Page 12 of 54 FirstFirst ... 2345678910111213141516171819202122 ... LastLast
Results 551 to 600 of 2653

[Random Releases] Shuma's Wargear Room(Ranked compatible Mods!)

  1. #551
    It happens, anyway here's what's in the pack:



    And just fyi the jumppack is actually the space marine jump pack not the FC one, that's one of the texture mix ups going on in max.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  2. #552
    This is excellent pack of models, thank you very much!

    One small question...How is the standard modelled to the Terminator Sergeant? Is it possible to give the standard to normal and assault terminators as a wargear upgrade for campaign?

    For some reason, these new models do not work in game, its all a black box, and it even caused the chaplain model to be a black box.

    Also, the old plague marine and aspiring champion helmets do not work either for some reason.

    Models used : all tyranid ones, both helmets, the sternguard bolter, the spiked shoulderpads, the vandea armour and the rivet one plus the captain generic armour.

    Not used: Loincloth, backpack, teleporter, jumpack, terminator and spiked armour. But those files are packed in SGA too.

    The space marine cloak khanim is not in yet. To which exact folder does that goes into? Data/Art/racemarine?
    Last edited by DeusImperator; 2nd Jan 11 at 8:18 AM.

  3. #553
    Hey shuma, great work on teh upcomming uber mod one thing tho... can you release that FC armour you previewed a while back? the one with 2 eagles? see ive always wanted shiny gold armour but the rank 60 mod im using doesnt do it for me

  4. #554
    1: No, it's just one armor with the banner glued on top, it's just a placeholder i'll do some better soon.

    2: That makes no sense, where did you put the files? This often happens when the path to the model in the code is wrong, for example the path to the Thornback Tyrant is "art\race_tyranid\troops_wargear\armour\hive_tyrant_armour_epic_thornback\hive_tyrant_armour_epic_thornback" and the one to the captain armor and helmet is "art\race_marine\troops_wargear\heads\captain_helmet\captain_helmet" and "art\race_marine\troops_wargear\armour\power_armour_captain_generic\power_armour_captain_generic" they all work fine for me.

    Not sure what could be going on with the old plague marine and aspiring champion helmets since you already had them working, what's the problem? black box or are they just not there?

    The space_marine.hkanim goes in art/race_marine/troops/space_marine replace the old one.

    Edit:

    @Helpless:

    Yeah i'll release it to replace Gabriel's armor, if you can't wait it comes with the pack above.

  5. #555
    ah thanks Shuma will it be useable for people under rank 60?

  6. #556
    It turned out something was bad with the DATA archive. I re-archived it again and it now works fine. Thanks again!

    The only problem is that the cloak-ed khanim files conflicts with Lascannon. Laser marines now glide without their legs moving, and hold the cannons at an odd angle.

    Also, the two new helmets come with a glowing purple texture.

    The old plague marine stuff either simply does nothing so that the champion has his head, or if I edit the files to go to another directory it resulsts in black box.

  7. #557
    1:

    I think i know what's the problem with that, i'll release a fix later today.

    2:

    That means there's textures missing. Do you have the tt marine helmet and the black templar helmet? If not download them and simply put them in place(race_marine/troops_wargear/heads) and that should fix it.

    3:

    Dunno what the problem is, try re downloading them, did they work before? Or did the problem just come up now?

  8. #558
    great model pack
    I love Warhammer

  9. #559
    I just installed them a few days ago.

    I'll download the helmets, I did not know they too were needed.

    Thanks for the help!

  10. #560
    I've been away for a looong time so can someone pls refresh my memory and tell me the exactly place those files are supposed to go? I have no idea where the art folder is supposed to be located lol.

  11. #561
    Member EvilPie's Avatar
    Join Date
    Oct 2010
    Location
    Death world, Victoria
    http://img442.imageshack.us/i/relic00004.jpg/

    thank you very much shuma now the only problem which do i like more lol

    http://img585.imageshack.us/i/relic00007.jpg/

  12. #562
    Nice I've always wanted to try out that golden FC chestpiece that you always show in your images :P

    Edit: Hm for some reason I cannot get the gold chestpiece to work instead it's just blank armor with the chapter badge but he shows up with all the other pieces like the golden gloves with just one eagle on his left shoulder and a skull emblem on the other shoulder instead of an eagle. Also the purity seals doesn't show up either.
    Last edited by Hellspawn; 3rd Jan 11 at 1:06 AM.

  13. #563
    That's the commander armor from Relic, my armor is called captain_generic

  14. #564
    Hi Shuma, awsome work. Really improves the feel of the game in my humble opinion. Am having some difficulty with the loin cloth at the moment, seems to be doing what the cape did with anything other than the hammer - you know the old triangle between the legs deal. Any ideas where a muppet is going wrong?

  15. #565
    Thanks Shuma finally got it to work!
    Last edited by Hellspawn; 3rd Jan 11 at 1:14 PM.

  16. #566
    No problem Hellspawn.

    Am having some difficulty with the loin cloth at the moment, seems to be doing what the cape did with anything other than the hammer - you know the old triangle between the legs deal. Any ideas where a muppet is going wrong?
    The loincloth only works with the sword 'n gun combo at the moment, ie the blade_range_gun whatever it's called animation. Are you using that one?

    @Evilpie:

    Enchanced Senses looks pretty cool with the six eyes and the tendrils.

  17. #567
    Ahhh I see! That be the problem then. Cant wait till we can all don our loin cloths!!!

    SShuma, some of the download links dont seem to work. Any where else I can grab your work from?

  18. #568
    Which ones? Because a lot of my old files where lost in the great filefront blackout.

  19. #569
    Shuma whats your job cause relic would really need someone as awesome as you for their team.

  20. #570
    I wonder with new animations if terminator FC armor can be made into chaplains terminator armor o.o
    =][= "We are the hammer!" =][=

    --------O҉R̚̕̚DO҉ MA҉LLE҉US--------

  21. #571
    I know its pretty unlikely but I'd like to add some suggestions. Though I like ( and use^^) your helmets, I feel like the SMs need some more adornments beside the head. Relics look like they where merely painted on. I unlocked almost all wargear for them but just don't look right to me (als chest's too big, head too small, but thats a different story).

    Spoiler



    Spoiler



    Spoiler



    as a FCtermie perhaps, would be sooo awesome :>

    Spoiler



    Spoiler



    Spoiler



    A TM hemlet only, or more perhaps ^^
    2vs2

  22. #572
    i would give my life for you to make a skin for tac marines to have the armour of the Uber Honor Guard Ultras. Those hemets with teh eagle are just so awesome.

  23. #573
    It might already have been asked but ... Do you know any purely graphical mod for campaign? Some mod that would regroup every new helmet/ weapon/armour model into one? No change to squad size or damage, just embellishment.

  24. #574
    The honour guard in eagle helmet would be great for a lot of other chapters too (any that has eagle or raven in its name for example).

  25. #575
    +1 vote for an eagle helmet.

    What's the word on the weapon fx? Can we add new ones yet?

  26. #576
    Member Calgar's Avatar
    Join Date
    Mar 2010
    Location
    On the frontline
    I would give whats left of my soul to see those honour guard helmets in.
    I'm not depressed, the world's just happier than me.

  27. #577
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    Shuma just a quick question is there anyway to make your helmets appear for the captain in last stand and still make it online compatible??
    Youtube of Dow2 Mods
    Lords of the Warp [Closed]
    Black Templar Campaign

    Tyron: Creator of:
    - Lords of the Warp
    - Black Templar Campaign

  28. #578
    @harrydude:

    Yeah you'd have to replace the sm helmet(sm_head i believe) with whatever helmet you want to use for the captain, it's as simple as copy pasting and renaming the file.

    @Gabriel:

    We cannot make new ones, but we can easily change the fx of weapons, you should already know this you did it for codex edition.

    And yeah i will make the honor guard helmets eventually.

  29. #579
    Bandwith exceeded by the way =P

  30. #580
    Yeah i know, people tend to notice when it's at the top of the first post in my other thread , on a completely unrelated(and probably disturbing) note i have a new obsession, watching Gordon Ramsay's Kitchen nightmares show on youtube.

  31. #581
    Haha, I watched all seasons on youtube, maybe not the latest 2, but w/e.

