Ultimate Apocalypse - 1.72.5 Released!

  1. #5451
    I Approve the idea of JL but with Slaanesh units should do the train ... And maybe for Nurgle a simple Flu is enough .. .. XD XD XD XD XD

    Another idea for future release (Not next) that jump in my mind since when I was playing TTrup on DC is that it would be great to have reinforceble squad of tank for Ig (but maybe also for others)

    I built a tank (maybe hardcapped to three to balance the number in standard win condition), then I can reinforce by adding another (or maybe two other) whit the same model or by

    choosing in a roster of possibilities and obviuosly I can upgrade their weaponary. Then I can add a command Tank to the squad and upgrade weaponary again by choosing (for

    example) reflector (that deliver easy camouflaged units) or/and Radio Emplacement to request aid like air strike or better to deliver areas under fog of war.

    And Another things it would be great to upgrade also the shovel and additional armour like in FoK.

  2. #5452
    Member jONES1979's Avatar
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    Quote Originally Posted by SandroniusPrime View Post
    Another idea for future release (Not next) that jump in my mind since when I was playing TTrup on DC is that it would be great to have reinforceble squad of tank for Ig (but maybe also for others)

    I built a tank (maybe hardcapped to three to balance the number in standard win condition), then I can reinforce by adding another (or maybe two other) whit the same model or by

    choosing in a roster of possibilities and obviuosly I can upgrade their weaponary. Then I can add a command Tank to the squad and upgrade weaponary again by choosing (for

    example) reflector (that deliver easy camouflaged units) or/and Radio Emplacement to request aid like air strike or better to deliver areas under fog of war.
    Repairing doesn't works with multi-member squad. This mean, if You have a squad of 3 tank, your servitors can repair only tank #1

  3. #5453
    Years of wandering lost irreparably ...

    How ever ideas for other upgrade are valuable ...

  4. #5454
    Ok, thanks very much folks. 1.62.62 is ready for release then in a few days. Ignore post #5429. Changelog and patch is going to be published...

    Spoiler



    ---------------------------------------------------------------------------------------------------------------------------------------------------
    Update from 5/3/12

    Version 1.62.62 is done and ready for release. I am unfortunately having upload problems atm, and I'm sorry for this inconvenience. Patience is required and please do not form riots. Ha ha ha, thank you very much. Seriously, don't form riots. No joke.
    Last edited by Cylarne_04; 3rd May 12 at 5:10 PM.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  5. #5455
    Member Arkagunner328's Avatar
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    i cant wait on the mod oh and i wont start a riot ;P OH and does this replace my current mod, or do i add it to it?
    'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
    - Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII

  6. #5456
    Is this new version gonna be a stand alone or just a patch to 1.62.59? Because i am wondering should i download older version or wait for new release?

  7. #5457
    This is a patch folks override the old, and it IS going to be released by tomorrow.

  8. #5458
    Keep being awesome, Cylarne.

  9. #5459
    A small request, would it be possible to, in later versions, edit the necron wraith model so it looks more in line with the new GW models and thus, more like a construct than a necron proper?

  10. #5460
    Member Arkagunner328's Avatar
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    so im clear in saying uninstall the old and put in the new...?

  11. #5461
    If it's a patch, keep the old, the new goes on top.

  12. #5462
    Skull for th throne of skull ! Bones for the Soulstorm !

    Games for the old Dude !!!

    Hell Yeah !!! Can't wait !!!!

    Gh

    Sorry ther but I'm incertain about the time zone ? What is the time of the post ? I've Cheked NY time zone and my post would been wrote at 3.21 ?

    The release is for sunday or monday ?

    Blood for the boold world !!! Doom For the doom space !!!!!

    AaaAAAArrrRgggGGg !!! := := :=

  13. #5463
    YESH! finally I can unleash all hell on the enemy like i did before only that this time it'll be 10000 TIMES WORSE!!!!!!!!!!!!!!!!!!!!!!!!!! (for the enemy of course)
    I was once like you thriving on life, living large is what i used to say but now im a necron and all i can say is: I can never be bargained with, I won't see reason, I don't feel pity, or remorse nor do i feel fear and i will never stop until you, my human friends are dead

  14. #5464
    Member Arkagunner328's Avatar
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    so...is the mod done ?




    i meant is it done being uploaded but apparently it is and with cool stuff :3
    Last edited by Arkagunner328; 6th May 12 at 7:52 PM. Reason: derp

  15. #5465

    1.62.62 Released!!!

    @ArkaGunner: I just said it was.

    It's getting uploaded right now.



    Last edited by Cylarne_04; 6th May 12 at 9:36 PM.

  16. #5466
    Is this link legit? http://www.gamefront.com/files/21665...+-+1.62.62.zip
    It seems to not contain any of the files for the new units such as the new greater daemons, and it's pretty small, too.

  17. #5467
    That's it bro. Don't underestimate the file size.

    edit: Nope I'm just an idiot is all.
    Last edited by Cylarne_04; 6th May 12 at 9:37 PM.

  18. #5468
    I'm interested in seeing the new daemons in game, but I don't seem to be able to find them at all in the new patch.

  19. #5469
    If you read the description, the Daemons race comes in the Grand Release, the utmost brilliant stage of this mod. Please enjoy the patch, it will help me improve on the Grand Release, rest assured.

    And if you did not see the list of changes...

    Spoiler



    EDIT: HOLY SHIT I'M AN IDIOT!!!! Noooooooo!!! I forgot to apply the 1.62.62 patch to download, you just redownloaded 1.62.61. Everyone stop. Crap....

  20. #5470
    Yeah I read the changelog, I was wondering about how it says, for Chaos: "* The Lord of Change was added ingame. * The Keeper of Secrets was addded ingame."", but I can't seem to make them? I'm kind of confused.

  21. #5471

    1.62.62 Is now, I mean it, it is now released.

    Just uh... come back in 5 minutes. The REAL, I mean REAL 1.62.62 will be posted by then. Apologies for my idiotic release containing only 1.62.61 stuff.

    Edit:

    !1.62.62 Is Released!

  22. #5472
    Member PsykoTenshi's Avatar
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    Quote Originally Posted by Cylarne
    1.62.62 Released!!!
    ==================other=post============================================
    If you read the description, the Daemons race comes in the Grand Release, the utmost brilliant stage of this mod. Please enjoy the patch, it will help me improve on the Grand Release, rest assured.
    (...)
    EDIT: HOLY SHIT I'M AN IDIOT!!!! Noooooooo!!! I forgot to apply the 1.62.62 patch to download, you just redownloaded 1.62.61. Everyone stop. Crap....
    ==================other=post============================================
    1.62.62 Is now, I mean it, it is now released.
    Just uh... come back in 5 minutes. The REAL, I mean REAL 1.62.62 will be posted by then. Apologies for my idiotic release containing only 1.62.61 stuff.
    Oh the lolz

  23. #5473
    Member Seto Kaiba's Avatar
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    This is a very huge and spectacular mod! Great work!
    I have a question: the Daemonhunters Titan has different weapons (inferno cannon instead of the much more powerfull plasma cannon), it is as intended?
    It has upgrades but on an arm it passes from inferno to laser cannon on the other from inferno cannon to another same inferno cannon.... can you check it please?
    Thank you

  24. #5474
    Thanks for the patch,the new units are really cool.
    Btw i have a problem with the Imperial Guard,when i choose infantry doctrine i can't build the Valkyrie transport,i mean that i don't find it in any structure neither in the mars command...Can someone help me please?
    Thanks.

  25. #5475
    Member Arkagunner328's Avatar
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    LOL i cant believe the whole thing with the wrong upload but its fixed now and epicly (yes epicly is a word now ) apocalyptic great job apoc mod team

  26. #5476
    Member Mistico's Avatar
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    Btw i have a problem with the Imperial Guard,when i choose infantry doctrine i can't build the Valkyrie transport,i mean that i don't find it in any structure neither in the mars command...
    I have that problem too. I had it with previous version as well. The description says that I can build Valkyries, but no building seems to produce them.

  27. #5477
    Member PsykoTenshi's Avatar
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    @ MostWarhammer & Mistico: The Valkyrie Transport is not in the current public version, but several tooltips are from the internal ALPHA (which, I remind you, will be released as the Grand Release as soon as it's done). Due to this, the game and the tooltips do not match for now.

    @ Seto Kaiba: As far as my understanding goes, that is intended, due to the car-sized flamers being more purge-y than lasers/plasma. If my memory serves me right, their damage output was significantly increased in comparison to other races' Warhound Inferno Cannons as well.

  28. #5478
    I'm so sorry,my bad,but thanks for the reply.By the way keep up the epic work men!

  29. #5479
    Banned Hellboy's Avatar
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    Hello dude, my model ingame:
    Titan Imperator new
    Manta
    TigerShark
    Triolith
    Ordinatus Armageddon
    Earth_quake weapon
    DaemonHost

  30. #5480
    The imperator is... very very very very very small for an Imperator.
    Last edited by Linvocateur; 9th May 12 at 4:36 AM.

  31. #5481
    Member Arkagunner328's Avatar
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    O___O I AM SO GLAD I USE THIS MOD

  32. #5482
    Dang hellboy 0.o

    that ordinatuis ammagedon reminds me of a vehicle employed by the mechanicus in the novel Dark Apostle

    p.s AWESOME PATCH GREATER DEAMONS FOR ALL CHAOS

    p.p.s

    I saw a chaos warhound and i was like
    then i saw the purity seals and was like :o

  33. #5483
    Oh, i saw the screenshots of Titans. Its awesome! Hellboy, quite a good models, man!
    My own mods for Dawn of War game

    Awakening of Evil Mod
    White Scars Mod
    Spirit Storm Mod (Dies Irae)
    Rise of Imperium Mod
    Eldar Rebalance
    DoW Rebalance
    Laurentian Hussars
    Emperors Children (w.i.p.)

    co-author of:
    DoW Realism SS
    Perun Warhounds
    and a lot of other mods :)

    also i was tester of Ultimate Apocalypse mod (in august 2011)

    Tester and skinner of Codex Mod :)

  34. #5484
    Earthshaker platforms yummy
    For the Greater Good!!

  35. #5485
    First off, I really do appreciate the work you guys have been putting into this mod, this is by far my favorite one out there. Being able to bring absurd amounts of destruction to my enemies has always been what I was looking for in the DoW games and this mod fits the bill perfectly. Please keep up the excellent work, I am very much looking forward to the grand release.

    Looking over the screenshots, there is only one thing that is sort of bothering me. Is the Imperator Titan finished as far as modeling and texturing goes? Maybe its just me, but the texture seems a little bit unfinished; I'm not sure how to describe it, but it seems to be missing all the dirt and weathering that other models have, making it look a little unrealistic. I don't mean to say you did a bad job or anything, it looks superb as is, but just a suggestion to keep in mind. Also, since you already have the Imperator model, any chance of a Warmonger as well?

  36. #5486
    Member PsykoTenshi's Avatar
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    Wow Hellboy surely knows how to cause confusion.
    Those units are not confirmed to be ingame, Hellboy is a "3rd party" 3d modeler and he's showcasing some of his models here.

    Units shown in UA's modDB image gallery are practically guaranteed to be ingame on the future.

  37. #5487
    Banned Hellboy's Avatar
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    All my models complete, but some models wants have good AE If Cylarne or who help him make mods make AE, When all of these models will be in the game

  38. #5488
    Member Kandras's Avatar
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    hellboy one word.....WOW please uncle Cylarne we have been good this year can we have some of Hellboys toys pwitty pwease lol
    Hellboy and Demetrius's toys are a must have if balanced, possibly a mega unit addon at some point? wink wink lol
    Love this mod
    Last edited by Kandras; 8th May 12 at 7:31 PM.

  39. #5489
    Cool stuff Hellboy!

  40. #5490
    Member cobaltlotus's Avatar
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    What new units came in the latest patch?
    Courage and Honor!
    The enemies of the Emperor fear many things.
    They fear discovery, defeat, despair and death.
    Yet there is one thing they fear above all others.
    They fear the wrath of the Space Marines!

  41. #5491
    Banned Hellboy's Avatar
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    Any bullshit!

  42. #5492
    Member PsykoTenshi's Avatar
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    Quote Originally Posted by Hellboy
    Any bullshit!
    On a more constructive response:
    Chaos:
    -Lord of Change
    -Keeper of Secrets
    -Renegade Guardsmen
    Orks:
    -BombSquigs
    Inquisition Daemonhunters:
    -Grey Knights Psyker
    -Knight of Flame

    In addition to several balance adjustments like the removal of shields from Eldar vehicles requested several times on MobDB, Leman Russ Conqueror area of effect fixed, and... read the changelog here (under 1.62.62 changes spoiler) for more details.

    Quote Originally Posted by .:Zack Fair:.
    Hey guys I was wondering if some peoples of this forum could write an overhaul for all the factions ingame A sort of strategy guide which would be a pleasure to read for expert people and an help for newbies
    Just a word of warning. I strongly advice against doing a strategy guide-thing based on the public version, the current ALPHA is already way more apocalyptic and only Cylarne knows what the Grand Release may become.

    I can't promise anything (specially because I'm terrible playing as anything that's not IG) but I MAY give a shot at it.
    Last edited by PsykoTenshi; 9th May 12 at 6:40 AM.

  43. #5493
    Hey guys I was wondering if some peoples of this forum could write an overhaul for all the factions ingame A sort of strategy guide which would be a pleasure to read for expert people and an help for newbies

  44. #5494
    @Hellboy:
    All my models complete, but some models wants have good AE If Cylarne or who help him make mods make AE, When all of these models will be in the game
    You are willing to let me code your units?

    Any bullshit!
    Just no.

  45. #5495
    Member Godlike_Power's Avatar
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    Just curious: How much more apocalyptic are you planning to go?

    Will we see a few daemon-primarchs down the road at any time?
    All is dust...

  46. #5496
    Member Seto Kaiba's Avatar
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    Sorry to bother you again, but since I like to play with the heroes feature, can you enable it for the new units? They do not "evolve"... Thanks again!

  47. #5497
    Member PsykoTenshi's Avatar
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    Quote Originally Posted by Seto Kaiba
    They do not "evolve"...
    Why I immediately thought of this?

    Since I play as IG about 98% of the times I didn't notice that but it'd be surely appreciated. Still, it's nice to see that the AI uses them already (seen Renegade Guardsmen, a Keeper of Secrets and a Lord of Change all in the same battle!)

    @ Godlike_Power: A Daemon Primarch would be slightly (as in extremely) OP if it's kept to the fluff, and you'd need a something appropriate to counter them as well. I'm not saying they wouldn't be fun to have though

    EDIT: On a side note, I just noticed that the Shift+F7 function in the new autoexec.lua also has no way back Dx (it won't make you hud appear again once used).
    Here's a link to an alternate autoexec.lua. If you get a text in all caps that says "GAME PAUSED" when getting the hud back simply pause and unpause the game and it'll be gone.

    Worry not, this does NOT break multiplayer sync.

    Hopefully Lord Cylarne won't mind I changed the code in the autoexec.lua on his mod...
    Last edited by PsykoTenshi; 9th May 12 at 7:17 PM.

  48. Modding Senior Member Tabletop Senior Member Boardwars Senior Member Forum Subscriber  #5498
    Retired Compliance Fairy Gorb's Avatar
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    Quote Originally Posted by Hellboy View Post
    All my models complete, but some models wants have good AE If Cylarne or who help him make mods make AE, When all of these models will be in the game
    Please refrain from spamming your images in this thread. You could create your own Showcase thread if you wanted (we do need a place to put developing/developed models with no home, honestly) in this subforum, but if they're not mod content you shouldn't advertise them in a mod thread.
    I am an Iron Warrior! Iron Within, Iron Without!

  49. #5499
    Banned Hellboy's Avatar
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    I just show what you can take from me in your mods.

  50. #5500
    Member dowman's Avatar
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    Gorb hellboys creations isnt spam.Why didnt you just pm to hellboy?
    I think you just want to degrade talented man.

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