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Ultimate Apocalypse - 1.72.5 Released!

  1. #4851
    Member Kandras's Avatar
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    Jan 2012
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    Stoke UK
    thank you kindly sir, much appreciated

  2. #4852
    Member Tomb Deathwing's Avatar
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    Feb 2011
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    Milky Way tomb-World
    playing those maps with the mod .....

    A dream come true.....

  3. #4853
    Guys how do I change the CAMERA? it looks weird I want the default one back -_-

  4. #4854
    guys I'm so sorry if it sounds like that. actually, im not that good at eng. please understand bout it.
    i used the word 'expect' cuz i relly look forward to next version and i do love this mod
    always appreciate for maker's efforts.

    and i just forgot to report these errors, when carnifex used its skill, the letter 'EX' is shown up in exploded area. / Eldar's relic tank needs orks' resources [need waahh banner]

    Thanx you for replied my comment.
    Last edited by baby38; 28th Jan 12 at 9:42 PM.

  5. #4855
    Banned Hellboy's Avatar
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    Coming soon!!!!!

  6. #4856
    I am so very sorry that I cannot help but skim, but this is a good thing. I'm working like a Builder Scarab on 1.62.6. Releasing tomorrow. (I SO hope)

    New stuff ingame for 1.62.6. Check out Images.

    @etherealtau: If you need a hand in doing SCAR, let me know.

    @Tomb Deathwing: I'll be glad to link that somehow just like PsykoTenshi's map.
    @Everyone's demands/requests: Every single question/suggestion that should be added to this mod was heard. Like 57% of the information gathered is now in game including small requests, definite errors fixed, some new stuff to see, balance changes, and many many loads of sweat. Hopefully, hopefully 1.62.6 is the LAST of the patches as in dire needs of patching that is.

    I played against all 11 races and with all 11 races in 1.62.6, and the game runs smooth and fine now. There really shouldn't be ANY fatal AI errors and there was no hint of a ctd anywhere! But there are a couple things to note which are:
    - ucs is not changed yet, I'll do that much later, more important things are left to do.
    - Necrons are still overpowered, it is impossible for me to balance them completely.
    - There might be something bugged within something I've changed, I changed up way too many things to check.
    - No campaign yet.
    - May still be little tiny bugs in mod.
    - Gates will not be in mod, they are broken.

    But that is it pretty much.

    I hope I cleared some sadness away from people's minds. Walls are back and better than ever! This patch is the most stable I have ever played with.

    EDIT: And Hellboy popped in there before me, nice titan bro.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  7. #4857
    I came. The next 24-36 hours are going to kill me.

    @cylarne I know you said you've changed too many things to check, but I was curious as to whether you would include patch notes with release. I understand this would be mundane and tedious compared to your other work considering all you have to do is find what you've fixed and type it up. Perhaps not for this one considering its about to come out, but maybe for future patch/patches.
    Last edited by Sumajin; 29th Jan 12 at 1:15 AM.

  8. #4858
    Nice titan, sir!
    My own mods for Dawn of War game

    Awakening of Evil Mod
    White Scars Mod
    Spirit Storm Mod (Dies Irae)
    Rise of Imperium Mod
    Eldar Rebalance
    DoW Rebalance
    Laurentian Hussars
    Emperors Children (w.i.p.)

    co-author of:
    DoW Realism SS
    Perun Warhounds
    and a lot of other mods :)

    also i was tester of Ultimate Apocalypse mod (in august 2011)

    Tester and skinner of Codex Mod :)

  9. #4859
    It would be cool if there's an additional wall section which has weapons

  10. #4860
    Banned Hellboy's Avatar
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    titan have weapons 4 quake cannon one devastator cannon one hellstorm one volcano cannon. And when he die he spawn mega nuke!

  11. #4861
    Is the nuke as awesome as the Tsar Bomb?

  12. #4862
    Hello all ! Id have a question.

    What is the option AI properties and AI Dummies ?

    Wich effect have them on gameplay ?

    Thank you !!

  13. #4863
    AI Dummies disables the AI and so they won't do anything. Not really sure about AI properties as I haven't played a game with an AI ally yet

  14. #4864
    Thank you !

    AI Properties seems to like a compilation of option (Wich I think it would be better mantain separated) AI Donation (donation of resource to the allies), AI mapDB (???? that seems to

    me totaly new) and AI Highspeed (that I relly don't know wich effect has on gameplay).

    And also in AI control pannel Alternative Strategy, I really don't understand wath that option do properly.

    If someone can help me I'll be grateful

  15. #4865
    titan have weapons 4 quake cannon one devastator cannon one hellstorm one volcano cannon. And when he die he spawn mega nuke!
    Mega Nuke? Oh, thats cool sir.

  16. #4866
    Member Chaosbringer's Avatar
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    Sparta
    Here is some things i noticed when i played the mod:
    Chaos: Chaos space marine melta gun upgrade pinks the squad image.That needs to be fixed.Also the Dirge caster research has pink icon and Warp Portal
    super structure too.
    The Demon prince was alot more menacing with Maledictum and Rune Sword from Dawn of war.Even Chaos lord Dracolith has that sword.
    GUO Biotixic spit has unfinished animation.
    Chaos Warhound needs blood,corpses and spikes to have that menacing look of chaos titan,like you did a marvelous job with chaos predator.
    And its weapons should have a different kind of blast,more warp-exploding blast,both plasma blast gun and double turbo laser.
    The Daemon pit says that it produces Keeper of Secrets and Lord of change,but there are none of them in there.
    The Chaos Space marines and Cultists should have toggled infiltration like IG stormtroopers.

    Sisters of battle: The banner has no mark on it,need to be fixed.

    Space Marines: Skull probes and Scout Squads should have toggled infiltration like IG Stormtroopers

    Orks: Fortress position addon has pink icon

    Dark Eldar: the banner has no mark on it

    Imperial Guard: Why did they put an infantry and armor doctrines?If i choose one of them,then i have the restriction on the other.
    There should be training more infantry AND vehicles.
    The valkyrie Transports are suppose to be in Mars pattern command,but there are any in there.

    Tau Empire: Teachings of Kauyon description says about the abilities of Tomb Stalker.That needs to be fixed.
    Focused Ion Blast ability wont work.There is no "rich technology"upgrade for Ion cannon to have the shield research.
    The Cannon firing animation is weird.Its cannon shell just turns blue and then come back to normal.

    Eldar: Scorpion Tank is named Gauss Pylon and i think there is a description error too.Plus it has Ork resource,which is completely weird
    why is it there anyway.They need to be fixed.The Shrine of Extermination addon has pink icon.

    Daemonhunters: Grey Knight Champion has pink icon.
    There is this weird shadow that is always on my screen when i build Inquisition Watch.

    http://imageshack.us/photo/my-images...ic00000eg.jpg/

    Necrons: Isnt it more fun to have both Deceiver AND Nightbringer,rather than you have to choose one of them?thats a downer.
    Other than that,everything else is fine

    Tyranids: Carnifex Bio Plasma ability has unfinished animation.


    The Wargear upgrades on heroes in all races take a very long time to be researched.
    They should be done in seconds,like the necron lords in Summoning core.

    Is it just me or the Superweapons are weaker than in previous patch?

    Every race with fortress position addon has their posts toughened,but they dont have the anti-vehicle weapon.

    Hope this is helpful

    @Sumajin thanks for info,mate.
    The tide of Chaos stretches even further!

  17. #4867
    Aw, ChaosBringer, shoulda sent yer buglist earlier good sir. I now no longer have the time to repatch the mod.

    Release is in progress folks.

    @cylarne I know you said you've changed too many things to check, but I was curious as to whether you would include patch notes with release. I understand this would be mundane and tedious compared to your other work considering all you have to do is find what you've fixed and type it up. Perhaps not for this one considering its about to come out, but maybe for future patch/patches.
    Hey-hey, I'll post the change log sooner than you think.

  18. #4868
    Member Chaosbringer's Avatar
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    Cant you just delay until its fueled and ready to go?You are boss of this mod after all

  19. #4869
    Member Arkagunner328's Avatar
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    Jun 2011
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    Wisconsin, United States
    holy shiznuts that warlord is epic.......I NEED IT SO I CAN KEEEEEEEEEEEL awesome work apoc team
    'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
    - Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII

  20. #4870
    Member Tyrantarmy6's Avatar
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    Netherlands
    em... that's an Imperator titan! A little bit bigger than a Warlord titan.

  21. #4871
    Ok, upload in progress. It will be done in like 5 hours.

    1,62,6 patch includes:

    Spoiler


  22. #4872
    Amazing work UA team, fantastic news! I await this ground breaking release.

  23. #4873
    OH FUCK YEA I CAN FINALLY PLAY OUT MAH ORK BATTLEZ!!!!!!!!!
    This is going to be so awesome ty so much cylarne !!!!!!! The community was really listened to here, well done indeed!!!!!
    Wartraks forced me to change my playstyle with their armoredness, very very very glad to see that was changed.
    Thanks heaps for the changelog, each line feels like a new unit waiting to be played. THE WAIT IS KILLING MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

    Something that i have obviously missed, and has already been talked about previously, is the convo about the honour guard. I think i read somewhere that it was in game before, but was removed. I was curious as to why they were removed, and if they would be implemented in future. I can go into detail about what i would personally like from that squad if it is subject to discussion
    Last edited by Sumajin; 29th Jan 12 at 4:44 PM.

  24. #4874
    Member jacks 3d world's Avatar
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    knox tenn.
    awsome job ua team thanks cylarne_04 this mod is so bad ass good job to the ua team

  25. #4875
    It would be cool if there's an additional wall section which has weapons
    Have you drawn up some concept sketches?
    Have you got a scanner, digital camera, mobile phone with vid?
    If you dont feel you can draw the walls.
    printscreen then use a paint program to put them into a blank images. then use a drawing device or even a paint prgram to draw up concept images.

    Make sure anything you want to transfer on teh net is a Jpeg. when saved.

    I might siggest doing something like i did and create an archive of concept images on facebook or some other server.

    Malcom_foster@hotmail.com of facebook and under photos you will see my concept work.

    That was the best possible way I could think of keeping model or ideas in mind for development.

    I would suggest everyone try this. but it would be if you were keen enough.
    Also it allows some to look through your ideas and talk more about teh ones that didnt get done straight away.

  26. #4876
    I see you lurking cylarne, is it ready is it ready!?!?!?!? ( imitating a kid not nagging lol)
    There are currently 8 users browsing this thread. (4 members and 4 guests)
    Sumajin
    baby38
    Cylarne_04
    RevanFan

    EDIT: i mustve refreshed like 20 times now... anticipation lol.

  27. #4877
    i do want to see titans in game lol.
    i hope it released soon

  28. #4878
    u know... there are titans in the game already

    I need to get away from this keyboard for like an hour... refreshing over and over doesnt work lol.
    Last edited by Sumajin; 29th Jan 12 at 8:23 PM.

  29. #4879
    1.62.6 has been released folks. I'm going to bed now.

  30. #4880
    SCREAMS LIKE A GIRL!

  31. #4881
    Member PsykoTenshi's Avatar
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    Jun 2011
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    non-Steam game Dawn of War: Nounstorm
    Stalker powers activate!

    Now for real: Awesome, dl'ing NOW.


    lil' edit: Before any non-tech savvy UA fan gets confused, to install this version you need to unzip it's content's on your Soulstorm directory. So if you got rid your previous UA install... you'll need to install it again :trollface:

  32. #4882
    Can somebody link it please

  33. #4883
    Go to first post if you want to download.

  34. #4884
    Sorry to post one straight away but, fatal AI error....

    Okay so im playing on a map called claustraphobia 2 (you can find it on dawnofwar.filefront.com) 4v4 with myself as SM 1 SM ally and 2 IG ally vs 4 Orks.
    I had heroes, extreme battles, annihilate, infanty only (i think this was the problem) game timer,change players (more likely the problem)
    I noticed that my SM ally was being kinda lame so i switched players, built a few things, then changed through the IG players back to my original. Once i got back to my team the game paused and white writing came up saying "Fatal AI error. AI execution paused. I could resume the game and everything went fine from there.

    Had a look at where the scar commands come up, it said:

    AI_*ALERT:[string "Races/guard_race/Tactics/CommissarTactic.ai"]:42: attempt to compare nil with number
    SCAR - Could not execute rule: AI_Think

    I dont know what this means but i hope it helps

  35. #4885
    well for crying out loud.

    Commissar Tactic bugged eh? I'll just remove it then, permanently. I have NO IDEA how any of these not known bugs slip through my fingers, I tested each and every faction against each and every faction and there were no Fatal SCAR errors or AI errors or ctds. This is just impossible.

    I'll get another patch up after a few more people report these surprises.

    EDIT: Just did a quick fix. Please redownload 1.62.6.

    Fixed three errors:
    1. Eldar ai is now fully functional.
    2. Eldar ai when they create a Scorpion Tank ctd just fixed.
    3. IG Commissar Tactic temporarily removed.

    Yes I just fixed these just now. Yer welcome good sir. There can't be more crashes or Fatal SCAR/AI errors, there just can't be...

    Quote Originally Posted by Hellboy
    Cylarne i can send you model but only if you can fixed anim create oe and ae. Now my model ingame but she's very large.
    Take your time on it lad.
    Last edited by Cylarne_04; 29th Jan 12 at 10:36 PM.

  36. #4886
    Banned Hellboy's Avatar
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    Cylarne i can send you model but only if you can fixed anim create oe and ae. Now my model ingame but she's very large.

  37. #4887
    its awesome!!
    somehow Are there any new units that i saw on trailers XP2?

  38. #4888
    Member PsykoTenshi's Avatar
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    non-Steam game Dawn of War: Nounstorm
    Quote Originally Posted by Cylarne
    EDIT: Just did a quick fix.

    Fixed three errors
    I think it should be clarified that in case anyone got the patch before this, they should download and install it again, as an even newer version including those fixes was re-uploaded on it's place. Just to be absolutely sure.
    Also, get ready for a nice video of pure eye candy I'm encoding atm (because I'm not uploading a 3.85 Gb uncompressed beast )

    Tanks blastin stuff in UA's latest version (in high settings too )
    Last edited by PsykoTenshi; 29th Jan 12 at 11:25 PM.

  39. #4889
    Carnifex's skill effect is now none-error. Yay
    bt, there are some things different with Cylarne's spoiler : Carnifex still cannot upgrade to ranged weapon and i think sync kill is not improved aswell.
    Can someone explain how it is improved if you dun mind?

  40. #4890
    Are infantry supposed to be able to walk between wall sections?

  41. #4891
    Member jacks 3d world's Avatar
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    idh champion still has pink box awsome mod otherwise

  42. #4892
    Member Crinvo's Avatar
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    What i found after some minutes of playing:
    -In the Necron Energy Beacon the text says, the research for the Deceiver enables Ressurection
    -The third Energy Research (called "Rich Technology" ?!) doesn't do anything for the necrons
    -The Soulstorm of the Dark Eldar is attackable (I don't know if that's intended)

    Just got pwned by the dark eldar via nuke xD Awesome mod!!
    And i noticed something strange: In my first game the IDH teched up to the Spaceport Launchpad, in the second game they didn't(not even till now (~5th game?)). The IG nearly always builds the Mars Pattern.

    EDIT:
    -No icon over head when in cover (<-- intended?)
    -Tau Command Post (Tier 2) got 2 tooltips from the attack scarabs
    -Eldar "Fleet of foot" tooltip is just "Good against all" (<-- intended?)
    -Eldar "Shrine of Extermination" icon in the listening post missing texture
    Last edited by Crinvo; 30th Jan 12 at 5:32 AM.

  43. #4893
    Yes, yes, ucs errors, I can attend to them much later in time.

    Quote Originally Posted by Crinvo
    -No icon over head when in cover (<-- intended?)
    Yes

    Quote Originally Posted by Crinvo
    -The third Energy Research (called "Rich Technology" ?!) doesn't do anything for the necrons
    Yes it does.

    Quote Originally Posted by jacks 3d world
    idh champion still has pink box
    Quote Originally Posted by baby38
    Carnifex still cannot upgrade to ranged weapon
    Ok

    sync kill is not improved aswell.
    Can someone explain how it is improved if you dun mind?
    Then there is no sync kill. I copied this action directly from the Tyranid mod 0.51b. Why demand such a thing from us?

    Quote Originally Posted by Wolfways1969
    Are infantry supposed to be able to walk between wall sections?
    Put the walls next to each other via red box that surrounds the walls. Then no one shal pass!

    @PsykoTenshi: I wanted to see your base. Nice video!

  44. #4894
    Put the walls next to each other via red box that surrounds the walls. Then no one shal pass!
    I was just coming to edit my post. Must have built them wrong earlier, but just tried again and they work fine


    Is there a simple way to half all damage? Or maybe put it in as an option? Infantry die way too fast imo (not just in UA, but they always have)
    Last edited by Wolfways1969; 30th Jan 12 at 7:17 AM.

  45. #4895
    Member Ewokz's Avatar
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    Ok just played as Space marines and wow they play and feel so much better, the enemies also felt a lot more balance and fun to play against.

    The only thing I find kind of annoying with marines at the moment is the weapon options for regular marines and sternguard. Swapping the Heavy bolter for the melta doesn't really feel right, and leaves the tactical squads with no long range anti-infantry addition which I miss. The melta just something I never pick as well due to it being so short ranged, the missile launcher is much better for Anti-tank duty. Maybe its just me but I'd prefer if you swapped the melta out and gave the tactical squads the heavy bolter addition instead.
    The sternguard also need some changes in weapon upgrades, at the moment they fit the role of a super devastator squad, but there meant to be a super tactical squad. To change this I'd add the weapon upgrade option for them to have a plasma gun, theres a slot free so its not really a problem, and it would fit with the fluff alot more.

    So summary to make it easy for scan reading:

    -would prefer it if you swapped the tactical marines Melta gun for the Heavy Bolter
    -would prefer it if you added a Plasma Gun option to the Sternguard squad

    ps. I'm really really liking the patch so far, great work
    (Formerly "The Herald")
    "The bible is like an EULA. People just scroll past everything and click "I agree" without reading it."
    -Moe

  46. #4896
    This is my first post on this forum, but i have been a fan of Ultimate Apocalypse for a long time and intensly follow this thread

    Just some bugs i noticed in the newest patch:

    Necrons:

    Reseach Essence of the C'tan Gods:
    Description does not fit
    Incompatible with the Essence of the Deceiver, Outsider and The Void Dragon

    Beacon of the Deceiver:
    Has the same description as Resurrection Beacon

    Chaos:

    Can still produce all 5 marks

    Chaos Space Marines with Melta Guns have a pink icon

    Warp Portal:
    Description does not fit
    Produces: Possesed Marines, Obliterators, Blodletter Elites, Bloodthirster (Khorne), etc....

    Just a little something i noticed otherwise this is the greatest mod, cant wait for future updates

  47. #4897
    Member Cosmocrat's Avatar
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    Odd / Humor The curse of U.A.

    HAHA we're kinda cursed since the beginning of having, no matter how much we test, always some bugs left within the public release which make us lateron quite facepalm actually of how we were able to let em pass by .

    @baby38: The issue with no Sync Kills (AKA stiff Attacker model and weird behavior of the attacked unit) is based upon the model itself. Cylarne can add as many code as he want as it will still behave stiffy because of the missing and/or improper animations of the model itself. I dunno if it's possibly fixed within the newest release of the Tyranid Mod (Cylarne bro you might try out swapping the older Fex model out and taking the one from the latest Tyranid Mod release) because if not then we can't help you as editing Units via 3D Modelling program is forbidden to us (This is the only way to fix the Fex though). So if you're unsatisfied with the Carnifex Model you might want to talk to the devs of teh Tyranid Mod as we can't help you on that then i am afraid.

    @Hellboy: Dude i can fix your Emperor Titan and make your dreams come true as soon as i have some spare time (which is possibly sometime in middle/end of march and early April). Just send me a PM if you're interested...

    @Wolfways1969: Infantry does whatever infantry does which is in this case dying utterly ^^. Just see it from the apocalyptic perspective where millions of soldiers die within huge apocalyptic battles. This is not fluff where some mehreens can stand against even the hugest Titans! This the apocalyptic reality! You gonna die here! But at least you can ressurect spam every infantry over and over again via your baracks ^^. Don't get me wrong but if you're dealing 6000 dmg as a Warhound against everything then you'll utterly whipe every squad of Infantrymen because damage is dealt per Unit and not per squad. So having 6000 dmg per Infantrymen will make your guts go round indeed XD.
    But heck we might check out what we can do to make Infantrymen more durable making even Space Marines not die like Guardsmen if that's the reality though. You know i don't have anytime to play the mod myself due a very tight schedule up here so don't get me wrong if i dunno anything bout balance bro ^^...

    Else have a nice day of course!

    -Cosmocrat

    EDIT: We're glad that we were able to bring you into the light of Apocalypse baunegaard and thank you for your contribution and bug reports!
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  48. #4898
    Member Tyrantarmy6's Avatar
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    @baunegaard: As Cylarne already stated, UCS errors will be fixed much later due to the more important stuff. (UCS = "discription")
    Pink Icon, ok but it's not such a big deal.
    Can produce all 5? well, then enjoy for as long as you can.

  49. #4899
    Member Crinvo's Avatar
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    Quote Originally Posted by Cylarne_04
    Quote Originally Posted by Crinvo
    -No icon over head when in cover (<-- intended?)
    Yes
    Oh, okay, just took a look via Corsix, i apologize^^

  50. #4900
    The 1.62.6 release seems to go very well from our audience, very good. I am absolutely glad to see no ctds or SCAR errors reported yet.

    Quote Originally Posted by Cosmocrat
    Cylarne bro you might try out swapping the older Fex model out and taking the one from the latest Tyranid Mod release
    Absolutely goes against their terms of use bro. If you need the latest, peops. must get Tyranid Mod 0.51b.
    Last edited by Cylarne_04; 30th Jan 12 at 8:45 AM.

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