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Ultimate Apocalypse - 1.72.5 Released!

  1. #2701
    @Whiteshield: Official.

    @Dante: Most appreciated, thank you.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  2. #2702
    Member Whiteshield's Avatar
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    so can I post screenies after?

  3. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #2703
    Retired Compliance Fairy Gorb's Avatar
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    The next person who attempts to revive or reference the recent disagreement between GrOrc and Cylarne will receive a warning. I'm tired of deleting posts.
    I am an Iron Warrior! Iron Within, Iron Without!

  4. #2704
    Member GrOrc's Avatar
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    The conflict ended. Now TWM credit here properly:

    Titanium Wars Mod (GrOrc): Apocalypse mod uses a lot of ready-made files (especially OE-code) and gameplay ideas from Titanium Wars Mod. Thanks to GrOrc.
    I think that's fair. My files are the second largest number after the FoK files within this Apoc-mod. For example, Apoc-mod use 101 WHE-files from my mod. Apoc-mod contains 214 WHE-files as whole. Almost 50% from Titanium Wars as we see. And Apoc-mod use many other stuff and gameplay ideas from TWM. So now I'm not Grumbling Orc, but simply a man who wanted justice. Please don't comment this situation anymore.

    Thanks to all for goodwill. And moderator for his quick response and patience to us. Good luck to all...
    >>> Titanium Wars Mod <<<

  5. #2705
    Member RevanFan's Avatar
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    I just installed the Apocalypse mod on my dad's computer and he was playing as the Eldar vs. the Tyranids. For some reason, he could either do very little damage to a building of theirs, or none at all. No matter how hard he hit it, it wouldn't do damage (or it would, but very slowly.) Is there something I did wrong when installing it that caused this, or is it something else?
    Go DeMarcus Ware!!!
    Go 'Nids!!!

  6. #2706
    Member Voidragon's Avatar
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    Usual weaponry cannot damage buildings/tanks in Apoc. As in, a bolter is ment to damage infantry/heavy infantry. Not a tank. That's what you have titans for. They can also blow up anything that exists.
    ''I will see the galaxy burn.'' -- Magnus the red, Primarch of the Thousand sons, post Burning of Prospero.

  7. #2707
    Member RevanFan's Avatar
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    Usual weaponry cannot damage buildings/tanks in Apoc. As in, a bolter is ment to damage infantry/heavy infantry. Not a tank. That's what you have titans for. They can also blow up anything that exists.
    Yeah, I see. Once he got an anti-building unit, it started going down faster.

  8. #2708
    Member Dante551's Avatar
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    @Cylarne to send you pictures of the shift tab thingy that brings the menu down do i have to upload them to imageshack first or no??
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  9. #2709
    Quote Originally Posted by Whiteshield
    so can I post screenies after?
    Maybe...

    @Dante: Yes Dante.

  10. #2710
    yessss as we draw closer to this epic release coming up more of my legions pour forth from the far reaches of the warp soon i will lead my entire legion through the galaxy and watch it burn!!!
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  11. #2711
    Member Dante551's Avatar
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    @Cylarne probally should have thought of that anyways

  12. #2712
    Member Warboss Gorgutz's Avatar
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    Karoova preparin' fer a new WAAAAGH!
    I hope the Great Unclean one being summoned will be fixed, he seems to crash multiplayer games if the AI uses him, also, does the AI randomly select a mark? or how are Chaos Marks chosen?

  13. #2713
    Member Whiteshield's Avatar
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    probably via AI tactics. for example: Guard mass strategy, raptor tactic, defiler tactic, etc.

  14. #2714
    Member Dante551's Avatar
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    does anybody know how to add things to the map editor like the dead titans etc so i can place them on maps i am working on editing a map i found!!

    ----------

    oh and how to make minimap and a icon for when you select the map would be helpful as well

  15. Forum Subscriber  #2715
    Greymane pack-father Lleman's Avatar
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    I suggest you head for the relevant Tuts & How-tos subsection, listed under 'Maps'.
    We look to the heavens so that one day our children may look back towards home.

  16. #2716
    Member Dante551's Avatar
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    @Lleman thank you!!

  17. #2717
    Member Cosmocrat's Avatar
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    Tau It all starts with a Leg!

    Ok people as i've set up the tradition to post stuff i am working on swiftly from time to time i just wanted to introduce my newest efforts on making some unqiue never seen before models! I don't tell ya yet which that mesh is actually based upon, BUT feel free to speculate about it .

    Here comes the leg!



    So anyone knows who lost his leg here?

    Have a nice day speculating!

    -Cosmocrat
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  18. #2718
    Member Dante551's Avatar
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    awww curses thats where my leg went running off to please i need it back i cant move!!

  19. #2719
    Member ImperialShield's Avatar
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    @Cosmocrat

    whoo, that looks like a Tau battelsuit, a big one. I believe i saw a pic of it on these forums before?

    (Prays to the God-Emperor) please let it be so...........
    When fighting for their homes and loved ones, the meekest civilian will stand their ground like a Terminator.......

  20. #2720
    Member Melooo's Avatar
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    Looks like part of a sort of Tau mech.

    My best guess is this:
    -++Orks!...Burn the beast!!!...++-

  21. #2721
    Dang you're good.

    @Master Cosmocrat: Good luck modelling this huge awesome thing. Hopefully it will turn out utterly fantastic and I'll definitely code that and make it awesome when finished.
    Last edited by Cylarne_04; 4th Jun 11 at 6:26 PM.

  22. #2722
    If I ever get to play that you'll be my hero forever. I'm also happy the conflict was resolved.

  23. #2723
    Member Dante551's Avatar
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    hopefully who ever animates it does a really good job on it as well!!!

    okay i saw everything that i needed but how to get units from a mod in to the mission editor

  24. #2724
    Member Voidragon's Avatar
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    If you make some custom Tau Battlesuits-- You should try to implement some melee/bodygaurd units, something to counter heavies like dreadnoughts or wraithlords that are monsters in melee.

    @ Cosmocrat - I LOVEE YOUUU.

  25. #2725
    Member Cosmocrat's Avatar
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    SCIENCE! Two legs for a halleluja!

    Today i want you to update ya'll with another pic of the work progress to furthermore visualize the potential outcome of the model i am currently working on.

    Legs of doom!



    So i guess it's now quite clear what that thingy will be at least after meloo posted that nice pic i am also using for modelling. So yeah it's gonna a damn new shiny Tau Titan beeing able to rock the hell outta your heavy armors! I am just abit uncertain about the name of that beast, so maybe we could make an naming contest and the best name is gonna making it's way into the mod for that Tau titan! Just an idea thought, to shorten the time for the fans before the next release maybe. All up to Cylarne; maybe we could abuse the Apocalyptic Question Thread for a quick an dirty poll?
    Anyways i hope you like the model itself and suggestions are, as always, appreciated!

    So i hope that rox your day!

    -Cosmocrat

  26. #2726
    Member ImperialShield's Avatar
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    Yes please make some melee capable battlesuits.

    I have seen some pics of them, im not sure what kind of energy blade they use?

  27. #2727
    Member Dante551's Avatar
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    @Cosmocrat thank goodness new tau battle-suit!!! woot

  28. #2728
    Want to provide a name for it, community? Click here.

  29. Forum Subscriber  #2729
    Greymane pack-father Lleman's Avatar
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    Given that thing's general 'skeleton' and consequent balance i'd hazard 'Mr. Insta-Topple'. Seriously, if you intend to get that in-game, for the sake of physics (and looks) at least get 'pelvis' further forwards so that the legs don't shoot too far behind, and tilt the torso /shoulders forwards lest the gravity centre just be off any means of supporting the weight of the whole structure.
    ¢¢

  30. #2730
    Is anyone else not having the AI Necrons build thermo-generators? I tried messing with the resource income settings and nothing has worked, even tried poking and prodding around the .ai files and no luck. I have the AI set to hard with the SCAR AI option on, and on all manner of maps, all of which have slag deposits.

  31. #2731
    Member Whiteshield's Avatar
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    you do know that the AI doesn't build thermo plasma generators with ALL races right?

  32. #2732
    Thank you for mentioning this Ardryn, I'll try to fix this, if I can. If I can, expect to see it in the next patch.

  33. #2733
    Whiteshield

    you do know that the AI doesn't build thermo plasma generators with ALL races right?
    Indeed I do, but I specifically mentioned the Necrons because they only have power as a resource, and I have seen Chaos and the Tau build thermos so I figured there was something iffy going on with AI Necrons.

    Cylarne_04

    Thank you for mentioning this Ardryn, I'll try to fix this, if I can. If I can, expect to see it in the next patch.
    Thanks Cylarne, here's hoping you can find the culprit!

