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Homeworld 2 Visual Overhaul

  1. #101
    Member Krnt's Avatar
    Join Date
    Jul 2009
    Location
    Bridge Between Worlds, Core of the Universe
    Those messages seems to be caused by the map, or the gamerules used, since the ones that you are using are not original.

  2. #102
    Member maxdamage's Avatar
    Join Date
    Dec 2003
    Location
    Gauteng,South Africa
    Well that is the mod's gamerules as I haven't done anything to them.It can't be affected by a normal map in HW2 anyway.
    ::

  3. #103
    Member Krnt's Avatar
    Join Date
    Jul 2009
    Location
    Bridge Between Worlds, Core of the Universe
    First "4P_GEEN_MURE_VAN_UITSTRALING_MAX.LEVEL" is not a Homeworld 2 original map, but I found the problem,
    please delete this folder:
    "\Data\scripts\startingfleets"

    Sorry, seems that someone made a mess with the vagyr starting fleets.
    Also I've found some other unnecessary changes in some other folders, I thought they would keep it as clean as possible.

  4. #104
    Member maxdamage's Avatar
    Join Date
    Dec 2003
    Location
    Gauteng,South Africa
    Never said my map was a Homeworld 2 original map.Will delete the starting fleets folder.Thanks.

  5. #105
    Any updates? Any easier way of installing?

  6. #106
    Member
    Join Date
    Oct 2010
    Location
    germany
    i know, it´s been a while... but i´m back at playing hw2

    back in the day, i got this crash on start of mission 5... like some others here. I didn´t get a crash.log file, so i deleted all "Ship\MEG_GEHENNA_xy" files.
    I found out, that deleting just "Ship\MEG_GEHENNA_3\" folder would be enough to get no further crashes on this mission. (And the megaliths don´t look weird)

    Unfortunatly, nobady is maintaining the mod, i guess. Latest revision is still 123 from 2010.... ;(
    Last edited by Elowan; 6th Oct 12 at 12:12 PM.

  7. #107
    does anyone know when the SVN container is going to get working again. I can't mod this classic amazing game.

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