Page 2 of 139 FirstFirst 12345678910111252102 ... LastLast
Results 51 to 100 of 6942

Ultimate Apocalypse - 1.72.5 Released!

  1. #51
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    Titan Brawl

    Woot! My call for artwork somehow developed it's own life! But the Titans look just...EPIC ! I think what quelzoth means is having at the point where the Titan footprint appears, spawning a dummy event with a physic_recoil attribute assigned to it. Having a rampage ability that reloads every 5 secs is rather odd as you could use it almost permanently imprisoning an enemy unit within that feedback loop. It can't rather attack or do something else which is already annoying with having many rocket turrets knocking around your necron lord (Or similar Heroes) that died in the enemy base. Cylarne_04's approach seems somehow similar to that playing football with your enemys xD. Maybe an idea for an expansion "Titan Bowl 40K: XXL" . But i didn't cared that the Warlord is not that much bigger then the Warhound. As many maps support the Warhound and surely the lil' bit bigger Warlord ! The question is only of how having them all balanced as the Warhound is already hard to kill and offers incredible firepower! None the less keep pumpin new posts with pics as we definetely need new artwork! That time plz some buildings as we'll work later on titans. I've actually got no clue of what i could give for example the marines as an Apocalypsical Fortress! So that's the problem i am sitting on :S. Hope you guys can help me out!
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  2. #52
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    Technical Issues Part II

    Ok adding new decals to the Energy beacon is driving me nuts. I am simply unable to adjust the size of it, as altering the value in the decal_texel_size parameter shows off no effect. Odd is also as you type in pure numbers the decal isn't even showing up In-Game. It turned out that i it only renders in-game when you type in a "x" as a value ( I figured that out by random as i though i have to specify a resolution like 512x512). But if you type anithing else like x=512;y512 or x=512 or x*512 it won't do anything then but show the same small decal :S. I really going bonkers if that persists much longer OMG. I can't even open a thread in the technics section either in the forums. As there just opens a small window with the prompt that a moderator has tu check the thread first before posting but after 2 days another thread from is still not put online. It seems that all the technology turned against me . Hope anyone has an advise for me here.

    EDIT: Finally i also got the decals fixed and did some cool animations with sounds along that rock ma body! Now the Beacons are REAL Necron Buldings!
    Last edited by Cosmocrat; 30th Oct 10 at 12:44 PM. Reason: 1 Problem Fixed 1 Left

  3. #53
    scaling of the Warlord is WAY out - those of you with the Apocolypse book will see that on page 124 the top of the Warhound only comes up just past the KNEES of the warlord!! Take a look around google as well, there are several home made warlord titans that are about the same size as most 8 year olds

  4. #54
    People out there, hit me with a very long list of new stuff you'd like to see within the mod. Titans, Commanders, buildings, upgrades, research, anything and I'll do you the kind favor. I'm still in the mood for discussing the Titans too.

  5. #55
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    News Dishes of Wishes

    Woot! Orbital Relais for SM? Which one? I actually have DoW II also but i am uncertain which Orbital Relais you mean as it's long time ago since i played it as it isn't that cool like DoW . If you could post an image i would be happy. For the Titans GMB said a post before that the size comparsion is untrue. But none the less i actually like the idea showing off the epicness of the titan just by a rather small difference in it's hight, what makes many things possible . To the wishlist i have to say that you now may know how Santa Clause feels shortly before christmas.

  6. #56
    Oh too much. Lol! Told ya Krronus expects the impossible. Ooooohhhh boy, I feel it though, don't you? Woot!

    Well, I can't upload the DOW II Orbital relay photo for some reason. But... but 1.59.2 is almost done. Here's what I did today. The Marks of Chaos brought me back trouble some time ago with the Chaos Sorcerer's abilities showing up as bad effects. The Tzeench Storm I decided not to use because it is an eldar eldritch storm. So with the recently new abilities I got from Gerberman's mod which I thank (PMed twice with no reply yet for permissions) I created something cooler. An infernal portal which I just , is now Tzeentch's superweapon and man was it better than an eldritch storm. The only problem is I know not how to change up the ai. So anyways, long story short the Marks are done for sure this time. Now I am working on STILL the Arka Ion Cannon which I bug up a lot. Krronus wants everything done specifically because it sounds better and is more logical to me. The Arka Ion Cannon I hope will be finished tomorrow. After that, I will have Tyrantarmy6 test it out and have him say the errors for me to fix then I'll send the mod (1.59.2) to you Cosmocrat. But oy are my fingers killing me. I should stop typing, chat with my girlfriend and take a break for the love of peet sake. Oh and I'll not be online tomorrow because I'm modding like crazy and sleeping. That's it, I'm done saying what I have to say. Happy Halloween!
    Last edited by Cylarne_04; 31st Oct 10 at 7:05 PM.