    I feel quite dirty after doing it

  32. #582
    I would just want to change the color of the lasgun fire to red or blue, so we have some new beams to use if we want.

  33. #583
    I downloaded the SM Veteran pack so far so good but one question.
    Is there a file that adds a full helm for Avitus?
    I like my marines with helmets lol.
    Thanks in advance.

  34. #584
    @azreil1:

    Right here:

    http://www.mediafire.com/file/ummpnp...0/AEHelmet.sga

    At least i "think" that's the one with Avitus's full helmet, it's a big ugly though since it was from when i was just starting this.

    @Gabe:

    I can't really say yes or no without looking at the files first, but in theory it should be pretty easy to do that.

    @Caeltos:

    We all do, i think it's normal though.

  35. #585
    Thanks man fixed my one annoyance with this game.
    All my leaders in TT wear helmets to lol bare heads annoy the hell out of me.

  36. #586
    Member ThatOtherGuy's Avatar
    Join Date
    Feb 2010
    Location
    I really cant remember
    Hey Shuma, the pics you posted on page eleven don't show up. All it says is to upgrade to photobucket pro.

  37. #587
    I sound bold, but could you consider doing some honorguard, or some other special looking body for SM? They look like power rangers with symbols painted on their shoulders in vanilla

  38. #588
    Hey power rangers are awesome.

  39. #589
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    For six year olds -_-

  40. #590

  41. #591
    Member Tyron's Avatar
    Join Date
    Jan 2010
    Location
    Norwich, England
    Shuma where do I go to rename the file for changing the captains helmet for last stand? And will it still be online compatable?

  42. #592
    Shuma, I can't see any pics of your work because it says "bandwidth exceeded." Could you perhaps move your pics to a site like Horus or Nostromo uses, rather than photobucket?

  43. #593
    how do you get bandwidth exceeded???

  44. #594
    Shuma, there's a problem downloading your chaplainmodders.sga from the bits'n'pieces page. It says that permission is denied on Chrome, and it says that the link is broken or does not exist if you try to d/l it with IE.

    I need that chaplain and the termie chaplain! For the Emperor!!!! I just got my comp fixed and I'm working on CE, this is the last thing I need.

  45. #595
    @Gabriel:

    Horus also uses photobucket he just doesn't get as many views as i do because he doesn't upload as many pictures, i guess. And i just checked and all the downloads for the Chaplain work perfectly, try firefox.

    @harrydude:

    Yeah it still will be online compatible, and all you got to do is copy paste the helmet you want to use(say the bt helmet) into the space_marine_head folder, then delete the original space_marine_head.model file and rename the bt helmet to space_marine_head, pack it into a .sga again and you're done.


    Oh and Power Rangers are awesome, well they were when they used motherfucking robot dinosaurs.

  46. #596
    IS the current ChaplainModders.sga fixed so there's no "nobackpack" glitch and no pink texture? Or do I have to d/l and fix it manually?

    ----------

    UPDATE: I downloaded him and he looks great, but he's missing his head. Where is the chaplain's head located in the sga? I just see armor files, weapons, and accessories like the backpack and jump pack.

  47. #597
    The fixes are separate files, and there's no separate model for the head.

  48. #598
    Right now I can't get the head to display. Everything else works great, but only the Termie Chap has a head.

    ----------

    Alright I was using chaplain_cloth, now I am using chaplain and I have his head, but his loincloth is glitched and it either doesn't animate, or it just turns into a long "v" shape. I really like the writing you added to it, so how can I get it to work right?

    ----------

    Now I understand, use the chaplain and the chaplain_cloth attachments. I downloaded and used the headfix for the termie chap, and now he has a head that isn't pink, but the cape is still pink. Any advice?

  49. #599
    Are you sure his cape folder is in the accessory folder? As for the chaplain's animations, this guy was done before we could edit animations sooooo if you want to use him with the loincloth make sure to use the librarian animator, if you use the space marine animator then don't use the loincloth.

  50. #600
    Aren't you making a loincloth and cape animator that works with every weapon setup?

Page 12 of 54 FirstFirst ... 2345678910111213141516171819202122 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •