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[Random Releases] Shuma's Wargear Room(Ranked compatible Mods!)

  1. #251
    Yeah so turns out i forgot to include 1, that's right, 1 measly texture among the dozens of textures the Terminator Chaplain uses in the .sga and that's what's giving the pink texture error on his head, i'll upload the texture along with his storm bolter without the huge skull later today.

    Edit:

    Might as well do it right now:

    http://www.mediafire.com/file/ljckj4...ture%26gun.zip

    The storm_bolter_chaplain folder is the same as the one in the .sga file for the chaplain i had uploaded already but it has a new model, the new model's name should be self explanatory is the same storm bolter but without the skull. And the terminator_chaplain folder has the missing texture, it goes on race_marine\troops_wargear\heads

    Have fun.
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  2. #252
    Member Tyron's Avatar
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    Hey shuma still nothing on why my game wont load the helmets, any help??
    Youtube of Dow2 Mods
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    Tyron: Creator of:
    - Lords of the Warp
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  3. #253
    Well i don't think it makes any difference but i start the game by using Chaos Rising on Steam, and like i said the module is fine and i assume the files are GameAssets/Archives so the instalation and everything is fine, so the only possible reason i can think off is that you have some other mod installed that's causing a compatibility issue.

  4. #254
    Member Tyron's Avatar
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    thanks, i'll try all I can. if not I'll reinstall dow2/Cr and see if anything else happens

  5. #255

    Marine Armour

    Hi Shuma

    Are you planning on eventually doing Mk4 & Mk6 Helmets?

    I've got to say the quality and speed of these brilliant little nuggets of joy you've been releasing are mega impressive!!

  6. #256
    Shuma, Post #210:
    (...) i'll make all the different mark helmets(minus mark 1, unless someone really really wants it) (...)
    This should answer your question

  7. #257
    Member Ultramarine's Avatar
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    Thanks for uploading the missing texture, now i can fully enjoy the chaplain.
    The mk5 helmet looks amazing, keep it up.
    I'm really looking forward to see even more super cool helmets.

  8. #258
    http://www.mediafire.com/file/4hd9bp...chestpiece.zip

    Yet another fix for a Chaplain file, this one fixes a buggy animation issue with that particular model, just replace the original file. Also, i think tomorrow i will start working on the helmets again, first by fixing the previous ones and then by making the new ones.

  9. #259
    Member gambit51's Avatar
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    please shuma more fc helmets thanks
    A good general does not lead an army to destruction just because he knows it will follow

  10. #260
    The MK5 Helmet looks pretty impressive. Just wondering if you are planning on working on any techmarine helmets any time soon.

    Suggestion



    This is just a thought of course.

  11. #261
    Hey Shuma!
    great models, really
    But I was tinking....
    "I dont like Ravener alfa commander.
    And that's because he just looks like a standart ravener
    if there was some way to make him look different, maybe like a small Trigon Prime or something..."
    and then I thought:
    "If someone can do it that's Shuma!"
    so... what you think?
    even if it was only for mods....

    Yeah, I know you said that are saving nids for last but....
    That's just too much waitng

    Click'em please...

  12. #262
    What you ask is impossible actually, it would just change all Raveners.

    @SargeX:

    The Apoth and the Techmarine will also get helmets in the future, but not anytime soon. Maybe and it's a big maybe, by the end of November i could start with the Apoth and Techmarine but i doubt it.

  13. #263
    Do you have any plans for Dreadnoughts, Predators or Razorbacks?

  14. #264
    Impossible?
    Are you sure?
    you know raveners and ravener alfa unlock Rank wargear at different levels so I think they could be two exactly same-looking but separated models
    But if you say it cant be......

  15. #265
    Member trintong's Avatar
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    Great Tactics come with great sacrifice.

  16. #266
    Member Tyron's Avatar
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    Finally got it working great work shuma you are a beast man ,
    Also tyrannid campaign that'll be wierd :L

  17. #267
    Member Thorno's Avatar
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    @ Chronoid The Lictor Hero and Lictor Alpha must share the same common, rare and epic armour. I see no Tyranid accessories in there wargear folder. They just get the same models at different times.

  18. #268
    It is true that they get their wargear on different Ranks, but that is
    But they shill share the same models:



    You could change this in the ebps files, but the Mod wouldn't be online compatible any more.

  19. #269
    @Deus:

    Dreadnoughts yes, definitively. Predator's and Razorback, not sure, i haven't really thought about it but either way they would get minimal stuff.

    And Thorno is correct, the only way to make them different would be through editing the RBFs and A) I'm no coder and B) it would break online compatibility.

    Anyway, i'm officially back in bussiness i just got back from Fable III and New Vegas.

  20. #270
    Fixed Black Templar helmet:

    http://www.mediafire.com/file/2w3999.../BTVHelmet.sga

    I double checked, this fixes the dissapearing head for the Black Templar helmet with the Jump Pack, it's 12 am here so i'll go to sleep and fix the rest tomorrow and probably make the Iron Hands helmet tomorrow too.

  21. #271
    Member LokenIstvanIV's Avatar
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    Awesome, Can't wait!

    Cheers
    Loken


    Cheers
    Loken, Garviel, Loyal Space Marine Captain, Luna Wolves
    Staff Sergeant (Med Ret) USMC

    LokenIstvanIV


  22. #272

  23. #273
    Member Cozmo's Avatar
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    you are a fucking hero mate, love this work.

  24. #274
    Member Cozmo's Avatar
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    got any plans for more love for the other races?

  25. #275
    Member LokenIstvanIV's Avatar
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    Straight up AWESOME!!!! C'mon Iron Hands helmet!!!!! And anything else you want to do. I'm not greedy, "whipslash" just keep working, no RL for you!!!!! LOL "You are a God Among Insects, don't let anyone tell you different!" - Magneto

    Cheers
    Loken

  26. #276
    Member OneProduct's Avatar
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    Oh, just noticed that Iron Krakens is a chapter you made up, not a real one. Was setting up all your custom helmets on a space marine that would change chapter colors as you switched helmets then noticed there wasn't an entry for Iron Krakens, Googled it and found your thread about making them up. Go in game and tell me what the four chapter colors are so I can your chapter to the built-in list and have the space marine switch to it. XD

  27. #277
    @Cozmo:

    Yeah, i'll finish the FC helmets, then i'll go make something really special(secret hush hush stuff), then when i get back i'll either make the elite versions of the FC helmets, or helmets for the Chaos Lord, or Dire Avengers for the Eldar.

    @OneProduct:

    Awesome, the Iron Krakens use the primary color scheme and their colours are Beetle Black, Skull White, Arterial Spray and Celestian Lions Gold. I'm using Hangar's mod thought so i'm not sure if this are CR Pre Order colors he unlocked or are colors he added, if they don't exist outside his mod then it could be Iron, Skull White, Blood Red and any Gold.

    Anyway, here's a tiny preview for the Iron Hand's Helmet:



    Model is still wip and the texture of the mark 5 helmet will be changed a bit too.

  28. #278
    Nice
    You can do the same for the techmarine?

  29. #279
    Thanks for the information. As the owner of 2 painted and 4 unpainted dreadnoughts, I have an interest

    Would it be please possible to make the Helmets pack for modders, so that in mods individual marines could be given the new helmets?

  30. #280
    Member OneProduct's Avatar
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    Would it be please possible to make the Helmets pack for modders, so that in mods individual marines could be given the new helmets?
    All the files he's uploaded have the helmets available as separate models already.



    @Shuma
    Imported the colors from Hangar-8's mod. You'll need to make a badge for the Iron Krakens though. I read your thread about Iron Krakens but if you had to pick what sets them apart from other chapters in terms of DOW2 gameplay, what would you do?

    I almost feel like making a new mod, something like "The Great Crusade" and each player represents a different space marine chapter with their hero being the veteran. Each player would then control an army (tacs/asms/devs/terms/etc) that they would build, drop and/or deep strike and each chapter does whatever they do best, ideally needing each other's help to attack and/or defend some sort of fortress type thing... Hmmm... ideas ideas...
    Last edited by OneProduct; 1st Nov 10 at 10:17 AM.

  31. #281
    Member LokenIstvanIV's Avatar
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    Great Job on the Video OneProduct it really looks cool to see each helmet like that. Your making Shuma look good, not that he needs any help, his models speak for themselves. lol

    That mod idea sounds really interesting, I know I'd play something like that.

    Cheers
    Loken

  32. #282
    Sure i'll make a badge, as for the gameplay well, Iron Krakens would rely more on the high tech of the Imperium instead of their rudimentary equipment as in they would use more Plasma Weapons, Las weapons, Teleporter packs and Iron Halos. For example melee troops would use Teleporters to close in the gap instead of jump packs, Terminators would all use Iron Halos, Devastators wouldn't have access to HBs instead they would only use Lascanons and Plasma cannons, Predators would only use Lascanons, they wouldn't have access to Razorbacks and Dreadnoughts would come outfitted with ranged weapons only, assault cannons and multi meltas, stuff like that.

    Anyway, the model for the Iron Hand's helmet is done:



    Added the Armor and Backpack just so you could see where the cable in the back goes to.

  33. #283
    Hey Shuma, the fixed helmets work! YES!!

    A question: Do you have to have the SM packs to get the profile pics with helmets? Or is there another way to get them?
    Imperial Guard Player
    'The men of the Imperium are arrayed before you. They are ready to destroy those who would seek to rip the Imperium asunder.'
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  34. #284
    Member EvilPie's Avatar
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    Hey Shuma do you have any plans to make a red and white stripped helmet like the imperial fists veteran Sgt

  35. #285
    Member EvilPie's Avatar
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    Hey Shuma do you plan on making a red and white stripped helmet like the imperial fists veteran sgts

  36. #286
    What are the Iron Krakens? They are not on Lexicanum.

  37. #287
    i cant remember about them...only thing i know is...that the iron krakens was years ago in the rogue trader or?
    http://lh4.ggpht.com/_v-QnkPLGATg/S1...marines_rt.jpg

    there u can see 2 iron krakens.
    LSA|Eternal

  38. #288
    Hum Shuma, after I've download the 2.5 patch, I can't see your mods and the others (lv60 mods etc.)
    I've return to the normal appearance...
    What can I do? Someone have the same problem?

  39. #289
    damn...i would take a look for that issue salamander but im not at home...but it should still work after that patch...or u must edit the module file again maybe?

  40. #290
    I've already reedit the DowII.module file
    Same problem...

  41. #291
    @Shuma:

    Ok, ok.
    You didnt quite understand my intentions
    I know that changes on LictorA or RavenerA would crash online
    I was tinking on something "only for mods" just as your awesome Mad Dok
    Would that be possible?

  42. #292
    Member trintong's Avatar
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    I will try moving every mods file to "Mods" folder and see what happen.

    If it not show up, Shuma will have a lot of work to do.


    Edit:

    mods in "Mods" folder work well but you can't control what mod load first.
    Last edited by trintong; 2nd Nov 10 at 9:34 AM. Reason: UPDATED

  43. #293
    Member Tyron's Avatar
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    where is the mod's folder? is it the mod samples folder?

  44. #294
    Member h0r1a's Avatar
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    You should have another Mods folder next to the ModSamples one.


    Omnomnomnomnomnomnomnomnom

  45. #295
    Member Tyron's Avatar
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    reply, i dont ill just make one

  46. #296
    Member EvilPie's Avatar
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    Come back Shuma I need this new helmet lol

  47. #297
    Had some Internet problems but the Iron Hand's helmet is done and i already started working on the Space Wolves helmet, anyway.

    @Bastonne1:

    Yeah they're only there, but most of them are ugly anyway.

    @EvilPie:

    No not really, in fact i don't even plan to make the Imperial Fists since they don't really have any interesting aesthetic qualities, but we'll see how things go on, i don't really have planned the team colors for this helmets i just make them up when i get to them, well except for the Blood Angels and Black Templars, but that's because those guys have tons of background and following and thus hundreds of thousands of diferent artworks and miniatures floating around.

    @Deus and Azariah:

    The Iron Krakens are my chapter.

    @Salamander:

    If you already re edited the module file then i don't know what the problem is, i just added the Iron Hand's helmet for testing and as you can see below it works perfectly fine, make sure that you're not running any other mods that change the unit you're trying to change with my mod since it could have a compatibility issue, for example if you're trying to use a helmet for the Force Commander make sure that you don't have other mods that change him.

    @Chronoid:

    Well when i get to Tyranids and re-do their wargear a modder could easily make it so that the Ravener Alpha looks epic with his rank 60 armor and normal Raverner's do not.

    Anyway, now that i made this helmet everything works fine except that if i try to start a skirmish i get an error, now i don't know if this is some random thing or it has to do with my stuff so if someone has that problem too report it, because if Relic has in someway made it so that we cannot edit the module file, well, first than all i would feel proud of having called their attention to the modding community(i think my mod and other's like mine are the only ones which changes the DoW2.module) and i might have to seek other modding opportunities, like... Starcraft 2.

    Nah just kidding, can't get rid of me that easily, but i do have several ideas for non-online compatible mods. Anyway, without further ado here's the Iron Hand's helmet:


    Iron Hand's Veteran Helmet:
    http://www.mediafire.com/file/ead5wi.../IHVHelmet.sga

    Team Color info:

    Spoiler



    A little note for modders, this file includes as a separate model the enhanced optics apparatus contraption thing, while this model "fits" other of my helmets it will have some glitches because it was modeled to fit the Mark 5 helmet, so it fits that one perfectly, still i like giving choices, additionally you'll notice that in the folder it has several additional textures named with colors, purple, blue, cyan, green, yellow and orange iirc, if you simply rename this texture files to _dif like the default one it will change the color of the eyes to whichever color you choose, the default one being red obviously. It probably wont be useful in anyway but eh, what the heck, i've always said it's good to have as many choices as possible.

    Anyway, enjoy and remember to report if you have issues starting a skirmish/private game or any other problems you have. Space Wolves are next, then Pure Helmet and Ancient Hero helmet.

  48. #298
    This helmet kicks major ass man, outstanding work.

  49. #299
    Member EvilPie's Avatar
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    Thanks for the new helmet Shuma it rocks

  50. #300
    Santos is back.

    And he came with gifts:

    http://forums.relicnews.com/showthre...post1045160860

    Next version will contain two major features. Feature number one is animation export! Yes I've done it, yes it works. Screenshot or it didn't happen? Here you go:
    ---
    I can't tell at this point when exactly this will be released, as I still have very long TODO list. I will probably release a beta at some point (when most obvious bugs are fixed that means ) so keep an eye on this thread.
    So what does this mean for us? Well first than all it means i now have even more work to do because i'm now free to make models for any and all races, secondly it means i get an opportunity to learn how to animate and that's the thing, those that have been following my progress since the beginning know that i'm new to all this, what you see here is all i've done in terms of modeling and texturing, i don't have any previous experience at all, so i also do not know how to animate things since i've never animated anything in my life, now i think i understand how animations works so i think learning is like modeling just a matter of practice, so i will definitively try to learn.

    In the short term all this means nothing, i still have to finish the helmets for the FC, then do a special something and then return to make more stuff, mid terms it means i can models for new units(if i want to...) and someone else can animate them, or depending on how exactly animations work i could for example give the FC a permanent cape, and in the long term it means i can do whatever i want, which means "expect Necrons, lots of them"

    And in other news, i think i'll finish the Space Wolves helmet today.

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