 2011
    Location
    Hanoi Capital-Viet Nam or Osaka City-Japan
    Acording to Chaos Renegades Codex and White Dwarf,they are fighting machines created by Chaos Squats and possessed by Chaos Daemons.Plasteel armour skeletons look similar to Necrons.
    Just thought,if it bother you,I'm sorry.

  21. #171
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    Never heard of those androids, if it appeared in WD and as you said they look like "necrons"....then it sounds like a cheap GW move to make chaos players buy necron kits hehe

    Now more seriously, i do know of these Daemonic Machines:


    And will probably add them in the future, specially the blight drones as they would be easier :P

  22. #172
    Member Setsuna269's Avatar
    Join Date
    Mar 2011
    Location
    Hanoi Capital-Viet Nam or Osaka City-Japan
    Here are the Chaos Androids picture:

    May be use old design of Necrons will suit them.

  23. Forum Subscriber  #173
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Retconned stuff (and lucky are we GW did), replaced by necrons; only use they saw was in Advanced Space Crusade and in Space Marine v2/Epic . The stuff you want to keep hidden forever in short...
    We look to the heavens so that one day our children may look back towards home.

  24. #174
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    @Whiteshield: you probably mean in the banner bearer's flag pole, i think patman "alphaed" a part of it and thats what may cause the issue you're saying.

    @Lleman: Should have guessed it was some very old and obscure stuff in the moment i saw "Chaos Squat" in Setsuna's post hehe

    Anyway, sorry Setsuna but there wont be Chaos necrons androids in this mod.

  25. #175
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Not just the flag pole, an entire line on the banner itself too. Not the bullet holes.

    [EDIT] Never mind, here's a fix for you guys, resized the flag and rearranged the texture and tweaked the alpha channels.. Now it looks more appropriate.
    LINK: http://download7.mediafire.com/e3xy4.../BannerFix.rar

    Screenie:
    Last edited by Whiteshield; 23rd May 11 at 4:23 AM.

  26. #176
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    Errm why is the flag rotated to the left?, are you sure you're using the latest model, the on in Purgation of Kaurava?

  27. #177
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Ooops. Didn't see the new model. Found it now.

  28. #178
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas

    courtesy of bloodtitan (fokforums)

  29. #179
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    didn't that exist in the current codex lord? o.o

  30. #180
    Sorry, but I find in Moddb (I remember you that I cant post there, and I don´t know why can not register) this entry:

    "bloodtitan May 23 2011, 8:05pm says:
    Mediafire.com

    Was able to fix the Iron Warriors Chaos Lord Servo arm Visual bug (Did not show up was all does now ;D)

    simply save in THQ/ Soulstorm/ Purgation_kaurava /data /attrib/ addons

    enjoy that tiny little contribution "

    The link send me to the general page and not to this file.

    Please I can see that you (Melooo) have the file, please can you relink it to allow to download? Some people in Spain will thank it very much.

  31. #181
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    I will upload a patch soon that includes whiteshield textures, and many bug fixes

  32. #182
    Meloo, how do I align the Chaos Lord model to the specific color scbeme, i.e. Night Lords? I mean, I pick undivided or renegades but instead get a Word Bearers lord or something, not the cool, bat-wing freak that appears if you click "Chaos Lord" on the Army Painter long enough
    Last edited by Khannis; 27th May 11 at 8:51 PM.

  33. #183
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    its randomized in army painter. restoring scheme loads another version of the model. You CANNOT make the teamcolour files to use a legion specific model. Its possible in DOW2 because the code exists. It is not possible in DOW1. You can try making it possible, but that would take months or years of coding something that no veteran coder I know really cares much for.

    PS to CONDECOR - I can safely say that it ALREADY did exist in the current codex chaos lord, but it wasn't implemented via code.

  34. #184
    I was thinking more likely to make small sub-doctrines in the Chaos HQ for that, e.g. choose Undivided then choose Night Lords, which would have the effect of replacing the Lord's model

  35. #185
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    Khannis you can already alter the appearance of the Lord depending on the Mark(HQ) and Trait(Armory) you choose, Art of Terror trait is the Night Lords one.

  36. #186
    Aw, I've never looked into the armory, sorry... Thank you, Melooo

  37. #187
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas


    These will be available in the upcoming patch alpha 1.5

  38. #188
    Um... awesome!

  39. #189
    Which of these bugs are going to be fixed in the next patch?

    I put those that I think are solved (please correct me if I am wrong):

    - Chaos Vehicles are untextured -CONFIRMED
    - SM with jumppacks, ork storm boyz dont have actual walking animation.
    - Chaos Renegade Militia arent fully textured yet - CONFIRMED
    - Chaos Combi Weapons use SM icons
    - Chaos Undivided Traits tooltips arent finished
    - - Iron Warrior extra artillery vehicles (medusa/griffon) arent available
    - Warsmith isnt showing servo arm after upgrade - CONFIRMED
    - Only Scout and Tactical combat squad sarges can deploy locator/teleport beacons...all combat squad sarges should.
    - SM Terminators dont cause slowdown to enemies in melee
    - BT banner doesnt show in LPs, CLs and Relics
    - Chaos Lord Daemonic Essence doesnt work

  40. #190
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    you have to download the reskin at my thread for the renegade militia. codex weapons not TC textured though, but Autogun, Lasgun and Longlas are reskinned.

  41. #191
    Member jONES1979's Avatar
    Join Date
    Dec 2008
    Location
    Нижний Тагил
    - BT banner doesnt show in LPs, CLs and Relics
    It will be fixed in ... near future. http://forums.revora.net/topic/79838...ost__p__845467
    Wait for updated Objective_Points mod...

  42. #192
    Resident AI guy thudmeizer's Avatar
    Join Date
    Sep 2004
    Location
    North Toronto, Canada
    Wait for updated Objective_Points mod...
    That will be one of the biggest updates to the DoW1 Community!!!

  43. #193
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    - Chaos Undivided Traits tooltips arent finished
    - Iron Warrior extra artillery vehicles (medusa/griffon) arent available
    - Only Scout and Tactical combat squad sarges can deploy locator/teleport beacons...all combat squad sarges should.
    - SM Terminators dont cause slowdown to enemies in melee
    - BT banner doesnt show in LPs, CLs and Relics
    - Chaos Lord Daemonic Essence doesnt work

    These are fixed as well, maybe i'll delay the patch a week or so, so i can tweak the moving animations of SM and Orks with jumppacks and make some proper icons for chaos weapons

  44. #194
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas

    :P

  45. #195
    Holly shit!!!

  46. #196
    Uh, suicide hammer? Ding the end of it and it blows up?

  47. #197
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    let's see a space marine walk away after being hit in the head with that!

  48. #198
    That almost has enough dakka. Almost.

  49. #199
    Name of the Ork Hammer Dakka dude?

  50. #200
    Member Melooo's Avatar
    Join Date
    Nov 2005
    Location
    Venezuela, Caracas
    Its a Tankhammer, an upgrade for Tankbustas, xD many tankbustas prefer to land the rokkit "manually" than dealing with their shitty ranged accuracy and rokkit launchas.


    Oh and another gubbin for Tankbustas:
    Last edited by Melooo; 4th Jun 11 at 10:20 AM.

Page 4 of 14 FirstFirst 12345678910111213 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •