Page 1 of 2 12 LastLast
Results 1 to 50 of 73

[Mod] Blood Pact

  1. Modding Senior Member Tabletop Senior Member  #1
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land

    [Mod] Blood Pact

    From the furthest reaches of Imperial space, mankind discovered a new breed of enemy. On the planets of Sabbat the Imperial Guard fought and bled against this well trained, drilled and disciplined army.

    With a doctrine unknown to Khorne, the Blood Pact fight with supreme tactical efficiency and organisation. Highly ritual, these horrifying figures are true followers of chaos. If the whole of Chaos were as organised as the followers of the Gaur, then surely the end of the Imperium would come a lot sooner then predicted...

    This mod introduces a new race to the Dawn of War series, the Blood Pact. Not just a race of traitor guardsmen with stolen equipment, this race comes equipped with new units, new vehicles and structures and a new method of play.

    The Blood Pact function with a Doctrine system, similar to the Commander trees in Company of Heroes.

    Doctrines:


    • Strike From The Skies: The Blood Pact move from the sky, descending on grav chutes to quickly take territory. To support the infantry, the player can use the wicked machinations of Chaos such as the Hellblade and the Hell Talon, as well as multiple call in abilities.
    • From the Heart of Hell we March: The forces of the Gaur advance using infantry and vehicle support. The player has access to the famous Death Brigades and heavily armoured assault squads. Also available are the alien allies of the Blood Pact, the Loxatl.
    • Bloody them with Steel: The Blood Pact engage the forces with mass armour and mechanised infantry - attacking with such force that the enemy has no choice but to die. The forge world of Urdeshi supplies the player with armour and artillery to utterly smash the enemy.

    The average Blood Pact trooper will be slightly better than an Imperial Guard infantryman, but due to the slightly inferior weapons the Blood Pact will not win outright in a ranged situation. However, in combat the Blood Pact will quickly overcome all but the toughest foes. The Death Brigades are a fearless lot, well trained and armoured with a number of abilities and support choices to destroy the enemy.

    Vehicle wise, the Blood Pact will be able to call in several kinds of Vehicle, such as the STeG 4 and the AT70 Reaver.

    Renders:



    Influences:
    http://pickadamnarmy.blogspot.com/
    http://davetaylorminiatures.blogspot.com/
    Last edited by Heretic; 18th Jul 11 at 4:26 AM.
    Iron Within! Iron Without!

  2. #2
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Werll, that's about time y'announce it you silly modder.

    More seriously, i can't wait for your presenting and explaining more of your ideas (you hid well these doctrines ideas from us #hh lads, you sneaky git!) to bring the (in)famous Blood Pacters to the game.
    I'll be sure to bother you a lot about specifics as well as for you to present the thread with more fluffish snippets that are now your trademark.
    For the Gaur!
    We look to the heavens so that one day our children may look back towards home.

  3. #3
    Yep, I'm really loving the fact the infamous Blood Pact are going to be in Dawn of War.

    Of course, I hate to ask, but it needs to be asked, and was going to be asked sooner or later anyways. Do you have any plans to add the Tanith in as well, even at some unknown and undetermined point of time sometime in one of the possible futures that may or may not arrive?

  4. #4

  5. #5
    Oh, I just thought I would let you know, Heretic, that regardless of the possibility of those cowardly lapdogs of the False Emperor who hide rather than fight, I will still enjoy spreading the word of the one Gaur over all, magir.

  6. Modding Senior Member Tabletop Senior Member  #6
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    I have been drawing up plans for the Tanith, but as of now I will be concerntrating on the followers of the Gaur.
    Last edited by Heretic; 12th Sep 10 at 4:25 AM.

  7. #7
    Member jONES1979's Avatar
    Join Date
    Dec 2008
    Location
    Нижний Тагил
    Just for models comparison.
    Posted with model author's permission.

    Spoiler

    Last edited by jONES1979; 12th Sep 10 at 4:31 AM.

  8. #8
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    For what comparison? And the author being? Whose intent in allowing the posting thereof is?
    This is genuinely confusing...

  9. #9
    I think the comparison is showing someone already made the same model, so he was showing it to heretic to maybe help him with inspiration for his own.
    For the Greater Good!!

  10. #10
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    always wanted to kill me some blood pact! great work Heretic scum! <winks>

  11. Gamers Lounge Senior Member Modding Senior Member  #11
    Green Grow the Rushes Ira Aduro's Avatar
    Join Date
    Mar 2007
    Location
    Greenville, SC
    Please keep discussion about this mod. Had to delete some posts.

  12. #12
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Also you are going to randomize the Pact's helmets right?... Coz if I remember correctly, each Blood Pact has a unique Grotesque.

  13. Modding Senior Member Tabletop Senior Member  #13
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    Randomisation will be commonplace. Helmets, grotesques, heads, trophies and armour will all be randomised.

  14. #14
    I'm hoping to see a Doom Blaster for the Bloody them with Steel doctrine, no mod has ever done it before, it would be awesome

  15. Modding Senior Member Tabletop Senior Member  #15
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    The Blood Pact will not have a Doom Blaster, as I don't feel it suit the race as a whole.


    AT70 Reaver


  16. #16
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Yeah, the ghosts of tanith blew apart a whole lot of those ;P

  17. #17
    Yeah, there's really isn't anything like a few tread-fethers coming out of nowhere to give a tank a very bad day.

  18. #18
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    OK Back to topic. Will the Blood Pact be an entirely NEW race? Or will they be a choice for Chaos?.... And will you finally randomize the CHAOS CULTISTS (not the blood pact). Will the pact have special units like a veteran sniper?... Like Saul in the Gaunt's Ghosts series. And those wirewolves?...

  19. #19
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Quote Originally Posted by OP
    This mod introduces a new race to the Dawn of War series, the Blood Pact
    Obviously it does...

  20. #20
    I've always wanted to see wirewolves!!

    They'd be the scariest unit in dow if they where made

  21. #21
    Wirewolves would be scary. Bloodwolves would be even scarier.

  22. #22


    Ope hey how you doing? Are the Imperial Guard basics going to be in this mod like Baneblades and Leman Russ's. Or is all of this entirely from scratch?
    JT - The awesome!

  23. #23
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    @Krronus - nah. they're probably gonna modify a baneblade model to make it look chaosy. Leman Russes however, I never even heard of in the blood pact. They have Stalk Tanks instead, you know, those mini defiler things.

  24. Modding Senior Member Tabletop Senior Member  #24
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    There will not be a single modified unit present in this mod, all will be made from stratch. Traitor Guard will be included, but they will also be scratch made unless I decide otherwise.

    And as for wirewolves, well...

  25. #25
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    So you're gonna make a baneblade from scratch?... or will you make one at all?... Wait, the IG already has it. So I guess there won't be a blade anymore. Maybe you could give them the bloodthirster and buff up the chaos daemon prince?... as the daemon prince will act as the new relic unit for chaos.

  26. Modding Senior Member Tabletop Senior Member  #26
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    There won't be a Baneblade used by the Blood Pact in this mod. Nor will the Blood Pact utilise a Bloodthirster. I'll write up a full techtree later.

  27. #27
    @Whiteshield: The Blood Pact have the AT83 Brigand, which is supposed to be equivalent to the Leman Russ.

  28. #28


    @ developer: How do you make a unit from scratch?

  29. Modding Senior Member Dawn of War Senior Member  #29
    Father of Death Croaxleigh's Avatar
    Join Date
    Jun 2006
    Location
    A forgettable little corner of southwestern Kentucky
    I can answer this one... you model it, texture it, rig it, and animate it. You then export it to a form useable by the Dawn of War object editor, associate the animations and actions with stuff in the OE, and export it from the OE into a form that can be used by the game. From that point it's just a matter of putting the code in-game so that the unit can be used (making sure that you've got all of the action names, sounds, etc. correct in the code.)
    I has a Blurb. And one of those Tweeter things.
    Quote Originally Posted by roflmao
    I'd run with a shotgun to go hijack a private airplane and fly to Belgium. Nothing interesting ever happens in Belgium, so there's definitely no zombie apocalypse there.

  30. #30
    And how long on average should this take?

  31. #31
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Depends on your skill I guess.

  32. Modding Senior Member Dawn of War Senior Member  #32
    Father of Death Croaxleigh's Avatar
    Join Date
    Jun 2006
    Location
    A forgettable little corner of southwestern Kentucky
    As Whiteshield said, it depends on your skill level. Some folks can do the models and get them rigged in under an hour, while others might work on those same models for days. For some people texturing can take several days as well. Doing all of the animations will take a little while regardless of who you are, unless the unit only has a few animations to do.

  33. Modding Senior Member Tabletop Senior Member  #33
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    At the moment, my 3d workload is pretty steady but until I can find a way to export them all, it's not really going anywhere. (I'm using Max 11 for now - rigging is a lot easier with it)

    Now anyway, onto the unit list. Some units will not listed as they are super secret...

    HQ:
    Etogaur
    Magister
    Gore Mage

    Units:
    Traitor Guardsmen squad
    Blood Pact Squad
    Death Brigades
    Assault Squads
    Loxatl
    Renegade Ogryns

    Vehicles:
    AT70 Reaver
    STeG 4
    Urdeshi Pattern Half Track
    Stalk Tank
    Mantis "Long Shanks"
    Stalk Sentinels
    Hellblade
    Helltalon
    Harbringer

  34. #34
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Blood Pact squads ARE able to infiltrate right?... Or can be given infiltrate via research? It would be appropriate since only a small number of them in fluff ambushed an imperial regiment and destroyed it completely.

  35. Modding Senior Member Tabletop Senior Member  #35
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    Each Blood Pact squad will have a set amount of researches, or 'specialisations' which determine their role on the battlefield. These will be researched on the squads' UI and will tailor to fit your tactics. Infiltrate will be one of these, along with assault tactics, long range and anti tank.

  36. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #36
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
    Location
    In the past
    Whiteshield, Iron Warriors should then, by your reasoning, be able to automatically destroy 80% of any Imperial Fists army they ever fight.

    Because they did it once in the fluff.

    I'm sure Heretic's tech tree is more than ideal for representing the Blood Pact. Wait and see what he has in store
    I am an Iron Warrior! Iron Within, Iron Without!

  37. #37
    Resident AI guy thudmeizer's Avatar
    Join Date
    Sep 2004
    Location
    North Toronto, Canada
    At the moment, my 3d workload is pretty steady but until I can find a way to export them all, it's not really going anywhere. (I'm using Max 11 for now - rigging is a lot easier with it)
    Save them down so Max2008 can read them then use their exporter. You've exported a full model to whe/whm before, right? I doubt there'd be any complications with your Blood Pact models since you've been modelling for years in the DoW1 community so you understand the workflow.

  38. #38
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    @Gorb - We're talking about a HUMAN and CHAOS army against an all HUMAN army. Iron Warriors fell to chaos and they have more manpower and have mutations. Also almost EVERY chaos legion CAN DEFEAT a SINGLE CHAPTER if they're united (in one place at the same time). I mean wouldn't a LEGION strength army beat a thousand man chapter?... And I'm and Imperial player, but really, that's just common sense. Even if they do manage a grand last stand, 1000 astartes can't beat 10,000-20,000 traitor astartes.

    Now back to topic, Blood Pact can be beaten in a straight firefight with Cadians (cadians are the mandalorians and spartans of 40k aren't they?), but the steel legion mod should be taken into account here, make em stronger than the armageddon steel.

    The pact obviously don't suffer from morale, which makes them deadly in combat. The pact are not of unlimited number. There are only a few hundred thousand of them, they never reached millions like the IG. So a smaller squad number should be observed, like kasrkin, there should only be 10 guys a squad. But this is just a suggestion.

    [EDIT] Scratch 20,000. Checked on lexicanum there's only 12,000 max iron warriors in preheresy.

  39. Modding Senior Member Tabletop Senior Member  #39
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land
    The Blood Pact are roughly equal. The Cadian military is largely conscripted but highly trained, whereas the average Blood Pact trooper is a fiercely trained, martial and skilled infantryman only let down by his inferior equipment. However you're right in that there aren't many Blood Pact troopers and they will operate in smaller squads to represent this.

    Also; a work in progress render of the Death Brigade trooper, drawing inspiration from this concept by torture_device. http://torture-device.deviantart.com...-WIP-138089442


  40. #40
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    Well, the Blood Pact infantry should not be roughly equal. For some reasons: Most blood pact are not trained by traitor cadians. There are few to none cadian regiments I heard of in the sabbat worlds crusade (yes, I'm unsure). Cadian shock troops are trained from birth. Blood pact aren't. Conclusion: Make the Blood Pact strong, but the standard blood pact squads should have like 120-140 health as opposed to the 160 health cadians. Their Death Brigades should be tough, but not tougher that Kasrkin. Because we all know Kasrkin are the cream of the crop in human infantry units (ogryns not counted)

    Blood Pact however should be BETTER in melee combat, being a Khorne army. Better in melee, but slightly weaker in ranged combat. (crappy equipment)

    PS Nice model!

    [EDIT] Saw the concept pic. Great that you didn't follow the pauldron size. It was way too big for an ordinary human soldier.

  41. #41
    Hmm, looks like Gorb and Whiteshield likes eachother, kissy kissy goo goo! Lol, lol, rofle! Ah ha, I'm sorry, that's wrong ha! I'm hyper like all hells.

    Anyways, could someone explain to me what the Blood Pact is all about. I'm interested in the story line.

    Oh Whiteshield. I was supposed to post after Heretic.

  42. #42
    @Krronus: The Blood Pact are a group of highly-trained, extremely-skilled Chaotic warriors, even including Traitor Guardsmen. They're fanatical, disciplined, and utterly dedicated to the forces of Chaos. Essentially they're the Imperial Guard's worst nightmare, a Chaotic force as well-trained and disciplined as they are.

  43. #43
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    A few rectifications, so that the thread might advance for whomever knows the Blood Pact not or imperfectly:
    The pact are not of unlimited number. There are only a few hundred thousand of them, they never reached millions like the IG.
    Evidence shows the BP number many more than this; the many millions of Pacters are more than a supposition given the account provided by the Tanith 1st members who entered a relocator warp portal in Sparshad Mons [ref. His Last Command]

    Cadian shock troops are trained from birth. Blood pact aren't.
    True, AND false. The Blood Pact ranks are filled with two types of soldiers: 1) that from the former imperial worlds, either citizens therefrom or guards who defected and bloodied themselves in the Pact. The mind change they've experienced have made them very tough bastards indeeed, but they're nothing like the second type of Pacters: 2) that from the Consanguinity, philia members who were born and bred on chaos dominated worlds from the fringes next to the Sabbat worlds. These ones are utterly devoted to the fell powers and therefore those chosen to integrate the Pact are trained since an early age to fulfil but one function: fight for the Gaur. As such they are as efficient and deadly, if not more, as the best Imperial Guard regiments. Conclusion, death brigades should be the very equivalent of the Kasrkin in terms of resilience and lethality.

    Blood Pact however should be BETTER in melee combat, being a Khorne army. Better in melee, but slightly weaker in ranged combat. (crappy equipment)
    They are indeed deadly warriors once they reach the ranks of their foes but they also show a very great disposition to ranged fighting (hell, Khorne approves of all warriors who shed blood in his name, so long as the martial aspect of fighting abides), their 'unfortunate' inaccuracy being but a pretence for Abnett to grant a slightly longer life to all tanith heroes in the novels.

    could someone explain to me what the Blood Pact is all about. I'm interested in the story line.
    The Blood Pact are an army following some precepts of the khornate way of war (and life, you could say) levied from human rediscovered worlds lying on the the rimward edge of the Segmentum Pacificus, the Imperium reconquered ones becoming the Sabbat Worlds, the outter and as of yet never reconquered ones being called the Sanguinary Worlds, from which the Gaur drafts all the BP members in the M41 crusade to re-establish the imperial dominance.
    Last edited by Lleman; 19th Sep 10 at 1:18 PM. Reason: fucking quote tags...

  44. Modding Senior Member Tabletop Senior Member  #44
    Iron Within, Iron Without Heretic's Avatar
    Join Date
    Aug 2006
    Location
    The Green Land

    Unit Feature: Death Brigades

    Featured Unit: Death Brigades
    Tier: 3
    Requirements: From the Heart of Hell we March, Daemonic Alchemy, Training of the Gaur and the Brass Temple
    Role: Heavy Assault Infantry, Bodyguard and Elite Infantry
    Armament: Chainswords, autoguns, heavy flamers, meltaguns and heavy stubbers.

    The Death Brigades are the very elite of the Blood Pact. Trained from birth on the Sanguinary Worlds, these hardened and fearless troopers fufil the role of elite stormtroopers for the Blood Pact in an almost intentional mockery of the Imperial Stormtroopers. The Death Brigades are heavily armoured nightmarish troopers and to this day, Imperial sources aren't quite sure how much chaos has had an effect on them...

    The final unit of the Blood Pact infantry tree, they deploy in units of 5 - 20 and can fulfil a number of battlefield roles, from strike missions, bodyguard duties and frontline assault troops. Best when operated as part of a larger force, they can operate independantly behind enemy lines as well.
    Last edited by Heretic; 10th Oct 10 at 3:30 AM. Reason: Spelling

  45. #45
    Intentionary? Will they wear or adorn themselves with things that look like trashed/corrupted Imperial symbols? Like a purity seal thats been...uhh....graffiti'd over?
    Where's the Bloody Taanks!!??

  46. #46
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    I rather think 'tic meant intentional mockery of the elite role of the IG stormtroopers, not of the imperial rewards and creed paraphernalia these might wear.

  47. #47
    Member Whiteshield's Avatar
    Join Date
    Mar 2009
    Location
    In an abandoned Imperial Stronghold
    @guardsman lover - you mean Intentionally. There's no "intentionary" in the English dictionary. Oh.. and what Lleman said.

    ----------

    Also - I can't wait for this mod! There's already 2 IG variants (cadian and armageddon), but no traitors or blood pact! Awesome job heretic scum... er.. oops. keep at it in the name of the emper... chaos! yeah that's it!

  48. #48
    Err...yes...intentionally. Sorry, I fail at spelling.

    2011 certainly is going to be a productive year. With 3 more IG variants in the making.... and this...if Heretic still exists.

  49. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #49
    Retired Compliance Fairy Gorb's Avatar
    Join Date
    Jul 2006
    Location
    In the past
    No, Heretic has vanished off of the known earth. Leading physicists have been quarantined in a European state facility outside of Geneva after being stricken with a form of malady tied to the "Heretical" atom. Sirius, the Dog Star, has been seen over the Northern hemisphere despite it being months away from the height of summer.

    The rumours are true.

    The Apocalypse has begun.

  50. #50
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    if Heretic still exists.
    One can always apply the postulate that Heretic neither exists nor un-exists until the box has been opened... of course, putting cyanide in for sure won't help.
    Tip o' the day: check profile

    PS: Sorry 'tic, that was too good to pass ^^
    PPS: Gorb, did i already say i hate you?

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •