Welcome to Commanders Mod v0.6.2. This is a mod for Company of heroes 2.602 (OF/ToV compatible)
Commanders Mod is a unique Company of heroes modification which takes all the things you loved from company of heroes and throws away all the stuff you didn't like. The result is a game with intensity you have never experienced before. This mod will keep challenging you over and over again. Commanders Mod is great for competitive matches, but also fun to play with friends or against the AI. How is it done?
1: No more recourse gathering / base building
-The player has all his recourses at the begin of the match. This is all he can use for the entire game. All structures and units are also available at the begin of the match. Experience the complete company of heroes experience for the entire length of the game!
2: No more spam!
-Population is limited, this means that it is no longer possible to have a huge puma blob while still having enough AT plus infantry to capture.
-Retreating a squad now means you will lose it. No more giant infantry blobs that retreat at the first sign of trouble.
-Abilities that use special weapons (grenades, atg AP arounds) are limited to amount of uses per squad, abilities that change stats (fireup, rapid fire) are on a long recharge. Your soldiers wont last forever.
Onmap artillery barrage recharge times are increased too.
-All sectors can now be captured by just standing inside it with infantry, also every sector counts as a single victory point. No more useless clicking needed on all the little points, focus on the fight!
-Reinforcing your squads is now 50% more expensive than buying a new squad, so take care of them!
-Same story for tanks, they can no longer be repaired by engineers but can only use a single repair kit. MICRO!
-Offmap artillery is now delayed by 6 seconds before activating. Pay attention and you will dodge it.
-Matches tend to be fast paced and quite short. Action is around you all the time thanks to all units being available right away and sectors being the key to victory.
4: Ultimate balance!
-I have gathered information from the entire CoH community and used this to balance the game. I will stay connected with this mod and it will receive balance patches as long as there is feedback.
-All armies now gain veterancy like the Americans. There is also a small veterancy rework since vet in CoH tends to be quite overpowered.
-Broken/unbalanced units and abilities have been fixed!
Click here for screenshots
Latest download links:
0.6.2 Full Version (Maps Included, slower download speed)
0.6.2 Full Version (Maps Excluded, fast download speed)
Alternate mirror for 0.6.2 Full Version (Maps Excluded)
If you want to use any parts of this mod PM me first!Old versions:
0.5.0a Full Version
Note: only victory point games work in version 0.5.0a
- victory point amounts in gamelobby changed:
250 = 50000 (use this for simulating annihilate game mode)
500 = 2000
1000 = 4000
Features of the mod include:
· Once a doctrine has been chosen all the abilities become available right away
· New doctrines build on top of the default ones
· New units
· New maps
· Increased zoom out
· Custom veterancy icons by Vetriggo
· Some changes made to the AI to make it work better in the new environment
· The ToV units no longer need to be switched on/off. They are available all the time
· Various vCoH bug fixes/tweaks
Plans for the future:
· Add a unique commander unit for every doctrine in the game. The commander gives bonuses to your units but if you lose him your army loses morale. The commander unit can be upgraded trough the right bar of the Doctrine screen but also gains special abilities trough veterancy.
Spoiler;; ---- CREDITS ----
;; Commanders Mod
;; - Leo Arler (aka LeoPhone)
;; - Corsix's Mod Studio
;; - Company of Heroes
;; Blitzkrieg Mod Team (Leaded by Xalibur)
;; - Custom icons
;; - Custom veterancy icons
;; - ATC Mod
;; - Nuenen, Road to Carentan, Abbeville
;; Leo Arler (aka LeoPhone)
;; - The Dike, Bergen, Carentan, Red Ball Express, St Hilaire, Vieux-Port,
;; - Vire Valley, Arnhem, Goodwood, Roads to and from Carentan, Salentein Castle
;; - Minimap fixes for Steel Pact & Carpiquet
;; Credits for remakes go to Relic, Credits for "Roads to and from Carentan" go to Unkn0wn.
;; eliw00d, DMz, medes
;; - Flak 88 model without shields, M10 misfire animation fix, Sturmpanzer IV
;; - Flak 88 Grey Skin
;; TankDestroyer, Halftrack
;; - M26 Pershing, M4(105) Sherman, M36 Jackson, M4 "Jumbo" Sherman
;; Tankdestroyer, Aidas2, Pojarsma, Reichsbahn, Slayerknecht, Georider
;; - Comet, Jagdpanzer IV
;; - Jagdpanzer IV Skin
;; - Comet Skin
;; lorankorn, Sweeten, Tankdestroyer, Halftrack, Beefy, DMz, Geo, Roeben, Ninja, Xalibur
;; - Pak 36, Sd.Kfz. 251/22 (50mm AT halftrack), M4 "Easy Eight" Sherman, Grille,
;; MrScruff, Tankdestroyer, Slayerknecht
;; - Ju87 Stuka
;; - Ju87 Stuka Siren Audio
;; - Jagdtiger
;; --SPECIAL THANKS--
;; - Everyone from the Europe in Ruins community who were always ready to play test Commanders Mod
ModDB page: http://www.moddb.com/mods/commanders-mod
For questions or those who are interested in playing some matches, you can usually find me on the europe in ruins ventrilo channel:
You can also PM me ofcourse.