  7. #57
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany
    HAHA Glad to see your dedication explodes beyond the limits of any normal human! If you're still struggling with the Ar'Ka you may hand the code over to me, as two eyes see twice as much! About the Relais you could send me a pm that containes the link if anything fails. Besides i appreciate that you want to send me a polished mod cleared of most bugs. As the Ar'Ka burned itself to your mind i think that i'll do some custom Animations for it as ploppable buldings simply look odd as i already have some ideas in the jar (but the DE Slave Cages come first as they need only build anims) so that every building harmonizes with the others. But don't mod too much espeacially at night! I'am doing for example many bugs and just odd crap when i mod at night and the next day i wonder about where all these strange errors come from... . So i hope your girlfriend won't go bonkers if you continously spend your nights modding xD. So keep it coming then, as i am already waitin for new stuff that i could add ^^.

    P.S.: Hope you served the kids yesterday as you might wonder why there's some toothpaste on your door xD

  8. #58
    Well I guess I'm not modding like crazy. I'll start on the Arka Ion Cannon another time then and send you what I have after Tyrantarmy6 has tested it. It's not 1.59.2 but at least Chaos is Freekin Awesome to play. Though however, some of the help texts and hints maybe not telling the truth because there are not any new units from 1.59 to now. But at least the abilities stand correct. So I'll PM you soon on more private information.

    Here's what Krronus hoped to look at for a "super fortress"
    Last edited by Cylarne_04; 2nd Nov 10 at 5:01 AM.

  9. #59
    Hmm... it's quiet... too quiet.
    Anyways, just to let you all know, 1.59.2 is done and Arka Ion Cannon was improved a lot.

  10. #60
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany
    Nevermind i was working on the Ar'Ka too and i've done the basic idle, build, death and one aim animation of that i don't know actually how to implement it as i wanted it to aim at the direction where you want to unleash your Ion Beam (Indirect call fo help here)! After that i'll bring the Enhanced Webway back to life with an adjusted selection Volume to fix the size issues. So we'll have all popping-up buildings fixed then and a global smooth gaming experience! You see progress goes on here and more news to come soon.

    -Cosmocrat

  11. #61

    Necrons Latest = 1.59.2

    Cosmocrat needs help!!!!!! ^^ Though I suggest a weapon to be created for the Arka Ion Cannon to fire in a direction. Abilities can be secondary and I'll work something out.

    Here are some of the latest screenshots. I feel not like typing essays.

    Spoiler



    Global balance is being worked on as well finally and especially for the Necrons. Any suggestions? Feel free to reply.
    Last edited by Cylarne_04; 6th Nov 10 at 11:25 AM.

  12. #62
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    TECHNICAL CORRUPTION

    Ok that's not good. I actually screwed my entire game! It refuses to load now completely. I edited the attribute with Corsix editor and produced somewhere an error i can't find anymore :S. Even now if delete all mods from my Soulstorm folder it still crashes! I don't know how that could actually happen! But fortunately i got some backups so that i can have an clear instal quickly now i pray that the modtools will work properly again :S. Anyway the Ar'Ka is more or less done i just have to add effects. Hope i can test it soon!

  13. #63
    Oh, did you check the warning log?

    Oh hey, your Dreamcatcher posts just popped up Cosmocrat.

    New Stuff:
    Improved Daemon Prince texture.
    Uber colors.
    Alternative Sisters of Battle buildings.
    Last edited by Cylarne_04; 6th Nov 10 at 11:38 AM.

  14. #64
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany
    lol now that's fast! How long did that take? 2 Weeks? Damn where's that damn Chronometron i bought from that metal dude 2 Weeks ago? I may call the Fringe Division! So beside that my game does now run again. Maybe the mod that was corrupted wanted to start all the time because it writes itself to the startup and i was therefore unable to start it anymore. It happened by the way when i added a combat_ext to the Ar'Ka as i wanted there to type the animation in for the Ar'Ka to turn. But something went terribly wrong and srewed my game! I should leave the intermediate coding to the ones with experience xD. I didn't rally knew what i would have to do in order to get it turning i haven't played around much yet with the attrbute editor as i can do only basic stuff that helps me testing my new artwork. I hope you got more luck than me Cylarne_04 as i send you the Ar'Ka artwork with a pm.

    -Cosmocrat

    P.S.: I can't find that damn Chronometron! Maybe someone stole it to lag my posts!

  15. #65
    Chronometron? You mean like the effects? Oh... well it's ok, don't feel bad. The Arka Cannon is 95% done now so yippy.

    We're in version 1.59.21 now for all those reading.

    (Hours later)

    Cosmocrat has been given mod 1.59.2. He'll test it out and probably find out why the Arka isn't turning. I've tried, sorry.
    Last edited by Cylarne_04; 6th Nov 10 at 6:48 PM.

  16. #66
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany
    Ok you shouldn't care about the Ar'Ka turning. It is rather a problem of the animation itself and as i would have to rearrange all the bones and thus have to redo all animations in MAX i actually put that project on hold. I'll start to do a test unit to gather experience with turning of weapons and the necessary bone strucutere as i learn new stuff everyday. I hope when i got all things sorted out that i am able to do high quality animations and faster up the workflow. If i get some results you all will know it first

    -Cosmocrat

  17. #67
    More Screenshots...

    Spoiler


    And Even More Screenshots...

    Spoiler



    Alright anyone in the world, fans of the Apocalypse mods, new people, anyone. I would like to post a short replay onto this forum. Does anyone know how I can do that? Please I must know soon, thanks.
    Last edited by Cylarne_04; 9th Nov 10 at 7:06 PM.

  18. #68
    i think i need a considerably better computer mod looks incredible

  19. #69
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    Hardware Technical Issues Part III

    Nah from a certain limit of hardware it's unimportant if you get more overkill hardware. As the game sets itself the limit of maximal FPS (at least for me) to a maximum of 60 FPS. So it happens, when enough Units are on the field, that my comp is lagging! And i've got a AMD 1090t X6, 4 GB DDR 3 RAM and a Radeon HD 5870! There may be a fix for that but i actually don't care :S. So just download the mod and look how far you can go! As you don't have to play 4vs4 with Insane spamming PC opponents which cripples your gamespeed no matter of your hardware.

    So just load it and make your day!

    -Cosmocrat

    EDIT: Forget to say that the pics are awesome and i want to see that replay! But it's not possible to host any data here in the Forum as i found out! You HAVE to use an external site and provide the link to your followers then!

  20. #70
    More pics are coming soon. Also I am happy to announce that we are now on version 1.59.22.

    All turrets are now upgradable by research and the "advanced" and "super" turrets were removed from game.

    Necrons were rebalanced and Eldar is kick ass cool! Actually screw Eldar and now the Space Marines are kick ass cool!
    Last edited by Cylarne_04; 12th Nov 10 at 5:01 PM.

  21. #71
    can i just ask - you're saying that you're on mod version 1.59.## but where are the actual download links for the latest ones??

  22. #72
    Well you wouldn't want it yet. Many many corrections still needs to be fixed. It's a poopy version I should say as it lacks many many stuff for 1.6. But don't worry, I'm working on the mod faster than ever.

    But even despite of this, the mod is more epic than ever! Some of the flaws and bugs were removed and the game play itself so my team says is beyond wow and feels just right!
    Last edited by Cylarne_04; 14th Nov 10 at 9:28 AM.

  23. #73
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany
    But even despite of that, the mod is going to be more epic than ever! You'll definitely like the way the game is now played since it simply feels right! So stay tuned for more informations coming swiftly. But if it comes out give it a try and play it maybe with a friend to have maximum fun with minimal input (simply downloading it)!. So watch out as big things are going to come to life here .

    -Cosmocrat
    Last edited by Cosmocrat; 15th Nov 10 at 1:47 AM.

  24. #74
    Oh, I also posted new screenshots. Enjoy!

  25. #75
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan
    Ok, I have to write something, I read this entire thread, and i say....this looks bloody amazing!I can't wait for the release. On second thought, I can wait....make all those pesky bugs go away first :P Hats off to u guys for being brave enough to give new life to this mod.

    I'm absolutely terrified to go against necrons now. Thats one ungodly monolith....gives me the shivers. Make the Eldar super cool :P they're my babies Good luck on the mod
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  26. #76


    Hey what can we say, it's a pain not at all. Eldar is kick ass cool now too by the way because of something I added. More screenshots will be posted soon with new units.

  27. #77
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan
    Oh joy! More screenies!! I can't wait to see all of the new stuff I read about, your mod got me so hyped up...correction, still hyping me up :P Out of my hyped up curiosity, how soon can I play this mod? A week? A month? Please don't take a year

  28. #78
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    News Ideas and Progress

    Oh yeah dude you don't know how really cool that mod is actually as the internal Versions already kick ass! I received today the next stage towards the final release but didn't played it yet. But i can definetely say that my team did a great work and we'll release a pack of pure joy to you, but only when it's done! If don't know what you should do with the time till the next release then i suggest you searching for possible cool new stuff that we might add in-game! As i still need some new ideas for buildings and so on! So we offer you the possibilty to actively shape the mod futhermore to perfection! I would really appreciate any help of any kind. So don't be shy and post things you thing they're cool and we see what we can do for you!

    I am actually working then on a teamcolorable version of the Tau Ar'Ka Ion cannon and will start soon to animate the unanimated stuff . But if iam done i need new orders! So gimme new ideas what i can do next then !

    Else have a good Day

    -Cosmocrat

    P.S.: I hope i didn't blurted out some secrets that time xD

    Edit: Ar'Ka Teamcolor was done today next are the animations to come.
    Last edited by Cosmocrat; 16th Nov 10 at 9:07 AM. Reason: Partial works done

  29. #79
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan

    Eldar Ideas (u asked for it ;)

    That's good to hear! However I am bit curious about the gameplay. With all these new EPIC additions to the game, will the game (by that I mean resource managment, unit sizes etc) be like vanilla? Im pretty sure u guys will resize everything bcs I remember reading about Titans....right? So this is a pretty useless question :P

    I do have some ideas, do excuse if u already done this, I have no clue so far what's in the mod here I go

    Chaos
    -mark specific sub races
    -Tzeentch
    -Khorne
    -Slaanesh
    -Nurgle
    Possibly all of them have a unique playstyle, for example, Tzeentch will rely more on psychic attacks and ranged combat whilst Khorne is has insane melee damage. Or Nurgle with stinky stuff :P and Slaaneshi followers be resistant to morale. (just ideas)

    Space Marine
    -divided into sub races as well
    -1st company
    Contains (expensive) elite units and vehicles, special heroes with special powers (also expensive)
    -Standard
    Usual SM units, cheaper alternative

    Eldar
    -Give them more Psychic attacks/power (they are the most advanced in Psychic warfare...)
    -Scorpion Tank
    -Stronger and bigger Avatar of Khaine
    -jetbikes (like DE reaver only eldar :P)
    -Add Autarch, mimes, solitaire...anything related to harlequins for speed

    Orks
    -dont really like them :P

    Tau
    -I personally hate them (u have no idea how many online matches I lost against Tau :P)

    Sisters
    -possibly make them into a complete Inquisitorial race, merge them (if possible) with the Ordo Malleus and Ordo Xenos. (u could ask permission to use them from mods that have them, again, just throwing in ideas)

    Necrons
    -Pylons
    -not much, since u scared me with their Titan

    Dark Eldar
    -Webway gates (something like Eldar's only a bit....I dont know....Dark Eldar-ish
    -possibly give wyches a random unit thingy, like FoK's Space Marine Squad
    -add incubi as a separate unit from archon (and make archon attachable to other squads)
    -make the Reaver jetbikes into a squad...its kinda cooler

    IG
    -tanks, tanks and more tanks
    -conscripts (cheaper, less pop, bigger unit quad, ridiculously weak)

    did I forget any other race ? I'm pretty sure there's a lot of errors in my ideas, I'm kinda in a hurry and bloody excited for this mod

  30. #80
    Now that's what I'm talkin about! Ok. So let's see...

    Chaos:
    - Marks are done
    - I'll also add what you suggested to them.

    Dark Eldar:
    - They do have sort of webway gates only like those Slave Cage Portals, they're awesome. Actually there is a screenshot in the first post of them with that purple circle. 2-3 screenshot I think.
    - Explain more of the random whyches you said please.
    - Ooooo, squad Jetbikes, I like too.
    - Hmm... ok Incubi squad coming up. Maybe I can make Archon attachable.

    Eldar:
    - Psychic noted.
    - Already have Scorpion Tank in mod.
    - One problem about the bigger Avatar. If I enlarge the size, he kind of walks weird and well... hmm I don't know.
    - More units... ok.

    Guard:
    - Mwahahaha! Like your thinking.
    - Conscripts noted.

    Necrons:
    - We got Pylons... how would you like it bigger!?

    Orks:
    - I dispise them.

    Sisters:
    - I don't have that kind of skill.

    SM:
    - I'll see what I can do.

    Tau:
    - No ideas, really? ok.
    - I might decrease their ranged weapon damage though.

    All:
    - What should I do about tier VI you think? Remove it? change it drastically? It ain't staying at the cost of 10000/10000, that's for sure.

  31. #81
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan
    BY the random wyches I meant...how do I explain this. Erm, random models in-game. For example, one wych holding a (just and example) banshee blade, one with a trident, and some others with a few other things. I imagine them as female gladiators, u know, randomized weapons and everything. I'm not that good at explaining :P

    Mayb tier VI could be the 'ultimate' apocalypse stage. As in, all races have drastically increased pop cap, faster resource gathering rate, unlocks bigger, better units or mayb even Super weapons. Or if ur up to it, add more late game units like Chapter Master for SM to be unlocked with tier VI upgrade, since these individuals are epic hero units, it makes sense for them to arrive...fashionably late or perhaps A greater deamon for Chaos, or even wraithguards for Eldar.

    if u cant enlarge the avatar...then shrink everything else :P I'm just joking....dont make units super small :P

  32. #82
    I guess if you need ideas..

    Tau:
    -Leave ranged Firepower alone, they need something to balance out how quickly terminators can eat them for breakfast.
    - Bigger Flyers? Something like a Manta?
    - Perhaps Some of the ForgeWorld Battle Suits/Drones. Or just allow squads of suits
    - Orca? -Rather then making them more shooty, why not just make them faster, with a massive ass dropship that can carry entire armies.

  33. #83
    @ Profman: Tier VI = Ultimate Apocalypse then.

    I'll see what I can do about those Whyches.

    @ Sucal: Orca transport should carry how many troops? Vehicles? What mod should I find the Orca transport?

    More screenshots!

    Spoiler


    Screenshots: A mod so awesome!

    Spoiler

    Last edited by Cylarne_04; 17th Nov 10 at 10:20 PM.

  34. #84
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan
    *gasps* oh my God Emperor IDH?! REALLY??? Holy Mother Cow in Hell (u can tell I'm impressed right?) is that a warpstorm happening in the first few screenies?

    I dont think fliers are a good idea....they dont really..well...fly :P strategically they can be a good asset in any army, I just dont like em much...and a big one well....planes for transporting units can be interesting. Transporting 'whole bus loads of units on the field is an awesome sight my intentions may not be clear, that's cause we Eldar aren't really sure what we're saying...so I should probably stop spamming here...

    On a side note tho, I thought the IDH team wouldn't let anyone use their models...unless of course u made em yourself. In which case I would be hugely impressed. Ah yes, any luck on getting the mod released this weekend? or if u could give me a clue on when ETA is going to be...I'll be eternally thankful :P of course u guys take your time and release it whenever u want...wouldn't want to have tis perfect mod become buggy now do we? :P
    Last edited by ProfMan96; 18th Nov 10 at 12:26 AM. Reason: ...I dont really know...

  35. #85
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany

    Fiction Gimme MORE!

    Woot! I never thought the diskussion would evolve so fast! It's simply... awesome ! On the Wyches (Dunno how they're called in English :s) i might admit that it seems to be a job to have be done in MAX. As you have to add new meshes to the existing models and then have the OE pick them out randomly (I think it's so as i don't tried it out yet xD). To the elder yet i have to say that almost all you statet is already in there. So we have got the Wraithguard, Plattform Teams (With guards beeing reinforcable), psychic powers (Far sight, Eldritch Storm and Soulstone) and the Scorpion Super-Heavy-Tank of which i also plan to make him upgradedable with a D-Cannon (Or make him just a second building choice as a Cobra). I need first to gather some experience and my first new unit models will take some time as i started modding just a few weeks ago xD. But then they'll kick ass! To the pictures from Cylarne i simply have no words to describe them but of an emote ! I dunno how you managed to bribe the IDH Team giving us some of their models but you should keep it trying again as that would save huge amount of moddelingtime to me! To the rest of the interested readers: I still want you for modding! No matter of what kind the help is of. Informations, Pics, Models, Texts, Suggestions/Ideas, Balancing diskussions, Textures, Sounds, Music and whatever you think would be appropriate! You're already doing well but i still think that the're some people sitting in a bunker instead of joining the great modding force!


    Else have a good Day and keep on Rocking!

    -Cosmocrat

  36. #86
    @Profman: Yeah that's a Warpstorm alright. Summoned by a new Chaos super structure, the Warp Storm is an eternal death. (Apocalypse Superweapon) The IDH team allowed Krronus to use their mod like a requirement for XP2. Same goes with the Tyranid mod. 0.1 of XP2 was done yesturday. Now, 1.0 - 1.59 add-ons will take place. Though unfortunately I fear XP2 (1.6) will not be done anytime soon because I am focused on the actual Apocalypse mod.

    About IDH: Krronus aked permission for IDH and Tyranids by a set requirement for XP2. You'd have to download both Tyranids mod and IDH in order for XP2 to work. It's like XP1 that requires the Apocalypse and is at a very small rediculous size.

  37. Forum Subscriber  #87
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    Way to go! Regardless of my liking the mod or not (who cares ), i applaud the way to proceed with such 'limited usage' material. After all, setting 'parallel' mod requirements is not that big a deal and allows for a good input provided the main mod's settings are on a similar line code-wise as such add-ons and vice-versa.
    We look to the heavens so that one day our children may look back towards home.

  38. #88
    And everyone stays happy too. Though I do like to see one more race... Black Templars? Perhaps Witch Hunters? Both? Even more? Do I even have the time to do this?

    Theory: 1.6 will be done before Christmas. Perhaps even in the teens of December. I'll set the due date for the Apocalypse Mod Team here soon so we wait not too long.

  39. #89
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan
    I can't wait to test out the infernal powers of the warp against the blind followers of the False Emperor.

    "Rejoice brother, for your slavery to the False Emperor ends here!" have u considered adding the Demonic Bloodcrusher (not sure of the name) that's in DoW II? those demonic riding demons would be cool in game...though anims may be a bit of.

    will Chaos Greater Daemons be in? Great Unclean One, Lord of Change, Keeper of Secrets? Any luck? even a teeny tiny bit?

  40. #90
    Um a teeny tiny bit. But I'll keep it in mind. If I see any models related, then I'll take action. Though is there a way to get DOW II models?

  41. Forum Subscriber  #91
    Greymane pack-father Lleman's Avatar
    Join Date
    Dec 2005
    Location
    On my way back to my cubs, eternally.
    There might be but that's anyway against the EULA terms, viz. no backporting or porting from other games to DoW. So you'll have to get it from other benevolent sources or.. do them from scratch.

  42. #92
    Member Slimbuddha's Avatar
    Join Date
    Nov 2010
    Location
    Eye of Terror

    A few ideas for the mod

    Hey everybody. First off all everything you have been doing seems fantastic and titans just so incredibly awesome.
    some ideas
    1. Maybe introduce more Imperial guard regiments as separate races like the steel legion or the death korps of krieg. The death korps play style would fit this mod perfectly with mass artillery and super heavy tanks.
    2. The imperial guard could always use more types of tanks like the vanquishers or executioners
    3. Chaos Space Marines are Legions not chapters so they should outnumber the space marines. Maybe the squad sizes could be adjusted to maybe 20 per squad to give the legion feel to them.
    4.please add rubric marines (personal table top army)
    5. Maybe for tier VI would it be possible to add super heroes like Abaddon or Calgar. Just picture Abaddon taking on a warhound titan that would be EPIC.
    These are just a few of my ideas and i wish to say thank from me and all my friends for continuing this mod.

  43. #93
    While the 3 separate races for Imperial Guard is way beyond my skill, I can definitely add TANKS! I do though think that 20 units per squad is over kill. But maybe I can do something about Cultists. Since in the later stages of the game, they are hardly ever used in my opinion. So I can give them an upgrade which will allow them to reinforce to many. Maybe a second upgrade to make them explode. Lots of new units like the Rubrics will be added so don't worry. I guess I'll have to research into Abadon and Calgar.

    Anything else? Keep it coming.

