Those messages seems to be caused by the map, or the gamerules used, since the ones that you are using are not original.
Those messages seems to be caused by the map, or the gamerules used, since the ones that you are using are not original.
Well that is the mod's gamerules as I haven't done anything to them.It can't be affected by a normal map in HW2 anyway.
First "4P_GEEN_MURE_VAN_UITSTRALING_MAX.LEVEL" is not a Homeworld 2 original map, but I found the problem,
please delete this folder:
"\Data\scripts\startingfleets"
Sorry, seems that someone made a mess with the vagyr starting fleets.
Also I've found some other unnecessary changes in some other folders, I thought they would keep it as clean as possible.
Never said my map was a Homeworld 2 original map.Will delete the starting fleets folder.Thanks.
Any updates? Any easier way of installing?
i know, it´s been a while... but i´m back at playing hw2
back in the day, i got this crash on start of mission 5... like some others here. I didn´t get a crash.log file, so i deleted all "Ship\MEG_GEHENNA_xy" files.
I found out, that deleting just "Ship\MEG_GEHENNA_3\" folder would be enough to get no further crashes on this mission. (And the megaliths don´t look weird)
Unfortunatly, nobady is maintaining the mod, i guess. Latest revision is still 123 from 2010.... ;(
Last edited by Elowan; 6th Oct 12 at 12:12 PM.
does anyone know when the SVN container is going to get working again. I can't mod this classic amazing game.
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