yeah complete collection cant be downloaded atm, seems like google docs cant handle this so many downloads... ok i will upload another mirror, and please Zack fair if you manage to upload a mirror please post it here to
yeah complete collection cant be downloaded atm, seems like google docs cant handle this so many downloads... ok i will upload another mirror, and please Zack fair if you manage to upload a mirror please post it here to
Confirmed:
Fixes:
Nothing yet
Balance changes:
DE will be nefted, no cost increased because they are supposed to be fast, but will get some general hp nerf and some units will do less damage.
DE titan will have a buff to compensate the general nerf of the race.
Orks melee damage of starting units will be increased by .05
Misc:
Nothing yet
Ideas that may be implemented:
(if i get someone that can use the object editr)
switching FX from XV88 broadside and XV88 apocalypse making XV apocalipse weapon look stronger (cause it is) and Bradside that dont need to entrench to shoot will look weaker.
Either implement or make a win condition for the following reinfoce rules:
Units can only reinforce when close to the base or lisenning points (this will make attack and defence more tactic and you will have to be more carefull)
Units reinforce time decreassed (to compensate the rule above)
So post your ideas here what do you think about the changes?
hanov just as a thank for you work I uploaded it on a mirrorhere it is
1.6.542 Complete Collection Mirror: http://www.megaupload.com/?d=P2GN5ZO1
oh and DE next patch balance is good IMHO and the reinforce idea is actually a very good thing..from DOW 2 and COH![]()
Last edited by .:Zack Fair:.; 27th Aug 11 at 6:45 PM.
First of all, I HAVE RETURNED (not like if it was epic, but...)
Second:
hanov, i just have 2 thoughts about you: YOUR AWESOME. And, thank you, THANK YOU for taking such an epic task making the Ultimate Apocalypse even better.
Third:
Please, please can it be a wincondition?Either implement or make a win condition for the following reinfoce rules:
Units can only reinforce when close to the base or lisenning points (this will make attack and defence more tactic and you will have to be more carefull)
Units reinforce time decreassed (to compensate the rule above)
I really think i wouldn't particularly enjoy that. But may use it once in a while.
But, if i have to use it i would like (if possible) it to include transports as a "reinforce point", like in Retribution. Captured critical locations will count too? What about allied listening posts?
I'm trying to download 1.62.542 right now but (checks timer) TWO HOURS?! fffuuu...
PS: Can you add hotkeys to units that do not have them? I can make a list, it would be ready on monday if i start now (around monday).
PS2: now it's one hour... now it's one hour twenty... now it's one hour ten
Edit: May i suggest using 7-zip to compress the next versions? UA devs used it (i think), and got those 2Gb into 500Mb
PsykoTenshi.
First of all thank you, im doing nothing impressive really, just some bug fixes and balance stuff. well some extras like AI and hardcore wincondition.
Now about the reinforce stuff, it may not be implemeted, or implemented as a patch that can be skipped, why is this? well the reinforce rule has to be applied as abilities (hiden from player always active) so making that a wincondition is hard for me, now LP, Transports allied and owned will allow you to reinforce. (IF i ever implement this)
About the hotkeys, i dont know where the code for that is and i havent found it yet, so i will do it but i have some bugs and the primary goal of perfect balance first so you will have to wait a little for that =)
I would use 7zip, but i used rar instead because 7zip is broken in my computer, give errors etc all the time.
But dont worry after you download the big complete collection next patches will be around 1mb big (that was the reason for uploading the big complete file of 961mb, to make upcomming patches smaller)
So sorry for the trouble but i prommise next downloads will be really small
DE some units will do less damage? Oh man......
DE strongest race? I don't thinks so. I think strongest races is SP and Chaos
You want to make DE race weaker or maybe weakest? Now its realy hard to fight with DE against SM or Chaos......
The only thing i know about the hotkeys is a file named keydefaults.lua, located in \Apocalypse\Data\defprofile and in \Profiles\Profile1\apocalypse (and an additional folder per mod), which contains all the already assigned hotkeys.
I already tried adding new units into that file with no luck (maybe if i add them on both?).
Also, there's two little somethings that always annoyed me in IG, and seemingly never got noticed:
-There's a Leman Russ Variant that's not affected by the heroes wincondition (i'm quite sure it was the Leman Russ Conqueror).
-No matter in which stance the Mars Pattern Command is, the SwordShadow will always deepstrike on the default stance (the yellow one, forgot the name).
I still think you're awesome.![]()
Dowman:
Yeah strong races are SM, Chaos, DE, SB, and last but not least ID. So all of that races need to be rebalanced, i will just start with DE.
Right now the only balanced races are Tau, Orks, Tyranids, Eldar and IG.
Its like the game is broken in 2, cause DE SM chaos and ID figth well against each other, but overpower the other races. so instead of giving the races a buff (with is more difficult to calculate) i will nerf the strong races.
PsykoTenshi.
hoykeys are maybe hardcoded if thats the case it will be imposible to add new ones. still im not looking for the files atm as you can see balance is far from perfect.
About the bugs you talk about in IG i will look into them, thanks for the feedback.
BTW i really really need someone who can use the object editor correcly to add some nice FX changes T_T anyone voluteer?
Just ran a quick skirmish, just to see if adding a new entry to both keydefault.lua will actually "make the hotkey appear". Unfortunately, it didn't work.
The funny thing is that there were many assigned hotkeys in the .lua (not mine, so i'm gonna assume that they were set by the UA team) that also weren't available in-game. Mmhhhh...
I would LOVE to get even better FX. But what's this object editor thing? I'm a quick learner with tech stuff, so i may learn how to use it and make the FX adjustments needed.
Orks balanced????????? I think they not balanced
they cant deffence base
they dont have strong antivehicle
waagh banners cost too much
only way to win with them is to attack early because they dont have powerful apocalypse and titans
Well you see to change the FX from a weapon you have to edit the actual object (unit) .whm .whe files for that you use a series of tools,
you might want to read this articles:
http://forums.relicnews.com/showthre...-Mod-Tools-1.2
http://forums.relicnews.com/showthre...t-Editor-ABC-s
hoever you have to set up apocalypse mod in dark crusade folder, cause the mod tools work only for dark crusade.
you see i manage to set up the files, extract conver the needed models files etc... but object editor crash on my system everytime, so i need someone else have it set up and try to edit the .whm , .whe and .ebp files.
what i want to do is change the XV88 bradside weapon fx with the XV88 apocalypse weapon Fx, so XV 88 apocalypse look more powerfull cause it is more powerfull, (he have to entrench). and the other look less powerfull.
Also you will have to copy Apocalypse mod to DC folder (including the .module) AND in the modtools folder (here My_mod is) well its somewhat difficult but it works, i was able to use it 1 time but i mess something up and since then object edit crash all the times (even after fresh install of everything)
Good luck and if you manage to do it we shall trade MSN in private so we can work on FX changes.
----------
Dowman:
hmmm Orks are the ones i win the most using them.
