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Ultimate Apocalypse - 1.72.5 Released!

  1. #2301
    Member Dante551's Avatar
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    holybeast if you download both the mods you can make them work together
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  2. #2302
    Member Setsuna269's Avatar
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    Any new units for Sob?They need more than their Living Saint now.May be change their health back to 6000 or at least 5000 and Warhound to be Ultimate Titan(armed with Inferno Gun and Vulcan mega-bolter or twin Inferno Gun).

  3. #2303
    Member Dante551's Avatar
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    i think that the SoB need to have these
    some tanks maybe already have been suggested

    Spoiler


    Spoiler



    couldn't help myself with this one

    Spoiler



    for a relic unit or another leader

    Spoiler



    thought this one was cool as a number of inquisitors have been known to use daemons

    Spoiler



    if this is possible maybe use the Sob models from the IDH mod as they i think are better than the ones in game

  4. #2304
    Just a small update here, Daemons can now make turrets. Hopefully these spikes would do as they even look Daemonic. All that needs to be done now is make build and death anims.



    But here's a HUGE addition. Whenever I find the time to insert this in game, I will. Please stand bye for incoming screenshots... tomorrow.

    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  5. #2305
    Member Setsuna269's Avatar
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    Um...That super heavy tank!I remeber I called it "HolyBlade" (based in BaneBlade name) and "Flaming Sword" (based in Shadow Sword name) before.
    Sniper FlameThrower?Very cool!
    The last picture must be "Orion" right?
    Quote Originally Posted by Dante551
    if this is possible maybe use the Sob models from the IDH mod as they i think are better than the ones in game
    You mean Witch Hunters mod if I correct,brother Dante?

    ----------

    Oh!Those turret...No,Lava spikes!
    ...And what is this?Armored Dais of Destruction?What that's thing called brother Cylarne?

  6. #2306
    Member Voidragon's Avatar
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    Hey, I just joined today. As literally, I joined just now. I've been watching this mod for two months, have it, and it's amazing. Laggy at times but hey, I'll live. I've got one question, when are the larger imperial titans going to be in-game? I don't want to sound too wanty wanty but I saw the barely done models and my jaw dropped. I also agree, the witch hunters do need some more units, they're bland as it is and I can destroy them with a few ork kans and tanks supported by meat wall infantry.
    I also love the new Dark Eldar tank, If I keep jizzing everywhere when I see these things I'll flood the house. :L

  7. #2307
    @Voiddragon: I GUARANTEE you, you will find Imperial titans other than the Warhound March 17th, 2012, the release of version 1.63-1.7.

    @Setsuna: It's called, the Shadow.

  8. #2308
    Member Setsuna269's Avatar
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    To Cylarne:Thank you!
    To Voidragon:Wellcome to the forums!
    Hey brothers,guess who?





  9. #2309
    Its the penitent engine gone horribly right

  10. Forum Subscriber  #2310
    Greymane pack-father Lleman's Avatar
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    It's supposed to be a Knight Warden (source here), from the feudal Knight worlds. Possibly the ugliest (as in, 'ugly concepts') of the Knight engines which you can see in this colour plate (left-hand) from WD:

    Still, these were validated anew by GW Loremaster Merrett after the penning of Mechanicum, so...

    @Dante551: FYI, that 'relic unit or another leader' is actually a Sister of Silence/Null Maiden, whose kind apparently deserted the mundane wars of the Imperium, much like the Custodes, after the 'enthronement' of the Emperor. Makes it a very dubious choice of unit/leader for a 40k mod.
    Last edited by Lleman; 4th May 11 at 1:32 PM.
    We look to the heavens so that one day our children may look back towards home.

  11. #2311
    Member Dante551's Avatar
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    @setsuna yes sister that is what i meant would really like to see that thing in game
    @ Cylarne cant wait to play the mod when released
    @lleman i see your point but it would be nice to see.....even the custodes have been fighting in 40k just on earth......

  12. #2312
    actually the sisters of silence are used as anti psyker units that are used for going to worlds to find psykers and take them back to earth so that they can "bound to the will", of the emperor

  13. #2313
    Member Dante551's Avatar
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    "Bound" i like that......maybe they could if possible make it so psykers powers dont work.....even CSM and SM and be good against deamons

  14. Forum Subscriber  #2314
    Greymane pack-father Lleman's Avatar
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    inharntdispoile: The SoS were anti-psyker units and were on board Black Ships ten millennia prior to the current 40k time-line. The Null Maiden seem to have been 'forgotten' (purposefully or not) and the best approaching pariah-gene bearer you get in 40k are either the Culexus Assassin or the extremely rare ones attached to inquisitorial services such as in the Eisenhorn series or those inferred to as being part, in very small numbers, of 'modern' Black Ships psi-dampening means.

    Regardless, beyond the slight off-topicness and beyond the 'coolness' of the model itself, adding Jenetia Krole would be akin to adding Amon Tauromachian or, why not, some primarch for the sake of adding an übercool unit. Legendary characters/leaders or units (esp. of the 30K timeline, as if the past 2-3,000 wasn't already brimming with some :P) would be of atrocious balance results in a mod already ripe wit OP units. Notwithstanding the implementation of the 'null zone' effect, which would require quite a hefty coding work if not overhaul...

  15. #2315
    Member Voidragon's Avatar
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    I do like the thought of primarches as possible game-ending units, or specials, but it'd still be hard to imagine them being balanced and such. I mean, sure I'd love to imagine a Magnus the red reliving his dream of seeing the galaxy burn, but wouldn't that make him a 'one time' only use for each game? If not I'm fine with that, it'd just make more sense if units like the aonic orb or Emperor titan would be either un-retrainable or have a set time between being able to train them again. But this is all just a suggestion, I'd love to see a perfect Thousands sons legion but I probably never will, and chances are if the fluff of 40k actually takes another spin, perchance a primarch killed or anything, I'll feel butthurt.

  16. #2316
    Sketch Daemon Prince of Tzeentch
    Required Ruskin textures, new abilities and Fx, new animations and all)
    So far I've put FX on the monolith Necrons
    http://www.youtube.com/watch?v=VtHxaLZtD10

  17. #2317
    I have a question will traitor guardsmen ever be added to the chaos fraction and did you guys find the helmeted sergeants models from the Fok mod?

  18. #2318
    Member Jaguar-Lord's Avatar
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    @Cylarne : i got i problem regarding the use of Crimson spire in your mod(see post #2304). pm'ed you.

  19. #2319
    @Kirbanator

    I think you have asked this so many times. I think Krronus said no to traitor guardsmen, not that this would be a good idea because imo it would be redundant due to the fact you may as well play as guardsmen if you want to use their large numbers of them and Chaos already have cultists that cover that area and even act, in a fashion similiar (large numbers, low hp, grenade launchers) to them.

    @Void and Lleman

    I think Primarchs, fallen for Chaos (I think theres more of them still alive?) or perhaps characters on other sides of that tier would be an excellent idea. The balance thing is not important, due to the fact we already have the Aeonic orb that shoots bolts powered by a contained star and Titans like the Warlord is on the way, balance is simply code so the team just has to balance them properly so their really cool end-game tier apocalypse units that are known as "deserved" meaning that if the player can afford them then the games likely gone on long enough as it is or they have sacrificed their economy and their opponent did not take advantage. As I said before, Primarchs would fit in this apocalyptic mod better than any other

    Edit: Also, the new Deamons race on the way could benefit from a fallen primarch as an end game unit as well since the primarches often end up ascended to Deamonhood and ruling over deamons across a world anyway.

  20. #2320
    Member ProfMan96's Avatar
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    @ViodDragon : Primarches will NOT and should NOT make it into the game. Imagine the balance...not to mention raping the fluff should one of them die. Imperator is categorized as OVERKILL. Too much dude....too emperor damned much Welcome to the forums by the way. Heck, I don't even think that the game can handle that. If I remember right, the Triolith (or however you spell it) did NOT make it in-game due to its ginormous size. Same rule applies to the Imperator. Primarches is just...

    @Andrei : You sir are amazing! :hail:

    @kirbanator : (In my point of view) traitor guardsmen are useless. You already have cultists as your sacrifices.

    @Everyone : I have to write this. Daemons are an APOCALYPTIC race to play as. Unique gameplay, hell, imagine a mix of necron, tyranids and Chaos playstyle into ONE race. Weak and vulnerable at low tiers but BADASS once they tiered up to higher levels. AMAZING. And best part is, they ARE (atm) quite balanced. I am definitely pissed that Grey Knights and GK Termies can turn BIG portions of my daemonic legion into ash. One word that describes the Daemon race = EPIC

    @Cylarne : I have yet to test the Tyranids and IDH. Daemons are done and shall be Pm-ed to you in due time (once all races are tested). Although, for some odd reason ALL my beta testers vanished into thin air. The only ones I have are Setsune (still awaiting bug list btw. Hop to it Sister!) and Hydraxon (yeah, ditto for you too). So, in other words. I tested all TWELVE races (excluding orks) by MYSELF. You don't give me enough credit boss I amaze myself at times.

    @People that want SoS in-game : I thought they were extinct? or EXTREMELY RARE to meet in battle. And, once in battle, they are the ultimate uber assassin. More likely than not, they wont be included. Although, Cylarne and the team have all right to say otherwise.

    @Dante : really? a sniper/flamethrower? and I though Warhammer couldn't get any more absurd On a more serious note, I expect to see several races' bug list PM-ed to me. Thank You

    (Oh and excuse the long post.)

    Else have an APOCALYPTIC day
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  21. #2321
    I think Warlord-class titan is possible. Imperator is simply too big. And Knights. Only with a total redesign. The old models are very ugly!

  22. #2322
    Sorry about asking many times, i must not have seen the answer to the question. It isn't a big deal not to have the traitor guardsmen to be in game, just curious to see if they would be. How bout the helmeted sergeant models? Also wasn't sure if you guys found the models that had the helmets.

  23. #2323
    Member Tyrantarmy6's Avatar
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    flame snipers... xD that's just soo funny! I'd almost say, put it in-game because of the absurdness of it! xD

  24. #2324
    Member Dante551's Avatar
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    @profman very well then although i thought there was a new build coming out??

  25. #2325
    Member whitewolfmxc's Avatar
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    can someone tell me...........if the GK and nids are going to get "balanced" soon ? So far thier............so weak.............especially nids..........
    Proud member of :
    Normandy 44 : European Theater
    http://forums.relicnews.com/showthread.php?t=233474
    As Technical Advisor AKA : Crazy professor XD

  26. #2326

    Religion The Power of Awesome Unleashed... Well BETA Awesome Anyway!

    @Kirbanator: Ok by the 1,000 emperors+ I WILL and DEFINITELY add in the Kasrkin Sergents with helmets, I swear to god, I raise my hand, I'm telling the truth, YOU WILL see Kasrkin sergeant helmets in 1.62.52.

    @Profman: I need the buglist today. Oh and expect to see better Daemons... today. And no fatal SCAR errors too.

    @Jaguar Lord: Map in the Apocalypse mod? Wrong, I pmed you. Credited you are one however.

    @whitewolfmxc: Tyranids ARE NOT weak bro. They rip my armies to shreds. If you rely on kill/death ratio, well don't, they're supposed to have a bad kill/death ratio. But totally own you regardless.

    So I present to you all... MORE EPIC PICTURES OF DOOM!

    Spoiler


  27. #2327
    very very good andrei to bad you dont speak english,for know i didnt animate anything,setsuna did you start modellling??

    WARNING: Still requires OE work, so expect the worst.

    what is oe work??what this means??
    Last edited by demetrius; 5th May 11 at 7:08 AM.

  28. #2328
    Member Hydraxon's Avatar
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    @Profman : Sorry to let you down .I though i already 'pm' you that you my laptop was broken and wont be fixed till Idontknowhen.Plus im gonna be gone due to exams next week(you too).Anyway its up to you and setsuna now.Ill have 'pmed' you bugs that I have found.

    @Cylarne :Nice DE super heavy
    What You Can"t See Could Hurt You

  29. #2329
    I know how to make models)

  30. #2330
    Member Setsuna269's Avatar
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    To Demetrius:Thank you for your concern brother Demetrius!Yes,I started it but still in learning and I don't want them look too feminine of couse.Besides,I need to find bugs and report to brother Profman as soon as I can.

  31. #2331
    Wait how exactly? Im trying to get the Witch Hunters which is only currently a DC mod and also the Steel legion which is Soulstorm mod XD so im kinda stuck

  32. #2332
    Member Dante551's Avatar
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  33. #2333

    Imperial Guard Goodbye! Cylarne is Taking Over.

    I just want to say goodbye to all of the fans for their interest in the Apocalypse mod. And of course, the entire Apocalypse mod team for their super brilliance!!! You guys made me so proud and yet dizzy. You gave me a heart attack and you almost killed me! Lol, kidding. But yeah, I owe you one. A F*CK TONE! Who ever knew that a great mod would start with something simple? The great mod started by just a simple Necron Apocalypse Monolith, modded only for me... and it evolved into this...

    VERSION 1.0


    VERSION 1.19


    VERSION 1.58-9


    VERSION 1.59.1-9




    VERSION 1.6


    VERSION 1.61



    VERSION 1.62




    And finally: VERSION 1.62.5 and beyond!



    I am moving on, abandoning this mod entirely because of real life situations and so fourth. I also want to just let this go. I have been doing this for over a year now, I became literally famous, I uploaded my favorite mod, I'm done. And now I resume the great mod for my dear friends, Cylarne_04, Cosmocrat, Tyrantarmy6, Profman96, Monkey XXL, RT2, SoulDrinker, Master Necro, Pursanator, Setsuna, Hydraxon, and Dante. Make the mod more awesome than this and god bless all of you!

    I thank my fans and the entire creation of the Apocalypse mod. All credits given for those who made the Apocalypse mod possible are VERY involved and I thank you. Cylarne, take good care of that big hunk of chunk. It's yours, 100% do whatever you want, and you can just trash that List of the Future. You are truely amazing. Oh and someone e-mail me at jabic6@yahoo.com when version 1.63-1.7 comes out. I want to see my mod absolutely perfect!

    Goodbye.

    PS: I mean it, no "hey I'm going to military", then I come back. This is the last you'll see me on the forums or anywhere that involves dawn of war... forever.
    JT - The awesome!

  34. #2334
    Member Dante551's Avatar
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    goodbye krronus and i thank you again for starting this mod as it is the best i have played

  35. #2335
    @Krronus: Again, bye. See you tomorrow on the camping trip. Good mother of merci!

    @demetrius: OE work is object Editing Work that is used after the creation of animation and a model. Chain Of Command 3 experts should explain more.

    @Everyone: I will be off for at least three days to go on a camping trip with my parents, Sister, well family in general. I'm skipping out of school tomorrow and I hope things will be so very when I get back.

    @Team: 1.62.71 ALPHA is yours. Contact Cosmocrat for password as I forgot it, I'm sorry.

    @Monkey: Hey, clear out your pm box dude. I want you to make the DE Reaper in game. 100% credit goes to you, RT2 and Cosmocrat. It is my honor and guys, thank you. You make the DE more alive!

  36. #2336
    Member Voidragon's Avatar
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    I just join and then Krronus leaves. I'm going to cry. As in, cry myself to sleep. And then wake up, cry some more. Go to sleep. Cry more as I wake another time. WHYY, WHYYY!

  37. #2337
    Member Setsuna269's Avatar
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    To Brother Krronus:Oh no!Are you leaving again?Forever?
    Sniff...Anyway,goodbye and goodluck...Hope one day to see you back again... :-h
    -Little sister Setsuna

  38. #2338
    Member ProfMan96's Avatar
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    @Krronus : Well, that was short lived Imma go drink my sorrows away. Good luck with life btw.

    @Cosmocrat : could you PM me the password for the team release of the mod? Thank You

    @Voidragon : well, instead of doing, you might as well join as a mod tester.

  39. #2339
    Cya around Krronus, I never knew you unfortunatly but I hear you were the master of this mod and its beginning so I salute you. All the best.

    That new Dark Elder super is awesome, will it replace their captured baneblade?

  40. #2340
    Member Tyrantarmy6's Avatar
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    Krronus? gone forever? I hoped that this day would never come, but... bye and good luck. may the emperor protect you.

  41. #2341
    Drat. Good luck, Krronus; and Cylarne, I hope you make the Ultimate Apocalypse mod the best SS mod ever.

  42. #2342
    Member Cosmocrat's Avatar
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    @ Team: I am sorry that i haven't send you the password yet :S. I am now at the university and the password is left on my desktop computer back home. So it will take aprox. 2-3 hours till i can forward it to ya so be a lil' bit patient please and don't kill me .

    @ Krronus: I am very unhappy to see the founder of the glorious Apocalypse Mod having to go but i know that you'll always be with us in the one or other form .

    @ Apocalypse: Yes the new Dark Eldar Shadow Super Heavy replaces the placeholder baneblade and beside that we've already got a new unit for the whirlwind placeholder. So now literally all Dark Eldar placeholders got eleminated which can be regarded as another huge milestone in Apocalypse development !

    So i guess that you may have a nice day now!

    -Cosmocrat
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  43. #2343
    Member Voidragon's Avatar
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    - Profman Well, why not. But; that said I barely know anything about core modding honestly. I'm practically useless in this situation aside from fluff idea. I barely know what you're asking me to do.
    Edit: Scratch that, nevermind. I'm an idiot.
    I guess I can.

  44. #2344
    Member thewildgo's Avatar
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    The founder is gone!!!! hope he come back like the last time.. its never easy to left a chid of your own even if many people help u rising it.....

    By the way cheers!! for the new dark eldar! will be all in the next release?

    and? anything new to sisters and tyranids?

  45. #2345
    Member ProfMan96's Avatar
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    @Voidragon : It's quite simple really. Just find anything that is not supposed to happen in the mod (ie: missing hotkeys, unit texture bugs, etc.) compile them into a list and PM them to me.

    @Cosmocrat : okay...but don't take too long. Cylarne will have my head if I don't get everything tested...thoroughly

  46. #2346
    Member Cosmocrat's Avatar
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    I can't predict anything about the release of new units in patches but we planned yet only the release of the new Dark Eldar Units to eliminate the old placeholder models. But who knows what happens in the future? But i can't tell you honestly because i am not making the releases as Cylarne is the man for doing so.

    @ MonkeyXXL: Clean up your PM space or don't you want to play the newest shiny version of the Apocalypse with the newest toys beeing in? :3

  47. #2347
    Ill test the new version if you need more peeps to find bugs and such. I sometimes play on higher A.I settings such as insane which would allow me to also dig up fatal A.i errors and what not like I did with the Chaos one. I have been playing the mod for long durations recently so doing the same while aiding the team with finding problems will be more useful.

    (although I dont have any experiance with modding DoW or code/modelling so I cannot help with that unfortunatly).

  48. #2348
    Member Dante551's Avatar
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    also where is the download link for the alpha anyways??? i havent seen it

  49. #2349
    Member Cosmocrat's Avatar
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    Ask your nearest COC (Chain of Command) vendor for more informations ;-).

  50. #2350
    Member Dante551's Avatar
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    very well then i think i shall do so

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