Hey im liken the newest version. Also im loven the guard. Although can we give them a little more firepower like an Imperator Titan that would balance the game.![]()
Hey im liken the newest version. Also im loven the guard. Although can we give them a little more firepower like an Imperator Titan that would balance the game.![]()
Very good job! Thanks guys.
-In search of Papasmurf...
Cylarne_04: I tested the AI on easy and works perfectly, !!! THANKS !!!.
I am loving the changes!! x3, thanks! :B thats an awesome mod, btw the warhound titan has a problem with the left leg....the articulation for the feet sometimes seems to float, but that was from long time ago n_n
also reported da dude.
keep the great job apoc team!!!! \^o^/
EDIT:Also I loved the brass scorpion explosion *w*
Whoa, a lot of stuff going around here...
I don't mean to annoy you but, will my plea to the Gods of Apocalypse be heard?
I would LOVE a Leman Russ Command (to be able to build any variant in sheer numbers :3) for the next version, even if i have to wait to the next year.
Also (but this is a stupidity of mine, ignore if you want to) rippers and other tiny swarmers are kinda difficult to right click on (to attack them), maybe this could be worked around? that's all folks!
edit:
i was goofing around in youtube and found this unique vid. a peek into the unreleased version of the Witch Hunters mod for DC.
just to make you watch it... Callidus & Eversor assassins...
/watch?v=em9LSBv7KU4
I know that the Witch Hunters mod team prohibited usage of their work and blah blah blah, but that video is a must see for a DoW fan
Last edited by PsykoTenshi; 28th Jun 11 at 3:25 PM.
so when will the Mako suit be released?
'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
- Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII
Ok so lol nevermind :\
Looks like someone forgot to change a rgd to lua in the requirements for the Dark Eldar Dias of Destruction, and the requirement is a local add-on instead of a global add-on. Dunno how many times I've done that one...
While on the topic of the Dias, it would be awesome if you used it to make the 'Ravager Titan Hunters' Apocalyptic formation from the Apocalypse rulebook.
Its a 3-5 Ravager formation, with one marked as the lead ravager (the Dias). The formation has the Shadow Dancing special rule (maybe infiltration) and the lead ravager has a shadow beam that on hit lets the rest of the ravagers in the formation ignore void shields, power shields and holo fields on the target for the remainder of the turn (could be done with increased damage effects on target maybe?). I think this would give the Dias that apocalyptic feel...
Last edited by XaosKnight; 29th Jun 11 at 12:07 AM.
Yeah the XV-9 had lacked some sounds and FX thus making not ready for getting released. But today i've tweaked it and added all missing stuff so we hopefully could incorporate in within the next release. The Mako well, needs way much more work yet! The Bonestructure needs some revisment and and some additions (That huge burst cannon on it's shoulders and maybe somehting new?*Cough*Skyray Missile Launchers*Cought*) not forgetting the necessary animations! This is really time consuming but as the next release is yet not determined i guess i'll have enough time to complete it ^^.
I am also tweaking some older creations of mine from the past yet. The newest example of this is the revised Ar'Ka cannon which i donated finally a "Bam-in-your-face" shooting animation and making it also aim up the direction of the enemy (It turns now actually xD). If you wanna see em please check out Moddb as i don't wanna crowd my space on imageshack for these.
So i guess we can have a nice Day now
-Cosmocrat![]()
Tyrantarmy6 sir yes sir!
well this may be rude but...
aren't you guys considering changing the models of the eldar?
Well, they are good but they could be better
I would not say anything further as i know you guys have the best reasons for anything regarding this mod just by seeing how it presents itself. I can clearly see that a LOT of work has been spent to make this happen.
Anyways, I really had fun playing this mod and thank you for sharing it to us!
Are my posts visibleIm wondering since its been 2-3 days and I posted this multi times. Whats up with the daemon race fotage which was shown to be in this release.
Oh I believe this patch was great but could've used more units or difference in models with a race chosen by Cylarne. A Booster Pack is needed in my opinion. I'd pick dark eldar, sisters, or orks just because I believe they are the most lacking in unit variety. Also i've finished up the bottom and mid-section of tormentor and im doing the top. Sorry its been so slow but like I said before i've been very busy.
@Savako, well, I am not about the Daemon race footage, but you will surely see some footage of them sometime soon. I'm just wondering what kind of footage he ment.
Remember that this is just a patch, not a grand release, like next years grand release. xD
And we already stated that we are planning to do a boosterpack!(if I remember correctly)
I've been having trouble downloading the mod version 1.62.52. I dl more than 8 times (Yeah i know i wanna play this!) but so far i haven't been able to. Could someone upload somewhere else or put a torrent or something?
EDIT: got it already from my cousin, he downloaded in his house and gave me. tnx, great mod by the way real perfect! Except for the DE, nice new units but what did you guys do with the soulstorm?!?
Last edited by Sharphawkx; 30th Jun 11 at 7:24 AM.
#3017
Okay sorry but I'm locking this while I sort out the mess of the past page or so.
It will be unlocked once the thread is cleaned up and I've decided on how to resolve the problem(s). Thanks for your patience!
EDIT: apologies, I forgot to unlock the thread. It has been cleaned up, and if da dude resorts to spamming, please ignore him and/or simply use the Report function on the bottom left of his post(s) to alert us moderators to any rule-breaking.
If he simply posts normally, please respond to him in a normal manner. There is nothing wrong with somebody inputting their opinion on a subject!
Last edited by Gorb; 29th Jun 11 at 2:52 PM.
I am an Iron Warrior! Iron Within, Iron Without!
#3018
I would be grateful for what was done "AS IS" considering the "broadness" of any balance mod. The Daemons faction alone has alot of new stuff + the Skirmish AI was greatly enhanced + Cylarne has almost completely cleaned up all the console and error messages in the mod (which ALL mod teams *MUST* do). Be glad what he has given and for every update that comes out.
This release is awesome, but the Brass Scorpion is the awesomest of all right now!
spin_doctor
31ish - Engineer - Scottish (everyone knows all the best inventions are Scottish! :oP )
Can anyone tell me where I can obtain information about the mod Daemons? I would appreciate it.
I'm still getting an fatal AI error when Chaos AIs try to deploy the Great Unclean One. I deleted the folder and .modules before I unpacked the latest version. I was playing with XP2, if it matters.
Last edited by Ardryn; 30th Jun 11 at 7:19 PM. Reason: That's no SCAR...
Thanks for this very great mod!
I have a problem with the last version.
With the superweapons in particular.
In the ultimate buildings of the various races the "exterminatus" type weapons have been changed position of the slot in wich they appears (I think not by your choice).
Now they occupies the first icon-slot of the 3rd line in the buildings and while this is not a problem for most races (it shares the same position of the apocalypse upgrades), in the case of IG it is overwrighted by the titan, preventing the very use of the superweapon.
I hope I was clear in my poor english.
Thanks again!
#3023
da dude has been banned from the thread for repeated spamming. Please go about your business; thanks for reporting his posts guys![]()
Nice work! But the Revenant Titan....looks a little too stony animated.
Still great work!
High guys i just want to say i really love the new patch i just have two points that i noticed that i wanted to comment on first the GK's dred and scholar are "missing" model bits in the army painter i dont know about in game.
Second last night i was playing chaos vs SM vs De on insane when i encountered a "fatel scar error", i did menu resume game and it game continued so *shrugs*
So thanks guys again for the new patch and all the new content, i was just a little sad that the new stompa wasn't in
@inharntdispoile: you mean "hi" right? cause I don't think we're "high"! Well, I "think"! xD
yeah, I've got something myself too! don't know if more people have it... but in XP2 one of the Daemonhunter units in the army painter (don't remember the name) has a missing head! xD
i've started to working on the XV-202 "Mako" Battleseit again and decided to put the missing Burst Cannon on the shoulders. During the work progress then the single burst cannon got magically doubled and from somewhere above i had the idea of adding some "alternative additional" weapon system on top: A Skyray Missile launcher system! My question now is: What do you think about it? Shall the rocketlauncher make it in? Or is it "misplaced"? Tell me your suggestions!
You need first something to discuss on!
I hope you like this time bit of work and hopefully enjoy your day now evenmore then before watching them
-Cosmocrat
#3028
Blimey! Keep those models coming!!!!
@ Cosmocrat
I reckon you could fit both on there if you tried...!![]()
@ Thudmeizer: This is just the beginning!But i wished i had more time getting all the ideas floating around in my mind to life enriching all people creeping around here :3.
@spin_doctor: HAHA i guess you hacked my computer and saw me working in MAX did you? Because there both guns are blend together ^^. But wouldn't that be too much overkill having both burst blasters and huge seeker missiles blasting pretty much everything to dust?
This thing is supposed to be a tough titan, so no. Give it everything possible. Also, I want to see the head soon. And the guns on top are a little too short. Lengthen it to actual photo size then, the awesomeness will come out as true awesome.But wouldn't that be too much overkill having both burst blasters and huge seeker missiles blasting pretty much everything to dust?
@All: I'm very sorry but I have to go in 5-10 minutes, for camping. I'll be gone for an entire week. I haven't read most posts, and I'm VERY behind. Ta!
Ignore not, we kind of share the same thought.if the guns and rockets are going to be together, yes, it would be AWESOME, and yes it would be overkill (let's not forget the huge railgun things on it's arms). maybe the rocket launchers could have a long reload time?
Last edited by Cylarne_04; 1st Jul 11 at 10:36 AM.
Well, the burst blasters look better to me and have more dakka, and I like dakka... but they would be near useless vs vehicles in the Ultimate Apocalypse mod...
for me, they look kinda small for that monster. Forgive my brutal ignorance but, is it a possible solution to make 'em bigger (in scale and damage)? or Tau doesn't like that?
if the guns and rockets are going to be together, yes, it would be AWESOME, and yes it would be overkill (let's not forget the huge railgun things on it's arms). maybe the rocket launchers could have a long reload time?
edit: oops. ignore the last line. Cylarne has spoken (while i was posting). damn my slow connection!
i was playing with dark eldar to build ultimate ship i need to donate 250 souls and research apocalypse??where i research apocalypse???
@demetrius: unless it is diffrent for DE, you can research it at their Super HQ! xD of course after Tier IV has been researched.
That... that.... that Titan is just getting more Badd-ass everytime I see it!!! xD
and I agree those blasters should be a bit bigger, but maybe make them angle down a bit? and for those missile launchers, they look fine... but if you like it... what about it being that spoiler which is also present on the Skyray Missile Gunship? or place those rocketlaunchers as these spoilers on the side of it's arms, being connected somehow to the back of the arms. Just an idea though. I'm not saying you should, it is just an idea.
There is no such thing as overkill when it comes to Titans! But I wasn't lurking in your hard drive... I have enough trouble figuring out this BB code. Great minds do think alike though. Almost as much as fools seldom differ...Originally Posted by Cosmocrat
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I'm having a problem with the Dark Eldar Dais of Destruction. I have at least one relic each time, I researched Apocalypse, and I've donated all souls possible, but I still can't summon it.
I'm in XP2 if it matters.
I have a question..... I hope you can help me....How can I set the starting resources of a skirmish back to normal? I liked the 1000 requisition and 200 (or 100?) power. I liked all this mod has to offer, but I just like concentrating on resources as well.
Can anyone help me on how to edit this settings so I can skirmish on the normal starting resources?
by the way I'm using the XXP1
You need to switch to XP2, XXP1 is basically the "let's get epic" version. Same with XP1. XXP1 just gives you the new races to play large scale with.I have a question..... I hope you can help me....How can I set the starting resources of a skirmish back to normal? I liked the 1000 requisition and 200 (or 100?) power. I liked all this mod has to offer, but I just like concentrating on resources as well.
Can anyone help me on how to edit this settings so I can skirmish on the normal starting resources?
by the way I'm using the XXP1
thank you VERY much for your help, that did it. This mod is awesome!!!
@tyrant: keyboard fail
@cosmo a suggest you could place missile launchers on the sides of the legs as i have seen that on other custom made tau titan models before, then you could keep the burst cannons on the top as an anti infantry deterrence, out of curiosity will the rail cannon be a precision weapon or aoe?
the tau titan i was taking about:
http://www.dakkadakka.com/dakkaforum...st/213877.page
-in other news mathematicians wish to replace pi with tau
Have you guys checked this out? http://www.forgeworld.co.uk/New_Stuf...UGHT_BODY.html
Will this model be included in future versions of the mod?
Last edited by Predalienator; 2nd Jul 11 at 6:34 AM.
Ok as some occasionally thought that the guns on the Mako were too small i just want to correct that issue! I just put some of the guns next to a hammerhead to visualize you the size of that titan actually yet. Maybe we'll resize that thingy but that's the way it goes yet ^^.
So i think that the burst BLASTER deserves it name not mentioning that beast of a railgun. Want to get some?
-Cosmocrat![]()
@Apocalypse Community : Well, you certainly have grown now, haven't you? Anyhow, I am going to take advantage of the huge fanbase now, be warnedOkay, as most of you are aware of, I'm currently blogging fan fictions for the grim bark warhammer universe. And now, with the EPIC mod I want YOU, yes you, to play the bloodiest skirmish you can think of and take screenshots...lots and lots of EPIC screenshots. PM them over to me and it may just be included in my next storyline. Which reminds me, if you have any request for any fan fiction, PM and I'll hop to it.
now, back on topic
@Cosmo : That is AMAZINGLY APOCALYPTIC! The weapon scale is...unbelievable. I am impressed, I am looking forward to seeing it implemented into the mod. And, just well done dude. The Tau will be a foe to be reckoned with now.
Profman96 (High Primary mod tester) - joined 12/24/10
Proudly apocalyptic
http://forums.relicnews.com/showthre...elease-2-15-11
NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.
http://warhammerfanfiction.blogspot.com/
NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME
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Guys i just want to post some thing that i think is an error the Tau super structure the arak cannon?, when the ai was building it i noticed that the structure was not called arak cannon rather when i moved my mouse over it it said that the units name was "name extents unit cap of requisition" or something like that
@Cosmo: ... ...... That Titan is just HUGE!!! FAR bigger than the Warhound!
I hope it won't give any problems because of it!
And if I were to face such a monster... I would be like...
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I think that moment will be when you decide that you better start building a warlord
That's if it gets included in the mod. If not, you just decide to poo your pants instead...
I'm sorry if someone has already pointed this out, but some of the DE buildings have a No Range text in their description, and the turret is named Super Heavy Bolter Turret, and the description says it's some kind of super Cabal Fortress.
The mind is like a parachute. It doesn’t work unless it’s open.
spacemarines with greyknights while daemonhunters also having them seems rather odd.
I think it is better if you would change the spacemarines' troop choice from greyknights to deathwatch veterans.
/\/\
so...we get the guys with a cool shoulder pad instead of greyknights? nice.
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