  44. #94
    Member Slimbuddha's Avatar
    Join Date
    Nov 2010
    Location
    Eye of Terror
    Mhmmmmm
    1. give the guards heavy weapons team another upgrade possible mortars.
    2.baneblade variants like the shadowsword (which is a titan killer) and stormblade. I have seen both tanks modeled for dow maybe you can get permission to use them.
    3.Land raider variants for the space marines like the crusader or redeemer
    4. servitor Weapon teams for possible the guard or sm
    I will have to think about others but just wondering why cant necron warriors teleport to siege monoliths? Is it a bug or just because its a new unit it is not programmed

  45. #95
    More weapon teams coming up. The unreleased Ultimate Apocalypse mods already contains 5 Land Raider variants and all three Baneblades. I don't know about the Siege Monoliths really. That's a good question for Krronus.

  46. #96
    Member Slimbuddha's Avatar
    Join Date
    Nov 2010
    Location
    Eye of Terror
    Would it be possible to add a "weapon of last resort" ability. For example if you are losing badly and it's only a matter of time before you lose could you call down an orbital bombardment on your base to take your self out with a good portion of the enemy army. Like it shouldn't be used a overlord weapon but if you know your going to lose at least take some enemy with you. It would be so nice to take some insane ai orks and necrons with me

  47. #97
    Oh, well... Yeah I planned on doing that a week from now actually. It was supposed to be a surprise but it really isn't that huge of a surprise I guess. So... after tier V, all super structures gain the ability to 'detonate' or self destruct. Not as massive as an Apocalyptic Superweapon, it still is quite powerful and deadly. But if you use it, you lose your great super structure which is quite costly. It's a "rough draft" though. I have no clue if I should add a cost to it or not. Or if I should make an automatic ondeath explosion.

    Well this is my last post for today. Good day. I'll be back two days from now because I'm very busy tomorrow. Cosmocrat/Tyrantarmy6 can answer your questions in the meantime.

  48. #98
    Member ProfMan96's Avatar
    Join Date
    Nov 2009
    Location
    Craftworld Biel-Tan
    oh that reminds, give vehicles and if possible buildings a detonation effect when they're destroyed. It makes sense since almost all mon-keigh technology are pretty unstable and quite explosive :P

    I don't get the last resort thing though, what's the point of taking out the enemy when you're done for? unless of course your playing a multi-player game an you'll help your allies by going all kamikaze on the enemy army...

    the Chaos legion doesn't really sound like a a good idea....the only time when a full legion/legions of Chaos were working together was when Abaddon the Despoiler launched his Black Crusade, it is highly unlikely that a Chaos Army would be launching a full scale invasion with their entire legion. Unless if u add an upgrade at tier VI that drastically increases CSM squads. Makes more sense because as the war escalates into an apocalypse, I'm pretty sure reinforcements would arrive. Btw, what titans will Chaos be using?

    And will this mod be campaign playable?

  49. #99
    Member Cosmocrat's Avatar
    Join Date
    Oct 2010
    Location
    Hamburg, Germany
    So yeah i actually already thought about having Heavy Weapons troops beeing upgradedable into Mortars. I don't know what Cylarne_04 is planning codewise on the new units/abilities but as i am respondable for the art coming to life in this mod, i would say that chaos should get his own disordered Wahround Titan with all Chaos decals/ props needed. Furtheron i wanted the the Eldar Scorpion Super Heavy beeing upgradedable into a Cobra Super Heavy equipped with a huge D-Cannon. For the imperials i also planned some new tanks as the exotic maldor tank hunter (or like that xD) and other truly unique tank designs to come to life here! The're also ideas later on about gameender units which simply pwn every possible size of army. You might seen the pics of the TRIOLITH but if the size of that unit explodes beyond the camera limits there is a plan B of adding maybe the AEONIC ORB. The idea of having in the lategame epic heroes also touches me but i think as there's no model available yet, this might be a possibity for later mod releases. We actually working on the really urgent missing buildings/units to have a smooth gameplay as we want to release a public version soon, planned before christmas. For the next release then in the next year i might see what i can do art-sided for you but there will be definetely some cool never seen before units in here in the future. I hope i covered most of your questions/suggestions and looking forward to your answers.

    Else have a good Day!

    -Cosmocrat

    EDIT: Yes it's fully campaign playable as there are no old units thrown out but only new added in!

  50. #100
    OMG, how could I miss this wonderful mod? Congratulations people, it looks really awesome!

    Claymore

Page 2 of 139 FirstFirst 12345678910111252102 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •