Very nice. Can't wait to see it annimated.
Hey. are you on deviantART? I think I've seen someone use this colours scheme on there. any way, it's great. there is just enoughof the blue and orange to contrast with each other but at the same time, not wreck the asthetics of the nids. If I hadn't already painted my army in hive fleet leviathan I would definately use this colour scheme!
I cant wait to see how gory the sync kills will be for the Deamon Prince
Now you see, Here at the Imperium of Man. We only use, propane fueled Promethium. Thats a flame burning heretic i tell you Hwat!
Reguarding the Dreadnought weapons, has anyone added any animations\fx for these yet? I have managed to get the plasma cannon working somewhat. The muzzle fire with sound, plasma tracer, and explosion work fine, but the charge up sound and charge up fx on the top of the plasma cannon i cant get to work just yet. theres something in the motiontree for the cannon and/or the dreadnought that needs to be added. When I add the chargeup actions from the sm plasma cannon into the dreadnought motiontree, the motiontree no longer works.
Shuma i have been rolling it around in my head for awhile, I like the idea of your Chaos Ultramarines, i think it would be pretty epic of done.
anyone making the pc wb skin?![]()
polluter, xenos!
Trashing pollutes Faith, tus infectius.
polluters, xenos if not properly cleaned can contaminate and we shall!
Brothers Keep your mind spotless, careful not to be stained, Guard it Brothers...to Battle!
..."tus xenos, chaos alike were often called polluters by the imperium of man"...
Question. If i remember correctly the CODEX does not state anything bout the 2 missing primarks right?
You can go with 'for homebrew'
You can go with 'primarchs and legion eradicated from imperial history for heresy'
You can go with 'primarchs never found'
You can go with 'killed by the empy on sight'
All are supported by different fluff.
And you can just make up your own. (alpha legion and raven's really know nothing about secrecy compared to these two)
#2560
You can also remember to (correctly) post about fluff topics in the Backstory and Fluff subforum of Tabletop Discussion.
I am an Iron Warrior! Iron Within, Iron Without!
Shuma, by the way, how can I know which animations I should use with your new models and such?
What animations will make the dreadnought lascannons shoot lasers, and what is the name for the dual sword animation files?
Thanks for the help!
@Deus:
The Dreadnought weapons don't use any new animations, they use the exact same animations as the meltagun, how to make it shoot lasers and whatever is as far as i know, set up through Santos's Model editor by editing the motiontree files, you don't need 3ds max or anything to do that but i have no clue about how it's actually done.
The dual sword animations are called, dual sword animations.
Anyway, i must apologize, thanks to a particular modding super hero it has come to my attention that there's something extra that you require to use said animations that i failed to provide, apparently the actual folders with the animations are needed to set stuff up, so my bad, here they are:
http://www.mediafire.com/file/j3hdyo...animations.zip
They would go under Data\art\race_marine\troops\space_marine\animations, have fun.
As for the motiontree stuff, BloodRavage might be able to help, he's been doing great advancements in the motiontree field: http://forums.relicnews.com/showthre...90-Land-Raider
Bloodravage and Horus are the only two people i'm aware of that know how to work with them, maybe GG knows too.
That said, from what i can tell it's relatively simple stuff, i recommend you download Santos's latest model editor from the first post in his thread and read on these posts:
http://forums.relicnews.com/showthre...post1045258845
http://forums.relicnews.com/showthre...post1045265243
http://forums.relicnews.com/showthre...post1045251421
http://forums.relicnews.com/showthre...post1045251432
Just to get started.
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Bloodravage and Horus are the only two people i'm aware of that know how to work with them, maybe GG knows too.
That said, from what i can tell it's relatively simple stuff, i recommend you download Santos's latest model editor from the first post in his thread and read on these posts:
http://forums.relicnews.com/showthre...post1045258845
http://forums.relicnews.com/showthre...post1045265243
http://forums.relicnews.com/showthre...post1045251421
http://forums.relicnews.com/showthre...post1045251432
Just to get started.
Guys can someone help. I change nob kommando face to face of nobz but i have bug with glasses. Kommando squad Nob dont have such a bug. What to do with it
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Last edited by Konfi; 2nd Jan 12 at 4:01 AM.
#2566
Requests are not allowed as per the forum rules and regulations, please, refrain from making them (in response to a deleted post).
Thanks!
@Konfi:
No clue.
Anyway, i got something for you guys:
Edit:
Ok so here's the deal, since i was on a holiday break i felt rusty when i got back to work, so instead of just jumping back onto the necrons, i decided to finish something that i had floating around, so i went with the Chaos Raptors, probably a stupid choice considering Horus already had done Chaos Raptors, but what the hell, i'm not releasing him yet though, i want to make chaos power claws, powerfist, two handed weapon, etc, etc for them, but the Raptor itself is done, check it out:
And since he's a new unit, he's coming with portraits(see the picture above), for now, enjoy. Oh and by the way, he's pretty high poly(in case you couldn't tell from the bajillion tubes he has), i didn't make him with optimization in mind, after all Horus already did Chaos Raptors that are optimized, so no sense in doing the same thing twice. Just something to have in mind.
Last edited by Shuma; 7th Jan 12 at 9:21 PM.
YAY! Finally REAL Chaos Raptors! I hope you're gonna finish up your Chaos mod pack now... what with the new demons and all that. I always enjoy your work, Shuma.
for me this head ( raptor ) is the best !
I love Warhammer
How those raptors will be implemented in game? Or as replacement to Bloodletters with other animation (instead warp they have jump)?
For some reason, I mistook blasphemous raptor quotes for the sister's seraphim lines.
Nice.
Its probably gonna be released in a modder pack since there is no actual way to replace the warp in bloodletter with jump without breaking the game. And it will look pretty weird to see Raptors teleporting.
--
MY FACE IS MY SHIELD!
MY URINE IS MY SWORD!!
Shuma, did you plan on releasing the full Chaos mod pack you talked about a while back? With the full array of demons and so on?
wait shuma made deamons?!
I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead
Hey Shuma, any chance you could put together a beauty guard field medic, and some psykers? Primaris and overseer with battle psyker squad maybe?
Guys could you possibly give the warboss a cybork body look? Like wires and bits on his chest/back and legs?
Hey Shuma, I've got a request:
Would it be possible for you to animate a spear throw move for the Farseer and Warlock? I noticed in the spear sync kills that the warlock throws his spear into the enemy and then pulls it back into his hand with telekinesis. I was wondering if you could use that animation or something similar, and make a spear throw attack that we could then link to the singing spear and merciless witchblade wargears as their special clicky powers. Also, could you make a Triskele for the Banshee exarch and a throw animation to go with it?
If it's too difficult to make the weapon fly back into their hands afterwards, we could always just have the weapon teleport back using the same effect as equipping a wargear (blue flash, weapon appears in the hand). The important part is the throw and weapon hit.
Thanks in advance!
Shuma I've got a little request.
I am using your "Captain Armor" for the FC Skin, with the normal standard Mk7 Helmet (the helmet which have the Tactical Marines).
And i noticed that the cape of the FC is buggy, because of the helmet.
Have you got a new cape skin, which solves the problem?
I think i can congradulate myself and take the pressure for all of you
I've been requesting Guardsmen with less extra armor for a year now.
Heh, good luck.
#2584
I would like to remind all citizens that happiness is mandatory.
Additionally, following the forum rules is also required. In particular, rule #1 which is no mod requests. Any further requests will result in post deletion(s) and appropriate action.
Listening Posts:
http://www.mediafire.com/file/1yy7i1...eningPosts.sga
1: These are for modders.
2: They're just models and textures, no animations, no anything, they're rushed and sucky.
3: They might be too big, but since they have no animations they can easily be rescaled(I think this is done via Santos's Model editor).
4: Tyranids have 2 listening posts simply because in the end i didn't like how the egg thing ended up looking, it's up to you which one to use.
Enjoy.
these are pretty good shuma ty i see what i can do with them.
How about
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CR Guardsmen with less extra armor?
Oops wrong thread
Last edited by GAY_WEED_DAD_69; 13th Jun 12 at 4:07 PM.
I really love all of your models.
Is it possible to bind some models to a certain colour scheme? I.e. I use your Night Lords models, but this makes all CSM have the Night Lord Helmet instead of just the Night Lords. It would be great, if it was possible to bind it to a certain scheme =)
And on a note concerning Ultramarines Helmet:
Instead of just making them roman, you could give them some of the older Ultramarines only hemlet.
http://www.games-workshop.com/MEDIA_...rd_873x627.jpg
http://images1.wikia.nocookie.net/__...nour_Guard.jpg
http://images.wikia.com/warhammer40k...cout_Squad.jpg
http://images.wikia.com/warhammer40k...ical_Squad.jpg
Do someone know how to put off ork armour? i want my orks to be without armour, just like in dow2 campaign at first missions.
I cant find needed files in 000_data. Are they exist?
@Demetrius:
In the far, far, far future.
@Nightwing:
No, and as for the Ultramarines, no point in doing anything for them now that Relic has done a DLC for them.
@Konfi:
race_ork/troops_wargear/heads/boy is the common ork without any armor, all the other files are iirc armor.
Iron Warrior helmets for modders to play with:
http://s1.zetaboards.com/The_fsc/topic/4449963/1/#new
I suggest you keep an eye on this mod http://forums.relicnews.com/showthre...post1045344189 if you're interested in Iron Warriors.
Shuma i remembered you made a male autarch. I want to ask if you will make a farseer male?
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Hey I'm new to this thread and to modding in general. I was looking at the third mod pack (page 50) and I was like:![]()
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But unfortunately, I don't really know how to get it working. First of all, I don't know if it is for Chaos Rising or Retribution? And in what folder do i put the sga file? And last, do I need to do something with the launch options? Or do I only need to type -dev ? Plz help, it looks too cool to ignore!
Dear Shuma thank for your work .You can make the model of the banshee exarch common with the head of Farseer common? Do I have unfortunately 3ds max. Sorry for language!!!
Shuma, if you ever have any free time, could you remove the backpacks from your kasrkin model? its a kickass model but with the even more kickass hellgun addon they have big ugly black backpacks clipping through them :\
Hey shuma, Whatever happend to your dreadnought skins? Wernt you making some?
Nice. Thank you for these!
"Attack" is the only order worth remembering.
-Khârn the Betrayer
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