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Ultimate Apocalypse - 1.72.5 Released!

  1. #1051
    Member Tyrantarmy6's Avatar
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    ProfMan96: lol... good speach!
    Although there is one little, extremely important thing! "Major cataclysmic clashes..."??? cataclysmic? you mean.... APOCALYPTIC!!! lol
    (I'm not insulting)

  2. #1052
    Member chaoslord 195's Avatar
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    what new units did u put in? (1.62 patch)

  3. #1053

    Religion It's Released!!!

    1.62 pre-release is out!!! Download in the spoiler below.

    Ultimate Apocalypse (1.62) - Pre-release


    Screenshots

    Last edited by Cylarne_04; 15th Feb 11 at 10:30 PM.
    Mods In Progress: Ultimate Apocalypse | Daemons Mod

    Beware, my Ultimate Apocalypticinator!

  4. #1054
    w00t giggidy tyy

  5. #1055
    Member Whiteshield's Avatar
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    @Cylarne- next time try to just update the first page. Some of us don't have an UBER connection to the internet. Loading really slows down. Curious question: Did you guys reskin the GUO Model? It looks kinda darker.

    [EDIT] Permission to edit your Terminator Boreale skin? I want to try making it a Terminator Tarkus because I don't have soulstorm. Well, not the original one anyway

  6. #1056
    @Whiteshield: Um, maybe you should see the first post?

    Did you guys reskin the GUO Model? It looks kinda darker.
    No.

    EDIT: You need Cosmocrat's permission, his model, his rules.

  7. #1057
    What does this mean exactly? : "Force Commander Terminator can now be upgraded by wargear" - How does this compare to how it was in 1.61 (upgrade commander.. then upgrade to termie)

  8. #1058
    @method: Wargear modifiers add modifiers to both Commander and Terminator.

  9. #1059
    Ahh i gotcha now once u upgrade to termie armor, that has its own upgrade set.. very cool.ty

  10. #1060
    Member Whiteshield's Avatar
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    So will boreale be equippable with Thunder Hammers + Storm Shield and Lightning Claws?

  11. #1061
    ya the model looks cool.. the only thing that would be cooler is if he had a chaplain skull helm on :-P

  12. #1062
    Member shadowmax3321's Avatar
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    Is XP1 going to be updated with the changes from 1.62?

  13. #1063
    Member chaoslord 195's Avatar
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    what happend with the tomb stalker?

  14. #1064
    firaeveus carron losing health without being atacked??,chaos sorcerrer too.

    or i am totaly noob or you messed up something,production of great unclean,requires mark of tzentch,mark of slaanesh,mark of nurgle,if research one of mark,all other disapears because they are incompatible with all other,and i can not research others,how can we produce great unclean or blood thirster??

    ok i understood,they have to be build at once.
    Last edited by demetrius; 15th Feb 11 at 4:34 PM.

  15. #1065
    Member ProfMan96's Avatar
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    @Tyrantarmy : changes made, and I tuned down the smilies too....I found it hard to read with that many smilies staring at me lol
    Profman96 (High Primary mod tester) - joined 12/24/10

    Proudly apocalyptic
    http://forums.relicnews.com/showthre...elease-2-15-11
    NOW RECRUITING. PM ME OR MOD LEADERS FOR MORE INFORMATION.


    http://warhammerfanfiction.blogspot.com/
    NOW BACK UP AND KICKING! BETTER STORIES AND MORE KICK ASS TRIBUTES TO COME

  16. #1066

    Religion XP2 Begins!

    Sorry to post so lately as I was playing 1.62 all day.

    The mod I'd say is not that buggy at all, and it has been improved by a long shot compared to version 1.6 and 1.61 of the Apocalypse mods most definitely as I just played all 9 races for the first time and actually playing them I must add, no testing what so ever.

    Throughout the nine races, I experienced no crash, no fatal SCAR error and the mod runs smoothly except one thing with the Chaos Bloodthirster and the GUO. That is fixed and I'll definitely update it for you all sooner than later.

    In other news, XP2 is being worked on! The three races by choice will involve Tyranids, Daemonhunters and the Steel Legion. All I need is permission from Thudo, my awesome acquaintance and finally make Steel Legion as a race for the Apocalypse mods including the Tyranids and Daemonhunters.

    The release will be 2/28/11. With that, XP1 will be made and I hope to release the patch too to the Chaos needs and more. I am all ears and your suggestions are most wanted. The time for XP2 is about to begin!

    @chaoslord 195: Tomb Stalker is sleeping to my knowledge.
    @Whiteshield: Not at the moment.
    @All: I'm demoting the mod version from 1.62 full release to 1.62 pre-release. Full release will be 2/28/11.
    Last edited by Cylarne_04; 15th Feb 11 at 10:27 PM.

  17. #1067
    Member Whiteshield's Avatar
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    Why demote it? Just rename it to 1.62.0 and the full release to 1.62.5

  18. #1068
    Ahhhh! Whatever, I'm just tired of these stupid bugs!

  19. #1069
    Member MTplayer99's Avatar
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    guys if you ever want to try a FPS mod of DOW you should look here.

    http://www.moddb.com/mods/exterminatus

    a FPS mod of DOW man how cool is that?
    all on this planet can make mistakes but when we make mistakes we dont know we are doing it, but then someone are saying it, but if you dont cant accept a mistake you dont have a life, mistakes are a part of to live on this planet and we all have to accept them becuase we are not perfect.

  20. #1070
    Member ProfMan96's Avatar
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    don't beat yourself up bout it. bugs are everywhere. Those pesky critters are like....hmm....everywhere. Even with the full might of the inquisitors (beta testers) we can't knock every bug off the list. At least all the major bugs are gone.

    But, the Inquisition will never cease our hunt. By the Ultimate Apocalypse God, Krronus, we will not cower in the face of bugs. We will hunt them down to the ends of the....game to identify them.

    We are the sons of the Apocalypse....and we shall...not drink beer when testing this mod well, so much for that

    and darn it, 30 minutes more before I get this mod! I just had to fall asleep didn't I? *grumble grumble*

  21. #1071
    Member Whiteshield's Avatar
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    @MTPlayer - Wow. an FPS for DOW. Wait. What?.. That's not dawn of war. That's a "MOD" for HALF-LIFE 2. Just as Apocalypse is a MOD for DOW. Jeez.. Get your facts straight. The name of the genre is Warhammer 40,000. Not Dawn of War.

    @Cylarne - Looks like the new Warhound is a bit... Small?... What kind of stupid bugs are you talking about?... Even without mods, the dawn of war series already had several graphical bugs. Does the mod crash when selecting a certain unit? Or when an AI builds a certain unit? Or when the AI reaches a certain Tier?

  22. #1072
    Member MTplayer99's Avatar
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    @whiteshield i know but a fps mod of W40k thats nice but still the mod are up and some are playing on the servers now its depend on the servers and the patchs there are comming but still a fps mod i will just say it

  23. #1073
    Member ProfMan96's Avatar
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    crashes SHOULDN'T occur within the game. I've tried a few games and like mentioned before (by me) all major bugs were eliminated. There shouldnt be any "game-breaking" bugs. There's just the missing hotkeys/anims here and there. which....now that I mentioned it, rubrics and raptors (chaos) share the same hotkey...im just sayin'

  24. #1074
    @Whiteshield and Implied text to demetrius: Oh just the one demetrius and Cosmocrat found. In my opinion, not being able to build the Great Unclean One or Bloodthirster is a huge loss. What worries me though is why the Lord and Sorcerer... lose health? I looked through the wargear and tiers and I didn't find any health degeneration nontheless.

    Yep Warhound is smaller, didn't like that. Someone desized it and made it really small.
    Last edited by Cylarne_04; 16th Feb 11 at 5:08 AM.

  25. #1075
    Member Whiteshield's Avatar
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    Obviously to make it (warhound titan) compatible with the army painter. fix this by going to where the model is located and look for its lua file. change its max and min size from 1.05 to 2.25.

    For the sorcerer and chaos lord, maybe its in the combat_ext. the bloodthirster loses health when not in combat and the modifier is in combat_ext. also if not, maybe an ability or research is causing it?...

  26. #1076
    Member Pursanator's Avatar
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    Downloading 1.62 now Look forward to it, again thank you to everyone who worked so hard to make this mod, its been extremely fun so far! I just wanna play goddam IG without it crashing can't wait!

