@Whiteshield: Official.
@Dante: Most appreciated, thank you.
@Whiteshield: Official.
@Dante: Most appreciated, thank you.
so can I post screenies after?![]()
#2703
The next person who attempts to revive or reference the recent disagreement between GrOrc and Cylarne will receive a warning. I'm tired of deleting posts.
I am an Iron Warrior! Iron Within, Iron Without!
The conflict ended. Now TWM credit here properly:
I think that's fair. My files are the second largest number after the FoK files within this Apoc-mod. For example, Apoc-mod use 101 WHE-files from my mod. Apoc-mod contains 214 WHE-files as whole. Almost 50% from Titanium Wars as we see. And Apoc-mod use many other stuff and gameplay ideas from TWM. So now I'm not Grumbling Orc, but simply a man who wanted justice.Titanium Wars Mod (GrOrc): Apocalypse mod uses a lot of ready-made files (especially OE-code) and gameplay ideas from Titanium Wars Mod. Thanks to GrOrc.Please don't comment this situation anymore.
Thanks to all for goodwill. And moderator for his quick response and patience to us. Good luck to all...
>>> Titanium Wars Mod <<<
I just installed the Apocalypse mod on my dad's computer and he was playing as the Eldar vs. the Tyranids. For some reason, he could either do very little damage to a building of theirs, or none at all. No matter how hard he hit it, it wouldn't do damage (or it would, but very slowly.) Is there something I did wrong when installing it that caused this, or is it something else?
Go DeMarcus Ware!!!
Go 'Nids!!!
Usual weaponry cannot damage buildings/tanks in Apoc. As in, a bolter is ment to damage infantry/heavy infantry. Not a tank. That's what you have titans for. They can also blow up anything that exists.
''I will see the galaxy burn.'' -- Magnus the red, Primarch of the Thousand sons, post Burning of Prospero.
Yeah, I see. Once he got an anti-building unit, it started going down faster.Usual weaponry cannot damage buildings/tanks in Apoc. As in, a bolter is ment to damage infantry/heavy infantry. Not a tank. That's what you have titans for. They can also blow up anything that exists.
@Cylarne to send you pictures of the shift tab thingy that brings the menu down do i have to upload them to imageshack first or no??
Former Play-tester/Beta tester for the APOC mod team.
The roar of engines, the recoil of cannons. That is where the true joy of battle lies
Maybe...Originally Posted by Whiteshield
@Dante: Yes Dante.
yessss as we draw closer to this epic release coming up more of my legions pour forth from the far reaches of the warp soon i will lead my entire legion through the galaxy and watch it burn!!!![]()
I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead
@Cylarne probally should have thought of that anyways![]()
I hope the Great Unclean one being summoned will be fixed, he seems to crash multiplayer games if the AI uses him, also, does the AI randomly select a mark? or how are Chaos Marks chosen?
probably via AI tactics. for example: Guard mass strategy, raptor tactic, defiler tactic, etc.
does anybody know how to add things to the map editor like the dead titans etc so i can place them on maps i am working on editing a map i found!!
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oh and how to make minimap and a icon for when you select the map would be helpful as well
#2715
I suggest you head for the relevant Tuts & How-tos subsection, listed under 'Maps'.
We look to the heavens so that one day our children may look back towards home.
@Lleman thank you!!
Ok people as i've set up the tradition to post stuff i am working on swiftly from time to time i just wanted to introduce my newest efforts on making some unqiue never seen before models! I don't tell ya yet which that mesh is actually based upon, BUT feel free to speculate about it.
So anyone knows who lost his leg here?
Have a nice day speculating!
-Cosmocrat![]()
awww curses thats where my leg went running off to please i need it back i cant move!!
@Cosmocrat
whoo, that looks like a Tau battelsuit, a big one. I believe i saw a pic of it on these forums before?
(Prays to the God-Emperor) please let it be so...........
When fighting for their homes and loved ones, the meekest civilian will stand their ground like a Terminator.......
Looks like part of a sort of Tau mech.
My best guess is this:
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-++Orks!...Burn the beast!!!...++-
Dang you're good.
@Master Cosmocrat: Good luck modelling this huge awesome thing. Hopefully it will turn out utterly fantastic and I'll definitely code that and make it awesome when finished.
Last edited by Cylarne_04; 4th Jun 11 at 6:26 PM.
If I ever get to play that you'll be my hero forever. I'm also happy the conflict was resolved.
hopefully who ever animates it does a really good job on it as well!!!
okay i saw everything that i needed but how to get units from a mod in to the mission editor
If you make some custom Tau Battlesuits-- You should try to implement some melee/bodygaurd units, something to counter heavies like dreadnoughts or wraithlords that are monsters in melee.
@ Cosmocrat - I LOVEE YOUUU.
Today i want you to update ya'll with another pic of the work progress to furthermore visualize the potential outcome of the model i am currently working on.
So i guess it's now quite clear what that thingy will be at least after meloo posted that nice pic i am also using for modelling. So yeah it's gonna a damn new shiny Tau Titan beeing able to rock the hell outta your heavy armors! I am just abit uncertain about the name of that beast, so maybe we could make an naming contest and the best name is gonna making it's way into the mod for that Tau titan! Just an idea thought, to shorten the time for the fans before the next release maybe. All up to Cylarne; maybe we could abuse the Apocalyptic Question Thread for a quick an dirty poll?
Anyways i hope you like the model itself and suggestions are, as always, appreciated!
So i hope that rox your day!
-Cosmocrat![]()
Yes please make some melee capable battlesuits.
I have seen some pics of them, im not sure what kind of energy blade they use?
@Cosmocrat thank goodness new tau battle-suit!!! woot
Want to provide a name for it, community? Click here.
#2729
Given that thing's general 'skeleton' and consequent balance i'd hazard 'Mr. Insta-Topple'. Seriously, if you intend to get that in-game, for the sake of physics (and looks) at least get 'pelvis' further forwards so that the legs don't shoot too far behind, and tilt the torso /shoulders forwards lest the gravity centre just be off any means of supporting the weight of the whole structure.
¢¢
Is anyone else not having the AI Necrons build thermo-generators? I tried messing with the resource income settings and nothing has worked, even tried poking and prodding around the .ai files and no luck. I have the AI set to hard with the SCAR AI option on, and on all manner of maps, all of which have slag deposits.
you do know that the AI doesn't build thermo plasma generators with ALL races right?
Thank you for mentioning this Ardryn, I'll try to fix this, if I can. If I can, expect to see it in the next patch.
Indeed I do, but I specifically mentioned the Necrons because they only have power as a resource, and I have seen Chaos and the Tau build thermos so I figured there was something iffy going on with AI Necrons.Whiteshield
you do know that the AI doesn't build thermo plasma generators with ALL races right?
Thanks Cylarne, here's hoping you can find the culprit!Cylarne_04
Thank you for mentioning this Ardryn, I'll try to fix this, if I can. If I can, expect to see it in the next patch.
Edit: Also, on the subject of AIs, the Imperials seem to have a penchant for garrisoning strategic points, this is all fine and good. However, they tend to send the squads before the enginseer can begin construction on the listening post, and the poor enginseers can't even build the posts if the point is clogged with infantry! I'm not sure if you can tell the AI to hold off on sending garrisons before the post is built, but as it stands now the enginseer and infantry end up having a staring contest until some enemies come along to break up the party.
Last edited by Ardryn; 5th Jun 11 at 11:11 PM. Reason: Imperials!
Today i provide you another set of pics of the actual work progress upon the (Yet unnamed ;-) Tau Titan.
Here comes the head plate
So i hope you like my efforts and feel free to leave a comment/suggestion again ;-).
By the way i think that we might could use Cylarne's question thread again for following purpose: Which is a Unit for Tau you're DEFINETELY missing and think it should be included within future releases? Just for curiosity though ^^.
Anyway have a nice Day!
-Cosmocrat![]()
cosmo how're the elysians going btw?
@Ardryn: I fixed it, expect it for the 1.62.52 patch.
Oh, dunno, I'll have to see what I can do.Also, on the subject of AIs, the Imperials seem to have a penchant for garrisoning strategic points, this is all fine and good. However, they tend to send the squads before the enginseer can begin construction on the listening post, and the poor enginseers can't even build the posts if the point is clogged with infantry! I'm not sure if you can tell the AI to hold off on sending garrisons before the post is built, but as it stands now the enginseer and infantry end up having a staring contest until some enemies come along to break up the party.
@Cosmo: As always, awesome.![]()
Cosmocrat, your work is awesome...!Have an e-beer!
![]()
@Cosmocrat:
Oh man these awesome new units (shivers with anticipation) can't wait to try em out!
When is the next release? Or will these be in the next patch?
Is the GK Dreadknight still being worked on? Haven't heard about it lately
How bout you call it the tau Goliath coz it looks like a Terran Goliath from starcraft. o.o
@Dante: clean up your inbox please good sir
Profman96 (High Primary mod tester) - joined 12/24/10
Proudly apocalyptic
http://forums.relicnews.com/showthre...elease-2-15-11
NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.
http://warhammerfanfiction.blogspot.com/
NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME
![]()
Today you receive the most actual pic of the development status of the XV-202 "Mako" Battlesuit
@ Whiteshield: I'll first complete the Tau then the IG will receive a huge package of love then ;-).
@ Demetrius: I am working with Maya 2011 where i dunno how to check the polycount of an Unit as I've already searched the Maya help for that; any suggestions in this case?
Anyway, please yourself watching the Pics and imagine how you'll kick ass of the enemies with that one ;-).
Get ready for more awesome news in the future!
-Cosmocrat![]()
#2745
"BY THE POWER OF GOOGULL I HAVE THE POWER!!!!"
Display/Heads Up Display/Poly Count
Last edited by Lleman; 7th Jun 11 at 12:30 PM.
Ok thanks Lleman! I'll try it out when i open my project the next time.
@Cosmocrat: its looking good, but like Lleman said, you should change the model a bit so it has a more believable pose and doesnt look like its gonna get out of balance. Im not sure what the guy who did the miniature had in mind but while the concept and shape is good the posing isnt so.....it appears more like it is falling down on its back.
Well i think all that can be fixed in the animations, but still keep that in mind![]()
Just installed the mod and it's greatone quick question, and sorry if it's been asked but are the unit stats accurate? I noticed that the Regular Assault Marine's Melee damage is 48-59 while the Vanguard Assault Marine (Which I'm sure is meant to be superior) is only 34-42.
Other than that I love all of the new units and features (<3 walls) thank you in advance for the question.
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