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Ultimate Apocalypse - 1.72.5 Released!

  1. #3551
    Member BIG BEAST's Avatar
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    leman russ
    arka cannon should be one but very powerful.hanov i like your balance changes.

  2. #3552
    Member dowman's Avatar
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    I agree with the BIG BEAST about arka cannon.
    Zack Fair someone have to win the battle.

    I guess that would be the last patch 1.62.55 Bugfix

  3. #3553
    hanov found the solution then

    However I found that rush works very well against TAU Gork and Mork blezz da Orkz

    EDIT: Orks' apocalypse bomb are useless against buildings...They have the weakest apocalypse..even if you can use it thre times it's useless, the first time against the army, the second and the third are wasted if used on powerful structures
    Last edited by .:Zack Fair:.; 29th Aug 11 at 3:08 AM.

  4. #3554
    Member dowman's Avatar
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    zack fair share apocalypse orks useless.
    Orks apocalypse could be brought enormous bomb with airplane

    ----------

    zack fair yes orks apocalypse useless.
    Orks apocalypse could be brought enormous bomb with airplane

  5. #3555
    Another things..Orks late game is bugged..Most of the time I can't use battle fortress, gargantuan squiggoth or kustim stompa..It says the limit of 1 is reached even if it isn't..Kustim Stompa sometimes block itself on 100% of production so I can't summon it

    FOR THE APOCALYPSE: I suggest leaving it as it is..But make them have much more armour penetration and building damage..It's a shame orks apocalypse cannot destroy a land raider u.u

    It's the apocalypse! Other races apocalypse destroy entire bases! so it should be with 3 of Orks' apocalypse bomb

  6. #3556
    Unfortunately ill have to put thi mod on hold for a moment. I love apocalypse mod because of the lots and lots of units, but i have been called to make a mod of pure balance for SS, it will include some new units/FX but all races will have the same amount of units/roles for them, i was called to balance the mod out so i will take it.

    Patch 1.62.55 will still be on in 10 days or so but after that i will have to put this projet on hold, until the devs come back and (hopefully) i join the project officialy.

  7. #3557
    Then Guys..we need to make him know every UP or OP thing in the mod in 10 days

  8. #3558
    Member dowman's Avatar
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    lootas very very very UP
    Orks need powerful gun

  9. #3559
    I share your opininon..It has been said many times that lootas are way too underpowered...

    A thing for hanov: Inquisitor in late game becomes useless..He's the only commander that cannot buy upgrades..I don't know what can be done but please change that
    Last edited by .:Zack Fair:.; 29th Aug 11 at 8:07 AM.

  10. #3560
    take a look at this post of a few pages back

    Heya Apocalypse team, I'm new here but I've been stalking your mod for...well...since time immemorial. I've found some bugs I noticed for the IDH.

    Unit Bugs
    --------------
    Architect
    -Okay…no bugs detected

    Bodyguards
    -Melta bomb does not use power/resource

    Inquisitor
    -Slightly weak compared to other race fully wargeared commanders.

    Storm troopers
    -Frag grenade and melta bomb does not use resource

    Rhino
    -Not bugged, but I don’t see a purpose for this unit since they have a chimera. Is it possible to add more units to this race?

    Chimera
    -no bugs. Refer to Rhino for thoughts X.x

    Grey Knights + Grey Knight Termies
    -Considering the fact that these guys are mini-Primaches, and can be a challenge for a fallen Primach, I really should urge you to consider making them stronger, especially those termies. Perhaps this can be balanced by increasing cost slightly?

    Grey Knights
    -default stance is ranged. Should be changed to assault since their melee attack value is higher compared to range. Personally, I switch them to assault stance myself but it gets tiresome.

    Dreadnoughts
    -Perhaps they can be beefed up a bit? Is it just me that feels like the Daemon Hunters should be more overpowered with elite units?

    GK Commander
    -No bugs was seen. However, I do request that he should sap morale. I mean, come on, you say this gigantic armored guy charging at you with righteous zeal/fury carrying a badass sword…just consider it.

    Scholar
    -No bugs were seen. But, they are pretty useless in my arsenal.

    Death Cult Assassin
    -Greande does not consume resource

    Warhound
    -This unit is fine, but I do think they need a better titan to rival the SM’s Reaver. Which, btw, is quite awesome.

  11. #3561
    Member PsykoTenshi's Avatar
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    I still feel bad about not being able to do that FX thingy.
    What i can do (done it on my computer on the past) is to correct the tooltips.
    Because i found many, many of them to be wrong (i.e: on the Chaos havocs, it says "Hard cap of 3 squads", but you can build as much as you can afford).

    So if it's going to be included on the mod, i'm willing to do a through revision and correction of all the tooltips in game.



    edit: about bugs with IDH, i noticed that sometimes the AI sends a non-upgraded Rhino (without guns) to attack, and it just follows the "attacked" unit and sticks to it. Kinda funny to see.
    Another thing, i just had a CTD, but i was playing a truly apocalyptic 3v3 skirmish and recording it with fraps. I had 6 fps (and i've got a high end computer) with that amount of units on screen. maybe it was just too much load?

    edit 2: ah! just remembered this. Space marines is supposed to be able to deploy four Land Raiders? If you deploy two "common" LR, then a Crusader and a Redeemer you can have 4 relic units while other races can have just 3.
    I'm using that a lot lately...
    Last edited by PsykoTenshi; 29th Aug 11 at 11:33 PM.

  12. #3562
    Hey guys...Do you know how to make custom hotkeys for IDH?

  13. #3563
    Member PsykoTenshi's Avatar
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    Hey guys...Do you know how to make custom hotkeys for IDH?
    Same question here, i wish i knew how.


    Sooo... shall i work on the tooltips or not?

  14. #3564
    Member cobaltlotus's Avatar
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    SM has a Reaver titan..? Since when?
    Courage and Honor!
    The enemies of the Emperor fear many things.
    They fear discovery, defeat, despair and death.
    Yet there is one thing they fear above all others.
    They fear the wrath of the Space Marines!

  15. #3565
    Well I don't know xD he was wrong about that xD

  16. #3566
    Quote Originally Posted by PsykoTenshi View Post



    edit: about bugs with IDH, i noticed that sometimes the AI sends a non-upgraded Rhino (without guns) to attack, and it just follows the "attacked" unit and sticks to it. Kinda funny to see.
    Another thing, i just had a CTD, but i was playing a truly apocalyptic 3v3 skirmish and recording it with fraps. I had 6 fps (and i've got a high end computer) with that amount of units on screen. maybe it was just too much load?
    i also have ctd but not every time,first with what ability you play massive battles,extreme battles or both??what you mean for high end pc??

    again how the cpu controled AI can have deamon prince and bloodthirster at same time???

  17. #3567
    Resident AI guy thudmeizer's Avatar
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    SM has a Reaver titan..? Since when?
    AFAIK SM Chapters don't field titans (ubers for them are Thunderhawks, LandRaider variants, Storm Raven, and some orbital cruisers).

    However, in the context of Apoc mod, it makes sense for consistency and balance. Imperium would work with the Marine chapters and supply them Titans also.

  18. #3568
    Member dowman's Avatar
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    If you do plan to add new units to tyranids I think it will be perfect unit.

    here is link http://www.youtube.com/user/TheAndre...75/8THkJaSCUp8

  19. #3569
    Andrei is porting DoW2's models for personal use. Public mods can't use resources from DoW2. It's such a shame though.

  20. #3570
    Member dowman's Avatar
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    This model from daw2 ?
    wait this model not ripped from dow2
    http://www.moddb.com/mods/tyranid-mo...odel2#imagebox
    Last edited by dowman; 30th Aug 11 at 9:59 AM.

  21. #3571
    Member PsykoTenshi's Avatar
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    @demetrius
    I have always played with both massive and extreme battles winconditions, but i never had a CTD (as long as i remember).

    My PC specs are:
    ASUS M4A78T-E
    Phenom II 955 OC @ 3.51 Ghz
    4Gb RAM @ 1600
    ATi Radeon 4890 VaporX

    While i've seen massively more powerful systems, i believe it still counts as a high end computer.

    edit: YAY! the forums are back online! it's almost 6 am where i live, i'm a creepy stalker...
    a-! my last edit didn't get saved. well here it is again.
    again how the cpu controled AI can have deamon prince and bloodthirster at same time???
    I was playing as Chaos and had no problem in making them both. Just by chance, sure you are choosing the mark of Khorne or Slaanesh? they're a requeriment to get a Bloodthirster.
    I was also playing hanov's version, 1.62.542.
    Last edited by PsykoTenshi; 31st Aug 11 at 1:58 AM.

  22. #3572
    Hey guys IDH rhino is awesome! It can beat a Dreadnought with the upgrade :O Very useful unit since IDH doesn't have anti-vehicle 'till mid-game

  23. #3573
    Member Sharphawkx's Avatar
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    Bug Detected!!

    I dont know if it is on the map, or if this is an error with the chaos marines but, i was playing the map jalaganda and theres the lake in the middle of the map. theres a critical point on both ends. the area in the first crit, close to the players 3 and 4 spawn. Right outside the walls, close to the entrance chaos builded some turrets and strongholds. No unit was able to shoot'em only melee units could damage them and the orbital bombardment of space marines barely scratched them. i dont know if this is a map bug or mod bug, or even if it is hardcoded but, it seriously broke gameplay and i had to spend 30 minutes at least to destroy it using marine assault squads.

  24. #3574


    6 vs 6,harder

  25. #3575
    Resident AI guy thudmeizer's Avatar
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    Ok and? Whats that code line in the Apoc mod's CommissarTactic.ai file say? You guys put something there that is causing such an error to which I never saw when I tested the Apoc mod months back.

  26. #3576
    Member Voidragon's Avatar
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    I believe I am back from the dead. Finally. After a busy summer and my computer crapping out back in some month I don't care to remember too badly, I finally decided I'd post again on the forums.
    ''I will see the galaxy burn.'' -- Magnus the red, Primarch of the Thousand sons, post Burning of Prospero.

  27. #3577
    Member PsykoTenshi's Avatar
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    Alright, i'm making a "bug scan" while i work on the tooltips and here's what i found so far:
    -When the Bloodthirster is ready to be summoned on an Aspiring Champion or Commander, the wargear upgrades button for the Chaos Lord disappears.
    -I got the plasma pistol, but i couldn't get the daemonic lightning power claw for the Undivided Chaos Lord.
    -When the Shadow Superheavy tank enters the Dais' protective energy field, the Shadow's defense lowers from 2 to 1... shield thingies.
    -At least it's intended to be this way, the Night Field researches do not affect the Shadow Superheavy tank's HP.
    -The Farseer can (at least partially) combine Fortune and Focus. The resulting is always the power from Fortune + Entanglement and Mind War.
    -The Revenant Titan can jump while using Eldritch Regeneration. The storm (with it's consequent damage) and the wraithbone fx stays where it started but the Titan (still inmobile) keeps regenerating where it landed from the jump.
    -The Nightspinner isn't affected by the Farseer's cloacking (with Fortune).
    -I believe that the Revenant Titan being able to get stealthed (with Farseer's Fortune research) is a bug, since an invisi-titan is kinda OP.

    And some suggestions from myself (wink):
    -I think that 1000 health (1300 & 1600 with Commander Veteran Upgrades) for the secondary commanders is too low, specially for late in-game, they get killed rather easily considering they're commanders.
    -Is it too much trouble to change the GUO icon? Because the GUO in the icon looks like a Necron Deceiver (but this has been like this since the GUO is in UA).

    That's it for now, but i still have 8 races' tooltips to sweep

    PS: Any reason no one is posting anything?

  28. #3578
    Everyone is playing now The game is balanced..However I found that Aeonic orb still costs 7500..Don't know if there was the nerf cylarne was talking about..

  29. #3579
    Guys I have a problem..How to counter a fast Aircraft SOB rush? I lost against it with necrons..He did his aircrat so soon and I couldn't beat them..I usually use Inquisition but I don't know if I'm able to counter this..Any tips?

  30. #3580
    Member dowman's Avatar
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    If nobody not post.
    Maybe hanov can realese it earlier?

  31. #3581
    Member Dante551's Avatar
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    Flying through the air on wings of Anger and Fury
    dowman he hast to wait for permission i think

    team i is back after summer to and ready to go whenever
    Former Play-tester/Beta tester for the APOC mod team.

    The roar of engines, the recoil of cannons. That is where the true joy of battle lies

  32. #3582
    Any chance that the Space Marines can get Deathwatch Veterans to replace Gray Knights? It was a neat trick that the IDH mod used to avoid confusion between SM Gray Knights and IDH Gray Knights.

  33. #3583
    I can't get this mod to work.

    I downloaded main file 6 point whatever, 450 megs or so. I downloaded the patch, also 450 megs or so, as well as three map packs, and Daemon mod, already had Tyranid mod. I extracted all the files to desktop, then moved them into the game directory, overwriting main files with patch files, copied bonus kronus map file into DXP2 data scenarios sp, and I also edited module files to have player = 1 instead of 0. SO the mods show up in list, but they always fail to activate.

    *EDIT*

    Original mod and XP1 activate successfully, but XP2 and XXP1 do not.
    Destroy to create. All for the hunt to dominate.

  34. #3584
    Member PsykoTenshi's Avatar
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    @DoMiNaNt_HuNtEr
    Try downloading hanov's version. There's a Megaupload link by Zack Fair in page 71. It's 960 MB but works.

    I'm doing a incorrect/bugged tooltip sweep (very limited due to my lack of knowledge in modding) and found some stuff which could use correction in the way:
    I'm checking the races in the order they are in the selection, and almost finished with IG.

    Spoiler

    Last edited by PsykoTenshi; 3rd Sep 11 at 9:42 PM.

  35. #3585
    Member BIG BEAST's Avatar
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    dominant maybe you do not have installed tyradids and daemonhunters mods.without these mods xp2 and xx1 are nothing

  36. #3586
    Member Tyrantarmy6's Avatar
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    Yeah, an invisible titan is OP, but it depends on how you put it. I see the Revenant as a Stealth titan anyway.
    If it uses stealth but can still attack it is indeed overpowered, but if it uses stealth, but cannot attack while using it... that would be more balanced.

  37. #3587
    Guys I have a problem..How to counter a fast Aircraft SOB rush? I lost against it with necrons..He did his aircrat so soon and I couldn't beat them..I usually use Inquisition but I don't know if I'm able to counter this..Any tips?
    Help

  38. #3588
    Member BIG BEAST's Avatar
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    I found bug on eldar !when three d-cannon are damaged i can repair just one of them.

  39. #3589
    Member PsykoTenshi's Avatar
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    It (the Revenant) can move, attack, and do everything it always does, but stealthed as long as it's near the Farseer (with Fortune and Exterminate and Conquer researched).
    Update on stuff-that-could-use-correction!

    Spoiler



    BIG BEAST, you mean the D-Cannon support platform team?
    Last edited by PsykoTenshi; 4th Sep 11 at 6:54 AM.

  40. #3590
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    I am not a balance expert, but I think that prioritising things would make balance come smoother. That being said, I am against constantly adding new things and models (not that I do not like the idea, of course...). There are quite a lot aspects of the mod requiring attention, and I suggest all team members to focus on those.
    -In search of Papasmurf...

  41. #3591
    Member BIG BEAST's Avatar
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    when D-Cannon support platform team are damaged i can repair just one of them.Land speeders too.sorry for bad speaking

  42. #3592
    Member PsykoTenshi's Avatar
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    I am not a balance expert, but I think that prioritizing things would make balance come smoother.
    Believe me, if someone is far away from being an expert on balancing/coding/anything related with modding is me, but i feel sort of guilty if i just witness BEYOND EPIC battles on my computer and doing nothing to contribute.

    So i've been dedicating all my gaming time this last few days to make a full correction of the .ucs files on the Apocalypse\Locale\English folder (worry not, while english is not my native language, i'm quite used to it. I've got good grammar, i check the words i'm not sure about on online dictionaries and the in-game units on the Lexicanum). And while i'm at it i report every potential fun breaking thing i find, such as the Eldar invisi-titan.
    Unfortunately, some wrong tooltips (Like the last line on the Noise Marines) will remain unchanged since they're not in the .ucs files and i'm not aware of their location. And there are other "extra" lines (like the Aspiring Sorcerer's "Daemonettes" which will also stay there... But the majority from Chaos to the Imperial Guard are corrected by now.

    @ BIG BEAST: I haven't looked into this but, no matter on which of the three you click, only one gets repaired?

    edit: a-! just found out that ALL of the Daemonhunter's tooltips are on the IDH mod, not on Ultimate Apocalypse. So if i alter those it will alter the IDH mod gameplay too... If it's ok with you (or you don't play the IDH mod) i could modify those too, but not doing so will save me lots of time. For now i'm skipping to the next race.

  43. #3593
    Member BIG BEAST's Avatar
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    yes only one can be repaired on these units: D-Cannon support platform team........,Land speeders,destroyers,heavy destroyers.

  44. #3594
    Member PsykoTenshi's Avatar
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    Yup. Just confirmed it. It also happens with Vibro Cannon and Shadow Weaver Teams, since they share vehicle armor type. Brightlance and Shuriken Support Platforms aren't affected by this because they're Heavy Infantry and they have HP regeneration.
    (though not all infantry obligatorily has regeneration, i remember [on other mod] Chaos heretics, with Infantry armor of course, and no regeneration for some reason. I think it was SS Legions.)

  45. #3595
    @PsykoTenshi Rhinos require tier III and they're the only anti-vehicle unit of inquisition before the dreadnought..The other things are right However I think Inquisition should be strong late game..They're the most powerful servants of the Emperor..I think it's balanced cause they're rather weak early game (no anti-vehicle 'till tier III)..What do you think?

    About the Land Raiders...Chaos and SM have 4 of them and SM LR are stronger
    GK termies are useless against buildings yes :O it's a little bit strange
    Support dreadnought are rather inaccurate you're right. For this I don't use them often, I usually prefer to use Assault Dreadnought.

    edit: a-! just found out that ALL of the Daemonhunter's tooltips are on the IDH mod, not on Ultimate Apocalypse. So if i alter those it will alter the IDH mod gameplay too... If it's ok with you (or you don't play the IDH mod) i could modify those too, but not doing so will save me lots of time. For now i'm skipping to the next race.
    I don't use IDH mod..It would be nice if you could do so..But it's your decision
    Last edited by .:Zack Fair:.; 4th Sep 11 at 7:43 AM.

  46. #3596
    Member BIG BEAST's Avatar
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    psykotenchi check necron destroyers and heavy destroyers

  47. #3597
    Member PsykoTenshi's Avatar
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    @ Zack Fair
    Yeah, Sometimes i forget that the Inquisition is THE HOLY IMPERIAL INQUISITION
    btw, got some more stuff on the Daemonhunters that-could-use-correction-ish
    -I know it's part of the original Daemonhunters mod but... A Dreadnought... INSIDE a Land Raider. I'm not saying it's bad, but's kinda bizarre. At least that would explain why the IDH Dreadnought is so small...
    -Inquisition Tribunal requires both Inquisition Watch AND Librarium, while the other races require just one building to research Tier I.
    -The Domus Astra Telephatica is Limited to one per HQ, which i find rather pointless since the Exterminatus Incipio is a global ability. So, this only limits Land Raider Production and mostly LR deepstriking capability.
    And about the Assault Dreads, have you tried this?:
    -I have shredded ANYTHING that walked (including commanders, even Tyranid Trygons) in a matter of seconds by massing Assault Dreadnoughts with Psycannons on ranged stance. Only vehicles and buildings are safe from this shooty psychic fury (this was some versions earlier, but they still look quite effective [i'm playing with AI dummies wincondition and it's saving me lots of time and effort]).
    Right now i'm researching the apocalypse to confirm the Bodyguards costing 30 power when supposedly are free (not that 30 power for elite soldiers is much but...)
    Edit:Confirmed.
    -Bodyguards cost 30 power after the apocalypse has been researched.

    Also: Anyone getting a "beep" sound instead of the basilisk fire sound? (both normal and earthshaker). Or it's me and my habit of messing with the audio files?

    @ BIG BEAST
    Hold on a moment, Necrons are the next race and i almost finished with IDH. But i'm practically sure it's going to be the same.

    (part of the edit) Starting with Necrons now!

  48. #3598
    Member BIG BEAST's Avatar
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    I know in necrons are same bug as eldar

  49. #3599
    Necrons are supposed to have stealth :P

    -I have shredded ANYTHING that walked (including commanders, even Tyranid Trygons) in a matter of seconds by massing Assault Dreadnoughts with Psycannons on ranged stance. Only vehicles and buildings are safe from this shooty psychic fury (this was some versions earlier, but they still look quite effective [i'm playing with AI dummies wincondition and it's saving me lots of time and effort]).
    Wow never tried But i usually upgrades my Assault Dreadnought with melta-cannon..I use them against mehicles most

    I appreciate your work however..It's mostly welcome

  50. #3600
    Member PsykoTenshi's Avatar
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    (i think) He means the bug with the support platforms, where you can only repair one from the three on the squad.

    Try the Psycannons. They're da shootiest.
    oh, and combine some Multi Meltas in there for maximum pain.


    Oh, thank you.
    I get finish up early however, i most probably do the IDH tooltips too, but pack them as an optional, since some players may want to keep the original ones so it makes sense when playing the IDH mod. ahhh, that's a long sentence...
    Last edited by PsykoTenshi; 4th Sep 11 at 8:47 AM.

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