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Ultimate Apocalypse - 1.72.5 Released!

  1. #2451
    Member Tyrantarmy6's Avatar
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    yeah, I've tried to get mod db as the first post here, but that was far over 1000 characters so I couldn't... I'll update the team part anyway.
    then... I have posted news about this link, it awaits authorisation now... however I fear this news will be filled with nonsense cause I see stuff I didn't even write myself! but I first need to see it posted.

  2. #2452
    Member Dante551's Avatar
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    lol i hate the limit for characters although mine arent that long
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  3. #2453
    Yes Tyrant, do that. Monkey is having a fit about that, plz. and thank you.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  4. #2454
    Member ImperialShield's Avatar
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    @Cylarne_04

    whoa a titan! can't wait! How will it compare to the other titans?
    When fighting for their homes and loved ones, the meekest civilian will stand their ground like a Terminator.......

  5. #2455
    If you mean the Reaver or Warlord... I might explain your question quite well.

    In my imaginative mind, the Reaver Titan will be much taller than the Warhound, tougher, equipped with the Apocalypse missile launcher, and equipped with heavier fire power. The Reaver Titan and the Warhound will be constructed as... requirements. In order to build the Reaver Titan, you will have to build the Warhound first. After the Warhound has been purchased and ready for combat, you can then purchase the add-on which will allow the production of the Reaver Titan. And after the Reaver Titan, the Warlord comes next, and basically, the whole entire strategy of titan summoning will be both fun and impressive, building all three class titans.

    But with that, there is an extra bonus. A third resource! (Now ready in game btw in the non released version.) The third resource will be used for building Relic units and titans alike. Both combined in one resource, you can have multiple relic units and/or titans alike. Basically, there will be a permanent resource set like at a number 7. This number represents the limit of the spawned titans. This will be used like population. Since there is 7, it can be increased; it can be decreased, whatever. But I was thinking the maximum number would be 10 at the Apocalypse tier.

    Here is the results so far...
    Relic units costs 2, Warhound costs 3, Reaver costs 4, Warlord costs 4, Pylon costs 3, Phalanx costs 1 per monolith in squad, Aeonic Orb costs 4, Revenant Titan costs 3, Tormentor Titan costs 3, Stompa/Kustim Stompa costs 3, secret Daemon ultimate titan costs 3.

    I hope you like the idea... I could make it more interesting by increasing the pop for every relic you capture.

    Oh and I call this idea for my own. And it will work.

    EDIT: Forgot the Hierophant. Costs 3.
    Last edited by Cylarne_04; 11th May 11 at 7:16 PM.

  6. #2456
    Member Setsuna269's Avatar
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    Wow,That awesome ideas for future plans! May I add a little more,brother Cylarne?

  7. #2457
    Member Dante551's Avatar
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    make it increase for the number of critical points you own or every 2 you own to make it more challenging

  8. #2458
    Member Setsuna269's Avatar
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    And here is my little ideas(may be not )
    -All Titans should require Thermo Plasma Generator to built(they need it like power core to function ).
    -Diffirent Titan for every God Symbols then remove all Greater Daemons and some Lesser Daemons from CSM to Daemons race so Daemons could chose Gods too.
    -CSM Greater Daemons will be replace like this:
    *Scout is Warhound
    *Battle is Reaver
    *Ultimate is Warlord
    Khorne:
    Scout Titan:Feral
    Battle Titan:Ravager
    Ultimate Titan:BaneLord
    Nurgle:
    Scout Titan:Fester
    Battle Titan:Repugnant
    Ultimate Titan:PlagueLord
    Tzeentch:
    Scout Titaniviner or Oracle
    Battle Titan:Auger
    Ultimate Titan:WarpLord
    Slaanesh:
    Scout Titan:Subjugator or Questor
    Battle Titan:Reviler
    Ultimate Titan:PainLord
    -Imperial Guard:
    Warhound
    Knight Legion:Baron(Leader)-Paladin-Errant-Crusader-Castellant-Lancer-Warden(role like Battle Class) 10k Health each,70k in total
    Reaver Titan(role like Warlord)
    -IDH:
    Warhound
    Nemesis DreadKnight(Role like Battle class)
    Psi-Titan
    -Eldar100% planed)
    Revenant
    Phantom
    Warlock
    -SM100% planed)
    Warhound
    Reaver
    Warlord
    -Sobno real titan has been found and still lacking unit)
    Mega Immolator(I called it HolyBlade and FlamingSword)
    Living Saint
    -Dark Eldar100% planed)
    Shadow
    Dais of Destruction
    Tormentor Titan
    -Ork100% planed)
    Battle Fortress
    Gargantuan Squiggoth
    Kustim Stompa
    -Tyranids100% planed)
    Canifex
    Trygon
    Hierophant
    -Tau100% planed)
    Greater Knarloc
    Ark Ion Cannon
    Custom Titan
    -Necrons100% planed)
    Pylon
    Doomday Phalanx
    Aeonic Orb
    Triolith(Still in the dark )
    -DaemonsI don't know,top secret )
    So what do you think?Any ideas could be used?