    Edit: Also, on the subject of AIs, the Imperials seem to have a penchant for garrisoning strategic points, this is all fine and good. However, they tend to send the squads before the enginseer can begin construction on the listening post, and the poor enginseers can't even build the posts if the point is clogged with infantry! I'm not sure if you can tell the AI to hold off on sending garrisons before the post is built, but as it stands now the enginseer and infantry end up having a staring contest until some enemies come along to break up the party.
    Last edited by Ardryn; 5th Jun 11 at 11:11 PM. Reason: Imperials!

  34. #2734
    how many polies cosmocrat??

  35. #2735
    Member Cosmocrat's Avatar
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    Tau Next step in the evolution!

    Today i provide you another set of pics of the actual work progress upon the (Yet unnamed ;-) Tau Titan.

    Here comes the head plate



    So i hope you like my efforts and feel free to leave a comment/suggestion again ;-).

    By the way i think that we might could use Cylarne's question thread again for following purpose: Which is a Unit for Tau you're DEFINETELY missing and think it should be included within future releases? Just for curiosity though ^^.

    Anyway have a nice Day!

    -Cosmocrat

  36. #2736
    Member Whiteshield's Avatar
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    cosmo how're the elysians going btw?

  37. #2737
    @Ardryn: I fixed it, expect it for the 1.62.52 patch.

    Also, on the subject of AIs, the Imperials seem to have a penchant for garrisoning strategic points, this is all fine and good. However, they tend to send the squads before the enginseer can begin construction on the listening post, and the poor enginseers can't even build the posts if the point is clogged with infantry! I'm not sure if you can tell the AI to hold off on sending garrisons before the post is built, but as it stands now the enginseer and infantry end up having a staring contest until some enemies come along to break up the party.
    Oh, dunno, I'll have to see what I can do.

    @Cosmo: As always, awesome.

  38. #2738
    Cosmocrat, your work is awesome...! Have an e-beer!

  39. #2739
    Member ImperialShield's Avatar
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    @Cosmocrat:

    Oh man these awesome new units (shivers with anticipation) can't wait to try em out!

    When is the next release? Or will these be in the next patch?

  40. #2740
    Is the GK Dreadknight still being worked on? Haven't heard about it lately

  41. #2741
    what is tau titan weaponry?

  42. #2742
    Member Whiteshield's Avatar
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    How bout you call it the tau Goliath coz it looks like a Terran Goliath from starcraft. o.o

  43. #2743
    Member ProfMan96's Avatar
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    @Dante: clean up your inbox please good sir
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


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    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  44. #2744
    Member Cosmocrat's Avatar
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    Tau Another quantum leap forward!

    Today you receive the most actual pic of the development status of the XV-202 "Mako" Battlesuit

    Here they come!



    @ Whiteshield: I'll first complete the Tau then the IG will receive a huge package of love then ;-).

    @ Demetrius: I am working with Maya 2011 where i dunno how to check the polycount of an Unit as I've already searched the Maya help for that; any suggestions in this case?

    Anyway, please yourself watching the Pics and imagine how you'll kick ass of the enemies with that one ;-).

    Get ready for more awesome news in the future!

    -Cosmocrat

  45. Forum Subscriber  #2745
    Greymane pack-father Lleman's Avatar
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    "BY THE POWER OF GOOGULL I HAVE THE POWER!!!!"
    Display/Heads Up Display/Poly Count
    Last edited by Lleman; 7th Jun 11 at 12:30 PM.

  46. #2746
    Member Cosmocrat's Avatar
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    Ok thanks Lleman! I'll try it out when i open my project the next time.

  47. #2747
    Quote Originally Posted by Lleman
    Display/Heads Up Display/Poly Count
    Cosmocrat: ?

  48. #2748
    Sorry again boss....
    Last edited by Master Necro; 8th Jun 11 at 10:12 AM.

  49. #2749
    Member Melooo's Avatar
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    @Cosmocrat: its looking good, but like Lleman said, you should change the model a bit so it has a more believable pose and doesnt look like its gonna get out of balance. Im not sure what the guy who did the miniature had in mind but while the concept and shape is good the posing isnt so.....it appears more like it is falling down on its back.

    Well i think all that can be fixed in the animations, but still keep that in mind

  50. #2750
    Just installed the mod and it's great one quick question, and sorry if it's been asked but are the unit stats accurate? I noticed that the Regular Assault Marine's Melee damage is 48-59 while the Vanguard Assault Marine (Which I'm sure is meant to be superior) is only 34-42.

    Other than that I love all of the new units and features (<3 walls) thank you in advance for the question.

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