    When was Steel Legion chosen as XP2 race? I do like Black templars shame to see them go for me personally but ah well im sure you'll do such a good job I won't care lol

    Cheers

  27. #1077
    @Whiteshield: Oo. God your helpful. Again, apologies for the past.

    @Pursanator: Lol, yep sir! Guard is good to go! Necrons too. Unfortunately, be aware of Chaos. Stupid requirements. It's fixed now in 1.62.1.

    Black Tempars was a little difficult to add as Meloo had good legit facts about adding them as a requirement to XP2. So, I thought and thought, since I have his permission, Black Templars are a good race for XP2 some day and at any time. So I thought in the future beyond 2/28/11 will the Black Templars be added. But then, only Tyranids and Daemonhunters exsist so heck I add one more race called Steel Legion. Just need Thudmeizer's permission and perhaps the entire team. If it's denied then... sh**! XP2 will be 50% bad in my opinion. But I have good hopes.

  28. #1078
    Member ProfMan96's Avatar
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    although, for the chaos thing, you may want to disable the possibility to upgrade all marks. I mean, I had tzeentch, slaanesh, khorne, nurgle and undivided upgraded at once. it crowded my sorcerer's ability menu thingy and gave all superweapons for the chosen marks. It bugs the hell out of me :P

    and whoa mama, the great unclean one is one heck of a...thingy. what bugs me though, is that, with his ginormous size, he dies fairly quick. then again, it was going against 2 land raiders and a chaplain. but, i imagined him to be this unstoppable diseases ridden gigantic red dots annihilator.

  29. #1079
    @Profman: You what? You managed to get all marks?

  30. #1080
    Member Pursanator's Avatar
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    Ye i did that as well got all marks xD.

    ALSO hotkey for Artillery strike is same as deep strike in Mars Pattern Command so imagine my surprise when after taking the time to build a leman russ horde they get hit by my own artillery lol.

    But apart from that mishap it has been perfect so far Thank you again guys

    EDIT: Just like to add, does IG have any infiltrating units? I can't seem to find them, i mean i would have thought sniper teams where but idk. Cause i can't sneak any units around to get rangefinding for my nuke

  31. #1081
    Saying for the entire team: You are welcome, as we strive towards perfection, even though the mod isn't perfect but who cares... for now.

    Damn, that's what I say, the team would say... well what do you guys say? I feel now posting this comment is kinda awkward.


  32. #1082
    Member Pursanator's Avatar
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    Lol xD You guys are doing good so dw about the issues here or there.

    Just liek to put another one up but marched into a tau base........they had 12 Headquarters from what i could see, i was incredibly confused.............so yeah idk if thats some AI bug or they just thoguht it would look pretty......heck maybe they thought they could win the game liek that

  33. Forum Subscriber  #1083
    Greymane pack-father Lleman's Avatar
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    Quote Originally Posted by Cylarne
    [...]heck I add one more race called Steel Legion. Just need Thudmeizer's permission and perhaps the entire team.
    You mean Maestrorobertus's, surely...
    We look to the heavens so that one day our children may look back towards home.

  34. #1084
    Mod is great, loving SM skirmishes.

    Only suggestions i can really see is maybe changing the honor guards for campaign (maybe throw in a DN mortis or something) and maybe making FC be able to go termie (in campaign) (perhaps after u have full wargear) or something.

  35. #1085
    @Lleman: Uhhhh... if that's the mod leader for SS SL then yes.

    @Method: Fine, I'll do it.

  36. #1086

  37. #1087
    i said all marks need to be build at once,than we can build guo and bt,did you fix losing health of chaos champions??

    for xp2 if there is time sob need to be revamped,sam more units

    http://www.forgeworld.co.uk/Warhamme...PLETE-KIT.html

    http://www.forgeworld.co.uk/Warhamme...PLETE-KIT.html

    http://www.games-workshop.com/gws/ca...tCatGameStyle=

    http://www.games-workshop.com/gws/ca...tCatGameStyle=

    i didnt play with orks is batllewagon added will be added,will be not??

    http://www.games-workshop.com/gws/ca...Id=prod1730002

  38. #1088
    Hi! Your mod is cool, but there are some unpleasant circumstance. Hammerhead burst cannons. Can their tubes be non teamcolorable? I mean metallic, like sponsons are. You see, their textures not the best... But other things are pretty nice

  39. #1089
    @MonkeyXXL: Noted, but I can't texture dude, only mod. Cosmocrat is too busy at the moment too, so I don't know what exactly we can do for you as of right now. Maybe things will turn up neatly in 1.63?