  9. #2459
    Member Dante551's Avatar
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    good lord setsuna that is alot

    i suggest you use the spoilers next time

    would be nice to see what the different chaos factions titan like though!!

  10. #2460
    Member Setsuna269's Avatar
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    I'm sorry for that long list,I'll use spoiler next time for sure and now I must go to the college,I'll edit that list later.

  11. #2461
    Member Voidragon's Avatar
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    Maybe there could be a new gameplay mode whereas it's mostly titan fighting with lots of vehicle squadrons, ect, with air-units aswell, and some infantry with commanders. But, I like this, too.

    Cylarne -I love the idea of the relic resource, maybe based on how much land the player per-say actually has control of or built over.

    Sestuna - I love the take on the titan set-up. I'd love to see the Hierophant or Warplord in-game,

  12. #2462
    Member Warboss Gorgutz's Avatar
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    Where is the Inquisition link? this is the only mod I have such a hard time finding.

  13. #2463
    @Setsuna: What's with all the sad faces? I don't get it. Necrons are 100% planned, so sad faces confuses me.

    Also, the titans for each mark of chaos (excluding the embodiments or chaos gods) will all be the same. Warhound = corrupted, Reaver = corrupted, Warlord = corrupted.
    -All Titans should require Thermo Plasma Generator to built(they need it like power core to function ).
    That didn't work out so well like planned in version 1.61. It'll require... something more epic. And for all maps I mind you.

    Where is the Inquisition link? this is the only mod I have such a hard time finding.
    Dude, I gave you the link in a notepad program like I did for the official release, go find it in the Apocalypse Miscelleneous folder. "XP2 Requirements"

  14. #2464
    I think the sad faces are because he wanted to say something like Eldar : ( 100% planned) but put : and ( to close so it becomes a 100% planed) instead of a : (100% planned)

  15. #2465
    I dont like the idea of Chaos losing their Greater deamons, in the tabletop the deamons are still present in Chaos space marines despite the new "deamon" faction. I think the Deamon faction should simply have drastically different gameplay mechanics at its heart, not all the deamons. If you take away all the deamon units, especially the major ones from CSM, they will simply end up playing almost exactly like normal Space marines only spikier

  16. #2466
    Member Setsuna269's Avatar
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    To brother Cylarne:You don't plan unique pattern Titan for each Chaos Gods?What a pity,I really want to see them especially their Warlord.
    To Apocalyse:Um,I thinking back for what you said and I agree it a bad idea.They'll lose their chaotic unit.The reason I want to remove Greater Daemons from them is with three more Titans,they are too overwhelming.

  17. #2467
    Theres no such thing as overwhelming based on having 3 titans. You would simply have to balance costs and resources or how they work overall. Make sure the other races are just as good, which they probably should be considering each race is going to have at least one Titan or more. If anything, I would rather keep the greater deamons, strengthen them and give them a couple of new abilities and ignore adding all the Titans since apart from the fact their more aggressive (almost living biological due to their deamonic sybiosis) and have more melee tendencies they would not be so unique when standing side by side with the Imperiums Titans unlike actual greater Deamons which are of course not simply twisted variants of what the imperium use but are unique/specific to Chaos itself.

