Wed Nov 10 06:24:34 2010
Loaded Archive: 'Homeworld2.big'
UTIL -- filepath failure, path doesn't exists 'C:\Game Files\Sierra\Homeworld2\data\locale\english'
Loaded Archive: 'english.big'
Uing ..profiles\ for profiles folder
GAME -- Using player profile Nathanius
Changing from a 32 bit colour depth in winNT (6.1 build 7600),
Using ATI Technologies Inc.'s 3.3.10151 Compatibility Profile Context ATI Radeon HD 4770 renderer (Suspected driver is atioglxx.dll 6.14.10.10151)
Loaded Archive: 'englishSpeech.big'
Loaded Archive: 'Music.big'
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte
Built by : mrbuild
Data path : C:\Game Files\Sierra\Homeworld2\data
Program "!!ARBfp1.0
OPTION ARB_precision_hint_fastest;
#OPTION ARB_precision_hint_nicest;
#######################################################
# Modified by CnlPepper to remove lighting stages #
# Modified by CnlPepper to remove unnecessary code #
# Modified by CnlPepper to add bilinear interpolation #
#######################################################
### IF YOU ARE SEEING THIS TEXT IN THE HW2.LOG FILE THEN THE SHADOWANDLIGHT.FP SHADER HAS FAILED TO LOAD
### THESE SHADERS REQUIRE A GRAPHICS CARD CAPABLE OF AT LEAST SHADER MODEL 2.0B
ATTRIB coordShadow = fragment.texcoord[0]; # shadow texture coordinates
ATTRIB coordTex = fragment.texcoord[1]; # alpha (diffuse) texture coordinates
#PARAM texScale = { 4096, 0.0002441406, 0, 0}; # scale factors for shadow texture (4096x4096)
PARAM texScale = { 2048, 0.0004882813, 0, 0}; # scale factors for shadow texture (2048x2048)
#PARAM texScale = { 1024, 0.0009765625, 0, 0}; # scale factors for shadow texture (1024x1024)
#PARAM tetù
Loading low quality shadow fragment program
Resetting fp control word.
CmdLine: -overrideBigFile -luatrace -noMovies -windowed -h 1010 -w 1410
Starting Level: data:LevelData\Multiplayer\stdeathmatch\EARTH ORBIT.LEVEL
ROM_SHIPYARD is marked as captureable in the shiptuning but has no capture points!
ROM_SHIPYARD is marked as repairable in the shiptuning but has no repair points!
Cannot overwrite function HGN_PROXIMITYSENSOR_Open_OnSet
Cannot overwrite function HGN_PROXIMITYSENSOR_Close_OnSet
build available
generic build available
Killing player 2 () at time 0.000000
Killing player 3 () at time 0.000000