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[Random Releases] Shuma's Wargear Room(Ranked compatible Mods!)

  1. #1101
    Member General Stukov's Avatar
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    Thanks for the quick response Shuma! I love your models but guardians could get a bit of an upgrade in terms of different helms like one has a the helm off and around his belt, the other has one of the older ones with a rebreather (and one of the grill ones). If you'd like an idea man I have plenty of them, but skills in 3ds max is not one of them skills currently... If you're willing to take a crack at the guardian platforms, maybe make them like the heavy platforms where they are piloted? Was also hoping that Retribution would bring in the black guards when I first heard about it but found out ulthwe wasn't continuing on fragmented was a bit saddening... But honestly I dunno why swooping hawks or striking scorps weren't added... I'd rather have those guys... or instead of the brightlance platform firedrakes...

    "When there is no other way, the perilous path is the only road to salvation." -=Eldrad Ulthran, Farseer of Ulthwé Craftworld=-

  2. #1102
    Shuma, I was wondering if you'd consider releasing each of the DKoK reskins separately as modular installs?

    I will admit that I sometimes miss seeing Castor's characteristic glare and the classic Storm Troopers, even though I'd rather keep the awesomeness that is the gas masked Krieg infantry, HWT's, and ESPECIALLY the Ogryn (my favorite of your work thus far).

    It'll be that much better if we can freely mix and match Cadians + Catachans + Krieg + Chem Dogs + whatever other incredible skins you decide to make available for the Guard in the future.

  3. #1103
    Member PanzerKrieg's Avatar
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    I like you ideas for the eldar, stukov ! Those sound great, and i like the general idea behind it (more uniqueness in individual troopers in armies), but im not sure if i cant be done without breaking MP. Still, even if that was just a single-player thing, it would still be awesome.

    Also, in line with the eldar statements previously, Might just be me but, for some reason the warp spider exarch and farseer helmets arent working for me. Its probably a user error but, meh.
    For the Emperor !

  4. #1104
    Can't wait for my Chem Dogs... Can't frickin' WAIT.

  5. #1105
    Amazing work Shuma! IG just reached over 9000! Can't wait to replace those stupid looking Catachans with some Krieg Engineers! Thank you for all your work!

  6. #1106
    hi again Shuma! I dled almost all the files in ur first post and followed instructions but the game simply just didnt start! I looked at the task mngr and it showed the dow2 process for a sec and then the dow2.exe process dissapeard. Any fixes?

    oh hears pic:

    Spoiler



    as u can see:

    1. i only have 1 since i didnt want to write that all/planning to do it later.

    probs:

    1. crash/ game doesnt even start/no crashreport
    2. instruction or puttting it in the gameassets/mods folder like in retribution doesnt work

    Info:
    1. Im using chaos rising

    Qs:
    will it work if in the place where it says "; Note: the engine mounts the following automat(g)ically:
    ; movies: GameAssets\Data\Movies
    ; folder: GameAssets\Locale\<lang>"
    at the end of the area i put ;sga: gameassets/mods

    pls help me

  7. #1107
    I think your module file's archive list has to start at archive.01 and move on down. That's the way the dow2.module looks. Dow2 isn't very mod friendly and the slightest numerical typo can cause a ctd.

  8. #1108
    This is awesome beyond words.

    How can you get the skull-helmeted Commissar lord tough? Is he work in progress?

  9. #1109
    @DeusImperator: The Skull helmet for the Commissar is gained by unlocking his Rank Gear. At a certain rank in Multiplayer, his skull helmet should unlock.

  10. #1110
    Aaaaah....I'll never see it until I mod Retribution .

    Still, its very epic!

  11. #1111
    @Stukov:

    Well that does sound good, i might do something like that for Eldar, as for additional Aspect Warriors, well i can't do that with this mod since it would break online play, but i definitively plan to add all Aspect warriors in my Black War mod, but that will obviously take a while, but i hope that DoW 2 still has a long life ahead of it.

    @VT08:

    Yeah, but that will not happen this days, since many of the Death Korps use files from other Death Korps(for example engineers use some textures that grenadiers also use) things have to be moved around a bit, but i'll definitively do it soon-ish.

    @Panzer:

    Well the farseer helmet's will not appear in the campaign, but they should appear in TLS and MP. How did you install them?

    @Grievus:

    Gabe is correct, you're missing archive.01, all you have to do is change the numbers so that it goes archive.01 then .02, .03, etc.

    Anyway, plans: The Chem dogs seem to be very simplistic so i decided to do more for them than just giving them a mask, but it'll take a bit longer, that and i currently have to take care of something else, so you'll have to wait a bit longer. Either way, April should be a good month for this mod.
    Pro-Skub, supporting the idea of new heroes for the Last Stand as DLC since 1967.
    Mod forum: SWR

  12. #1112
    Member General Stukov's Avatar
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    Spoiler



    More varied like those, I couldnt find the older ones with rebreather but I'm sure there are conversions out there. Was hoping to see this helm for our farseer babe..

    Spoiler



    I think the Seer council needs a bit more diversity as well. I was hoping to see more eldar maps in dow2 but relic has yet to deliver my craftworld sexiness!

    Also how do I add that warp spider helm without making it for ranked again?
    Last edited by General Stukov; 20th Mar 11 at 1:43 AM.

  13. #1113
    Member dr0w's Avatar
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    is there something wrong with the retributions graphics? it seems much worse than chaos rising.especially the army painter

  14. #1114
    Member General Kong's Avatar
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    @drOw: the reason is that bloom was removed from retribution, they used it in the first two games to hide some of the textures, in retri not only are the textures on the units brill, but also Retri has a dark atmosphere to it
    Damn It Ravenor, im a chaos worshipper, not a loyalist
    They mapped for our sins: http://mapsofwar.info/
    Chocolate?

  15. #1115

  16. #1116
    Member dr0w's Avatar
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    another question then.

    are the color schemes same in retribution compared to chaos rising.i managed to equip my diomedes with captain armor(extracted from archive then renamed it); but its red parts were much brighter than it should be, compared to other sm units.

    i would love to post a screenshot but i formatted my pc

  17. #1117
    @Shuma: More for the Chem Dogs? Promise me you'll use the Chaos Rising Guardsmen as a base body for whatever you're doing. I hate the new Retribution Guardsmen so much... Thank you so much, man!

  18. #1118
    Member General Stukov's Avatar
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    @Shuma your download says I need to be signed in for the Chaplain download, did you get a new link for the librarian to chaplain one?

  19. #1119
    Hey shuma could you do a heretic replacement with those traitor guardsmen?

  20. #1120
    Member General Kong's Avatar
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    @Deirakos:i love those ones, especially the middle one, will be a perfect replacement, but of course we will have to wait if shuma has interest in doing it
    Last edited by General Kong; 23rd Mar 11 at 12:17 PM.

  21. #1121
    Member General Stukov's Avatar
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    I've noticed in his deathkorps textures they arent as crisp as the previous ones, is that a DoW2/CR thing to where it would look a lot more crisp there or is that the actual texturing done? I still love the models tho... I wish we had more for all the other ones! also... LOVE that chaplain model... can I have your babies Shuma?

    Also can you do some updates for the devistator/tac marines armor? They seem to have taken on a solid shell shoulderpad (not framed like the force commander's or apoths) can you convert them back into that and/or sternguard for the tacs? I love your models but wonder why you only did the helms...
    Last edited by General Stukov; 22nd Mar 11 at 8:22 PM.

  22. #1122
    Is there any way to get Diomedes skin a lighter colour?

    It would be great if you could get it roughly the same colour as the old FC, just so it looks a little less grey.

  23. #1123
    Quote Originally Posted by Shuma View Post
    Well that does sound good, i might do something like that for Eldar, as for additional Aspect Warriors, well i can't do that with this mod since it would break online play, but i definitively plan to add all Aspect warriors in my Black War mod, but that will obviously take a while, but i hope that DoW 2 still has a long life ahead of it.
    Well, I'm sure some other people making their own mods would still appreciate some new Eldar stuff.

  24. #1124
    Member Tyron's Avatar
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    Shuma, just wondering about those darkelf models and stuff you're working on, are you thinking of replace the normal eldar race to add them in, to keep it online compatable, a lot like Noodles Tau mod?
    Youtube of Dow2 Mods
    Lords of the Warp [Closed]
    Black Templar Campaign

    Tyron: Creator of:
    - Lords of the Warp
    - Black Templar Campaign

  25. #1125

    Imperial Guard

    AWESOME WORK MAN!!!

    Im loving the Kriegs and the epic Librarian, really cool!

    But, is this broken?

    http :// img826 . imageshack . us/i/dow22011012810482650sig .jpg/

    This awesome FC and the loincloths/capes for the FC arent working too, am I doing something wrong or is it broken?

    If it is broken, can you post a tutorial to what you must change in the .sga to get it to work?

    Thanks, and again AWESOME WORK.

  26. #1126
    @Stukov:

    That's actually the helmet i plan to make for the farseer, and i know which rebreater guardian helmets you're talking about. As for the WSE helmet, honestly i have no idea, i don't even remember how i made it. The Death Korps guardsmen do have shitty textures, but if you're referring to the general, commissar lord, ogryns then it must be the bloom thing, althought i'd assume that textures would look more crisp in Ret.

    @Potato:

    Of course.

    @Deirakos:

    Someday, yes. Unless the next DoW game is a significant improvement over this one and has mod tools i'm not going to be leaving DoW 2 anytime soon, so i think i have plenty of time to do whatever the hell i want.

    @Shas aia:

    Why? You're racist? Can't stand having a space Arab guiding your space marines? Just kidding, well i could do it but in all honesty i don't see much reason to do it, especially when all this started precisely to hide the FC's hairesy from sight, now Diomedes might not be a Hairetic but his ugly face probably offends the Imperial creed in another way anyway.

    @Harry:

    Originally the Dark Eldar were going to be the final boss for One Product's Killteam mod, however One Product disappeared and the Dark Eldar were left homeless and without purpose, either way no, they were not meant to be a replacement mod and will never be, i honestly don't have Noodle's patience to do it that way, and i'd have to come up with new stuff to replace some crap, like the Wraithguard and platforms, on the other hand now Promythyus has opened the door to implementing new commanders and races, so maybe, maybe, someday, i might(or might not) make a Dark Eldar race mod, but i seriously doubt that's going to happen, because by that time the Necrons will have a new codex, and they'd obviously be my priority.

    But i am going to finish at least the Warriors and release them, someone can find a way to implement them somewhere, or they'll be left abandoned.

    @Vanghoul:

    The helmet is broken, the armor isn't, but to get it you must be rank 60 in MP, to see if it works you can check in the Campaign if Gabriel has it, because the armor replaces his. As for the loincloth and cape, i think i just released a modder version as a beta/test/something, they're not finished, but, that's what i'm working on at the moment(in between playing Shogun 2), hence why i haven't bothered to post any updates, i don't really have anything to screenshot.

    Either way it'll be some days until the animations for that are finished

  27. #1127
    Thanks a ton Shuma. Glad you share my thoughts on the Marine-Sized Guardsmen in Ret lol.

  28. Gamers Lounge Senior Member Company of Heroes Senior Member Dawn of War II Senior Member  #1128
    Shuma, did you explore some avenues to customise Catachan headgear by chance? Different accessories tied to the different weapons should give this bland unit some desperately needed variety, maybe you've already had some attempts with this and could recommend parts that can be easily tacked to the regular Catachan model?
    One step closer to the end of the decadent Eldar race.
    [...] the reason we don’t like DRM solutions is because they punish the innocent and they have to jump through all these hoops. We don’t want to do that [...]

  29. #1129
    Shuma if you don't mind, I would love to add Dark Eldar to Codex Edition once we get the additional races and commander mod ironed out (thanks Promythyus!) ... aaaaand your work is so good anyway, I'd really like to see how you create the stuff from the new DE codex.

  30. #1130
    Thanks for the great work Shuma, greatly appreciate it.

    Ok, could Shuma or someone else here help me, this should be simple but it seems like a clear cut installation explanation would be much appreciated.

    I downloaded the file into the correct location: Valve\Steam\steamapps\common\dawn of war 2\GameAssets\Archives

    Then editing the DoW2 Module File, what exactly should I edit, I mean I do not see any extra line that has the kriegPack.sga file name present.

    Per post # 1106 that guy had or should have the following:
    archive.01 = gameassets\archives\smep.sga
    Should I just type this in, and make sure all achive #'s are in correct order.

    This is what the bottom of my DoW2 Module file looks like:
    Code:
    [data:common]
    folder.01 = GameAssets\Data
    archive.01 = GameAssets\Archives\002_campaign.sga
    archive.02 = GameAssets\Archives\002_laststand.sga
    archive.03 = GameAssets\Archives\002_multiplayer.sga
    archive.04 = GameAssets\Archives\002_extra.sga
    archive.05 = GameAssets\Archives\002_data.sga
    archive.06 = GameAssets\Archives\001_campaign.sga
    archive.07 = GameAssets\Archives\001_laststand.sga
    archive.08 = GameAssets\Archives\001_multiplayer.sga
    archive.09 = GameAssets\Archives\001_extra.sga
    archive.10 = GameAssets\Archives\001_data.sga
    archive.11 = GameAssets\Archives\000_campaign.sga
    archive.12 = GameAssets\Archives\000_laststand.sga
    archive.13 = GameAssets\Archives\000_multiplayer.sga
    archive.14 = GameAssets\Archives\000_extra.sga
    archive.15 = GameAssets\Archives\000_data.sga
    Thank you, much appreciated.

  31. #1131
    Per post # 1106 that guy had or should have the following:
    archive.01 = gameassets\archives\smep.sga
    Should I just type this in, and make sure all achive #'s are in correct order.
    SMEP is the Space marine elite pack, since you downloaded the Krieg Pack you should write "archive.01 = gameassets\archives\kriegPack.sga" and make sure the #'s are in order, if you download other stuff then you simply add it there and make sure the #'s are in order, do note that the reason you should put this in archive.01 is because that's the last archive loaded when the game starts and thus it overwrites the previous archives, so you can mix and match stuff, for example you could download the SMEP marine pack, but say you don't like the FC's helmet in that pack, you can then make the SMEP pack be archive.02 and then make your preferred FC helmet be archive.01, then that helmet would overwrite the FC helmet from the SMEP pack but not the other files.

    That's just an example, the FC helmets haven't been updated for Retribution and none of them work with the exception of Diomedes's helmet.

  32. #1132
    is Eliphas's Helmet only works in campaign? becuase my MP CL still wearing that ugly helmet
    Last edited by Godwindx; 26th Mar 11 at 10:18 PM.

  33. #1133
    I just figured it out, thanks so much for the quick reply Shuma, you rock man.

    I got it now, silly me.

    Keep up the great work Shuma

  34. #1134
    I don't suppose you'll put your skills in DOW 1 modding, will you?

    Nice job with the Krieg!
    Where's the Bloody Taanks!!??

  35. #1135
    @Sporty:

    Nope i haven't, but iirc catachans are made in such a way that there really isn't much option for customizing them without going into max and changing stuff.

    @Godwind:

    Yeah it only works for the campaign, i'll release a second version that also changes Araghast's helmet in the future separately, mainly because Araghast helmet's is awesome and i know many wouldn't want to replace it, i just don't have time to do it right now.

    @Guardsman:

    The DoW I community is shock full of mods, modelers, texturers, animators, voice actors, etc, and many of them are much better than i am, so i don't really see much point in doing anything for DoW I especially when DoW II looks so much better than the first one, and DoW I is reaching the point where there's nothing new to make, not to mention that the stuff i'd like to do is either already done or being done in DoW I.

    All that and i like DoW II more

  36. #1136
    That is actually my reason too. Plus I'm a sucker for good graphics.

  37. #1137
    Awesome work on the death korps. But it looks like they don't display badges, or rather the badged will be spread all over their coat. Any fix coming?

  38. #1138
    hey shuma, anyway you could make this helmet for the stormboyz? would be epic. thanks for all your hard work regardless

    Screens


  39. #1139
    haha it looks like you XD

  40. #1140
    I love Death Korps mod. If anything i would like Stormies and Catachans to be a little more distinguished from normal Guardsman on the field. Sometimes its hard to spot them but i suppose its how it has to be.

    If i may propose something it would be changing Bloodletter and in later date Bloodcrusher to something more nurgley so we can have monogod daemon forces. Changing Bloodletter to Plaguebearer should be easy. However making Bloodcrusher into something like Beast of Nurgle would propably take a bit more of work.

  41. #1141
    Talking about Chaos, now that we have Nurgle and Slaanesh marines, how about doing the Tzeentch and Khorne marines?

    I mean, can you make a mod that changes the texture of a unit when it receives an upgrade?

    It would be VEEERY cool to have Chaos Marines turn into Khorne Berzekers when they get the Mark of Khorne upgrade, and Rubric Marines with Mark of Tzeentch wouldnt it?

    Sorry for bad english.

  42. #1142
    hes already done khorne and tzeentch and no you cant have it so they upgrade into it all or nothing =D

  43. #1143
    shuma did Khorne Berzerkers? can't remember that

  44. #1144
    I could've sworn i posted a reply here the other day, whelp, guess i'm going insane.

    @Kami:

    In short, yes, but unfortunately i can't make it so that badges are applied to them but i can and will definitively fix the giant badge issue.

    @muertz:

    Nice hat, so yeah, sure why not? But iirc Ork's heads change with rank unlocks, which rank should i change?

    @Baneboss:

    Precisely, plague bearers are something that have been in my to-do list for a while, and if i do them i'd have to do change the bloodcrusher, because, well it'd be weird to have a plague bearer riding a bloodcrusher.

    @Vanghoul:

    I did Tzeentchian marines a while go, but not khornate ones, but either way no, i cannot make it so that their armor changes depending on the mark they choose without changing the code, and that'd break online. Not to mention that it wouldn't make much sense, a mark is just what it sounds like, a mark, an icon, or something, it's not something that would completely change you just because you take it.

    Anyway i got good news everyone, now the Force Commander can permanently wear a cape and loincloth, in fact all marines but devastators can. I'm planning to do a little something, campaign themed for Diomedes soon and i'll release the necessary stuff for modders to use and i'll add the cape and loincloth to the other FC helmets when i fix them for Retribution. But right now, it's time for more Shogun 2.

    Edit:

    I did a khorne lord in power armor, but he was broken and buggy, i think i even removed the download from the first post, although the download for modders should still be there. I do plan to make Khornate marines though.

    Khorne Bersekers and Rubrics are something i have planned for my mod.

  45. #1145
    Member Chaos Godstone's Avatar
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    ... i got good news everyone, now the Force Commander can permanently wear a cape and loincloth, ... But right now, it's time for more Shogun 2.
    You really are a tease!

    Would it be possible that the Techmarine has had his servo-arm's bones placed into all the animations while you were modding them, so he can use melee and heavy weapons without having a silver line snaking between his legs?

    Also, on changing the Bloodcrusher, you could use something like this beast:-

    Just give it some rusting armour, some strange pipes, some oozing sores, some mechanical optics and a Plaguebearer sat atop it and its done! Now think of it crawling toward the enemies of Nurgle. I make it sound like you could make it over a pot of coffee.
    The idea is born from seeing the Blight Drone.

  46. #1146
    Me? A tease? Never!

    Anyway, i had something more along the lines of this in mind for the Bloodcrusher nurgle replacement:



    Of course it wouldn't be identical to that but, yeah. As for the Techmarine, well it wouldn't be hard, so, sure.

  47. #1147
    the epic head, not a fan of the caged helmet on the stormboyz that much, really im not a huge fan of most of the orkz, they look off compared to the mini's

    by the way that nurgle beast is sweet as hell, be cool to see that thing running around the battlefield

  48. #1148
    Dark Angels DLC announced.... the FC has a Scout like cape... will this be new animations for everything? I hope theyre still colourable, any ideas for mods with this Shuma?

  49. #1149
    The Captain's cape doesn't even look like it will be animated like the current FC's cape, it looks more static and as if it was thrown in there just for kicks and aesthetics, the Captain's cape is not even like that:

    http://www.games-workshop.com/gws/ca...Id=prod1060219

    I doubt it has any new animations, they'll probably be team colorable too but it seems like the scheme has been changed around, for example the Ven Dread appears to be colored with the secondary color now, and one would assume the same goes for Terminators to make the Deathwing. Either way, i don't think this is Relic's doing, and if it is, i doubt what we know is completely true, it's probably some kind of joke, or at least i hope so. Because if it's not a joke, then it will become pretty clear why they've been so adamant on the release of modding tools... And that spells disaster for the modding community of their future games. After all, if they planned to do this kind of stuff and sell it for 5 bucks then they can't have people around who can do the same for free.

    I planned to do Dark Angels someday in the future, but if this is from Relic then i'd be entering dangerous territory by even going in to Dark Angel territory. tl;dr: I don't like this, and i hope it's a joke or that there's more to it than charging almost ten bucks for a sub par DLC product.

  50. #1150
    they'll probably be team colorable too
    Quote Originally Posted by Thunder
    Their paint can't be customized, they are the Dark Angels.
    Easy enough to fix I would think but would have prefered them to come with the ability to paint them since they are supposedly priced at $7.50.
    Quote Originally Posted by SPEZZMAREN
    The Inquisition only works business days?

    "I'd love to help with your daemon problem, but today is Sunday. No, no sir, I understand the forge world is overun with heresy, but i'm afraid today is my day off. No sir, please dont get angry...sir? Sir? Hung up on me..."

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