Page 10 of 54 FirstFirst 1234567891011121314151617181920 ... LastLast
Results 451 to 500 of 2653

[Random Releases] Shuma's Wargear Room(Ranked compatible Mods!)

  1. #451
    SPEZZ MAHRENS! TODAH THE ENEMY IS AT OUR DOAH



    So you better build some listening posts to defend it.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  2. #452
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    looks good shuma gl on all this ill be sure to use allot of your stuff when its all out you allways do good work.im not getting to bad at modeling myself.

  3. #453
    Question:

    Ok, so i made hormas and termagaunt squads go up to 30, now alone ie having one or 2 squads moving together there's no problem, but once you have 4 or so together they start to bump into each other and on small maps it makes it hard for them to get anywhere, obviously this problem doesn't present itself if you have your troops scattered all over the place or if it's a big map, soooo should i keep it this way or should i bump the number down?

  4. #454
    I'd bump the number down.

  5. #455
    hey shuma, i get the general idea of what you modeling up there. but to me it looks alot like the Darlecs from Dr. Who xD.

  6. #456
    Yeah i know :P, hopefully the texture will change that. The model isn't finished though.

    And i changed the numbers of hormas and termas to 25, they work much better now and it isn't a problem to have 4 squads running around together and now they do look like a swarm.

  7. Gamers Lounge Senior Member Company of Heroes Senior Member Dawn of War II Senior Member  #457
    Very cool armour mixes, I'm especially fond of the mix between the Vandea and Destroyer armours (my favourites ).
    One step closer to the end of the decadent Eldar race.
    [...] the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops. We don’t want to do that [...]

  8. #458
    Tyranids noming each other:







    Hormas have something new and shiny.

  9. #459
    Dexter Ramrod's Avatar
    Join Date
    Apr 2004
    Location
    im in ur mech, crittin ur sl0tz
    Are those hormies with Warrior heads? Or did you go as far as modelling a crest onto the existing head? Either way, they look awesome.
    Look at the bright side, kid - you get to keep all the money.

  10. #460
    I took the warrior's crest, changed it a little bit so that it didn't look exactly the same and glued it over the hormas head, i'll change it a bit more, mainly change it so that the plates look more... pointy like the gaunt's common heads. And well i'm glad you think it's awesome 'cause i've always thought Gaunts would look awesome with heads like that, i got the idea from the Praetorian(The xenomorphs) who looks pretty much like a bigger alien with a crest similar to the Queen's

  11. #461
    Dexter Ramrod's Avatar
    Join Date
    Apr 2004
    Location
    im in ur mech, crittin ur sl0tz
    It gives them a totally different aesthetic, they look much more predatory and dangerous. Plus, a little bit of visual distinction between the two otherwise identical breeds of 'gaunt is helpful.

  12. #462
    Heh, then maybe you wont like this:





    There are tiny differences in there but nothing too big. I also got a lot of other pictures because... Well because i like Tyranids.















  13. #463
    Dexter Ramrod's Avatar
    Join Date
    Apr 2004
    Location
    im in ur mech, crittin ur sl0tz
    Hahahaha damn it, now they're the same! Is the Ravener crest different to the Warrior crest? If yes, you could try giving that to one or the other breed and see how different they turn out.

  14. #464
    Yeah it is, and i'll see how it looks on the termas later. Anyway just as a small note, all of this is pretty wip some of this stuff will probably change before i release this stuff(for example the captain's bionic eye needs to be team colorable) because right now i'm just throwing shit together for fun, it's quick and messy, but either way it looks pretty cool so meet...






    The Thornback Carnifex. A spiked beast which for some reason had no spikes in vanilla dow2/chaos rising.

  15. #465
    I thought the thorns on the thornback were long and faced forward to skewer enemies, like a reverse porcupine or a pinecone facing forward. The spine banks (frag spines and spinefist effect) are the ones that are smaller and straight up. Do we have some model pics that someone could post?