They are fast, have good melee, can spam, have great base defence (turrets + defence towers +lps).
Maybe you are just bad using orks i mean each player is better with some race because all plays diferently (anyway Orks have a 0.5+ buff overral melee damage in my version (my test version of 1.62.55)
hanov:
'kay. Downloaded the DC mod tools, mudflaps blender export tools and i think i'll start right away! ...after i install DC ...that's gonna take a while. Luckily i bought Dawn of War Collection.
The thing is... i don't have an MSN account :facepalm:
Hanov
I think orks almost balanced.Kustim stompa best fighting against one unit like daemon prince,warhound....but when fighting against big squad who can add units fast kustim stompa is very weak.Kustim stompa needs something ability like warhound titan stomp.
Imperial guard is too mobility.Mars Pattern Command can deepstrike super heavy tanks anywhere with long range scanner from stronghold.I can deepstrike super heavy tanks near enemies buldings and destroy it and when i build Mars Pattern Command i can uncapture enemies relic or critical location so enemies powerless because they cant do apocalypse,super weapon and titans.Maybe you can do deepstiking range limit.
Last edited by BIG BEAST; 28th Aug 11 at 1:02 AM.
Random thoughts on heroes type of game.
would it be possible to change characters in game when they get to level ??? in heroes mission. to the net level up characters?
Where gone tau ethereal holographic projection ability.hanov can you add that ability to tau?
PsykoTenshi
dont worry you can just create one or we can use any other chat system you like, but first lets see if the tools can be runned in your computer if so making changes using the object editor must be easy.
RT2
sadly thats not posible (at least for my skill lvl =))
Big beast
i take note of that and i will try to implement it but remember bugs and balance comes first =)
first i have random ctd not every time??
started at 2011-08-27 23:17
23:17:07.43 OS NT 6.1, 0MB Physical Memory
23:17:07.43 RUN-OPTIONS
23:17:07.43 WORKING-DIR I:\igre\soulstorm
23:17:07.43 USER mauritos
23:17:07.43
23:17:09.15 Validator type :
23:17:09.15 XTHREAD: Hyper-Threading Technology Processors are not detected.
23:17:09.15 XTHREAD: Detected 2 core(s) with 2 hardware thread(s)
23:17:09.15 XTHREAD: Main thread now used as XThread 0
23:17:09.15 XTHREAD: Spawned thread on processor 1
23:17:09.15 MATHBOX -- Version=5, Cpu=INTEL Pentium-III:f=6,m=7, Mode=SSE
23:17:09.15 FILESYSTEM -- filepath failure, path does not exist 'Engine\Locale\english\Data'
23:17:09.15 GAME -- Warning: Failed to map folder 'Engine\Locale\english\Data'.
23:17:09.15 GAME -- Warhammer, 1.2.120, Build 120
23:17:09.15 GAME -- Available memory: 4095MB RAM, 8138MB Pagefile
23:17:09.15 State::State - set socket send buffer to 131072
23:17:09.15 State::State - set socket receive buffer to 131072
23:17:09.15 HostState - 5.28.124.169:6112 / 5.28.124.169:6112
23:17:09.15 Session : Now Host
23:17:09.15 Session : We are now a Host
23:17:09.15 PeerState - 5.28.124.169:6112 / 5.28.124.169:6112
23:17:09.15 PeerState::ConnectCallbackHost - connecting to host at 255.255.255.255:6112
23:17:09.15 GSTransport::Connect - GT2AddressError
23:17:09.15 SPOOGE - Driver[Dx9 : Hardware TnL] on adapter[0], version[4,32]
23:17:09.15 SPDx9 -- Driver Name = nvd3dum.dll Device = \\.\DISPLAY1 Desc = NVIDIA GeForce GTX 260
23:17:09.15 SPDx9 -- Driver Vendor = 0x10DE Device = 0x05E2 SubSys = 0x064B10DE Rev = 0x00A1
23:17:09.15 SPDx9 -- Driver Version Product = 0x0008 Version = 0x0011 SubVersion = 0x000C Build = 0x1D6D (7533)
23:17:09.15 SPDx9 -- Driver GUID = {D7B71E3E-46A2-11CF-036E-47261FC2C535}
23:17:09.15 SPOOGE -- 2654.00MB available texture memory
23:17:09.15 SPOOGE -- 2654.00MB available texture memory
23:17:09.15 GAME -- Beginning FE
23:17:09.18 MOVIE -- Opening movie 'movies:dxp_relic_intro.lua'
23:17:09.86 MOVIE -- Closing movie 'movies:dxp_relic_intro.lua'
23:17:09.86 MOVIE -- Opening movie 'movies:nvidia_logo.lua'
23:17:10.20 MOVIE -- Closing movie 'movies:nvidia_logo.lua'
23:17:10.20 MOVIE -- Opening movie 'movies:dow_intro.lua'
23:17:12.02 MOVIE -- Closing movie 'movies:dow_intro.lua'
23:17:12.02 FE -- Loading front end.
23:17:12.02 FE -- Cursor hidden.
23:17:47.27 MOD -- Initializing Mod apocalypse_xp2, 1.62.542
23:17:47.27 LOCALIZER -- Failed to load file Tyranids\Locale\english\Heroes.ucs due to overlapping range with Apocalypse\Locale\english\Heroes.ucs
23:17:47.27 LOCALIZER -- Failed to load file inquisition_daemonhunt\Locale\english\Heroes.ucs due to overlapping range with Apocalypse\Locale\english\Heroes.ucs
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\Locale\english\DXP2DataLoc.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\Locale\english\DXP2DataKeys.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\DXP2Data.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\DXP2Data-SharedTextures-Full.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\Locale\english\DXP2Data-Sound-Speech.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\DXP2Data-Sound-Low.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\DXP2Data-Music.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Apocalypse\DXP2Data-Whm-High.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'W40k\W40kDataGOTY.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\Locale\english\DXP2DataLoc.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\Locale\english\DXP2DataKeys.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-SharedTextures-Full.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\Locale\english\DXP2Data-Sound-Speech.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-Sound-Low.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-Music.sga'
23:17:47.27 MOD -- Warning: Failed to load archive 'Tyranids\DXP2Data-Whm-High.sga'
23:17:47.27 MOD -- Warning: Failed to open folder 'Apocalypse_XP2\Locale\english\Data'.
23:17:47.27 MOD -- Warning: Failed to open folder 'Apocalypse\Locale\english\Data'.
23:17:47.27 MOD -- Warning: Failed to open folder 'DXP2\Locale\english\Data'.
23:17:47.27 MOD -- Warning: Failed to open folder 'DXP2\Data_Shared_Textures\Full'.
23:17:47.27 MOD -- Warning: Failed to open folder 'DXP2\Data_Sound\Low'.
23:17:47.27 MOD -- Warning: Failed to open folder 'DXP2\Data_Music'.
23:17:47.27 MOD -- Warning: Failed to open folder 'DXP2\Data_Whm\High'.
23:17:47.27 MOD -- Warning: Failed to open folder 'W40k\Locale\english\Data'.
23:17:47.27 MOD -- Warning: Failed to open folder 'W40k\Data_Shared_Textures\Full'.
23:17:47.27 MOD -- Warning: Failed to open folder 'W40k\Data_Sound\Low'.
23:17:47.27 MOD -- Warning: Failed to open folder 'W40k\Data_Whm\High'.
23:17:47.27 MOD -- Warning: Failed to open folder 'Tyranids\Locale\english\Data'.
23:17:47.27 MOD -- Warning: Failed to open folder 'Tyranids\Data_Shared_Textures\Full'.
23:17:47.27 MOD -- Warning: Failed to open folder 'Tyranids\Data_Sound\Low'.
23:17:47.27 MOD -- Warning: Failed to open folder 'Tyranids\Data_Music'.
23:17:47.27 MOD -- Warning: Failed to open folder 'Tyranids\Data_Whm\High'.
23:17:47.27 LOCALIZER -- Requested string ID '18112430' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011258' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011259' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011262' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011257' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019204' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011289' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18010879' does not exist!
23:17:47.27 LOCALIZER -- Requested string ID '18010881' does not exist!
23:17:47.27 LOCALIZER -- Requested string ID '18011314' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011273' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011262' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011257' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011312' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '15104040' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '15104040' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001020' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001022' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001023' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001024' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001021' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001022' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001023' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001024' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001070' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019202' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019203' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '14001070' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019202' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019203' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019200' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019202' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019203' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019204' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019200' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019201' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019202' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019203' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019204' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019221' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019222' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019223' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019221' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019222' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019223' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019221' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019222' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019223' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019221' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019222' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019223' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019221' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019222' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019223' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019221' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019222' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019223' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '16019224' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011273' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011262' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011257' does not fit in a valid key range!
23:17:47.27 LOCALIZER -- Requested string ID '18011313' does not fit in a valid key range!
23:17:47.28 LOCALIZER -- Requested string ID '18010339' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010340' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010341' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010342' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010343' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010041' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '15800259' does not fit in a valid key range!
23:17:47.28 LOCALIZER -- Requested string ID '18112296' does not fit in a valid key range!
23:17:47.28 LOCALIZER -- Requested string ID '18010896' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010897' does not exist!
23:17:47.28 LOCALIZER -- Requested string ID '18010898' does not exist!
23:17:47.28 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\SINGLE_PLAYER_TGD\NECRON_STRONGHOLD\ORK_BOMB.RGD (1755)
23:17:47.28 MOD -- No localization file for game rule '_apocalypse_rules', skipping...
23:17:54.31 GAME -- Using player profile mauritos
23:17:54.31 AppRegistry::GetValue - Failed to read valueName CDKEY
23:17:54.33 AppRegistry::GetValue - Failed to read valueName DXP2CDKEY
23:21:40.84 Skirmish - loading badge 'ork_race/BadMoons' for player (0)
23:21:40.84 Skirmish - loading banner 'ork_race/BadMoons' for player (0)
23:21:40.84 Skirmish - loading badge 'Dark_Eldar_race/All-SeeingEye' for player (1)
23:21:40.84 Skirmish - loading banner 'Dark_Eldar_race/All-SeeingEye' for player (1)
23:21:40.84 Skirmish - loading badge 'chaos_marine_race/AlphaLegion' for player (2)
23:21:40.84 Skirmish - loading banner 'chaos_marine_race/AlphaLegion' for player (2)
23:21:40.84 Skirmish - loading badge 'Sisters_race/ArdentFlame' for player (3)
23:21:40.84 Skirmish - loading banner 'Sisters_race/ArdentFlame' for player (3)
23:21:41.65 APP -- Game Start
23:21:41.65 GAME -- Ending FE
23:21:41.65 GAME -- Shutdown play
23:21:41.65 GAME -- Beginning skirmish mission 'FoK_Urban Assault' (3 Computers)
23:21:41.65 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
23:21:41.65 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
23:21:41.65 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
23:21:41.65 GAME -- Recording game
23:21:41.65 GAME -- Initializing sync checking...
23:21:41.67 GAME -- Initializing FX Manager...
23:21:41.68 GAME -- Initializing Rendering Systems...
23:21:41.69 GAME -- Initializing NISLets...
23:21:41.78 GAME -- Initializing World Blueprints...
23:21:41.78 GAME -- Initializing Scene Graph...
23:21:41.78 GAME -- Initializing MOD systems...
23:21:45.22 GAME -- Initializing Session...
23:21:45.22 GAME -- Initializing Players...
23:21:45.22 GAME -- Initializing SCAR (Pre-Sim) systems...
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/exterminate.scar)
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Fortress.scar)
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Heroes.scar)
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_tierv.scar)
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/walls_restrict.scar)
23:21:46.20 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_aircraft.scar)
23:21:46.20 GAME -- Initializing Team Colour Systems...
23:22:01.36 GAME -- Preloading all models...
23:22:01.36 Error: D3DERR_INVALIDCALL
Desc: Invalid call
Code: 2156, Facility: 2166, Severity: 1
Call: [m_pStdTexture->LockRect( mip_level, &lockRect, &rect, flags )]
23:22:01.36 RENDER ANIM -- Art/EBPs/Races/Eldar/Projectiles/Eldar_Reaper_Missile: Unable to open file!
23:22:01.36 RENDER ANIM -- Art/EBPs/Races/Space_Marines/Projectiles/turret_missiles_scaled: Unable to open file!
23:22:13.55 GAME -- Applying Team Colours...
23:22:14.19 GAME -- Initializing UI...
23:22:14.19 GAME -- Initializing LUA...
23:22:14.20 GAME -- Initializing SCAR (Post SIM)...
23:22:49.86 GAME -- Precaching Events...
23:22:49.86 GAME -- Initializing Sim-Vis Handlers...
23:22:51.29 GAME -- Initializing music...
23:22:52.64 GAME -- Initializing AI...
23:22:52.64 GAME -- Initializing SCAR...
23:22:52.81 GAME -- Preparing Sim-Vis...
23:22:52.82 SIM -- Setting SyncErrorChecking level to Low
23:22:52.82 GAME -- Local player (mauritos, 0) finished loading (b5792da0) (71 seconds)
23:22:55.22 GAME -- Starting mission...
23:26:26.18 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:26:32.19 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:26:49.18 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:26:50.68 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:26:56.69 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:27:27.71 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:27:49.72 SPOOGE -- 2604.00MB available texture memory
23:27:49.72 SPOOGE -- 2654.00MB available texture memory
23:27:52.76 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:28:03.26 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:28:24.79 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:28:40.30 GAME -- SimulationController::Pause 0
23:28:46.47 APP -- Game Restart
23:28:46.47 GAME -- SimulationController::Pause 1
23:28:46.47 GAME -- Ending mission (?)
23:28:46.47 GAME -- Resetting SIM...
23:28:46.47 GAME -- Beginning FE
23:28:46.71 APP -- Game Start
23:28:46.71 GAME -- Ending FE
23:28:46.71 GAME -- Shutdown play
23:28:46.71 GAME -- Beginning skirmish mission 'FoK_Urban Assault' (3 Computers)
23:28:46.71 GAME -- Recording game
23:28:46.71 GAME -- Initializing sync checking...
23:28:46.73 GAME -- Initializing FX Manager...
23:28:46.75 GAME -- Initializing Rendering Systems...
23:28:46.75 GAME -- Initializing NISLets...
23:28:46.79 GAME -- Initializing World Blueprints...
23:28:46.79 GAME -- Initializing Scene Graph...
23:28:46.79 GAME -- Initializing MOD systems...
23:28:47.81 GAME -- Initializing Session...
23:28:47.81 GAME -- Initializing Players...
23:28:47.81 GAME -- Initializing SCAR (Pre-Sim) systems...
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/exterminate.scar)
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Fortress.scar)
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Heroes.scar)
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_tierv.scar)
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/walls_restrict.scar)
23:28:48.03 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_aircraft.scar)
23:28:48.03 GAME -- Initializing Team Colour Systems...
23:28:52.27 GAME -- Preloading all models...
23:28:52.27 Error: D3DERR_INVALIDCALL
Desc: Invalid call
Code: 2156, Facility: 2166, Severity: 1
Call: [m_pStdTexture->LockRect( mip_level, &lockRect, &rect, flags )]
23:28:52.27 RENDER ANIM -- Art/EBPs/Races/Eldar/Projectiles/Eldar_Reaper_Missile: Unable to open file!
23:28:52.27 RENDER ANIM -- Art/EBPs/Races/Space_Marines/Projectiles/turret_missiles_scaled: Unable to open file!
23:28:56.70 GAME -- Applying Team Colours...
23:28:57.02 GAME -- Initializing UI...
23:28:57.02 GAME -- Initializing LUA...
23:28:57.03 GAME -- Initializing SCAR (Post SIM)...
23:29:07.41 GAME -- Precaching Events...
23:29:07.41 GAME -- Initializing Sim-Vis Handlers...
23:29:07.59 GAME -- Initializing music...
23:29:08.01 GAME -- Initializing AI...
23:29:08.01 GAME -- Initializing SCAR...
23:29:08.05 GAME -- Preparing Sim-Vis...
23:29:08.08 SIM -- Setting SyncErrorChecking level to Low
23:29:08.08 GAME -- Local player (mauritos, 0) finished loading (b5792da0) (21 seconds)
23:29:10.61 GAME -- Starting mission...
23:31:26.16 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:31:39.66 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:32:53.17 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:33:40.17 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:33:47.06 GAME -- SimulationController::Pause 0
23:33:52.58 GAME -- SimulationController::Pause 1
23:33:53.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 8 binned
23:33:54.51 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:33:56.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:34:08.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:34:09.52 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:34:14.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:34:15.51 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:34:17.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:34:18.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:34:20.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 9 binned
23:34:23.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 17 binned
23:34:26.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:34:29.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:34:32.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:34:35.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:34:36.01 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:34:38.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:34:41.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:34:47.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:34:48.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:34:51.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:34:54.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:35:11.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:35:14.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:35:18.07 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:35:21.07 SimulationController::GenerateSyncCmd - couldn't send all commands, 5 binned
23:35:23.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:35:30.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:35:33.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:35:36.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:35:42.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:35:45.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:35:47.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:35:48.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 5 binned
23:35:51.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:35:53.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:35:54.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:35:57.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:35:59.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:36:02.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:36:06.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:36:09.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:36:17.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:36:20.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 6 binned
23:36:21.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:36:24.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:36:27.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:36:29.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:36:30.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:36:39.03 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:36:45.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:36:57.06 SPOOGE -- 2600.00MB available texture memory
23:36:57.06 SPOOGE -- 2654.00MB available texture memory
23:37:02.11 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:37:11.11 SimulationController::GenerateSyncCmd - couldn't send all commands, 11 binned
23:37:20.50 SPOOGE -- 2607.00MB available texture memory
23:37:20.50 SPOOGE -- 2654.00MB available texture memory
23:37:21.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:37:24.07 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:37:27.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:37:30.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:37:36.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:37:51.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:38:24.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 6 binned
23:38:28.05 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:39:41.22 GAME -- SimulationController::Pause 0
23:41:07.78 GAME -- SimulationController::Pause 1
23:43:40.88 MOD -- Player Computer 3 has been killed (1)(frame 6106)
23:46:34.38 SPOOGE -- 2589.00MB available texture memory
23:46:34.38 SPOOGE -- 2654.00MB available texture memory
23:46:58.34 SPOOGE -- 2602.00MB available texture memory
23:46:58.34 SPOOGE -- 2654.00MB available texture memory
23:47:03.89 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:47:29.63 DynamicDecals -- Hit maximum number of decal indices or vertices
23:47:34.00 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:47:49.07 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:49:35.67 MOD -- Player mauritos has been killed (1)(frame 8858)
23:49:43.37 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:49:46.37 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:49:52.40 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:49:55.42 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:49:58.45 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:50:22.42 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:50:29.99 GAME -- SimulationController::Pause 0
23:50:37.14 APP -- Game Stop
23:50:37.14 GAME -- SimulationController::Pause 1
23:50:37.14 GAME -- Ending mission (Abort)
23:50:37.14 GAME -- Resetting SIM...
23:50:37.14 GAME -- Beginning FE
23:51:31.11 Skirmish - loading badge 'space_marine_race/bloodangels' for player (0)
23:51:31.11 Skirmish - loading banner 'space_marine_race/BloodAngels' for player (0)
23:51:31.11 Skirmish - loading badge 'chaos_marine_race/BlackLegion' for player (1)
23:51:31.11 Skirmish - loading banner 'chaos_marine_race/BlackLegion' for player (1)
23:51:31.11 Skirmish - loading badge 'Dark_Eldar_race/All-SeeingEye' for player (2)
23:51:31.11 Skirmish - loading banner 'Dark_Eldar_race/All-SeeingEye' for player (2)
23:51:31.11 Skirmish - loading badge 'Sisters_race/ArdentFlame' for player (3)
23:51:31.11 Skirmish - loading banner 'Sisters_race/ArdentFlame' for player (3)
23:51:31.85 APP -- Game Start
23:51:31.85 GAME -- Ending FE
23:51:31.85 GAME -- Shutdown play
23:51:31.85 GAME -- Beginning skirmish mission 'FoK_Urban Assault' (3 Computers)
23:51:31.85 GAME -- Recording game
23:51:31.85 GAME -- Initializing sync checking...
23:51:31.88 GAME -- Initializing FX Manager...
23:51:31.88 GAME -- Initializing Rendering Systems...
23:51:31.89 GAME -- Initializing NISLets...
23:51:31.91 GAME -- Initializing World Blueprints...
23:51:31.91 GAME -- Initializing Scene Graph...
23:51:31.92 GAME -- Initializing MOD systems...
23:51:33.00 GAME -- Initializing Session...
23:51:33.00 GAME -- Initializing Players...
23:51:33.00 GAME -- Initializing SCAR (Pre-Sim) systems...
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/exterminate.scar)
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Fortress.scar)
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Heroes.scar)
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_aircraft.scar)
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_tierv.scar)
23:51:33.37 MOD -- Loading Win Condition(DATA:Scar/WinConditions/walls_restrict.scar)
23:51:33.37 GAME -- Initializing Team Colour Systems...
23:51:42.39 GAME -- Preloading all models...
23:51:42.39 Error: D3DERR_INVALIDCALL
Desc: Invalid call
Code: 2156, Facility: 2166, Severity: 1
Call: [m_pStdTexture->LockRect( mip_level, &lockRect, &rect, flags )]
23:51:42.39 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_2': Unable to open file!
23:51:42.39 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_4': Unable to open file!
23:51:42.39 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_3': Unable to open file!
23:51:42.39 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons': Unable to open file!
23:51:42.40 RENDER ANIM -- Art/EBPs/Races/Eldar/Projectiles/Eldar_Reaper_Missile: Unable to open file!
23:51:42.40 RENDER ANIM -- Art/EBPs/Races/Space_Marines/Projectiles/turret_missiles_scaled: Unable to open file!
23:51:52.28 GAME -- Applying Team Colours...
23:51:52.60 GAME -- Initializing UI...
23:51:52.60 GAME -- Initializing LUA...
23:51:52.61 GAME -- Initializing SCAR (Post SIM)...
23:52:06.00 GAME -- Precaching Events...
23:52:06.00 GAME -- Initializing Sim-Vis Handlers...
23:52:06.20 GAME -- Initializing music...
23:52:06.66 GAME -- Initializing AI...
23:52:06.66 GAME -- Initializing SCAR...
23:52:06.72 GAME -- Preparing Sim-Vis...
23:52:06.74 SIM -- Setting SyncErrorChecking level to Low
23:52:06.74 GAME -- Local player (mauritos, 0) finished loading (51dd584d) (35 seconds)
23:54:42.86 GAME -- Starting mission...
23:58:10.93 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:58:22.95 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:58:51.46 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:58:53.96 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
23:58:55.46 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:58:56.97 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:59:03.45 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:59:04.45 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:59:04.95 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:59:07.98 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:59:11.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
23:59:11.95 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:59:13.49 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
23:59:34.95 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
23:59:40.44 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:00:18.48 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:00:30.47 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
00:00:32.48 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:00:33.49 SimulationController::GenerateSyncCmd - couldn't send all commands, 5 binned
00:00:36.51 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:00:39.50 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:00:42.50 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:00:45.48 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:00:51.49 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:00:54.49 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:00:57.49 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:00:59.96 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:01:12.49 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
00:01:24.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:01:36.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:01:45.50 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:02:21.02 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:02:23.99 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:03:06.50 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
00:03:15.51 SimulationController::GenerateSyncCmd - couldn't send all commands, 14 binned
00:03:18.53 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:03:30.58 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:03:41.32 SPOOGE -- 2585.00MB available texture memory
00:03:41.32 SPOOGE -- 2654.00MB available texture memory
00:04:23.89 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:04:51.41 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:05:53.93 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:06:27.42 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:06:47.91 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:07:27.52 SimulationController::GenerateSyncCmd - couldn't send all commands, 5 binned
00:08:13.97 SPOOGE -- 2577.00MB available texture memory
00:08:13.97 SPOOGE -- 2654.00MB available texture memory
00:09:16.81 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:09:34.54 SPOOGE -- 2572.00MB available texture memory
00:09:34.54 SPOOGE -- 2654.00MB available texture memory
00:11:49.63 SimulationController::GenerateSyncCmd - couldn't send all commands, 10 binned
00:11:52.63 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:12:25.72 MOD -- Player Computer 2 has been killed (1)(frame 8360)
00:16:52.18 SPOOGE -- 2564.00MB available texture memory
00:16:52.18 SPOOGE -- 2654.00MB available texture memory
00:16:52.69 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:18:46.57 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:19:30.83 SPOOGE -- 2568.00MB available texture memory
00:19:30.83 SPOOGE -- 2654.00MB available texture memory
00:19:36.91 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:23:57.16 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
00:24:03.15 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:24:37.63 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:24:40.63 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:24:44.06 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:25:11.84 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:25:14.36 MOD -- Player mauritos has been killed (1)(frame 14152)
00:25:32.81 GAME -- SimulationController::Pause 0
00:25:40.27 APP -- Game Stop
00:25:40.27 GAME -- SimulationController::Pause 1
00:25:40.27 GAME -- Ending mission (Abort)
00:25:40.27 GAME -- Resetting SIM...
00:25:40.27 GAME -- Beginning FE
00:29:24.23 Skirmish - loading badge 'guard_race/Cadian412' for player (0)
00:29:24.23 Skirmish - loading banner 'guard_race/Cadian412' for player (0)
00:29:24.23 Skirmish - loading badge 'chaos_marine_race/BlackLegion' for player (1)
00:29:24.23 Skirmish - loading banner 'chaos_marine_race/BlackLegion' for player (1)
00:29:24.23 Skirmish - loading badge 'Dark_Eldar_race/All-SeeingEye' for player (2)
00:29:24.23 Skirmish - loading banner 'Dark_Eldar_race/All-SeeingEye' for player (2)
00:29:24.23 Skirmish - loading badge 'space_marine_race/ultramarines' for player (3)
00:29:24.23 Skirmish - loading banner 'space_marine_race/UltraMarine' for player (3)
00:29:25.02 APP -- Game Start
00:29:25.02 GAME -- Ending FE
00:29:25.02 GAME -- Shutdown play
00:29:25.02 GAME -- Beginning skirmish mission 'FoK_Urban Assault' (3 Computers)
00:29:25.02 GAME -- Recording game
00:29:25.02 GAME -- Initializing sync checking...
00:29:25.04 GAME -- Initializing FX Manager...
00:29:25.05 GAME -- Initializing Rendering Systems...
00:29:25.06 GAME -- Initializing NISLets...
00:29:25.08 GAME -- Initializing World Blueprints...
00:29:25.09 GAME -- Initializing Scene Graph...
00:29:25.11 GAME -- Initializing MOD systems...
00:29:26.22 GAME -- Initializing Session...
00:29:26.23 GAME -- Initializing Players...
00:29:26.23 GAME -- Initializing SCAR (Pre-Sim) systems...
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Fortress.scar)
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/exterminate.scar)
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Heroes.scar)
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/walls_restrict.scar)
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_aircraft.scar)
00:29:26.66 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_tierv.scar)
00:29:26.66 GAME -- Initializing Team Colour Systems...
00:29:35.53 GAME -- Preloading all models...
00:29:35.53 Error: D3DERR_INVALIDCALL
Desc: Invalid call
Code: 2156, Facility: 2166, Severity: 1
Call: [m_pStdTexture->LockRect( mip_level, &lockRect, &rect, flags )]
00:29:35.53 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_2': Unable to open file!
00:29:35.53 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_4': Unable to open file!
00:29:35.53 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_3': Unable to open file!
00:29:35.53 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons': Unable to open file!
00:29:35.53 RENDER ANIM -- Art/EBPs/Races/Eldar/Projectiles/Eldar_Reaper_Missile: Unable to open file!
00:29:35.53 RENDER ANIM -- Art/EBPs/Races/Space_Marines/Projectiles/turret_missiles_scaled: Unable to open file!
00:29:48.53 GAME -- Applying Team Colours...
00:29:48.86 GAME -- Initializing UI...
00:29:48.86 GAME -- Initializing LUA...
00:29:48.87 GAME -- Initializing SCAR (Post SIM)...
00:30:01.07 GAME -- Precaching Events...
00:30:01.07 GAME -- Initializing Sim-Vis Handlers...
00:30:01.27 GAME -- Initializing music...
00:30:02.01 GAME -- Initializing AI...
00:30:02.01 GAME -- Initializing SCAR...
00:30:02.09 GAME -- Preparing Sim-Vis...
00:30:02.10 SIM -- Setting SyncErrorChecking level to Low
00:30:02.10 GAME -- Local player (mauritos, 0) finished loading (bb1b952a) (37 seconds)
00:30:03.57 GAME -- Starting mission...
00:30:12.86 SPOOGE -- 2633.00MB available texture memory
00:30:12.86 SPOOGE -- 2654.00MB available texture memory
00:30:47.02 SPOOGE -- 2617.00MB available texture memory
00:30:47.02 SPOOGE -- 2654.00MB available texture memory
00:31:03.58 GAME -- SimulationController::Pause 0
00:45:10.61 GAME -- SimulationController::Pause 1
00:47:46.00 SPOOGE -- 2619.00MB available texture memory
00:47:46.00 SPOOGE -- 2654.00MB available texture memory
00:49:27.68 SimulationController::GenerateSyncCmd - couldn't send all commands, 5 binned
00:49:30.67 SimulationController::GenerateSyncCmd - couldn't send all commands, 8 binned
00:49:39.66 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:49:48.67 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:49:55.17 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:50:16.21 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
00:50:28.20 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:50:51.68 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:50:54.68 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:51:10.17 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:51:30.70 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:51:34.87 GAME -- SimulationController::Pause 0
00:51:42.79 APP -- Game Restart
00:51:42.79 GAME -- SimulationController::Pause 1
00:51:42.79 GAME -- Ending mission (?)
00:51:42.79 GAME -- Resetting SIM...
00:51:42.79 GAME -- Beginning FE
00:51:42.98 APP -- Game Start
00:51:42.98 GAME -- Ending FE
00:51:42.98 GAME -- Shutdown play
00:51:42.98 GAME -- Beginning skirmish mission 'FoK_Urban Assault' (3 Computers)
00:51:42.98 GAME -- Recording game
00:51:42.98 GAME -- Initializing sync checking...
00:51:43.00 GAME -- Initializing FX Manager...
00:51:43.02 GAME -- Initializing Rendering Systems...
00:51:43.03 GAME -- Initializing NISLets...
00:51:43.07 GAME -- Initializing World Blueprints...
00:51:43.07 GAME -- Initializing Scene Graph...
00:51:43.07 GAME -- Initializing MOD systems...
00:51:44.21 GAME -- Initializing Session...
00:51:44.21 GAME -- Initializing Players...
00:51:44.21 GAME -- Initializing SCAR (Pre-Sim) systems...
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Fortress.scar)
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/exterminate.scar)
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/Heroes.scar)
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/walls_restrict.scar)
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_aircraft.scar)
00:51:44.48 MOD -- Loading Win Condition(DATA:Scar/WinConditions/restrict_tierv.scar)
00:51:44.48 GAME -- Initializing Team Colour Systems...
00:51:50.46 GAME -- Preloading all models...
00:51:50.46 Error: D3DERR_INVALIDCALL
Desc: Invalid call
Code: 2156, Facility: 2166, Severity: 1
Call: [m_pStdTexture->LockRect( mip_level, &lockRect, &rect, flags )]
00:51:50.46 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_2': Unable to open file!
00:51:50.46 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_4': Unable to open file!
00:51:50.46 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons_3': Unable to open file!
00:51:50.46 RENDER ANIM -- 'art/ebps/races/space_marines/texture_share/space_marines_weapons': Unable to open file!
00:51:50.46 RENDER ANIM -- Art/EBPs/Races/Eldar/Projectiles/Eldar_Reaper_Missile: Unable to open file!
00:51:50.46 RENDER ANIM -- Art/EBPs/Races/Space_Marines/Projectiles/turret_missiles_scaled: Unable to open file!
00:52:02.54 GAME -- Applying Team Colours...
00:52:02.86 GAME -- Initializing UI...
00:52:02.86 GAME -- Initializing LUA...
00:52:02.86 GAME -- Initializing SCAR (Post SIM)...
00:52:13.25 GAME -- Precaching Events...
00:52:13.25 GAME -- Initializing Sim-Vis Handlers...
00:52:13.74 GAME -- Initializing music...
00:52:14.21 GAME -- Initializing AI...
00:52:14.21 GAME -- Initializing SCAR...
00:52:14.27 GAME -- Preparing Sim-Vis...
00:52:14.29 SIM -- Setting SyncErrorChecking level to Low
00:52:14.29 GAME -- Local player (mauritos, 0) finished loading (bb1b952a) (31 seconds)
00:52:15.39 GAME -- Starting mission...
00:55:15.97 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:56:41.04 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:56:41.04 SPOOGE -- 2605.00MB available texture memory
00:56:41.04 SPOOGE -- 2654.00MB available texture memory
00:56:42.89 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:56:46.83 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:58:00.90 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:58:12.95 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:58:21.91 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:58:37.19 SPOOGE -- 2587.00MB available texture memory
00:58:37.19 SPOOGE -- 2654.00MB available texture memory
00:58:39.00 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:58:48.00 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:58:50.99 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:59:00.02 SPOOGE -- 2595.00MB available texture memory
00:59:00.02 SPOOGE -- 2654.00MB available texture memory
00:59:21.73 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:59:27.73 SimulationController::GenerateSyncCmd - couldn't send all commands, 1 binned
00:59:37.20 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:59:40.21 SimulationController::GenerateSyncCmd - couldn't send all commands, 4 binned
00:59:42.71 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
00:59:46.22 SimulationController::GenerateSyncCmd - couldn't send all commands, 2 binned
00:59:49.22 SimulationController::GenerateSyncCmd - couldn't send all commands, 3 binned
second i agree that race are unbalanced,well they were olways unbalanced,i played against csm with orcs,and sm and loose on harder,i played with csm and deamon prince when gain experince,his hitpoints raise to 65000 to much,when cylarne get back i propose him to limit how much hitpoints unit can have with gainded experience, i would put max of 30000.
and third how the hell computer controled csm can have blodthirster and deamon prince at the same time??,i only can have deamon prince??
