If you read the description, the Daemons race comes in the Grand Release, the utmost brilliant stage of this mod. Please enjoy the patch, it will help me improve on the Grand Release, rest assured. 
And if you did not see the list of changes...
Spoiler
This patch patches Ultimate Apocalypse Complete Collection (1.62.59).
DOES NOT REQUIRE ANY PATCH!
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Requirements:
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- >= 100mb free space.
- Dawn of War - Soulstorm.
- Ultimate Apocalypse Complete Collection (Latest version).
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Installation: (Non Installer ONLY)
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- Extract everything from the download location onto the main Dawn of War - Soulstorm directory.
- Copy and replace all files from the previous UA Complete Collection version.
- Start up Soulstorm, go to the Game Manager and select "Ultimate Apocalypse".
- Wala all done!
What this patch includes:
- balance changes.
- NEW UNITS!!! (6)
- Fixed winconditions.
- Some fixed ai.
- Some fixed glitches.
- New models of some units.
- autoexec file was fixed. Disable hub = SHIFT+F7, Toggle FOW = F8, All ai = F9.
- Objective Points .mod was re-re-patched.
Global changes:
* All hero wargear was revamped with a cost and deducted recharge times.
* Bugged beginning winconditions are fixed.
* Auto abilities added to the mod. (Note: this wincondition is still not finished importing all abilities compatible with this mod. This takes time.)
* Easy difficulty is now easier, insane difficulty is now harder.
* New wincondition added ingame, "restrict air units".
* Some more balance changes.
Chaos:
* Plague Marine grenades now are gorgeously coded.
* Rubric Marines abilities and stats. fixed.
* Rubric Marine abilities added to ai.
* The Lord of Change was added ingame.
* The Keeper of Secrets was addded ingame.
* Traitor Guardsmen (Renegades) added into game.
* Cultist maximum squad loadout increased by five. (15 squad members)
Dark Eldar:
* Added squad reinforce time decrease modifiers to Slave Chambers.
* Soulstorms health devastatingly decreased.
* Soul Cage limit set to three.
Eldar:
* Bugged Scorpion Tank for ai in the "Titan Wars" wincondition was fixed.
* Eldar Tank shields ability were removed from all Grav Tanks and the ai.
* Eldar Rangers are no longer pure difficult like they were, weapon damages heavily reduced.
Imperial Guard:
* Imperial Guard ai can now level up to tier 2+ (Hopefully, I cured the same problem like in the Alpha mod)
* Leman Russ Conqueror area of effect impact was fixed.
* Kasrkins can now be upgraded with flamers and melta guns.
Necrons:
Orks:
* Bombsquigs added into game.
Sisters:
Space Marines:
* Force Commander Gladeus's jump jets are now shown when the jetpack research is complete.
Tau:
IDH:
* Command Squad added ingame accompanied by the Grey Knights Brotherhood Champion. With him is...
...Grey Knights Psyker, Grey Knights Justicar, and the Knight of Flame.
* Pink icon upon disabled Command Squad fixed.
* Grey Knights Justicar hammer is no longer pink.
* Grey Knight Battle Brothers statistics and weapon efficiency versus Daemons improved.
Tyranids:
* Zoanthrope ranged attack range increased.
* Biovore and Zoanthrope formations changed.
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Known Issues:
- Eldar AI is bugged still.
- IDH ai is bugged still.
- I cannot fix these problems yet, I'm sorry for the inconvenience.
otherwise on the to-do list:
Dark Prophecy mod material and permission is pending along with IDH and Eldar ai fixes.
All of this will be coming soon to upcoming future patches.
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EDIT: HOLY SHIT I'M AN IDIOT!!!! Noooooooo!!! I forgot to apply the 1.62.62 patch to download, you just redownloaded 1.62.61.
Everyone stop. Crap....