  16. #466
    Ahem

    Anyway just as a small note, all of this is pretty wip some of this stuff will probably change before i release this stuff(for example the captain's bionic eye needs to be team colorable) because right now i'm just throwing shit together for fun

  17. #467
    Dexter Ramrod's Avatar
    Join Date
    Apr 2004
    Location
    im in ur mech, crittin ur sl0tz
    Nevermind the fact that Shuma's not done tinkering with the 'fex, there's actually no Thornback pieces for the Carnifex kit, and the codex makes no mention of which direction they point, only that they are "hooked." They could be hooked forwards, backwards, or in every random direction. My TT Thornback is modelled with them backwards because I think it looks better, thus I think Shuma's pretty much nailed it.

  18. #468
    Yeah that's pretty much how they are, i'm looking at a thornback miniature in the 4th edition codex as reference, the blades are a bit wider though they don't really look like thorns either.

  19. #469
    Member EvilPie's Avatar
    Join Date
    Oct 2010
    Location
    Death world, Victoria
    Shuma thats what my tyranid gaunts looked like when I played tt good work......tell me will you consider feeder tendrils or enhanced sense's(six eyes) as a visual upgrade for the hivetyrant???

    ----------

    been trying to attach the lictor feeder tendrils and the ravener side tusks to my tyrant with no such luck yet

  20. #470
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    looking great shuma i like tyranids too gl ill keep a eye on this.

  21. #471
    @Evilpie:

    Huh, didn't know Hive Tyrants used feeder tendrils, i guess i'll do it later today.

  22. #472
    Member LokenIstvanIV's Avatar
    Join Date
    May 2010
    Location
    Central California
    Amazing stuff Shuma! The love is being felt by those Tyranids. Funny how you don't really care for the Space Wolves but they are the chapter in your Preview pics, LOL. Hope you are having fun doing your Mod. I can't wait for it to come out!

    Cheers


    Cheers
    Loken, Garviel, Loyal Space Marine Captain, Luna Wolves
    Staff Sergeant (Med Ret) USMC

    LokenIstvanIV


  23. #473
    What better way to use the Space Wolfs than food for Tyranids?




    Not really happy with the feeder tendrils, but i'll release it like this for Evilpie anyway.

  24. #474
    Member EvilPie's Avatar
    Join Date
    Oct 2010
    Location
    Death world, Victoria
    I had a hive tyrant once with two sets of venom cannons and feeder tendrils to represent enhanced sense's in table top you see, you might find this odd looking but its quite common.Thank you for your work we are very grateful

  25. #475
    And i'm just getting started





    Thornback Tyrant

  26. #476
    Member EvilPie's Avatar
    Join Date
    Oct 2010
    Location
    Death world, Victoria
    I picked the tyranids as tt army because there are so many conversion possibilites......your gonna have fun modding the nids the most me thinks

    ----------

    Shuma did you every find away to attach melee arms to the hive tyrant alpha model or is this even possible???

  27. #477
    What do you mean? Like crushing claws? Well that'd be pretty simple but Relic is suposedly doing it for Retribution.

  28. #478
    wow incredible work shuma
    I love Warhammer

  29. #479
    I was going by the codex description. The model looks awesome, like all Shuma's work. Can we expect winged warriors when Santos' animation tool is out?

  30. #480
    Really nice..... Tyranids need a few more upgrades

  31. #481
    Actually we could already do that. But let's put it this way, while it's be pretty simple to model the wings themselves i still haven't taken the time to learn how to animate, that said it probably wouldn't be that hard to animate them since one would just have to animate 2 or so animations. Soooo, yeah probably.

  32. #482
    Great! Then I humbly submit for Inquisitorial review, a request for wings for hive tyrants and for warriors. If the Emperor wills it, we may at last have a codexy nid army. With the upcoming Swarmlord unit, it would be nice for modders to have some wings for the Tyrant which, along with his wider array of weapon upgrades, would make him a viable alternative to the super melee death machine that is the Swarmlord. Also, could you model some deathspitters and twin-linked deathspitters for the Tyrants, warriors, and fexes? They are very common in the nid codex, but there are no models for them in dow2.

  33. #483
    Member boneless1's Avatar
    Join Date
    Jul 2009
    Location
    The place where life always smells bad >.<
    Heya Shuma great work, though a reccomendation on the Astartes. You could make them lore friendly, like there bolters for example a little explosion after shot, a little delay then boom. that would be awesome if the astartes had lore friendly bolt guns! Im not sure if that's possible though heh.

  34. #484
    There are lore friendly bolters in Codex Edition, although some people think the explosive effect is a tad over the top.

  35. #485
    Yeah i'll definitively make bolters fluffy, right now i'm going to try and make the FC's cape animate properly with all his animations so wish me luck. :P

  36. #486
    Shuma... IG are now confirmed for Retribution, please, instantly change them from cadians to Death Korps.... please, im fed up of cadians.

  37. #487
    Death Korps are the best!

    Anyway, I'm happy for the cape New accessories are always welcome.

  38. #488
    FINALLY WE GET THE IG!!!!. to bad they arent adding the tau tho

  39. #489
    Member shadowninja0069's Avatar
    Join Date
    Apr 2010
    Location
    Conover NC
    i will hope for tau, but we do got houres heratic and his team doing tau and othersd so theres allways hope.

  40. #490
    Member boneless1's Avatar
    Join Date
    Jul 2009
    Location
    The place where life always smells bad >.<
    Whered you see it where they confirm its IG?

  41. #491
    You cant miss it the dawn of war 2 community has a 20 page long topic about it.

    http://forums.relicnews.com/showthre...as-new-faction


    there is also that its shorter and easier to read.
    =][= "We are the hammer!" =][=

    --------O҉R̚̕̚DO҉ MA҉LLE҉US--------

  42. #492
    Member Dazz's Avatar
    Join Date
    Sep 2003
    Location
    United Kingdom
    Looking good, nice to see it is possible to mod nids considering this is the first time i have seen it done and the game is what 2 years old now.

  43. #493
    Member trintong's Avatar
    Join Date
    Jul 2009
    Location
    Bangkok, Thailand
    Good........ Now Commissar Fuklaw have to call that cloak ability for commissar is HERESY !!!

    Didn't commissar suppose to be some bad ass that stand right in front line, yelling at you and shot whoever runaway or hiding ?


    Give Commissar some armour&moral buff is better than give him cloak ability !
    Great Tactics come with great sacrifice.

  44. #494
    Gamestar.de leaked scans of their Magazine, which had a full article on Retribution, Elric translated it into english for the DoW2 community, you can find it here http://community.dawnofwar2.com/foru.../44352?page=15

    its Elrics massive quote.

  45. #495
    Good........ Now Commissar Fuklaw have to call that cloak ability for commissar is HERESY !!!

    Didn't commissar suppose to be some bad ass that stand right in front line, yelling at you and shot whoever runaway or hiding ?


    Give Commissar some armour&moral buff is better than give him cloak ability !
    I think thats a single player wargear ability. Don't think thats going into multiplayer.
    For the Emperor!

  46. #496
    I really hope we get a 4th commander slot soon. Whether relic gives us mod tools or we just figure it out ourselves.

  47. #497
    We would need to be able to legally modify the interface for that. But it would be great.

  48. #498
    Why can't we legally modify the interface? Is it off limits for some reason?

  49. #499
    It isn't, it's just borderline impossible to do it without help from Devs.

  50. #500
    Quote Originally Posted by Shuma View Post
    It isn't, it's just borderline impossible to do it without help from Devs.
    SO it is possible then ?

Page 10 of 54 FirstFirst 1234567891011121314151617181920 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •