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[Random Releases] Shuma's Wargear Room(Ranked compatible Mods!)

  1. #401
    Yeah including the bonesword, ok we will just have to wait till then.

  2. #402
    Well that's just half the problem, Tyranids have ass rank unlocks. But yeah i do plan to make new stuff for the Tyranids.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
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  3. #403
    Member ThatOtherGuy's Avatar
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    Give them like spikes on their back or make them a bit more menacing looking. Thats my suggestion for the bugs.

  4. #404
    reskin them with zerg textures =P

  5. #405
    Hey, I was wondering if there is a non-team-colorable veteran helmet coming for the SM sergeants.

    Sorry if it has been answered already.

  6. #406
    Member Tyron's Avatar
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    its been asked before, by me , but I don't think Shuma is going to make a non-team-colourable helmet.
    Youtube of Dow2 Mods
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  7. #407
    Ahh, alright. Thanks harrydude.

    Keep up the amazing work shuma!

  8. #408

  9. #409
    Would be nice if Plague champions could get an update to their default bolter. Right now it stays pretty naked which is a shame, particularly when Plague Champions go elite.

    If shuma wants to give it a go to mod em it would be appreciated.
    Last edited by Hell-Fox; 8th Dec 10 at 5:21 PM.
    For the Emperor!

  10. #410
    I would like to ask for a little favour in the case of a space marine armour.

    Here is Jaylo's excellent looking Blood Ravens artificier-armour.

    http://img39.imageshack.us/img39/8747/relic00040.jpg

    Now I would like to ask Shuma to use the golden-spiked edge of the left pauldron on this armour, the "Holy Mantle of Elizur"
    (The right one has only spikes on half of it)

    http://img34.imageshack.us/img34/1868/relic00074i.jpg

    Please could you make a "right pauldron" version of this edge and put the two together as an armour addon that I can attach to the first armour?

  11. #411
    Shuma are you saving this for the holidays?

  12. #412
    Member EvilPie's Avatar
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    http://yfrog.com/9grelic00022vj is this what you mean deus???

    ----------

    oh and shuma this is my tyrant idea to hold me over till you get to the nids
    Last edited by EvilPie; 11th Dec 10 at 10:43 PM.

  13. #413
    That's pretty awesome. Tyranids will get some loving around the time retribution comes, i don't really want to do anything big before because, well, we don't know exactly what's changing in Retribution.

    @Dreadgoath:

    Not really, but several things have forced me to work on this more slowly, besides let's just say that what i'm doing is not a one man job so it doesn't all depend on me. The stuff i'm working on right now will not come soon, but either way i should start working on the new units i mentioned above before new year.

  14. #414
    Yes, the left shoulder pad trim edge that is spiked everywhere.

  15. #415
    Quote Originally Posted by Hell-Fox
    Would be nice if Plague champions could get an update to their default bolter. Right now it stays pretty naked which is a shame, particularly when Plague Champions go elite.
    You could just replace it with the blighted bolter that CSM tacs get.

  16. #416
    Shuma.... are you making firestorm mod?

  17. #417
    Shuma, may I ask, what program do you use to create your 3d models?

  18. #418
    autodesk's 3ds max is the most compatible for game models. It's also the only one that is compatible with santos tools.

  19. #419
    @Helpless:

    Nope, i love FoK but me and their team wouldn't mix and we'd end up bashing heads 24/7 for a considerable number of reasons. And i'm using 3dMax 9.

  20. #420
    Shuma, my darling sweet man. . .


    Can you empty your inbox?

    Please?

  21. #421
    Done and done. In other news i just finished putting together a new PC and i think i'm ready for Crysis 2, things are on pause right now since i got to fix Max and Photoshop. Also if anyone is interested in buying Mafia II for the PC for 40 bucks, pm me for details.

  22. #422
    Isn't Mafia II usually on sell for like 30 or 20$? Either way, sorry, but no. Congrats, though, Crysis 2 will have lower system reqs then Crysis 1, I hope max and photoshop work soon.

  23. #423
    Is this thing your working on work with MP?

  24. #424
    @GADefence:

    $44.99 on Amazon
    $49.99 on Steam
    $49.99 on Gamestop

    And Max is working again, so i'll restart work tomorrow, modeling and texturing should be done soon but this guy/guys/gal/gals will require new animations, so that may take longer.

    @Dread:

    Yep.

  25. #425
    Hrmm, I was wrong then. I only look at game when they're on special nowadays anyway, so that probably warped my mind ^.^

    Shuma, two questions for you, do you know a program that's smaller then 3d max that will let me look at models only?

    As well, do you know a way to add models to your .sga so you can call them while edditing .rbf? Like my scout, I got the campaign head in with an animator attachement to art. I want to do that to a few of the other characthers.

  26. #426
    Answer for the first Question:
    Download "Santos Tools 2". There's also programm included which is called "Dow2 Model Editor". With this small Programm you can view models and also attach equipment to the models, but just for show.

  27. #427
    What Spekta said, as for your second question. Nope sorry, i'm pretty much useless when it comes to coding so i wouldn't know.

  28. #428
    hey shuma just wanted to ask if u have started with moddeling on the edge of exterminatus?
    just wanna remind u like u sayd xP
    LSA|Eternal

  29. #429
    Ok well, I have another useful question for you shuma - where exactly is the "art" folder located?

  30. #430
    DoW2art.sga or whatever it's called, there's 3 or so .sgas with art files in them, when is art.sga the other is art_delta.sga and the third is 200data.sga or something like that which has the art files for Chaos Rising stuff.

  31. #431
    Good news everyone!

    Well that depends on what you consider good news, as some of you may know i've wanted to make a formal mod for Dawn of War 2 since i started doing this, well i've officially started making it, thanks to Cope's glorious tool code and i have come to terms and now have a shaky alliance between each other, i don't trust him(code is definitively a he) but i got no choice, anyway right now i don't have anything meaningful to show other than a force commander with a jump pack that can't stop jumping, awesome or hilarious depending on your point of view, probably both, either way, now i'm doing 3 different stuff, "3!?" you say? Yes, 3, this is not the secret hush hush thing i've been talking about i still got to finish that but that's mostly finished, anyway what does this mean? Well first than all this will be affected but not in a terrible way, this will work the exact same as it has always worked, each time i finish a model+textures and animations new or otherwise i will release it to the public here, i wont withhold models until a release of the mod, the only difference here is that now i will start making more new units instead of replacing stuff, so good news for modders not so much for people who just want new helmets or new looks.

    That said i'm not saying that i will stop doing it, just saying that my priorities will now be new units, new stuff. So bottom line, this thread will stay open, work the same, but you'll be getting more new units instead of just alternate looks for existing stuff, i'm still working on that secret thing, and now i'm also working on a mod. Now some of you might be going right now "oh no, he's fallen into the deadly trap of working on too much stuff" fear not, i'm well aware of that, the only reason i started coding right now is because my model/texture/animation is on hold at the moment due to software shenanigans, in the future when i start working more heavily and officialy on my mod i will start requesting coding help so i can focus more on the art asset side of things, right now i only want to make the game more... visually pleasing, ie giving units their high ranking armor, making squads mixed(what i mean by this is that some tactical marines wear mk3 helmets, others mk7, etc in the same squad), making stuff like the Force Commander jumping with his jump pack much like the Warlock did back in the day, so in other words right now i'm not doing anything awesome.

    In the end my mod and by the way, the name of the mod is going to be "Black War", in the end Black War is not going to be a closer to codex mod, already got 2 of those out there no reason to compete with them, that and i don't play the TT, this is not a "turn DoW 2 into SC/DoW1" mod either, this is not a "add more units and crap to DoW 2" mod, to put it in simple words i simply plan to make DoW 2 what people expected DoW 2 to be without turning DoW 2 into a completely different game, the game's basics will still be there, but some stuff will be changed radically, one thing that i definitively plan to add are Listening posts for example, that alone should change combat dramatically. There's a lot of other stuff that i'd like to have, but i need to consult some of that stuff with the community since a lot of that is beyond the scope of what i could do.

    Just letting you know so that you don't think i'm dead or got lost or something, so stay put for the official announcement in a thread of it's own for my new mod.

  32. #432
    Code is like a female. No matter where you put your fingers you always get in trouble at some point .. *cough* ..

    Congrats on doing more and more with your time. Next you will announce you have decided to make 5 mods at once right? :P

  33. #433
    Implementing Listening Post is seriously a big rework of the current existing gameplay. If they're suppose to function as their predeccesors in terms of defense and map control. You'll have to take into consideration about map balance in particular, I already forsee many issues within the maps of Siwal Frontier, Green Tooth Gorge, among others.

    I hope you know what you're doing :P

  34. #434
    I would love upgradeable LP's, or LP's that have an aura that allows you to call down a turret or other defense item, much the same way that power nodes allow you to call down up to 3 generators. The things I'm looking forward too most are the new units: Striking Scorpions, Dire Avengers, and the appropriate wargear for each. No more place holders! Yay!

  35. #435
    Member LokenIstvanIV's Avatar
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    Sounds Excellent! I wish you all the luck in your endeavor. It sounds cool and with your graphics and new units, I'm sure it will be great. I still have a lot of your models and helmets that I have yet to play a Campaign with. So I will still look for your cool stuff I can add with my limited skills. But now I am looking forward to your Mod. Have fun with it!


    Last edited by LokenIstvanIV; 18th Dec 10 at 2:26 PM. Reason: new signature doesn't show gif's oh well


    Cheers
    Loken, Garviel, Loyal Space Marine Captain, Luna Wolves
    Staff Sergeant (Med Ret) USMC

    LokenIstvanIV


  36. #436
    Good luck with your projects and can't wait to hear more about them, but I do have to admit that I will miss you doing new looks and helmets.

  37. #437
    Quote Originally Posted by Shuma View Post
    Good news everyone!
    I read that in his voice.

  38. #438
    I hope you know what you're doing :P
    I don't. Right now i'm just taking the Ork approach to modding, ie bashing things until they look good enough to work. :P Balance comes last thought and depending on how much of what i want to do can be done then maybe i'll even need new maps, squad sizes will definitively go up, nothing extreme(with the exception of Orks and Tyranids) but i'd also obviously like to bring up bigger units, etc, etc so maybe half the shit will not even fit in the current maps, we'll see.

    I would love upgradeable LP's
    And so would i, so if it can be done, it shall be done.

  39. #439
    Good luck. If you need help with it, I will try to give advice if I can.

  40. #440
    One note on squad sizes, while experimenting I discovered that having more than 14 models in a squad caused pathing errors and bizarre situations where models would run off on their own and not keep in formation. Granted, one could probably modify existing formation files to account for 15 - 30 models, but as of now, 14 is about the max. This was problematic because if that ONE model that ran off got into melee or got suppressed, the rest of the squad would stop shooting. So, all my squad sizes stop at 14 (gaunts/gants) or go no higher than 14 with leaders. A base squad size of 9-11 works best.

  41. #441
    Well that sucks, then again having squads of hormagaunts going up to 30 would probably be pretty problematic in the performance department. Anyway, i don't have a picture to show you but i've made a Terminator sarge, not much to look at i just pasted the generic banner on top of him and gave him a bigger power sword, so i'll release that here probably tomorrow.

    Edit:

    Additionaly, i made this little armor for the FC:



    The "generic captain armour" will also upload it tomorrow.
    Last edited by Shuma; 20th Dec 10 at 5:40 AM.

  42. #442
    Hm.....I like that Eagle and skull armour.

  43. #443
    it looks good but there is just not enough skulls in dow2 we need more more maor skulls everywhere skulls

  44. #444
    New Tacticools and Captain helmet.






    I know i said i'd release stuff today, but i got plenty of changes to do to some models so i decided to wait and release a pack for modders, most of this stuff with the exception of the new captain helmet and armor is useless to people who just want to replace stuff anyway, the armor the tacticools are wearing is just kit bashed from Relic's models, with the exception of the Sarge and the one with the Mk. 7 helmet, the sarge iirc is using the rank 60 armor of the assault marines and the guy with the mk. 7 helmet is using the generic marine rank 60 armor(epic armor+barding of ultramar). The other armors are using new models, ie they're one model not a combination of armor items.

  45. #445
    Group shot:



    HB Devastator:



    Plasma Devastators:



    Ass Marines:



    Also, quick question. Can anyone give me a list of all the weapons dreadnoughts both Loyalist and Chaos can use?
    Last edited by Shuma; 21st Dec 10 at 4:26 AM.

  46. #446
    Dexter Ramrod's Avatar
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    Shuma, those guys look amazing, even if it's just for the screenshots. Unique armor for marines is the way forward.
    Look at the bright side, kid - you get to keep all the money.

  47. #447
    Loyalist:
    -Multimelta, plasma cannon, twin-linked heavy bolter, twin-linked autocannon, assault cannon, twin-linked lascannon (other arm: missile launcher, twin-linked autocannon)
    Normally 2x close combat arms are not allowed. Storm bolter on one of the arms can be replaced by heavy flamer
    -Dark angels - same as above but can have 2x twin linked lascannon, or ML
    -Blood angels - 2x/1x blood talons (dreadnought sized lightning claws, crazy number of attacks, fast), some kind of frag launcher (works like boosted flamer in game terms, but is supposed to be a huge shotgun), magna melta (it's... Uh. Melta. And a harpoon I guess. Can't remeber the details)

    There other dreads too. Like Librarian Dreadnought (nemezis weapon like Libriarian, can use psychic powers, Blood Angels only. CAN FLY.) Or Ironcald Dreadnought that uses special weapons to demolish tanks/walls.

    Hurricane bolters on Ironclad?

    Chaos:
    -one side: Multimelta, plasma cannon, twin-linked heavy bolter, twin-linked autocannon, twin-linked lascannon (other arm: missile launcher or other hand)
    In the past they could take god-specific weapons, like Noise marine Blastmaster/Sonic blasters but the new codex cut out all the good stuff
    Visual aids:
    http://www.forgeworld.co.uk/Warhamme...s/DREADNOUGHTS
    Loyalist:
    http://www.forgeworld.co.uk/Warhamme...e-Dreadnoughts
    Some of those are introduced and used only in expansions like Imperial Armor (assault drill, seismic hammer, inferno cannon)
    DͭͭE̲̪͛́A̧̪̗̝ͨ̂̄̆̎T̐̐͒͒̄̄҉̣̝͈ͅH͕͇̪̱̋̑ͣ̎̐ͬ ̧̝T̥̖͌Ơ͋͋̔ ̬͓̘̦̼̟̑̇̔͌ͮ͋̏Ṭ̷͇̙̻̳̪͕ͣ̑H̸͈ͦ̂̐͂͆ͪ̈́E̢̿̄͊̾͆͆ͪ ̵̈́̉͒E̺̤̿̈ͤͮ̌̉͜N͐̃ͦ̅̕E̷͇̗̜̔ͮͤ̽M̴̥̃I̳͑͐̌͘E̫̒́S̡̤̰̯͚̐ͯ̐ͤ
    ͖̐͒ͩ̊͆́̚O̝ͪ͗ͬͬͮͧF̫̪̗̘͕̎̒ͪͩ͋ͅ ̣͔̔́ͦͮT͋H̺͎̫͕̖̐͟Ê̓͏̳͕͇̫̭̝̻ ̓̍̓̍̓ͯ͗́F̙̭͙̪͇̤̲̉͑͒̓̈́͒A͊̑ͥ̆̀L̴͚͉͇̞̼̗̑ͧ͒̒S͔̺̘̟̻̬ͦ͐ͩ͛Ě̯̠̹̕ ̹̮̊̈̆̓ͬͅÉ͖̟̙̮M̀Pͭ̉́̑͐̑̏E̹̬̹̭̋̌̇́R͕̣̦͎̽ͮ͗̿ͮ̏͌͢O̘̬̩̘͍R̪ͮͣ

  48. #448
    wow great work
    I love Warhammer

  49. #449
    Member trintong's Avatar
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    What a great pieces of armour ! I like how you combine thule's optic eye to commander helmet.
    Great Tactics come with great sacrifice.

  50. #450
    They look very nice, could we get them as new helmets, rather than replacements for existing ones?

    I call heresy upon Librarian dreadnoughts being Blood Angel only.

    Also, Blood Ravens and Black Templars do use two power-fist dreads.

    But then, Blood Ravens have a history about stealing other Chapter's stuff, like the Ravenwing command land speeder variant.

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