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Ultimate Apocalypse - 1.72.5 Released!

  1. #3401
    Member whitewolfmxc's Avatar
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    i just deleted the whole mod cuase its broken lol waiting for a "complete pack" for 1.63.535 or at least a fixed patch (but since the team is on holidays for some months id rather have a complete pack that works for future players to toy with)
    Last edited by whitewolfmxc; 22nd Aug 11 at 7:57 PM.
    Proud member of :
    Normandy 44 : European Theater
    http://forums.relicnews.com/showthread.php?t=233474
    As Technical Advisor AKA : Crazy professor XD

  2. #3402
    wow ju just created a new thing in forums, double comment on a single post XD

    Kidding yeah but we still can play 1.63.53 nicely. Also im editing the problems .535 have right now, its really easy, i dont have the intention of releasing it to the public, but i might post a tutorial on how to fix it.

    (Edit) fixed bikes from DE are now weaker.

    (Edit 2) na its not posible to fix for me, i dont know what causes the fatal scar error so i give up
    Last edited by hanov; 22nd Aug 11 at 7:24 PM.

  3. #3403
    Member Whiteshield's Avatar
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    Cosmocrat - Let's clear some things up. You posted a couple pages back "Imperial Guard Elysian Drop/Storm Troopers (Models by Whiteshield need some work to get in-game)". I did not do any of the models. They were made by someone else in the community, but forgot his name

    on a side note, how are the models coming along?

  4. #3404
    yeah so anyone fixing the current .535 patch?

  5. #3405
    Member BIG BEAST's Avatar
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    where is andrei 355 and his void dragon.Andrei 355 i see your great units in youtube can you set these units to apocalypse.

  6. #3406
    Member dowman's Avatar
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    yeh thats great idea!

  7. #3407
    I can't play online -.- It gives sync error...lol this patch is broken xD

  8. #3408
    Member Chaosbringer's Avatar
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    what units?

  9. #3409
    At the beginning of the game

  10. #3410
    Member Chaosbringer's Avatar
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    Link the youtube videos to see them for myself.

  11. #3411

  12. #3412
    if you guys need help coming up with SoB units games-workshop is actually releasing a new codex here in the next few months so it should help spark those ideas.
    and witch hunters aren't actually an army anymore... they're just SoB with inquisitors. it would kind of be redundant to add them.

  13. #3413
    Member dowman's Avatar
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    BIG BEAST: these units are great!
    It will be awesone if these units will be added into ultimate apocalypse.Especially tyranids.

  14. #3414
    Member BIG BEAST's Avatar
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    OH and i just saw ss legions 0.92 units {{http://forums.relicnews.com/showthread.php?199643-SS-Legions-0.92-released-for-August-02-2010.}} maybe apocalypse mod team can set to apcalypse mod that.I think its not hard to do that.I trust you!good luck

  15. #3415
    Member Chaosbringer's Avatar
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    Im with Big Beast on this one.These units definitely should be added in Apocalypse.Especially Chaos units.They are so badass.
    When you add website Chaos soundtrack from DoW2 in this mod when you play with Chaos,then you will have the true feeling of CHAOS.

  16. #3416
    I think it would be alot better to fix the actual patch so we all can play it bug free, then start adding more units,..

  17. #3417
    Member Chaosbringer's Avatar
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    agreed,these bugs are annoying me anyway.

  18. #3418
    ok well i had to do it so here is patch 1.62.54.

    Fixes:

    Fixed sync error
    Fixed fatal scar error (or so i hope)
    Fixed mod not shown in game manager
    Fixed Librarian keen vision (it can spot enemy units)
    Chaos brass scorpion requires chaos sorcerer reserch and a relic captured

    Balance changes:

    Dark eldar jetbikes are now more expencive and have alittle less hp.
    Tau commander can now spot (cloaked) enemy units.
    Increased hp for necrons Flayed ones, by 50
    Increased orks and Tyranids overrall melee damage, by 0.1
    Increased Tau overral range by 0.1 (not vehicles, neither drones)

    Misc:

    Hardcore windondition now decreases hp to 40% of the normal (before it was 10%)

    Download: mediafire.com/?o8g1ab64ifqvvw7

    You may know im not part of the dev team of apocalypse, but since i read the big speech well here it this my first and last release, just fixed some stuff.
    Last edited by hanov; 24th Aug 11 at 1:07 PM.

  19. #3419
    Member dowman's Avatar
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    wow you are fast!

  20. #3420
    Member Chaosbringer's Avatar
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    so now i can create brass scorpion even if i choose mark of Tzeentch?
    Did you also set instant production on him and Heretic on Apocalypse win condition?

  21. #3421
    It suposed to be working even if you choose mark of Tzeentch, test it if it wont work i made changes again.

    However i dont support Apocalypse win condition, neither XP1 or XXP1, all changes i made were intender for XP2, with the following win conditions:

    Anihilate
    Destroy HQ
    Harcore
    Restric walls
    Restric Aircraft
    Adv overwatch
    -----------
    also tested
    control area
    take and control
    titan wars
    starting army
    ------------

    Not suported:

    Apocalipse
    (any limit breaker win condition)

  22. #3422
    Member Chaosbringer's Avatar
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    who does?Im tired of waiting for them to be produced.

  23. #3423
    Ugh made some mistakes.... tomorrow will be realeased patch 1.62.541

    Reverted tau commander keen vision cause he have a wargear for that.
    Decreased tau general range by .05
    Fixed hardcore wincondition now it should really made hp = 40% of normal.
    Last edited by hanov; 24th Aug 11 at 1:07 PM.

  24. #3424
    Member Chaosbringer's Avatar
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    can you fix those two in Apocalypse win condition,plz?Only that.
    I will see if brass scorpion restriction is removed if i research mark of Tzeentch.

  25. #3425
    Member Cosmocrat's Avatar
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    Military The powers of MODDB

    Hey folks,

    i just wanted to inform you that we've managed today to be the number one mod on MODDB AKA. Most Popular Mod from over 15K of mods! Now that i call an achievement! I actually never believed to get number one yet as our Mod is far from completition yet. But damn! Number ONE!!! Well i guess that this is the gift of taking care about our fan base that much isn't it? Nevermind this is not the end of the Apocalypse and once all our dreams unfold in the 2012 version in the strive for perfection you have to behold the maximum amounts of win.
    But you unfortunately have to wait now and i excuse the lack of work during the last weeks and especially that "minor" bugged patch lol. But unfortunately the entire is on "vacation" yet and no major work can be done referring to Cylarnes Big Speech making it necessary to lay the progress into the hands of you: The Community. I hope you can live with that and won't disgrace us for doing so. But always remember that the end of days comes 2012 so spoken it's NOT OVER! We'll be back!

    For the Apocalypse, the one and only mod to perform utter destruction upon others in Soulstorm !

    -Cosmocrat
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  26. #3426
    Member Chaosbringer's Avatar
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    hopefully we will manage to bring Apocalypse on soulstorm in 2012 before IT destroys Earth.

  27. #3427
    Member BIG BEAST's Avatar
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    hanov can you add new units to apocalypse?

  28. #3428
    Member dowman's Avatar
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    Hanov can you increase ork lootas power.And make them effective agains vehicles to deffend base?Because orks cant deffend own base.

  29. #3429
    Member Tyrantarmy6's Avatar
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    @Hanov: your fast indeed. however, you did do something you should not have done. Cylarne mentioned it not be called 1.62.61 or higher. you called it 1.63.54. otherwise, you did a pretty good job.

  30. #3430
    Please Spore Clusters are uber powered..I suggest making them do enough damage to kill 1-2 imperial guardsmen (maybe 70-80 ? )..This should be good...Now when I play online they're game breakers...

    and please make them useless against buildings

    THESE CHANGES WON'T MAKE THEM UNDERPOWERED, BUT THEY WILL BE USEFUL YES, BUT AS A TACTICAL MANNER (DISRUPTION, BLOCKING, KILLING BUILDERS)..NOT HEY I HAVE SPORE CLUSTER I DESTROY EVERYTHING WHO CARES IF THEY'RE OP
    Last edited by .:Zack Fair:.; 24th Aug 11 at 8:39 AM.

  31. #3431
    Member dowman's Avatar
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    spore mines can be only when is researched swarm of darknes
    Spore mines can be like super weapon.

    Hanov can you change carnifexes heavy infantry type to monster type please. It will be much more realistic.
    Thanks
    Last edited by dowman; 24th Aug 11 at 11:43 AM.

  32. #3432
    Member Chaosbringer's Avatar
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    Mark of Tzeentch restriction on brass scorpion is still there.
    Should name the patch 1.62.536.When will the new patch be released anyway?
    Last edited by Chaosbringer; 24th Aug 11 at 12:03 PM.

  33. #3433
    Alright fellows.

    The answer to your cuestions:

    Chaosbringer
    Sorry dude im looking at where the restriction is writed (i just started and dont know file structure to well) so it will be fixed eventualy.
    And about the wincondition the problem is i dont know where are the tables or how the file structure needs to be or how to add units to the apocalipse win condition.

    Big beast
    I can add new units, but i will not (at the moment) because the game is a little buggy, and have other stuff to fix, BUT if i made it to be absolutely bug free i can add some units.

    dowman
    i will test ork lootas power against same tech/time units if they need a buff it will be added today.

    Tyrantarmy6
    sorry about that typo if you downloaded the patch its actualy 1.62.54, and the typos in my previous post have been fixed, patch 1.62.541 will be out in a few hours.

    Zack Fair
    Yeah spore clusters will have a nerf in next patch

    dowman
    carniflex can be changed to monster type but it will need are balance since the armor type will change to. maybe i do it.

    chaosbringer
    Today

    ----------

    Ok patch released Please be sure you overwrite all contents when patching:

    Unrar in game folder usualy program files\THQ\Dawn of War - Soulstorm
    when asked if you want to replace files say YES.

    THIS PATCH REQUIRE PATCH 1.62.535 TO WORK, SO IF YOU ARE NEW DOWNLOAD THE COMPLETE COLLECTION AND PATCH 1.62.535 (LINKS ON THE FIRST POST) AND 1.62.54 AND THEN THIS ONE. INSTALL IN THAT ORDER

    DOWNLOAD PATCH 1.62.54 NEEDED FOR THIS ONE TO WORK!
    mediafire.com/?o8g1ab64ifqvvw7


    Download patch 1.62.541: mediafire.com/?113k21t7a8x43v2


    It would be great if a member of the team can upload this or at least post this in the main thread and in Modb.


    Patch changes i made so far:

    1.62.54

    Fixes:

    Fixed sync error
    Fixed fatal scar error (or so i hope)
    Fixed mod not shown in game manager
    Fixed Librarian keen vision (it can spot enemy units)
    Chaos brass scorpion requires chaos sorcerer reserch and a relic captured

    Balance changes:

    Dark eldar jetbikes are now more expencive and have alittle less hp.
    Tau commander can now spot (cloaked) enemy units.
    Increased hp for necrons Flayed ones, by 50
    Increased orks and Tyranids overrall melee damage, by 0.1
    Increased Tau overral range by 0.1 (not vehicles, neither drones)

    Misc:

    Hardcore windondition now decreases hp to 40% of the normal (before it was 10%)


    1.62.541

    Fixes:

    FIXED Brass scorpion and Mark of Tzeentch restricting it. (It is now tested, Mark of Tzeentch does not restric Brass scorpion).

    Balance Changes:

    Reverted Tau commander keen vision, it can no longer spot enemy cloaked units (he have a wargearfor that).
    Decreased Tau overral range by .05 (it was increased by 0.1 in previous patch, but that was alittle to much).
    Tyranids cluster spore now do less damage.



    Thats all folks.



    Please give feedback, im working on balance and bugs mostly, so please tell me what units are OP or what units are UP, so i can test and make the game even more balanced


    THIS PATCH REQUIRE PATCH 1.62.535 TO WORK, SO IF YOU ARE NEW DOWNLOAD THE COMPLETE COLLECTION AND PATCH 1.62.535 (LINKS ON THE FIRST POST) AND 1.62.54 AND THEN INSTALL PATCH

    ----------

    I will be uploading a complete colection 1.62.541 today so it will be ready for download tomorrow
    Last edited by hanov; 24th Aug 11 at 4:15 PM.

  34. #3434
    Member darktetor's Avatar
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    @hanov: Cylarne said not to numerate versions ._.

  35. #3435
    Spore Cluster still do too much damage IMO..Haven't tested DE jetbikes yet..Oh and I'm suffering a bug...The birthing sac (whatever is its name, the one that produces termagaunts, not the lictors) is completely transparent..I think it's missing its texture..

    @darketor
    7) Please do not name a UA version 1.62.61 and higher. It is being reserved.
    It doesn't mean he can't use this numbers

  36. #3436
    Ok i will be fixind the texture thing, and reducing armor penetration for Spore Clusters, but that will be uploaded in the complete colection 1.62.542, cause that way i can make future patches smaller (1-10mb) and new people will not have to download to much stuff.

    So you will have to make the complete collection download... i hope you dont mind file size is 961mb to download as rar., extracted 2.16gb

    New changes:

    Fixes:

    Fixed texture missing.
    Fixed random game crash (dont ask me how a friend of mine moved some files and now it wont happen)

    Balance changes:

    Spore cluster nerfted again.

    Misc:
    AI enhanced.
    Standar, hard, and harder dificulty now play like insane dificulty but with out the economical bonuses.

  37. #3437
    Member BIG BEAST's Avatar
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    hanov eldar apocalypse super weak.That apocalypse cant destroy units wich hp more than 10000.

  38. #3438
    Member dowman's Avatar
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    Im playing with necrons againist space marines and I lose every time Im think nercrons are too slow starters.
    I think if necrons can build plasma generatos a little bit faster they woud be balanced.
    Necrons die in the begining of the game.

    Replace me if Im wrong.

    Oh and I think vindicator is overpowered he shooting like baneblade and destroing anything in hes way.SM and CHAOS have powerful lasscanon so why did they need baneblade cannon
    Last edited by dowman; 25th Aug 11 at 2:06 AM.

  39. #3439
    Necrons have free warriors..I usually use that at my advantage.Their weakness in the beginning is the speed..Make 2 scarabs other than the one you start with..First 2 scarabs go to strategic point and the other one goes to build plasmas..Then queue your Necron Lord (very good early hero), 2 warriors (don't reinforce them! it will slow their creation time), another scarab and overwatch necron warriors. By the first attack you should have 2 or more NW squads, when you have 4-5 squads start to reinforce them (you should have summoning core, so upgrade your warriors). Then develop yourself
    Last edited by .:Zack Fair:.; 25th Aug 11 at 2:59 AM.

  40. #3440
    Hey guys..a suggestion for me..

    What tyranids units counter vehicles?

  41. #3441
    Member Tyrantarmy6's Avatar
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    Well, IMO Necrons are balanced. they are unmatched in late game, though weak early on. that way they stay balanced. allow them to get too far, and you've actually already lost.
    I've got some nice new stuff for them in mind, though I don't think those should be released already. but will be in the 2012 release, since their so awesome.

  42. #3442
    Spores are normal now don't nerf them again, I didn't saw they die faster
    Last edited by .:Zack Fair:.; 25th Aug 11 at 4:56 AM.

  43. #3443
    Member dowman's Avatar
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    I think if necrons can have pylon and doomsday phalanx at same time it will be much more interesting to play.Because now pylon is not useful when there is doomsaday phalanx.

  44. #3444
    Pylons are useful against titans ;D

  45. #3445
    Member BIG BEAST's Avatar
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    Eldar Apocalypse too weak it can not destroy a building with 15,000 hp. I think that it should be stronger.i just can not destroy the Titans.

    is it hard to create ork mammoth(http://i263.photobucket.com/albums/i...0k-Mammoth.jpg)
    Last edited by BIG BEAST; 25th Aug 11 at 5:39 AM.

  46. #3446
    *squiggoth - already in game i thought??

  47. #3447
    Member BIG BEAST's Avatar
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    yes squiggoth is in game but i say maybe can edit squiggoth and make it like ork mammoth(mammoth looks realy better).i just ask you maybe this is impossible?

  48. #3448

    Complete collection comming tomorrow

    Dowman: necrons are about advancing slowly yeah, but when they actualy start advancing they are really a big big problem.
    Big Beast if you use necrons and you want to kill a titan use other units harrassment, tactics, this game is balanced but each race have its pros and flaws, if enemy have a titan then you must have the resourses to counter that.

    Also im not adding/changing any units/models until we have a bug free excellent balanced game.


    Also to test out balance use the following setup for your matches:

    Standard start
    Standard income
    Insane dificulty (if you win against it already using other races with this setup)


    Anihilate
    Restric Aircraft
    Restric defencive walls
    ----------------------

    Optional

    Hardcore (new version in 1.62.542)
    Advance overwatch


    Why this setup? well because any limit breaker setup (like fast start, apocalypse etc.) break the balance completely. Balance is based on this setup because the following reasons:

    I dont suport Air units cause they are buggy (relic's fault)
    Limit breakers make slow races (that have better starting units) are really in disadvantage cause with alot of income or no limit the fast races (weak starting units) can easyly win with spam, or making spam of better units.
    Advance overwatch make all races use all the resources at start, so ecoing is important so it is taking more startegic points, and also make micro alot better and easy.

    So make some test and if you find a really imba unit let me know (i cant rebalace a complete race, cause this is not my mod im just fixing some stuff until devs come back)


    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------


    Complete Collection 1.62.542 uploading so there will be a link tomorrow.

    that link will be the complete collection of the game including my fixes and balance changes. file size is 961MB uncompressed is 2+GB

    Installation: just extract in the usual directory program files\THQ\Dawn of war - Soulstorm DOES NOT REQUIRE ANY PREVIOUS VERSION OR PATCH.


    I WILL NOT BE ADDING ANY PATCHES UNTIL WE HAVE A GOOD NUMBER OF CHANGES. 2 WEEKS MAYBE OF TESTING?
    Last edited by hanov; 25th Aug 11 at 12:02 PM.

  49. #3449
    Member Chaosbringer's Avatar
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    Thats what im talking about.Bug-fix patches should be like now,11 mb,not 500mb.If that much,they better add new units.

  50. #3450
    well they will be 1mb if you install the new complete collection 1.62.542.

    Tomorrow i will post the link here, but its already in the comments on moddb. 961 mb to download but after that each patch will be just 1mb or big bug fixes 10mb. nice isnt it?
    Last edited by hanov; 25th Aug 11 at 10:28 PM.

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