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Ultimate Apocalypse - 1.72.5 Released!

  1. #5151
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    @demetrius:Perhaps I have mistaken the name, was a mod in the process of creation which I do not know if the still active.The mod was about DA and it had some new models.

  2. #5152
    Member Arkagunner328's Avatar
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    "As to the Cylarne days where I pretended to go to the military because I did not want to mod anymore"
    Wait youre krronus AND cylarne!?!?!? OMFG why didnt you tells us? and, on a mod related note, i have a suggestion that you remove the pahriahs and add in lychguards to replace

    ----------------------------

    well they dont come from anywhere; theyre new in the codex maybe the mod team could make them themselves
    Last edited by Arkagunner328; 29th Feb 12 at 12:31 PM.
    'You have ruled this galaxy for ten thousand years, yet have little of account to show for your efforts. Such failure must be as depressing to bear as it is pathetic to behold.'
    - Imotekh the Stormlord to Marshal Helbrecht during the battle for Schrodinger VII

  3. #5153
    you remove the pahriahs and add in lychguards to replace
    Where are the Lychguards comming from?
    Do we have authority to do so?

    ----------

    you know this could all be saved if we could get the 2nd monolith as a buildable support monolith.
    Moving vehicles/skimmers to the second support monolith and using the old monolith for infantry.
    And that would save a lot of hassles.
    But, my attempts to shift units out of the old monolith cause game start up crash, I guess I was never meant to do it.

    Can anyone do it?

  4. #5154
    @RT2
    http://4.bp.blogspot.com/-NrwUIMgXS_...01_873x627.jpg

    By the genius that is Matt ward lychgaurds are the new unit that replaces pirahs and pretty much turns necrons into TOMB KINGS....IN SPACCCCCCE

    Can we turn Vance Stubbs into creed or replace the secondary commander with creed? and make Firaeveus Carron say METAL BAWKSES! every time he attacks vehicles?

    ~all for the lulz

  5. #5155
    Member PsykoTenshi's Avatar
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    Quote Originally Posted by inharntdispoile
    By the genius that is Matt ward
    I'll assume you were sarcastic

    Now, getting Creed for IG in such a tiny unworthy game like Soulstorm would be indeed the work of a tactical genius.... CREEEEEEEEED!!!
    Now seriously, deepstriking Baneblades were sorta imba, but magically spawning Baneblades would be unarguably OP. Awesome, but OP.

    But this is what motivated me to post: Making Carron to scream "methul bawxes!" and other iconic phrases is completely possible. Though he won't make difference between vehicle and non-vehicle enemies (at least I don't see how), that's something I'd be glad to see in game.

    If someone gets me at least basic instructions on how to add voice responses to the Chaos Lord you can expect a mini-mod from me soon

  6. #5156
    @psyko

    i really hope so, maybe Borales "iconic", phrases as well?

    As for Creed we don't need THE Creed per say as none of us could handle that level of tactical genius :P

    but perhaps a model reskin atleast?

  7. #5157
    Resident AI guy thudmeizer's Avatar
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    Yeah seeing CREED in a TT game you might as well throw your hands up and slice yourself open kuzz.. well.. there is no point

    Btw, Creed is FULLY voiced....

  8. #5158
    i mean as a model reskin for Vance stubbs it would be ok right?

    Id rather not feel "tactically incompetent for losing 100 baneblades"

  9. #5159
    Member PsykoTenshi's Avatar
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    0.o Does he have a line regarding taking a Baneblade out of his pocket?

    Now seriously, if you can instruct me on how to modify a unit's voice set, I'll gladly get the SM stronghold lines into the Chaos lord unit responses for the community to use
    I am already familiarized with converting audio files from/to wav/mp3/fda and using my own background music. I also did this once: http://www.youtube.com/watch?v=dQjYQr-9v_w

    I also have Corsix installed, and I have no problem on getting more modding tools (like Santos tools for example, I have the installer, but never installed it. yet).

  10. #5160
    Member Arkagunner328's Avatar
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    well we SHOULD add lychguards along with anything else we can think of because nothing can go wrong: Krronus is with us!

  11. #5161
    Member Cosmocrat's Avatar
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    So for those of you, who are interested in getting started with max or digital art in global I HIGHLY suggest you to visit http://www.digitaltutors.com/11/index.php it contains a vast array of Video Tutorials for almost EVERY digital art program available on the market. Some of these Videos are provided by Game Industry Professional artists and can help you very much out on getting results on game industry standarts FOR FREE. Some Videos though require that you signup at the websiet though, but i guess once you want to seriously starting to do some digital art setting up that little own account becomes inevitable.
    But once you did it you can actually start beating the crap outta your digital art program!
    Ya guys should definetely check it out to feel the taint of the 3D Gods demanding your soul ^^.

    @Thudmeizer: You voiced the incredible tactical genius? I cannot believe a mere mortal can achieve this job! HAH! I guess you surely must be... CREEEEEEEEEEEEED himself !!!!

    @PsykoTenshi: I approve a fun sound revamp mod highly ^^. Like "IMA FIRIN' MAH LAZ0R!" For stormsword and many other known memes like Bereal "BROTHERS WEE KnoW OUAH DUUTEEEH!!" --Utterly dies few seconds later--
    And of course the infamous "WE MUST TAKE AWAY THEY METUHL BAWKSES!" and "SIIINDREEEEEEH!" xD. In oder to do so you must have the sound files in .wav format and then use the relic audio tool in order to compile your sound bit into the .fda format, though i am not sure if this works for music either as i haven't tested it yet.

    @Arkagunner328: I had that idea of replacing Pariahs with lychguards some time ago already. That entropy staff i made and shown on moddb was in fact a first attempt for doing Lychguards and nobody saw the truth behind it! :3 Though i haven't started yet doing a certain Newcron model except that Entropy Staff. On top i wanted to do some tesla carbines for the immortals giving them some sort of infantry busting weapon choice but haven't made attempts to make it come true yet either. You see I have alot of ideas in my mind too but simply not the time now to make it all come true because you know the average model needs already several days do be done, not mentioning the necessary post-fine-tuning. God i could use more time as 24H per day is DEFINETELY NOT ENOUGH.
    So I heard Thudo that you have some connections to Tzeentch, would you mind asking him that he might could do something about this issue? :P
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  12. #5162
    Resident AI guy thudmeizer's Avatar
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    @Thudmeizer: You voiced the incredible tactical genius? I cannot believe a mere mortal can achieve this job! HAH! I guess you surely must be... CREEEEEEEEEEEEED himself !!!!
    I have some good script writers and voice artists

  13. #5163
    Second buildable monolith idea.

    standard monolith.
    -----------------
    builder scarab/necron warrior/immortals/Deathmasks
    lord/pariahs/wraiths/flayed ones
    upgrade/Lychguard/Triach Praetorians/scarabs

    Support monolith. - using 2nd monolith variant.
    -----------------
    Builder tomb spyder/Destroyer/Hvy. Destroyer/Destroyer Lord
    catacomb command barge/Annihilation barge/Ghost ark/Doomsday Ark
    upgrade/Cryptek/tomb spyder/flying scarabs

  14. #5164
    I have a request can you change the titans to pass through buildings? its rather annoying watching your friendly ai build a scout titan but then box it, in cause of poor building layout that "traped", in at its base preventing it from moving or make it so that ai build superstructures farther away from other buildings?

  15. #5165
    Member PsykoTenshi's Avatar
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    Seconding inharntdispoile's request.

    Additionally: Between me being lazy and not googling it (and I should really go sleep by now) and me not knowing even how to look it up, I can't quite know how to modify a unit's audio responses. You want a audio fun mod? Tell me (or at least hint me) how to modify the units' responses. I want the Chaos Lord, Boreale, even the Commissar ("a shipment of 100 Baneblades" is too good to let it pass) to have funny audios too.

  16. #5166
    @cosmocrat thanks for tutorial and i asked you something on pm???????

  17. #5167
    Member Cosmocrat's Avatar
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    Imperial Guard A new unit sees the light of day!

    @ Demetrius: Problem reselvod, look in your mailbox sorry that it took so long but i sometimes forget watching my mailbox xD.

    So anyway there was a discussion some time ago about a Stormhammer and i saw quite some implementations of these and artwork and decided to make some new out of the old vanilla Baneblade.
    I think that the outcome is quite acceptable and blends almost perfectly with the other IG stuff. I had to revamp the mesh and the texture bending it to my will MWAHA!
    I guess that the following pics will especially make Thudmeizer happy is i saw him provide some artwork links in a discussion (Maybe it was on moddb? I dunno anymore) making clear "THIS IS HOW A STORMHAMMER SHOULD LOOK LIKE LADS!". Thus i took him by his word and made the unit below come true ^^ enjoy watching it!

    Spoiler



    Have a nice day after watching it!

    -Cosmocrat

  18. #5168
    Resident AI guy thudmeizer's Avatar
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    HOT DAMN MAN! Ultimate Siege Tank in all of War40k!!

    Where is this appearing? Latest Apoc mod?

  19. #5169
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    When we say "Warhammer" we meant this I think. Truly a masterpiece. Thx.

  20. #5170
    Member Rytlock's Avatar
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    Black Citadel
    Eleven barrels of hell? BAH! Bring on the sixteen barrels of hell! For the Emprah!
    The mind is like a parachute. It doesn’t work unless it’s open.

  21. #5171
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    I'm excited to see it in action, great work.

  22. #5172
    Member Arkagunner328's Avatar
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    HOLY GODDAMN THAT IS BOSS

  23. #5173
    2 Battle cannons?!?

    The true hammer of the Eprah

  24. #5174
    Good going Cosmocrat.

  25. #5175
    Member Tyrantarmy6's Avatar
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    AWESOME WORK AS USUAL COSMOCRAT!!!!!!!!

  26. #5176
    i will say good texturing.

  27. #5177
    Member PsykoTenshi's Avatar
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    I already commented on this marvel on UA's ModDB page but... FOUR battle cannons... Now that's gonna be loud. Unfortunately for noise marines, they'll be on the unfortunate side of those guns!
    That tank is simply beautiful.

    Now, onto feedback from multiplayer games!
    I have been playing several online games with a friend, and while he's undoubtedly superior to Insane AI (which took us to several 2 vs 2 on Insane AI and even 2 vs 3), we found several units that chew on heavy infantry with ease (his specialty).

    In a spoiler because it's a bit long



    Quote Originally Posted by SandroniusPrime
    Maybe it is superfluous but I think thet IG AI problem ise due to the thing thet pc always choose infantery doctrine
    In addition to the fact I don't remember the last time I saw an IG AI advance to Tier... I forgot the number dammit. Just get an IG AI ally and check for the tower-like add-on on the Field Command when the game is over. Usually it's not there, meaning they didn't advance to its corresponding tier.

    Edit 2:@ SandroniusPrime: I played a game as IG in the meantime and I meant Tier II, which "converts" the Field Command to something like this (image link). Sorry for the confusion.
    Last edited by PsykoTenshi; 3rd Mar 12 at 7:53 PM.

  28. #5178
    That tank is a masterpiece!

  29. #5179
    Maybe it is superfluous but I think thet IG AI problem ise due to the thing thet pc always choose infantery doctrine.

    Another things in two preavious version of UA MOD there was a superb Double Twin linked Assault/Auto/Las Cannon dreadnought it wos my favourite do you think you will bring it back in next release ?

    And last the eldar wraitlord is one of the toughest unit in the main tabletop game three wounds with res 8 is hardest than a land raider or at least comparable. Do you think you could augment his health ?

    Alwais loving yours grat mod !!!! Keep on and wish cylarne gets better soon ) (also foe him self.. obviously ... )

    Thank you

    ----------

    "to PsykoTenshi" Sorry there but english it is not immediate to me and also I don't know what do you intend for " Tower like add-on on the field command"... (embarassed smily)...

    How ever I think you guys are doing a great work on this mod and my report should be not usefull ))

    Then I continue to enjoy it )

    .. And sorry for double post ))

  30. #5180
    Can i make another request:

    Some where along the line can the necrons get deathmarks? they severely lack long range capabilities

  31. #5181
    @inharntdispoile: are you any good with code?
    lso have you checked the forums to see if Deathmasks have been Made for Dow1/2?
    this whole process of adding units to necrons would be easier if we had another buildable monolith.

    @Demetrius: How did you go with the sisters vehicle baneblade variant texture?

    @PsykoTenshi: Are you ready to kitbash yet?
    How did the talk go with Metal God?
    Would you like to try some Hex'n'tex?

  32. #5182
    Member PsykoTenshi's Avatar
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    @ RT2: My frequent lack of objectiveness when it comes to proceed to personal projects led me to practically forget about kitbashing

    METAL GOD installed the latest version successfully, his antivirus didn't like the look of the UA uninstaller executable and marked it as suspicious.

    With hex'n'tex you mean texturing via hex editor, right? About that... I don't know... I usually can do things quite fine without a gui, but I can't picture myself doing graphics-like stuff (such as textures) without actually seeing what the heck I am doing
    But I have absolutely no idea of what the hex'n'tex procedure involves. I just think it involves a hex editor somewhere.

  33. #5183
    Quote Originally Posted by RT2 View Post

    @Demetrius: How did you go with the sisters vehicle baneblade variant texture?
    did you texture grey knight titan??tell waht unit you wont i will proceed it to you.


    Last edited by demetrius; 5th Mar 12 at 10:41 AM.

  34. #5184
    Man, I thought this mod was DEAD. Back when SS wasn't even a twinkle in anyone's eye. Great to see it still rocking hard but...

    After attempting to install it into SS (steam copy) and doing the required restart... nothing. It doesn't restart the game and I must manually relaunch only to see that UA has not activated itself.

    Any advice on how to get this awesome mod to work for me would be muchly appreciated.

    *Running win 7 64*

  35. #5185
    what is that, Demetrius? A Manticore?

  36. #5186
    Member PsykoTenshi's Avatar
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    @ Bulk: Try making a new shortcut to the Soulstorm executable (or using the "set launch options" button on the General tab of your Soulstorm game properties, though this will cause you always launch SS with those settings) and adding this on the "Target" field/on the launch options:
    For Actual:
    Code:
     -nomovies -modname  BETA_Apocalypse
    For NR/New Races/XP2:
    Code:
     -nomovies -modname  BETA_Apocalypse_NR
    Hope that helps. Also, I was re-reading your question and... Did you activate it from the game manager?
    Additionally, I've heard about people having trouble to run every game not made exclusively for it-- Soulstorm on Windows 7, I saw a thread on how to get Soulstorm to run just fine on it, looking it up now. Here it is: http://forums.relicnews.com/showthre...-work-on-Win-7
    Whoops forgot the "_NR" on the code for the XP2 shortcut

    I was going to ask the same as RMX. It is indeed an imperial missile-based artillery vehicle. Manticore much? But all the Manticores I've seen out there (not only the Retribution one) have 4 missiles... I guess that makes this one better, as you can never have too much dakka.
    Last edited by PsykoTenshi; 5th Mar 12 at 4:42 PM.

  37. #5187
    Thanks for that! 'm able to play the "normal" mod now after adjusting the launch properties. Not New Races though. As soon as it launches it promptly crashes to desktop.

  38. #5188
    @demetrius: am i rite?
    http://www.forgeworld.co.uk/Images/P...e/crassus9.jpg

    if so; iz not far why's all the humies gettin all the dakka? wez orks needs some loves to

  39. #5189
    @Demetrius: LoL Man I hear what you are saying.
    The GKT is given me some issues as I cant get the right lighting and metalics on the textures.

    @inharntdispoile: Hoomies aren't the only one getting love, you just don't see the other pics...
    Dark Eldar got some love,
    Eldar got some love,
    Sisters though technically hoomies got love.

    Orkzez are getting some lovin' too, just its not exposed as the hoomies are.

    Check out my Facebook Photos, besides the shaved Yeti, which I don't think will be able to be used In DOW series. Malcom_foster@hotmail.com
    Also Check out my ModDB Photos to see whats comming. RT2...

    Looks like Space Wolves and Tyranids got some Lovin' in the latest white dwarf from Australia, looks awesome.

  40. #5190
    Member PsykoTenshi's Avatar
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    Quote Originally Posted by Bulk
    Not New Races though. As soon as it launches it promptly crashes to desktop.
    Now that's odd. Or maybe not so much. Sounds like either the Tyranids mod or the Inquisition Daemonhunt mod aren't installed. Get and install both and if that doesn't solve the issue, then you'll have this tech adept's curiosity.
    Inquisition mod: http://www.gamefront.com/files/11283...h_beta2_ss.rar
    Tyranids mod: http://www.moddb.com/mods/tyranid-mo...-for-soulstorm

  41. #5191
    crashes to desktop.
    sounds like a rgd is linking to files which aren't there.
    I get that CTD all the time when trying to load in extra things without actually putting them in.
    Alzheimers is bad some days, or is it fatigue.