Units can only reinforce when close to the base or lisenning points (this will make attack and defence more tactic and you will have to be more carefull)
Units reinforce time decreassed (to compensate the rule above)
i hate that reminds me of dow2,i vote for units can reinforce anywhere on the map as is know.
Last edited by demetrius; 28th Aug 11 at 4:42 AM.
Hanov can you add necron vizier to necrons please.Necrons dont have new units exept titans.
Link to mod
dawnofwar.filefront.com/file/Necron_Vizier_mod;93722
Thanks
#3519
Demetrius, you want to post your warnings.log of a session that ended in CTD if you want to give a clearer account of your problems. Just saying. (also, spoiler tags ffs!)
Last edited by Lleman; 28th Aug 11 at 4:40 AM.
We look to the heavens so that one day our children may look back towards home.
Jeez... you guys sure ask a lot of him you know.
Personally I don't really like the Necron Vizier. I like them having more units, but not that one.
And about those guys being balanced etc. did you forget about necrons?
But this is only not relic new necron unit.
And I think nobody creating new units for necron
Oh tomb stalker but it will be relic
2 Arka Cannons are way overpowered..I suggest limiting them to 1..
XV81 Crysis Battlesuits are too strong
OMG zack fair!tau have arka cannons because they do not have strong titans.Imagine tau vs orks.Orks attack with 2 Squiggoths,1 gargantuan squiggoth and kustim stompa tau attack with 3 greatests knarlocs so 2 arka cannons vs kustim stompa which can teleport near the arka cannons and you think 2 arka cannons are overpower.With one arka cannon tau will be weakest race ever!!!!!Maybe you go too hard level against tau.MAyBe TRY NORMAL OR EASY LEVEL
Think about warhound vs 2 arka cannons or daemon prince vs 2 arka cannons
tau is perfect balanced dude this is strong race not weak
I just now tested 2 arka cannons.both Arka cannons does 4000hp damage to buildings with focused ION blast.Both Arka cannon does 400hp damage to buildings with ion blast.both arka cannons does 400hp damage to buildings with ion strike.do not effective against buildings but very efective against vehicles and daemons.Serve as strong warhound like Titan, daemon prince, Revenant or kustim Stompa
Last edited by BIG BEAST; 28th Aug 11 at 8:34 AM.
You're totally wrong, I do no play at all against AI..I can beat Insane easely..So I play with my friends..One of them use 1 Arka Cannon to destroy my army and the other to destroy my base..Is it normal?
who is better 2 arka cannon or kustim stompa which teleport to your base.Maybe he destroy base with apocalypse.its imposible to destroy all base without apocalypse.
@hanov when i noticed chapter master bug i was already playing with 1.62.542 version.. if i found something else i'll tell you here!!![]()
DreamingInTheWrong89 -------->BURN THE HERETIC! KILL THE MUTANT! PURGE THE UNCLEAN!
and XV81 Crysis Battlesuits are just strong units like ogryns,zoanthropes,uberfex carnifex,pariahs,warp beast pack, terminators,obliterators,grey knights terminators,mega armoured nobz.
they're much stronger..they can take out units AND VEHICLES AND buildings so EASILY
he takes out GENS some LP barracks armory and machine barracks...Yeah he doesn't destroy the whole base..but surely he's close..who is better 2 arka cannon or kustim stompa which teleport to your base.Maybe he destroy base with apocalypse.its imposible to destroy all base without apocalypse.
And Arka Cannon can be got relatively early
do you think only tau have strong super weapon?strongest super weapons have imperial guard,chaos and tau(tau have only and not strong titan).Maybe you dont saw how warhound or kustim stompa destroing buildings in single shoot.
do you think I'm a newbie!? -.- arka cannon can shot directly from player's base. First you destroy enemy army..Then advance with your army and then you use the second cannon..Titans and Stompa seems so easily to beat insted of arka cannondo you think only tau have strong super weapon?strongest super weapons have imperial guard,chaos and tau(tau have only and not strong titan).Maybe you dont saw how warhound or kustim stompa destroing buildings in single shoot.
anyone knows how to build the repair scarabs artifact fir the necron lord?
i dont think you are newbie.Tau is a different team than the other.i want to know how you plan beat kustim stompa,daemon prince or warhound with focused ION blast(i think this is strongest tau ability) when they are moving?focused ION blast is slow.With IG artylery strike you can destroy enemy base totally.Can you saw chaos summoned slaanesh super weapon.This super weapon can be do 3 at same time
I tested 2 arka cannons all six abilities damage 25000 hp to warhound.warhound did not be killed with 2 arka cannon!!!!!!
SO 2 arka cannons are not overpowered.Race are balanced!!!!
Last edited by BIG BEAST; 28th Aug 11 at 2:12 PM.
@demetrius
please use pasetbin...
@dowman
New units will come after balance and bug fixes =)
@zack fair and big beast
all super weapons are OP because there is no counter to that, until we add ANTI super weapons (like antinukes in other games) all superweapons are just that, Game enders.
About tau 2 arka cannons what i can do is increasing the damage of the arka cannon by .35 and resctrict it to only 1 builded.
@Ilboss
thanks for the feedback =)
@googleness
Usualy you need to tier up and have previous wargears for the last wargears to be unlucked.
I've disabled nukes and other stuff i didn't like (DE Rend Soul ability) by rewriting the restrict walls wincondition and i must say i enjoy the apocalypse a LOT more since then.
Yeah i also dont play using Superweapons.
btw PsykoTenshi can i see your scar file?
Sure, i just copy it's contents in a comment here?
Also, about the Tau railgun FX, i noticed something interesting. I could make ALL of the railguns (muzzles, not the whole thing) have that awesome fx by just renaming the .lua files.
It's almost as far as i can go without a specific tutorial/instructions on how to swap FX.
To swap the Fx you need to open the broadsides whm, whe, and switch weapons, we dont want all rail guns to have the same effect, but i can try it.
Can you tell me what luas you renamed?
and yeah paste the content of the scar here maybe we implement a new win condition.
Ahhhhhh. If nothing stops me from doing it, it will be done for tomorrow.To swap the Fx you need to open the broadsides whm, whe, and switch weapons
This is the .scar file for Apocalypse (non XP). It disables Apocalyptic superweapons, ALL mines (disabled the advanced ones first, and ended disabling them all) and the Dark Eldar rend soul ability (so they don't cowardmagically kill your techpriests)
For XP2 i simply added this:----------------------------------------------------------------------------------------------------------------
-- Restrict Mines and Nukes
-- Modified by Psykotenshi, 0:31 4/29/11
--
-- ALL mines and apocalyptic superweapons will not be available.