    If that all makes sense

  18. #2468
    Member ProfMan96's Avatar
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    @apocalypse : there's always sense in Chaos. you do make a good point. taking daemons away from Chaos is like...well....not good the only reason Chaos is Chaos is (wow, 2 "is") because of those badass daemons and all their chaosyness. They should stay and be as Chaosy as possible. "space marine with spikes." = good one

    And those Greater Daemons definitely need more abilities (GUO is the only one thus far that has any abilities). Spamming relic units with abilities is always apocalyptic.
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


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    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  19. #2469
    Yes, the GUO ability is cool, I think if each greater deamon present (especially if we can get that Lord of change) each with one or two abilities it would be nice. I think the Greater deamons should get an upgrade to boost them to apocalyptic levels once you get the apocalyptic research so that they can match Titans because if I recall in the lore their like some of the highest tier deamons and when summoned become threats to entire sectors of the imperium, especially the favourites to each God.

  20. #2470
    Member Dante551's Avatar
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    you remember correctly
    the greater daemon known as gargoloth favored of tzeentch destroyed entire sectors and in the end when it was finally found it took 300 greyknights and3 grandmasters to kill it......only one body was found of any of them

  21. #2471
    Yes I thought I read that somewhere. The heart of blood which was a favourite of Khorne took flight from a Chaos fortress and started smashing apart an entire Iron warriors army, including Titans and super heavy tanks. Perhaps instead of all those Titans the Greater Deamon of each God could get an upgrade at "Apocalypse tier" giving it a new high level power and giving it bonus stats so it can at least equel a Titan of "reaver" level or above (more than a warhound due to the fact warhounds do not require apocalypse tier).

  22. #2472
    Member Dante551's Avatar
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    it could also grow when the apoc teir is researched

  23. #2473
    Cylarne_04The Reaver Titan and the Warhound will be constructed as... requirements. In order to build the Reaver Titan, you will have to build the Warhound first.


    why 2 titans per race??why not 1??dont like idea of 2 titans per race i mean it is ok if we can fidn 2 diferent titans per each race,it is to much job.
    Last edited by demetrius; 12th May 11 at 7:55 AM.

  24. #2474
    @Apocalypse: I never planned to take the daemons and greater daemons out of chaos.

    @demetrius: Every race? Not every race.

    @Setsuna: You want to do all of them unique titans for each Mark? Go ahead. Otherwise, it goes as is. I think COC 3 shouldn't be overwhelmed with tasks, don't you?

    EDIT: @Apocalypse: No Chaos Titans aye? What happened to your Land Raider conversation, saying you prefer a titan over more Land Raiders? You prefer buffed up Chaos placeholders over actual Chaos titans? I don't want to go back to the Dais thing again. Too scary.

  25. #2475
    Quote Originally Posted by Cylarne_04 View Post

    @demetrius: Every race? Not every race.
    no one race??

    Last edited by demetrius; 12th May 11 at 8:07 AM.

  26. #2476
    @demetrius: Ah, yeah, I know, I know... hmm... It'll be ok, I promise you. I mean, I wouldn't want to make the mod even more unbalanced. If it is unbalanced. Is it unbalanced?

    EDIT @demetrius: You edited your post with f*** awesome bro.
    Last edited by Cylarne_04; 12th May 11 at 8:41 AM.

  27. #2477
    1 titan per race is enough.soulstorm directly from relic is unbalanced,same races need to be strongher,sob,de,idh.

  28. #2478
    Member Setsuna269's Avatar
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    To brother Dante: Yes,Sister!My Sister are need some real Titan.Hope there new codex with Sob Titan.
    To brother Cylarne:May be I'll try to modelling them but not now you know.But before that,could you give them their own name like on my list(from Epic 40K).I think it better than too many Corrupted Titan.
    Why I so interested in Chaos now?I hate them before,may be Chaos God corrupted me

  29. #2479
    Member Whiteshield's Avatar
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    So ETA on that bad boy?

  30. #2480
    @Cylarne_04

    I know, I was simply talking to Setsunea at my displeasure at such an idea.

    Oh certainly, I prefer a Titan over more land raiders, and its not that I have no interest for Chaos Titans, simply that having as many Titans as Setsuna suggested would imho be redundant even if they actually functioned differently. I simply personally would prefer maybe one actual Titan for Chaos (reaver/banelord?) and have their other higher tier units be demonic in origin. I was simply pointing out that having Deamons rather than machinery (no matter how twisted) will always look more "chaosy" for want of a better word if that makes sense.

    And that Warlord titan is looking more amazing all the time. I wonder, is it possible to make all those weapons move and fire? it would be like an even larger baneblade (weaponswise since it has so many) which I would think really cool if its possible.

    I dont think adding extra units/variety to a side would make it unbalanced. Balance is determined by actual gameplay, therefore if you have a powerful unit like this Warlord for instance be too easy to acquire, cost too little, take only a short time to build etc it would be unbalanced but the unit itself regardless of how powerful can be balanced in other ways to make things fair.

    Take the Aeonic orb for instance, its nigh unstoppable and its primary weapon is like a mini superweapon all by itself but its damn hard to acquire therefore despite its advantages once its on the field its balanced. Personally I would suggest more units like this. Make them hard to get, e.g. Super deamons, Warlord Titan, Aeonic orb but make them awe inspiring when they arrive on the field. That way, if your base gets cleared away in fire and death, your in awed by its destruction at the pure "coolness" of it not upset over the fact you lost

  31. #2481
    Member Dante551's Avatar
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    the banelord class titan is demonic in origin the crew has become demons and the titan itself has been possessed it has taken on the persona of khorne and lives only to kill........
    here is one that someone made
    http://www.dakkadakka.com/gallery/im...%20Khorne.html

  32. #2482
    Very nice indeed, very complicated piece however.

  33. #2483
    Member Setsuna269's Avatar
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    All original Chaos Titan are belong to Khorne,including:
    -Feral class(Warhound)
    -Ravager class(Reaver)
    -Banelord class(Warlord)
    -Caligula class(Imperator)
    -Abominatus class(Warmonger)
    Other Chaos God Titans are had diffirent class too in 1st and 2nd edition(their name on my list) but some how not metioned in later edition due to their uncommon for using.
    However using their class name in our mod is possible right?

  34. #2484
    Member Dante551's Avatar
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    i think that the reason the other chaos gods titans kinda disappeared is because they didn't really suit the other three gods.....nurgle might still have them and Tzeentch but i dont think slaanesh needs one would be weird a titan that makes other titan fall in love with it Tzeentch would be like the psi titan except it would shoot spells out of its guns.....and nurgle would shoot massive amounts of disease spores.......and well Khornes is obvious

    ----------

    major suggestions
    alright i found a couple things while on lexicanum and while playing a other mod i found a variant of the chimera that ought to be put in game it has a predators autocannon mounted on it an looks cool i will post a screeny later but the chimera should have more upgrades for it for those of us IG players who like to play using mostly infantry and light vehicles

    make the leman russ be upgradeable with its weapons so that there is one and you dont have to use up a whole lot of slots that can be used for other vehicles

    ----------
    the imperial guard need these for sure
    http://wh40k.lexicanum.com/wiki/Leman_Russ_Annihilator

    http://wh40k.lexicanum.com/wiki/Destroyer_Tank_Hunter

    and possibly the rest of the baneblade variants type of tanks......

    and some heavy version of the troop transport
    http://www.forgeworld.co.uk/New_Stuf...TRANSPORT.html

  35. #2485
    Member Setsuna269's Avatar
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    And here there Chimera you mentioned right?

