Arkagunner watch its going to be a surprise ^^
Arkagunner watch its going to be a surprise ^^
Former Play-tester/Beta tester for the APOC mod team.
The roar of engines, the recoil of cannons. That is where the true joy of battle lies
The IG superweapon is on the Mars sheme Tank factory and from the Space Marines its in the portal but before you have to unlock them by making the upgrade Apocalypse. Or before you start a game look at which settings you have it maybe you have restricted it! I hope this helps you!
I think when Cylarne said that you are making lots of stuff, I think you are making a brand new Campaign. And you will need to a lot of new voice acting for all new units? Do you know how you will do it exactly or? Make your own? Take some from the other games or how? I would help but I think my voice sounds really stupid in the internet !
hhhmm voice acting dont know how my voice sounds like over the internet well im up for it if its neeeded
well, in SM main territory (campaign) with hanov version, as IG i've got ctd after defeating SM just before the narrator reads SM defeated prologue (win screen)
another question, as IG what is the best units to counter air units effectively? i thought it was the quad barrelled tank that look like an AA, but it didnt work. i found that most of the vehicles cannot targeting aircraft.
@mcdimm You mean the Hydra? Well I think they have to fix it and please remove the soldier on top of the Hydraflak Tank he looks stupid(Sorry for this but its my opinion!) Hydras really fire very fast they fire 600 Shoots per minute and is a AA tank its considered for it and there are also too Hydra defencife platforms for AA defense. And the Leeman Russ tank can take down airplanes.
I had some issues with one Hell Talon being a bother to my Leman Russ based steamroller lots of times, it seems that the Eradicator variant (the short cannon one from the Mech command) cannot target aircraft atm. I'm not sure if the Vanquisher also suffered from this... Though that'd make no sense fluff-wise considering the speed of Vanquisher projectiles .
I second the guy on the Hydra looking... not good. Specially considering that he starts talking when the tank's idle and the audio files literally say something like: 'I'm bored... bldbldbld'. Not what you call 'grimdark'.
I suggest removing the guy and improving the Hydra's dakka: Simply reduce the damage per hit and give it a big good ol' rate of fire increase. I'm sure it'll look awesome . Smilies.
your mean people. ofc I didn't make a model of my own, I'd done a Stormhammer a while ago if I could . Increasing the Hydra's rate of fire is going to be taken in consideration at least? It's not as complicated as modifying the model afaik.
Last edited by PsykoTenshi; 8th Nov 11 at 7:32 PM.
sheesh removing a piece of a model takes a while because i dont think they made their own hydra....
Hydra is staying the way it is. We'll leave that up to the FOK team if they want to change it or not.
Yeah and you are ignorant by the facts of DOW models. Rigging, OE, I can only code.your mean people. ofc I didn't make a model of my own, I'd done a Stormhammer a while ago if I could . Increasing the Hydra's rate of fire is going to be taken in consideration at least? It's not as complicated as modifying the model afaik.
You all are [CROSSOUT]slaves to my mod. Bow down before overlord Cylarne![/CROSSOUT] having fun I see.
Ahem... Some discipline guys!!
-In search of Papasmurf...
i found the ig super weapon dont know about sm though :o
'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
- Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII
easy way to play as IG in the campaign. Just make ready the mars pattern command to fire the super artillery to enemy's main stronghold then your good to go. mission completed
It was just a thing that I wanted to say !
does the apocalypse mod actually work in campaign? o_o
That and nuking your enemy base on a enemy stronghold. Not to mention unleashing 3 Mako Titans against an enemy baneblade. All that trouble the IG needed to do to unleash an unstoppable BANEBLADE. XD
So that'll be fixed too along with lots of other things in it, like an entire revamp of the Kaurava Campaign. XD Must I say it'll be outstanding. It's going pretty well, hehehehe.
It does now. 10% finished.does the apocalypse mod actually work in campaign? o_o
A quick mention...
the Necron Lord Ai... doesn't purchase his wargear selection in the summoning core...Only that..100 % confirmed after 10 skirmish
I like what you are making Cylarne. But the Campaign that you will make will it have the same maps like the old one or completly new ones and a question could you make a map of a REAL Hive City? and not that what we have there!
About "easy win" tactic on kaurava campaign using IG that i mentioned before, dont ever try it. Because it will make you CTD after the winning cutscene..! i'll guarantee that.
dont know why though
That and the Chaos ai, the Eldar ai, DE, IG, Sisters, Space Marines, Orks, and Tau. Fixed, fixedthe Necron Lord Ai... doesn't purchase his wargear selection in the summoning core...Only that..100 % confirmed after 10 skirmish
@WhiteMetalSesa: It's the Dawn of War: Soulstorm campaign bro, just... Apocalyzed.
There shall only Death to the Enemys of the God-Emperor!
Okay, I said it a lot of times but Sisters of Battle need a Relic units and I thought about something like a Exorcist or a Adeptus Custodes Squad or for the Ultimate APOCALYPSE a HOLY Titan from Terra or from the Mars!
I've noticed the CTD's in the campaign (both using and not using easy-wins) and I'm quite sure that the CTD is triggered at the exact spot the cutscene ends and the game starts loading the map (or whatever it loads there... I haven't played the campaign in months). But I've found a way to stop Ragestorm from throwing your two hours epic battle down the tubes: To avoid the CTD, just skip the cutscene before it ends. It worked every time when I played the campaign. I'd save right before completing the last objective just to be sure. I can't guarantee it will work now, but I think it's worth a try.
EDIT!(I'm somewhat addicted to that smilie by now):
I think someone suggested the Adeptus Custodes some time ago and the idea got rejected mainly because the Custodes getting far from Terra doesn't make much sense fluff wise, and they would be incredibly more powerful than the already efficient Space Marines. Also, the other races would need something similar in stompyness for balance.
The Warlord titan is in progress from what I've read in MobDB, and a concern I've read there is the possibility of it being just technically impossible to be handled by DoW, due to it's ginormous size. Now, Emperor class titans (like the ones guarding Terra and Mars) are much bigger, even if Emperor class titans somehow got in game there will be no way of appreciating all their mechanicus glory.
(Disclaimer-ish statement: I'm not a mod developer, therefore my words here had no actual value. The Ultimate Apocalypse mod team has the final word of course.)
Last edited by PsykoTenshi; 9th Nov 11 at 12:51 PM.
@PsykoTenshi Yes you are right...Adeptus Custodes are only on Terra or the main time in the Palace and if you would at a Emperor Class Titan then we would only see his legs because it is so big! But they need some units. And Adeptus Custodes in the game...yes they would be really really unfair. Because that what I read about them they are very very Strong and thousand times better then a normal Space Marine! I think first before I make ideas I have to thing about them !
But I mean it could be a Knight! Because Knights arent that big as Titans!
@WhiteMetalSesa and @Psykotenshi i read somewhere that occasionally the adeptus custodes still fought occasionally but not much
if its true then they could still be a viable additiong
Originally when we had the Reaver titan, it was waaay to big! more like warlord titan scale! and... ... we only saw it's legs. sometimes a huge gun coming on the screen, but normally that would be all! so, that was more the warlord size... imperator size is even bigger! I think something like it's feet would be the only thing that we could see on the screen!
i dont now to much job is it to smaller or rescale every unit except buidlings??so they all better fit on maps,not get stocked in obstacles (titans)
I was recently playing and i was wondering this topic for the agenda fix in the mod Gentlemens.....
The unit stucked in their base, blocked by other buildings because they are too close or to many buildings are blocking the exit ((the only viable option at the moment i found is take over the AI army and delete to buildings)).....Any progress to unblock this problem with the AI?
@Tomb Deathwing Happens to me all the time. Just nuke your allies. It works for me.
What You Can"t See Could Hurt You
with IG, what is the best unit to counter daemons? it's really a pain when daemons/monster class units comes harassing my infantry..
found that vindicare wasn't good enough
I think the best unit to counter demons are ogryns
Ogryns with a priest attached to them. With his ability to make his squad immune to damage for some time,you can hurt those demons real bad.
So, I read somewhere that the Basilisk just fires the Tremorshells(That one that costs 200/200) and I thought why you dont change it that they could fire instantly that shells but also you could make a super shell! When a Stompa or a Titan explodes there comes a huge explosion and if that could be the super ammunition from the Basilisk would it be more Apocalyptic but unfair too...so I ask you what do you mean about change it and give the Basilisk his real name for Earthshaker !
To save time for PMing everybody---
@All Chosen Mod Testers: 2012 BETA release will be privately distributed 1-2 weeks from now. Please make necessary time throughout the 7th to the 14th day after this time.
@Profman: I need ANY buglists related to XP2 and Core mod test results. I need to apply ALL of them towards the BETA release. Showing me all you have (if any) is appreciated, thank you!
@All: Want to be a mod tester, please PM Profman96 and hand over a huge list of ALL 11 races from 1.62.542. We are interested in professional mod testers to spot any critical importance of the mod. This is your last chance to be involved, after we have recruited 10 Apocalypse Mod BETA testers, we won't "recruit" more because we don't need more. Thanks for your interest. I have refreshed the BETA testing list and we are currently empty. Original BETA testers, sign up again, if you are interested.
@Profman (Again): Send me a list of who wants to be involved in the BETA testing team, along with all of their buglists handed to you so I may confirm and set at the goal and add to the "Apocalypse Mod Team BETA testers" list for useful tracking on my behalf.
@Hanov: How's the Apocalypse Mod Public release?
This is BETA testing week, I have reached an almost flawless ALPHA mod! Please help us! Thank you.
Last but not least, I am sorry for the inconvenience while my Pay Pal account was not working for some time, hence those who wanted to donate $ (because of the extreme effort being put into this mod by the Apocalypse Mod Team) couldn't. It now works, and please donate today to email@example.com ! If I receive enough with satisfaction, I will indeed prepare to show all of you something absolutely phenomenal when Christmas comes! Perhaps an early release of the Daemon army? Perhaps more? It'll be worth the donation.
Ye even you too Dante need to hand in buglists. It is applied to everyone mate. I am needed with good testers.Originally Posted by Dante
Last edited by Cylarne_04; 12th Nov 11 at 7:38 PM.
cant wait then woot ^
ill see what i can do then ^^ but when i tried to download the mod only hanov version showed up the other link was in another language....
and it in a .rar format....FFFFUUUUUU
I added a buglist on the previous page,those are all bugs i found when i played with all races and when i started some maps.
Mentlgens will you be adding some space marine units at all? Chaos tainted psykers or those orky badass commandos with a 50 in 1 gun? Jw as it seems it makes an intresting idea no?
Edit i meant the space marine game not faction
what unit would be added from the m game?? when i played i didnt see any new ones for any of the factions.....
those ork commandos i think are lottas ^^ at least that's what i thought
Last edited by Dante551; 14th Nov 11 at 8:10 AM.
And Chaos Champions are allready ingame But a nice idea would be the Nurgle Drones and/or the WARLORD Titan but its already ingame!
Or for Chaos too, really Cultists not that what they have!
Here is it!
the tainted psykers are basicly cultists with psyker abilities and so on. Also we should (pretty please) do a reskin of bloodletters to match the space marine ones they look a LOT scarier than the current ones. Id have a chaos gasm
Only female gamer that likes dow on this forum and willing to bet money on it
Best quote. Ever. ''Im a gun farmer, i plant bullet seeds in people at 1000 ft per minute and out pop more guns. - Picks up another gun- Right now im harvesting. '' - Ross scott, Freemans mind episode 39(half life mahcinima)
@Yay Scarabs unfortunately it isnt that easy mate they have to create a whole new model
@Yay Scarabs unfortunately it isnt that easy mate they have to create a whole new model
Figured as much. Anywho when i could play, the sl is imba and oped as hell. Any way to fix? Beinng allowed that many tanks on a 2 on 2 is unfair af. Jus saying. Anyway i noticed chaos tends to get a little distracting when playing as them, so many units to choose from i forget im trying to kill someone. Anyways those are my deranged annoying random thoughts, youre welcome
Can anybody provide a link to the latest version of the mod?
I'm new in this forum and I'm trying this huge mod, but I have a question related to the SP campaign. I recently played the vanilla campaign with space marine (normal difficulty), finishing it without great problem: conversely I played for more than 1 hour the first mission (without winning!) with the mod activated and it seems very difficult, even at easy difficult level: any suggestion/tips?
@Sparviero. As far as I know this mod isnt yet ready for SP campaign, I may be wrong (and I really hope to be wrong so it would mean its SPlayable)
Thank you for info, due to large amount of mod available for DoW (complete or in progress), it is not easy understand all features: someone can suggest a mod ready for SS SP campaign?
thus I'm a noob, becouse it is much harder than original campaign!
(anyway, more than I play and more I find it great!)
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