  42. #5192
    Quote Originally Posted by RMX View Post
    what is that, Demetrius? A Manticore?

    http://www.forgeworld.co.uk/Warhamme...-LAUNCHER.html

  43. #5193
    Why this mod is sleeping?)
    My own mods for Dawn of War game

    Awakening of Evil Mod
    White Scars Mod
    Spirit Storm Mod (Dies Irae)
    Rise of Imperium Mod
    Eldar Rebalance
    DoW Rebalance
    Laurentian Hussars
    Emperors Children (w.i.p.)

    co-author of:
    DoW Realism SS
    Perun Warhounds
    and a lot of other mods :)

    also i was tester of Ultimate Apocalypse mod (in august 2011)

    Tester and skinner of Codex Mod :)

  44. #5194
    Why this mod is sleeping?
    Mod leader is in hospital.

    Mod sleeping, I don't think so if you don't include releases.
    Check Mod DB and see how much the mod is sleeping.

  45. #5195
    Quote Originally Posted by RT2 View Post
    Mod leader is in hospital.

    Mod sleeping, I don't think so if you don't include releases.
    Check Mod DB and see how much the mod is sleeping.
    I see. Oh thats not good! I wish the mod leader quickly recover and be in good health! He is good man!

  46. #5196
    @RMX: Check out these websites if you think some of the races are getting unfairly treated.

    UA @ ModDB
    http://www.moddb.com/mods/ultimate-a...pse-mod/images

    RT2 @ ModDB
    http://www.moddb.com/members/rt21

    UA Concepts @ Facebook
    http://www.facebook.com/media/set/?s...3435093&type=3

    UA Concepts Also @ Facebook
    http://www.facebook.com/media/set/?s...3435093&type=3

    UA AP Concepts @ Facebook
    http://www.facebook.com/media/set/?s...3435093&type=3

  47. #5197
    Member PsykoTenshi's Avatar
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    Doesn't Tau have already LOTS of railguns? I complain because they keep shooting (and usually killing VERY quickly. damn those sniper drones and broadsides) the loyalist out of my commanders from ridiculous distances.

    Still, outstanding job on those new Tau wagons! They surely look like they have lotsa dakka, and da boss likes dakka :ork:
    I should note that the facebook links give me a "This content is currently unavailable" error. Is because I don't have an account there? I do not plan on making one, that's for sure.

  48. #5198
    I guessed facebook would be an issue hence the reason I added almost all of them onto ModDB site, so people don't get Distressed.
    But all the goodz are on FB.

    ----------

    Resistance is futile.
    Join us, come with us, come join us.
    Soon you to will feel the force.

  49. #5199
    @RT2: That's some nice stuff I hadn't seen before. I'm not saying the races are being treated unfairly in the UA mod. It's just that the content generated by the community is not evenly distributed among the races, and as such it's reflected on UA as well. If anything you're one of the few that have accomplished anything for the SS races.

  50. #5200
    @RMX: over the last 20 or so years I have seen races come and go from 40k, Content waxes and wanes depending on the impressiveness of the codex and fluff released.
    Things Like Vehicles Design Rules and Individuals unit creation ideas have lead to a greater level of models for one race or another.
    The age of the race also determines the amount of fluff and hence the amount of Model available for it.

    Tau and dark eldar are new as of 3rd ed, and their fluff content isnt as high as say Marines/guard.
    Sisters since 2nd ed always had a small amount of models due to their unique gameplay and the idea of playing with female models.
    Tyranids since 2nd ed have limited fluff due to their dynamic and mutagenic nature.
    IDH / WH are relatively new when thinking about their release which was 3rd/4th ed.
    Grey knights being one of the newest armies will have minimal fluff and a very small amount of models. the 2nd ed grey knight range only had 5 models if you include the two tda inquisitors.
    Necrons still have a limited range because of what was done to them in 3rd ed, where there architecture was changed and fluff that was developed was null and void. Same in 5th.
    Squat >poof<
    chaos/marines/orks/eldar have been the main stead fast races in 40k.
    Daemons are still new as I think their personell codex was released in 4th/5th ed.

    I probably missed something..

    But needless to say the DOW representation of races is just a carry on from the GW treatment of Races, which has limited their profits to their own dismay.

    And there seems to be some kind of psychosis that I am writing a thesis on about the new races released in SS and members of the communities ability to understand what the new races are, because they play for 5 mins and they think they have a grasp over every race in the 40k universe.
    Last edited by RT2; 8th Mar 12 at 3:47 PM.

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