  36. #2486
    Member Dante551's Avatar
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    close but it had a predator turret and was more like a light battletank you had to upgrade to get it though

    if anybody will send me the basilisk tank as a 3d model that i can edit i will make something for the IG

    ----------

    i can edit .xsi files and .3ds files also

  37. #2487
    Have you guys had a look at this?
    http://www.forgeworld.co.uk/New_Stuf...RAITHSEER.html

    Looks neat and it could be achieved by doing reasonable amount of work on the Wraithguard model.
    Also is Andrei's new Stompa also going to make it in this mod?

  38. #2488
    Also is Andrei's new Stompa also going to make it in this mod?
    I'm going to say yes to that as we require all relic units and Titans. When it is finished, I'll apply to the mod the proper credits.

  39. #2489
    Member Tyrantarmy6's Avatar
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    well, for the greater daemons being very powerful when the apocalypse is achieved: I like that idea, though giving them a new model and such seems too much. I think more of nothing else than coding! like increase their size, hp, attack... etc. give them new abilities... but no completely new model and such. xD

    and I like that wraithseer! it looks like wraithlord (original) but then even better! lol

  40. #2490
    Member Whiteshield's Avatar
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    @Dante - you're looking for the FoK Kronus Pattern Chimera model.

  41. #2491
    I got some bad news... MonkeyXXL is... he left us. He was a very SKILLED artist and global worker, and it ended with a misunderstanding between him and me. He thought I was calling him an infiltrator or a thief when I was implying to him to be very patient for later releases of newer model versions. So now we are down to the GREAT 2, if you were counting me, it would be the GREAT 3.

    @Monkey: If you ever read this, I'm sorry.

  42. #2492
    Member Dante551's Avatar
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    @Whiteshield yes that is it i think

    so no more new models or no new textures??

  43. #2493
    Member ProfMan96's Avatar
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    Oh darn. First Krronus and now Monkey? Good lord, fate is not kind to us. I hope this wont affect the progress heavily.

    That wraithlord however, is ridiculously awesome. Never knew wraithseers existed. Amazing

  44. #2494
    Member Voidragon's Avatar
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    I saw that on forgeworld, and that it has experimental rules. But that is badass. The whole need of a warlock for wraithgaurd completely nullified, because one of the wraiths just happens to be a warlock. Then again just another target for me to spam projectyles at.
    ''I will see the galaxy burn.'' -- Magnus the red, Primarch of the Thousand sons, post Burning of Prospero.

  45. #2495
    Member Dante551's Avatar
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    @Voidragon event that thing needs help from a warlock sometimes........

  46. #2496

    A FFA 4 person game

    http://www.2shared.com/uploadComplet...bV6PV0gtbpD4wN

    (I hope that link works)

    I hope everyone enjoys it..........
    AKA: Dr.Lightman38?

  47. #2497
    Member thewildgo's Avatar
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    About the IDH:
    *Oficio assesinorum? could we have more assasins Eversor is in Gerbermans SS Legions mod he gave the permisions pages back, then the Vindicare and the others if someoone mods them, inquisition its supose to have them...

    *Inquisitor... i guess its one of the weakes comamders in game.. maybe it will be nice if he has more resourses, a squat more powers or something maybe?

    *Heavy armor.... will be nice too if we got some tanks or walker apart from land riders and quimeras..

    *A more diverse gameplay thanks to the addons =) i totally truss u guys!! ^_^

    So?? any Spoiler about this?

  48. #2498
    Member Setsuna269's Avatar
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    Um...I think each army of Imperium should had one assassin like:
    -Eversor for SM
    -Culexus for IDH
    -Callidus for Sob
    But isn't Vindicare is already in IG?
    Inquisitor...i guess its one of weakes comamders in game...
    Maybe,because there are no wargears upgrade for him but in late game he has an upgrade to bring his health up to 9000 if I not wrong so he still strong.

  49. #2499
    Member ImperialShield's Avatar
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    I agree with thewildgo

    would be cool if we could get the assassins that can take any form/shape (not sure what they called)

    and if they can be deployed via drop pod/IDH Valkyrie

  50. #2500
    Member Setsuna269's Avatar
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    I agree with thewildgo would be cool if we could get the assassins that can take any form/shape (not sure what they called)
    That Callidus Assassin:Chameleons,specialists in infiltration and impersonation.

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