    @demetrius: Yes, yes I know don't worry, it's my second priority. Sisters units can't be added to XP2 yet though. Give time, much time as creating a unit like the Aeonic Orb for example takes weeks.

  40. #1090
    reguarding adding races,as i remember black templars are sm i black colour,all units are the same as sm,tyranids are excelent,if you add stell legion will you or can you enable all features,i mean if you build infantry doctrine you can not build all tanks and vice versa in hq??

  41. #1091
    hi, I noticed that now I can't use IG listening posts as a bunker, but reading the change list I didn't find anything about it. is it a change or a bug?

  42. #1092
    Member MTplayer99's Avatar
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    we got a fail i did found the pink IG command icon AGIAN!!!!!!!!! some are wrong

  43. #1093
    *facepalm* Oh lord oh merci.

    @MTplayer99: Apparently the pink icons are unfixable. The weapons match in the hardpoints like they do in the icons and still pink?
    @fabiis: Temporary change as I need some kind of deep strike turret alternative, not bug. Eventually though, it will be a bunker and Deepstrike turrets might be removed as... well the bunker option is a bit tricky for the turrets.
    @demetrius: I agree, but only if they let me.

    @All: Remind me to update the latest pages for the first post when we get to page 23.

  44. #1094
    Member MTplayer99's Avatar
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    a other problem found for IG the baneblade!

    http://www.xfire.com/profile/gerykni...view#110810126

    sorry for no taskbar hide i cant active the command my keyboard have some other letters like æ ø å

    (p.s æ,ø,å are danishs letter thats why i cant active it sorry team)

    cheers from this mod lover and hope no more bugs or fails

  45. #1095
    Oh, so I guess I can't fix that as the model change does not work. Any coding related things I should fix?

    @demetrius: Did you ever send your Sorcerer and Lord to battle against Pariahs?
    Last edited by Cylarne_04; 16th Feb 11 at 1:21 PM.

  46. #1096
    gutted that i can't play with my great unclean one :P love the rest of the mod though, honestly i can't believe how huge this thing is

  47. #1097
    Member Cosmocrat's Avatar
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    Social Commentary Some small contribution

    But we'll never completely get that image off which lasts on our mod like a dark menacing shade: The buggiest Mod evar! :P At least we haven't got any serious errors that quit the game for you .
    But the next release is underway as Cylarne is working like a builder scarab and great ideas are going to take place ^^. You see that we get stronger by every release! If that continues constantly then 2.0 will mean World Domination i guess .

    Hopefully i can continue doing new stuff when i am done with my examinations making that mod even more kick-a$$! Till then free to bring in your wishes, ideas and suggestions in order to provide some "Fan" support tu us, as we can sleep better if you say that you like our work .

    Else have a nice Day!

    -Cosmocrat
    Join the Ultimate Apocalypse Mod on STEAM today! LINK TO STEAM And our mod on

  48. #1098
    @cylarne no why???i build them,they stand around hq and lose health,and regenerate health but die in the end.

    @gmb you can play with great unclean one and bloodthirster,you have to build all marks at once.

  49. #1099
    @demetrius: Can you play Chaos one more time please? I had no such health regeneration in my game... twice. Just make sure as the mod is awesome to play over and over again anyways.

    @Cosmocrat: Builder Scarab! Right on! Not for this mod though, but for XP2! Oh yeah, the Daemonhunters and Tyranids now have no limit to their uber squads. Trying to make Tier IV now. Wish me luck.

    I'll post comments tomorrow and try to get pages 19-22 in first post, full summary. Good day to all.

  50. #1100
    ok,i found pink icons too,they are not such a big problem,no pink cubes on map is important.

    @cylarne,it seems ok now.
    Last edited by demetrius; 16th Feb 11 at 4:48 PM.

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