--
-- Apocalypse Mod Team
import("ScarUtil.scar");
function RestrictWalls()
local count = World_GetPlayerCount();
for i = 0, count-1
do
local player = World_GetPlayerAt(i);
Player_RestrictBuilding(player, "chaos_mine_field")
Player_RestrictBuilding(player, "chaos_mine_field_advanced")
Player_RestrictAbility(player, "chaos_nuke")
Player_RestrictAbility(player, "dark_eldar_rend_soul")
Player_RestrictBuilding(player, "dark_eldar_mine_field")
Player_RestrictBuilding(player, "dark_eldar_mine_field_advanced")
Player_RestrictAbility(player, "dark_eldar_soulstorm_apocalypse")
Player_RestrictBuilding(player, "eldar_mine_field")
Player_RestrictBuilding(player, "eldar_mine_field_advanced")
Player_RestrictAbility(player, "eldar_nuke")
Player_RestrictBuilding(player, "guard_mines")
Player_RestrictBuilding(player, "guard_mines_advanced")
Player_RestrictAbility(player, "guard_nuke")
Player_RestrictAbility(player, "necron_annihilator")
Player_RestrictBuilding(player, "ork_mine_field")
Player_RestrictBuilding(player, "ork_mine_field_advanced")
Player_RestrictAbility(player, "orks_nuke")
Player_RestrictBuilding(player, "sisters_mines")
Player_RestrictBuilding(player, "sisters_mines_advanced")
Player_RestrictAbility(player, "sisters_holy_murder")
Player_RestrictBuilding(player, "space_marine_mine_field")
Player_RestrictBuilding(player, "space_marine_mine_field_advanced")
Player_RestrictAbility(player, "marines_nuke")
Player_RestrictBuilding(player, "tau_mines")
Player_RestrictBuilding(player, "tau_mines_advanced")
Player_RestrictAbility(player, "tau_nuke")
end
end
Scar_AddInit(RestrictWalls)
There's supposed to be tabulations before many of those lines, but the forum code isn't displaying them.Player_RestrictAbility(player, "inquisition_exterminatus")
Player_RestrictAbility(player, "tyranids_planetary_bombardment")
When this wincondition is enabled, the AI builds loads of turrets to compensate the lack of mines. Re-enable the mines if you see fit (i'll just re-disable 'em on my files XD)
The .lua's I edited where in \Apocalypse\data\art\fx\tau. But they only affected the muzzle fx, no matter what i did (maybe i didn't try hard enough).
Hmmm i think i will have to add just the restric super weapons, cause mines are fun and not so hard to counter.
I hope nothings stop you, BTW invert the Fx for Broadside apocalipse (i think the whm and whe files are called XV 88 broadside) with the FX of the Broadside (i think file name are XV81 broadside or something like that)
You know you have to open the SMG file (coverted with the mudflap tools) cread a EBP file, (write down whats the FX for each weapon) then open the next one and creat the EBP file, make the changes, and convert back to WHM and WHE files.
I'm ok with "normal" mines. The mines that can destroy 3 leman russes on a lucky hit are the ones i find annoying. Besides, my RTS motto is: "stealth is for cowards!"
I prefer to take an apocalyptic amount of tanks into the fight and smash my enemies with that. And the Imperium has THE tanks.
oh, and thanks for the instruction details. Gonna get it done much faster now.
hahah well adv mines are defensive only, but you can spot them and destroy them and then continue your assault, of course everyone have a taste for gameplay, anyway im going to use some of your scar to create the wincondition restrict superwepons and restric adv mines. hope you dont mind.
And if you manage to do the changes please send to me the whm and whe files so they can be added to the next patch
of course the credit of that goes to you.
That crash happened when you opened the .ebp with the object editor? because if it was so, it's not just your problem...you see i manage to set up the files, extract conver the needed models files etc... but object editor crash on my system everytime, so i need someone else have it set up and try to edit the .whm , .whe and .ebp files.
I've managed to bypass the crash with the "Put_me_in_datageneric_and_change_my_name.sgm" that comes with mudflaps tools. But i just get a pink cube (duh), and everything i select just gives out nothing or the inverted "BAD FX" purple box with an occasional beep. So maybe i can find the railgun fire fx by entry name and swap it, but i'm not sure.
Ahh yes in fact you can find the name of the FX, thats was what i was aimming for (becaue i dont know how to use onject editor) but if you can see the name of the FX each of the broadside models use then we can swap them, i wish you good luck.
the only thing that i can say is THANK YOU for nerfing the DE. Yes i know my opinion changes from time to time and if are really going to do that reinforce thing on listening post then make it a wincondition, because that just ruined Dow II in my opinion and i have retribution. Or you could remake all the maps so they have more points, like the maps in retribution, at least some of em.
I think i need even MORE specific instructions, but regarding the use of the object editor. Is my first time ever using it, and i simply cannot find where is the association between the weapon fx and the unit.
Once i get that, i could do swap the fx in a moment, but i'm too ignorant right now.
Also, how do i convert the .ebp and .sgm back to .whm & .whe? there isn't a converter for that in the mudflaps tools i got...
the tool for that are in the same folder the tools for converting to sgm are.
i dont know where the FX and wepon info is since the rpogram crash on me everytime, but read the weapon info only, put the weapon VX81 is using into the XV broadside and viceversa, then the Fx and weapons are swap, after that i will just need to edit the weapon luas and properties, but the FX swap thing must be done.
filename? i didn't find them. maybe i'm just being dumb. i'm going to re-download just in case.the tool for that are in the same folder the tools for converting to sgm are.
Edit: none of the .exe's filenames mentions anything about converting a .sgm or a .ebp, just converting into those (or other) formats.
I'm starting to believe that this is beyond my capabilities. i keep finding dead ends
The object editor crashes on your system when you run it or when you load a file? because it crashed when loading on me as well until i used the "Put_me_in_datageneric_and_change_my_name.sgm" and renamed it instead of the converted .sgm
Because while i whould be HONORED to have myself credited in the Ultimate Apocalypse, i have to be able to do the job first.
Hmm well i think thats all about object editor then, there is other way to do it but is tedious witch is hexediting, i might go for that maybe...
I'm really sorry i couldn't get it done. If i keep trying i will, eventually, but that may take months.
If i had a more advanced guide on the object editor, or step by step instructions of how to swap a FX, i probably had finished by now...
btw: hex editing?! and you were liketakes some patience to do thatim doing nothing impressive really
indeed and thast why i may or may not do it, i mean the FX can be changed by hexediting, but i have to find the line, count character etc... its not that easy.
and dont worry about the FX at least you tried =)
BTW courrent changes for next patch are:
Confirmed:
Fixes:
Nothing yet
Balance changes:
DE will be nefted, no cost increased because they are supposed to be fast, but will get some general hp nerf and some units will do less damage.
DE titan will have a buff to compensate the general nerf of the race.
Orks melee damage of starting units will be increased by .05
Tau arka cannon restricted to just 1 and damage increased by .35
Misc:
nothing yet
Report Op units and bugs... =)
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